ayy lmao Posted November 22, 2009 Report Share Posted November 22, 2009 *facepalm* You don't need to edit my cards effect' date=' anyway, I already posted it.[/quote'] *facepalm* you had bad OCG *facepalm* Read the OCG thread please and mine is correct because I have read most of the OCG manuals in the tins and boxes of Yu-Gi-Oh sets, I also have Tag Force 3.Your post is invalid and incorrect.Go and ask good card makers and ask them which one is right.My OCG is correct and this post is final. Anyway, you don't put Spell/Trap Cards, for your information. EDIT: I have proof your OCG is wrong, Hand isn't capitalized, if you don't believe me look in the OCG thread. Link to comment Share on other sites More sharing options...
-SacredPhoenixofNephthys- Posted November 22, 2009 Report Share Posted November 22, 2009 1) "you can Special Summoned"2) why, where is this OCG thread??? Link to comment Share on other sites More sharing options...
ayy lmao Posted November 22, 2009 Report Share Posted November 22, 2009 Didn't notice that part, I'll edit it later. Click Here Link to comment Share on other sites More sharing options...
-SacredPhoenixofNephthys- Posted November 22, 2009 Report Share Posted November 22, 2009 already found a mistakedefence not defense Link to comment Share on other sites More sharing options...
Imma Mario Posted November 22, 2009 Report Share Posted November 22, 2009 hand not Hand.Graveyard not graveyard."Special" Summoned not "special" summoned. the "s are just a notification that there are different types. BTW I didn't say you made these mistakes, just that is Basic OCG Link to comment Share on other sites More sharing options...
Horologia Posted November 22, 2009 Author Report Share Posted November 22, 2009 So... a field of war deck sound wonderfull... Maybe we shall give them outstanding power (Like 2000 ATK for a LV4 Tank) but they need "Ammunition Counters" If they are in battle, or their ATK gets 0!! So... how do we get ammunition counters...? Link to comment Share on other sites More sharing options...
-SacredPhoenixofNephthys- Posted November 22, 2009 Report Share Posted November 22, 2009 or maybe shell counters. they could work like alien counters Link to comment Share on other sites More sharing options...
Guest Lily Posted November 22, 2009 Report Share Posted November 22, 2009 Maybe you could get them from paying LP during your Standby Phase? Link to comment Share on other sites More sharing options...
Horologia Posted November 22, 2009 Author Report Share Posted November 22, 2009 If we really make it this way they should be more powerfull... or? What about perma-spells like "Armory (Each standby phase, add 2 ammunition counters to a correct target) or a field-spell card (Battlefield) Wow... i´ve got so many ideas for such a deck XD "Useless Solider - vanillia ATK 900 DEF 1200" together with "Commisar ATK 1500 DEF 1200 Effect: If this card is the target of a attack, switch the target to another monster wich contains "Useless" in the name. In addition, as long as this card remains face up on the field, increase the ATK of all "Usless" Monsters by 1000. And even more XD Artillery - Direct attacks, but need ammunition counters usw... Link to comment Share on other sites More sharing options...
-SacredPhoenixofNephthys- Posted November 22, 2009 Report Share Posted November 22, 2009 nice ideasg2g nowCUALLL8R Link to comment Share on other sites More sharing options...
Imma Mario Posted November 22, 2009 Report Share Posted November 22, 2009 So like a Warfare kindof one with Soldiers and Armytanks? Link to comment Share on other sites More sharing options...
Horologia Posted November 22, 2009 Author Report Share Posted November 22, 2009 Jep... We could use some Dawn of War pics for soliders usw. Another idea ^^ A tank that can attack once for each counter!!! Or something like a Nuke... Total destruction, except to monster who are equiped with a "Bunker" Equip card ^^ Link to comment Share on other sites More sharing options...
-SacredPhoenixofNephthys- Posted November 22, 2009 Report Share Posted November 22, 2009 nice Link to comment Share on other sites More sharing options...
Lightning Bagon Posted November 22, 2009 Report Share Posted November 22, 2009 Some Ideas:Ammunition TankEARTH [6][Machine / Effect]When a monster is Summoned place 1 War Counter on this card. For each War Counter on this card this card gains 100 ATK and DEF. Once per turn remove 2 War Counters from this card to destroy all face- up Trap Cards on the field.ATK:2000DEF:2000 Ammunition DogEARTH [4][beast / Effect]During your Stanby Phase place 1 War Counter on this card. For each War Counter on this card this card gains 100 ATK and DEF. Once per turn remove 1 War Counter from this card to Special Summon 1 "Ammunition Soildier" from your hand.ATK: 1700DEF: 1500 Link to comment Share on other sites More sharing options...
Horologia Posted November 22, 2009 Author Report Share Posted November 22, 2009 Hm... Need a little bit of balancing, but still nice! What about this?Effect:You can place max. 5 "Ammunition Counter" on this card. This card can attack twice during the battle Phase. Each time this card battles another one, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card become 0 until the end of the Turn Link to comment Share on other sites More sharing options...
Lightning Bagon Posted November 22, 2009 Report Share Posted November 22, 2009 Correct OCG:You can place 1 Ammunition Counter (max. 5) on this card. This card can attack twice during the battle Phase. Each time this card battles another one, remove 1 Ammuntion Counter from this card if you don't the ATK of this card become 0 until the End Phase. Link to comment Share on other sites More sharing options...
(c)(c)(c)(c) Posted November 22, 2009 Report Share Posted November 22, 2009 SPN hereocg fix:When this card is Summoned, you can place 5 "Ammunition Counter"s on this card (max. 5). This card can attack twice during the Battle Phase. Each time this card declares an attack, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card becomes 0 until the end of the turn. Link to comment Share on other sites More sharing options...
Poseidon© Posted November 22, 2009 Report Share Posted November 22, 2009 SPN hereocg fix:When this card is Summoned' date=' you can place 5 "Ammunition Counter"s on this card (max. 5). This card can attack twice during the Battle Phase. Each time this card declares an attack, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card becomes 0 until the end of the turn.[/quote'] You made a double account. Reported. Link to comment Share on other sites More sharing options...
(c)(c)(c)(c) Posted November 22, 2009 Report Share Posted November 22, 2009 SPN hereocg fix:When this card is Summoned' date=' you can place 5 "Ammunition Counter"s on this card (max. 5). This card can attack twice during the Battle Phase. Each time this card declares an attack, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card becomes 0 until the end of the turn.[/quote'] You made a double account. Reported. it was banned Link to comment Share on other sites More sharing options...
Poseidon© Posted November 22, 2009 Report Share Posted November 22, 2009 SPN hereocg fix:When this card is Summoned' date=' you can place 5 "Ammunition Counter"s on this card (max. 5). This card can attack twice during the Battle Phase. Each time this card declares an attack, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card becomes 0 until the end of the turn.[/quote'] You made a double account. Reported. it was banned You have to wait until you get un-banned. Link to comment Share on other sites More sharing options...
Imma Mario Posted November 23, 2009 Report Share Posted November 23, 2009 SPN hereocg fix:When this card is Summoned' date=' you can place 5 "Ammunition Counter"s on this card (max. 5). This card can attack twice during the Battle Phase. Each time this card declares an attack, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card becomes 0 until the end of the turn.[/quote'] You made a double account. Reported. it was banned You have to wait until you get un-banned. Is prolly 5 month ROFL Special OpsEARTHLevel 7Warrior / EffectThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 3 Warrior Type Monsters from your hand to your Graveyard. When this card is sent to the Graveyard, add 2 Warrior Type Monsters from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Compass Posted November 23, 2009 Report Share Posted November 23, 2009 Oh, I'll join this as my first club. Horologia is manning it, so I have at least one friend here. How about a Lightsworn one? I got trounced at a tronament by one...But it has kinda been done before... Oh, yeah. I'm supposed to wait for acception, aren't I? Oh, well. Sorry... Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted November 23, 2009 Report Share Posted November 23, 2009 i`ll join :) Link to comment Share on other sites More sharing options...
BlackFang Posted November 23, 2009 Report Share Posted November 23, 2009 Sure, why not? I'll join. =] Link to comment Share on other sites More sharing options...
Horologia Posted November 23, 2009 Author Report Share Posted November 23, 2009 Accepted ^^ Yeah... its getting popular XD We are planing about a "Warfare" Deck, but if you got a better idea, just tell me ^^ Link to comment Share on other sites More sharing options...
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