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*FREE* Cool Card Contest-Still Accepting!


jamesjr111

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[spoiler=My Card]

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The Undead King of the Zombie Nation, Grhonty

You can only Special Summon this card by removing 2 Zombie-Type monsters in your Graveyard from the game and Tributing 2 Zombie-Type monsters on your field. Once during your turn, you can remove 1 Zombie-Type monster in your Graveyard from the game and increase this card's ATK by the removed monster's ATK until your next Standby Phase.

 

 

Hope you'll like it. :D

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I Join

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Effect

This card is unaffected of Trap Cards. Once per turn, if your opponent has 5 or more cards in his/her hand, you can Special Summon a Level 2 or lower DARK monster from your hand or Graveyard. If your opponent selected this card as an attack target, you can pay 800 Life Points and Tribute 1 monster on your side of the field to negate the attack. Once per turn you can pay 500 Life Points to increase this card's ATK by 500 until the End Phase of this turn. If this card attacks a monster, you can place 1 "Soul Counter" on the attacked monster. Once per turn, you can discard 2 cards from your hand to place 2 "Soul Counters" on 1 of your opponent's monster. Each time your opponent destroys a monster you control, place 1 "Soul Counter" on this card. You can pay 800 Life Points to decrease the ATK of all monsters on the field x300 for every "Soul Counter" placed on them. If this card would be destroyed, you can remove 3 "Soul Counters" from your opponent's monster to keep this monster on the field (damage calculation is applied normally). You can remove 3 "Soul Counters" from the field to roll a six-sided die. If the result is 1: Pay 500 Life Points. If the result is 2 : Special Summon a DARK monster from your Graveyard. If the Result is 3 : Flip a Coin. If the result is Heads : Gain 1000 Life Points, If the result is Tails : Your opponent gains 1000 Life Points. If the result is 4 : Destroy all cards on the field except this card. If the result is 5 : Remove from play all Trap Cards in your deck. If the results is 6 : Increase the ATK of this card by 1000.

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Sorry for the delay. My card:

[spoiler=CARD]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Arcana Force" and 2 DARK monsters in your Graveyard. This card is also treated as a Fiend-Type monster while it is on the field. This card is treated as a LIGHT monster while it is in the Graveyard. When this card is Summoned, toss a coin. ● Heads: remove from play all LIGHT monsters on the field and in both player's Graveyards. This card loses 200 ATK for each monster removed this way. ● Tails: Remove from play all other DARK monsters on the field and in both player's Graveyards. You take 400 damage for each monster removed this way.

During either player's Battle Phase, you can return this card to your hand to toss a coin. ● Heads: You can Special Summon this card during your next Standby Phase ignoring the summoning conditions. ● Tails: Special Summon 1 of your removed from play "Arcana Force" monsters to your opponent's side of the field. If an "Arcana Force" monster is Summoned during the turn that this card is removed from play, you can activate the effect of the "Arcana Force" monster without a coin toss.

 

Holo credit: Insonic

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Dragon - type monsters from your hand or field. Once per turn, you can pay 500 Life Points to remove 1 Dragon - type monster from play from your hand or field. This card's ATK is 200X the combined level of all monsters removed from play.

 

Sorry it's a little late.

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If you can still enter, here's my card:

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[spoiler=Lore]This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 Plant-Type monsters in your Graveyard from play. Each Standby Phase that this card is in face-up Attack Position, Special Summon 2 "Oak Spirit Tokens" (Plant-Type/EARTH/Level 1/ATK 200/DEF 200). For every "Oak Spirit Token" on the field, this card gains 200 ATK and 100 DEF. If this card has 2600 ATK or more during your opponent's Standby Phase, destroy all cards on your field (including this card). If this card is destroyed by battle, all "Oak Spirit Tokens" on the field are destroyed, and your opponent loses Life Points equal to the number of "Oak Spirit Tokens" destroyed x200.

 

//DISCLAIMER: IMAGE BY WANDERLEY\\

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I'm too late aren't I, if not here is my card

[spoiler= Cool Card]

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1 "DarkFire" Tuner + 2 or more non-Tuner monsters

This card cannot be Special Summoned except with a Synchro Summon. As long as this card is face-up on the field it's also treated as a Thunder-Type monster. This card gets these effects, based on the non-Tuner monsters used for the Synchro Summon of this card. ● Normal: Once per turn, you can negate the activation of a Spell, Trap Card or the effect of an Effect Monster and destroy that card. During the End Phase, if you activated this card's effect you must select 1 non-Tuner monster that was used for the Synchro Summon of this card, treat this card as though the selected monster was not used for the Synchro Summon of this card. ● Effect: This card is treated as a level 5 monster. ● Synchro: While you control another "DarkFire" monster, level 6 or higher monsters cannot attack. ● Ritual: Once per turn, you can destroy 1 Set card on the field. ● Fusion: Once per turn, you can remove 1 monster in your Graveyard from play, treat this card as though the removed monster was used for the Synchro Summon of this card, until the End Phase.

 

 

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