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The Colluseum (Basic) [Always growing and accepting]


Lonk

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This is the place in where you can battle monsters and other players inside the colluseum.

 

Rules:

You need to be fair with how you attack. You start off with 1000 gold pieces for buying some of your starter gear. After that, you will be given a trial monster. If you win, you passed the test and can battle here all you want (say if you want to battle a monster or another player). For the first level up, you need to win against 5 monsters/players. At the first level up, you will gain 5 distribution points. The requirements and distribution points doubles the more you level up. What kind of attack you do depends on your weapon (see below in "Shop").

 

 

Story:

Your family was killed in a great fire. Your village burned down. You have been kidnapped and are sent to a Colluseum, where you have to fight for you life. As you win in the Colluseum, you find more and more secrets, like the destruction of your village. (Note: Each person has their own individual story)

 

 

Application:

 

Name:

Why you want to join:

Stat Distribution (100) for the following:

 

Health (If it reaches 0, your match is over):

Attack(How often your attack lands and does criticals):

Strength(How much damage you can inflict):

Defense(How much damage is filtered out):

Ranging(How much damage your ranging can inflict):

Intelligence(How much damage your magic can inflict):

Speed(this determines who goes first):

Special Points(This enables special attacks):

 

 

[spoiler=My application:]

Name: Xavier

Reason: I want to enjoy my thread

Stat Distribution (100)

 

Health: 20

Attack: 10

Defense: 15

Strength: 5

Ranging: 15

Magic: 20

Speed: 5

Special Points: 10

 

Shop (you can buy as much equipment if you want):

 

Weapons:

 

Basic Sword: +5 Attack and +5 Strength (80 gold pieces)

 

Basic Bow: +7 Ranging and +3 Speed (100 gold pieces)

 

Basic Staff: +6 Intelligence and +2 Defense (90 gold pieces)

 

Special Sword: +10 Attack and +8 Strength. Enables special attack Smash (+20 Strength. Your opponent loses Defense points equal to your level if hits. Uses 10 Special Points). (500 gold pieces)

 

Special Bow: +15 Ranging and +5 Speed. Enables special attack Headshot (+20 Ranging. You can defeat your opponent in one-hit. Depends on the difference between you and your opponent's level. OHKO does not work against other players. Uses 15 Special Points). (550 gold pieces)

 

Special Staff: +12 Magic and +5 Defense. Enables special attack Stun (+20 Magic. 20% chance of paralyzing your opponent. Uses 15 Special Points). (550 gold pieces)

 

Exerious: +11 Attack and +11 Strength. Enables Darkswarm (+10 Magic. Darkness Damage. Attacks all of your opponents. Uses 20 Special Points). (750 gold pieces)

 

Rusty Twin Swords: +5 Attack and +15 Strength. When equipped, the user can attack twice. (1250 gold pieces)

 

Scythe of the Abyss: +20 Attack and +10 Strength. Enables Death Shock (+10 Attack. 50% chance of paralyzing your opponent. Requires 20 Special Points.) (1800 gold pieces)

 

Chain Sword: +10 Attack, +10 Strength and +10 Ranging. (750 gold pieces)

 

Vampire Sword: +30 Attack and +40 Strength. Enables Life Drain (+10 Strength. 50% of Damage heals the user. Needs 30 Special points to use).

 

Druid's Staff: +20 Magic. The equipped player gains immunity to poison and burn by 50% more. (800 gold pieces)

 

Brass Claws: +14 Attack, +2 Strength, and +8 Speed. (610 gold pieces)

 

Doomhammer: +25 Attack, +10 Strength, -10 Speed. (1010 gold pieces)

 

Katana: +15 Attack, +8 Strength. (120 gold pieces)

 

Armor:

 

Starter Warrior: +8 Defense

(Starter Helm + 1 Defense 10 gold pieces, Starter Chestplate + 4 Defense 30 gold pieces, Starter Legs + 3 Defense 20 gold pieces)

 

Starter Ranger: +2 Defense +6 Ranging

(Starter Coif + 1 Ranging 15 gold pieces, Starter Leatherbody +2 Defense and +3 Ranging 35 gold pieces, Starter Chaps +2 Ranging 20 gold pieces)

 

Starter Mage: +1 Defense +7 Maging

(Starter Hat + 1 Magic 15 gold pieces, Starter Robe Top + 1 Defense and +4 Magic 30 gold pieces, Starter Robe Bottom +2 Magic 20 gold pieces)

 

Air Plate: +8 Defense. -10 Wind damage. (500 gold pieces)

 

Fire Body: +3 Defense and +10 Ranging. -10 Fire damage. (550 gold pieces)

 

Lightning Robe: +2 Defense and +15 Magic. -10 Lightning Damage. (550 gold pieces)

 

Reflect Shield: +10 Defense. 25% of melee damage you take is inflicted against your opponent who attacked you. (950 gold pieces)

 

Absorption set: Helm/Coif/Hat +5 Defense (200 gold pieces), Chest Plate/Body/Top Robe/ +10 Defense (300 gold pieces), Legs/Chaps/Bottom Robe +7 Defense (250 gold pieces). If you own all of one part of the set (Warrior, Ranger, or Mage), any attack style that hits you, you gain Either +X Strength, +X Ranging, or +X Intelligence.

 

Arrows (you need these to attack if ranging):

 

Wooden Arrow (20): a set of 20 wooden arrows. +2 Ranging (30 gold pieces)

 

Metal Arrow (20): A set of 20 metal arrows. + 5 Ranging (60 gold pieces)

 

Ice Arrow (20): A set of 20 arrows with the power of ice. 10% chance of freezing. +8 Ranging (300 gold pieces)

 

Lightning Arrow (20): A set of 20 arrows with the power of lightning. 10% chance of paralysis. +8 Ranging (300 gold pieces)

 

Spells (You need Special Points to cast these):

 

Whirlwind: A basic Wind attack. Increases speed by your level. Needs 5 Special Points. + 5 Mage (80 gold pieces)

 

Water Splash: A basic Water attack. Reduces attack by 2. Needs 5 Special Points. + 5 Mage (80 gold pieces)

 

Pebble Swarm: A basic Earth attack. High Critical Hit Ratio. Needs 5 Special Points. + 5 Mage

(80 gold pieces)

 

Fireball: A basic Fire attack. 10% chance of burn. Needs 5 Special Points. + 5 Mage

(80 gold pieces)

 

Lightning Strike: A basic Lightning attack. 15% chance of paralysis. Needs 7 Special Points. +8 Mage (100 gold pieces)

 

Snow: A basic Ice attack. 15% chance of paralysis. Needs 7 Special Points. +8 Mage (100 gold pieces)

 

Heal (can use out of battle): Heals 10 Health Points. Needs 7 Special Points. (100 gold pieces)

 

Cure (can use out of battle): Heals all status ailments. Needs 10 Special Points. (120 gold pieces)

 

Magic Drill (can use out of battle): Out of Battle, Search for any items in the ground. In battle, Inflicts Earth Damage. If lands, -10 opponent's defense. Needs 30 Special Points. (5000 gold pieces).

 

Scrolls (bestows you power. One use per item.):

 

Snake Scroll: 15% chance of poison with every attack. Lasts 5 turns. (140 gold pieces)

 

Fish Scroll: All attacks you do inflict Water Damage. Lasts 3 turns. (80 gold pieces)

 

Mole Scroll: All attacks you do inflict Earth Damage. Lasts 3 turns. (80 gold pieces)

 

Bird Scroll: All attacks you do inflict Wind Damage. Lasts 3 turns. (80 gold pieces)

 

Heat Scroll: All attacks you do inflict Fire Damage. Lasts 3 turns. (80 gold pieces)

 

Mirage Scroll: 15% chance of blindness with every attack. Lasts 5 turns. (140 gold pieces)

 

Blizzard Scroll: 15% chance of freeze with every attack. Lasts 5 turns. (140 gold pieces)

[spoiler=Special Attack Scrolls (Special Techniques)]

Double Slash: 50% Attack and Strength increase. Attack twice during your turn. Requires 40 special points. (600 gold pieces)

 

Wild run: Increases evasion rate. Requires 15 special points. (120 gold pieces)

 

 

 

Other:

 

Basic Health potion: Heals 10 Health points. (30 gold pieces)

 

Basic Mana potion: Restores 5 Special Points. (30 gold pieces)

 

Basic Combined potion: Heals and Restores 10 Health points and 5 Special Points (60 gold pieces)

 

Super Health potion: Heals 20 Health points. (90 gold pieces)

 

Super Mana potion: Restores 10 Special Points. (90 gold pieces)

 

Ailment potion: Restores your status. (50 gold pieces)

 

Resistance potion: 50% chance more of not getting affected by a status effect. (200 gold pieces)

 

Vampire potion: 100% of attacks drains health equal to the damage dealt to your opponent. Lose 3 Health points every turn. Lasts 3 turns. (500 gold pieces)

 

Golem potion: +15 Defense. -15 Speed. Lasts 3 turns. (300 gold pieces)

 

Tele-Orb: Dodges 1 attack. (70 gold pieces)

 

Accuracy Charm: +1 attack for every item in your inventory.

 

 

Status Effects:

 

Confuse: Flip a coin. If you call wrong, you lose 10% of your Health.

Blind: Flip a coin. If you call wrong, your attack misses.

Burn: You lose 10% of health each turn.

Poison: You lose 5% of health each turn and doubles each turn.

Freeze: You cannot attack until after a certain amount of turns or if hit by a Fire attack.

Paralyze: Flip a coin. If you call wrong, you do not attack. -5 Speed

Unequip: All items equipped on you are unequipped.

 

 

Monsters (post which monsters you want to battle and how many of them):

 

Rabbit:

20 Health Experience: 1

5 Attack Gold pieces: 8

5 Strength

5 Defense

7 Speed

 

Scorpion: 10% chance of poison

15 Health Experience: 2

8 Attack Gold pieces: 16

7 Strength

4 Defense

5 Speed

 

Lion: +1 Strength after every turn

 

30 Health Experience: 7

15 Attack Gold Pieces: 30

15 Strength

8 Defense

3 Speed

 

Wolf: 10% Chance of unequiping your item.

 

25 Health Experience: 10

20 Attack Gold Pieces: 40

15 Strength

10 Defense

10 Speed

 

 

Bear: Inflicts Fire damage

 

50 Health Experience: 20

10 Attack Gold Pieces: 240

30 Strength

20 Defense

7 Speed

 

Story Monsters (Once you defeat them, you cannot face them again):

 

Trial Monster(This is your first monster which you have to battle to get accepted into the Colluseum):

 

10 Health Experience: 5

10 Attack Gold Pieces: 10

10 Strength

10 Defense

10 Ranging

10 Intelligence

10 Speed

 

Bargus(Must be at least lv. 10 to face. A contendent who wants to see you dead on the ground:

 

30 Health Experience: 100

30 Attack Gold Pieces: 200

30 Strength

30 Defense

5 Speed

 

 

Co-op mode rules:

If you find a player that is on, you can ask for their help with battles. If they agree, He/She will help you for any number of matches.

 

[align=center]Players:

 

Michico

Horologia

~Wulf~

ZeroChill

Golnax

[/align]

 

[align=center]Judges:

 

ZeroChill

Horologia

~Wulf~

[/align]

 

Judges needed. They control the actions of the monsters and determine if a player gets a status and more.

 

Sorry if this is too big. I do not know how to put them in boxes. If anyone can tell me how, I will be grateful.

 

Edit: If you have any ideas to improve this RPG, PM me.

 

For Chance: Set a deck of any number of scrap cards and have like some mark at the bottom. If you draw the marked card, the chance activates. If not, it is not activated. After going through the deck of cards, shuffle them and bring them out again.

 

To any players:

When you post, set up your stats like this please:

 

Level: Experience:

Health: Gold Pieces:

Attack:

Strength:

Defense:

Ranging:

Intelligence:

Speed:

Special Points:

 

To keep track easier. Just paste it and add in your stats.

 

 

Urgent! We need a judge that is not afraid of staying up until midnight helping the progress of this thread. If anyone can find such a member to be a judge, they will get 200 gold pieces added or 20 points.

 

Tactics have been added because of Horologia's suggestions. Here are the tactics so far (use them once a turn during battle. Each one lasts 2 turns.)

 

[spoiler=Tactics so far]Aggresive Tactic: 15% more Damage inflicted to opponent, but -15% Defense.

Block Tactic: 15% increase in defense, but -15% less damage inflicted to your opponent.

 

 

Special transformations (credit goes to Horologia) are forms you can access like tactics, but they last for the entire battle. Requires special points to transform. The downside is that if you lose all of your special points during the transformation, you are KO'ed.

 

Demon Form (10 special points needed): 25% increase in Strength, Defense, and Speed. However, each turn, you lose 2 Special Points.

 

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Name:Michico

Why you want to join:because i want to roleplay

Stat Distribution (100) for the following:

 

Health (If it reaches 0, your match is over):50

Accuracy(How often your attack lands and does criticals):25

Strength(How much damage you can inflict):15

Defense(How much damage is filtered out):0

Ranging(How much damage your ranging can inflict):0

Intelligence(How much damage your magic can inflict):0

Speed(this determines who goes first):0

Special Points(This enables special attacks):10

 

Shop (you can buy as much equipment if you want):Special sword,and all the starter warrior stuff.

 

also,use [ spoiler]

 

to make boxes.

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A critical! You win the match.

 

*Then suddenly, the owner of the Colluseum enters and offers you a chance at the title. He says you will need to train harder than ever. He then disappears into the shadows*

 

You can buy or sell anything in the shop. Which do you choose?

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Got accepted over pm ^^

[spoiler=App]

Name: Shina

Why you want to join: Looks like a nice Rp ^^

Stat Distribution (100) for the following:

 

Health: 30

Accuracy: 15

Strength: 12

Defense: 10

Ranging: No ranged weapon

Intelligence: No magic

Speed: 20

Special Points: 13

 

App?

http://api.ning.com/files/YbqTfFo85HYfiq...murai1.jpg

 

 

 

Hm... Lets go shopping ^^

 

Buy:

1x Special Sword alá 500 coins

1x Starter Warrior (without Helmet) alá 50 coins

2x Potion alá 60 coins

 

Total: 610 coins / 390 remaining ^^

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IC: Shina looks at the Trial Monster. "Even if it looks weak i shouldnt underate it..." Shina pulls out the sword of her father, pointing it at the monster. Than she starts running.

Thanks to her excelente speed training, Shina runs up to the monster with a breathtaking speed, and even before the monster realised her, she tries to slice its head appart.

 

OoC: How does this creature looks like?

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Shina missed the head of this creature, but caused a wound. When she jumped back, the monster looked at her angrily. Suddenly Shina feels something strange, hitting her chest. "Urgh... What?" The monster smiles at her. "Coward! Using magic!" Shina jumps into the air, trying to slash her enemy into pieces once again.

 

With less words: i attack him/her/it again ^^

 

HP Left: 29

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Shina expected another magic attack from that monster, but it changed its mind and attacked her direct. Shina tries to block the attack, but failed. She got hit, but the monster is weak, so it wasnt something serious. Shina puts herselve together and tries a double attack on the creature

 

OoC: Some kind a special move, how many Special points? Am i even allowed to do this? If not, i just simply attack again

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OoC: Some weapons have special moves. They are listed in the shops section. If you have enough special points, you can use a special attack. Smash is a special attack in where not only do you inflict heavier damage to your opponent, but reduces their defense equal to your level.

 

IC: Shina's blade hums with power. This can only mean that she is about to use a special attack!

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