b0b3rt Posted November 13, 2009 Report Share Posted November 13, 2009 19 [5] Exodia Pieces[3] D-Plasma[3] D-Dreadmaster[3] D-Dogma[2] D-Dasher[2] Exodia Necross 21 [2] Contract With Exodia[3] Hand Destruction[3] D-Draw[3] Trade-In[3] Upstart Goblin[2] Allure of Darkness[1] Pot of Greed[1] Card Destruction[1] Graceful Charity[1] Painful Choice[1] Raigeki[1] Harpie's Feather Duster Fixes.. just to make it faster?Better draw engine then D? Link to comment Share on other sites More sharing options...
Blazeking777 Posted November 14, 2009 Report Share Posted November 14, 2009 If it actually works then I don't see any problems. kinda odd to not have any traps at all tho. Link to comment Share on other sites More sharing options...
b0b3rt Posted November 14, 2009 Author Report Share Posted November 14, 2009 Why wouldn't it work?I don't need traps, the only things that can get rid of Necross are monster effects and bounce cards. If I had room maybe I'd fit in Solemn for a 50/50 with EoS FTK and against CED, but that's about it. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 14, 2009 Report Share Posted November 14, 2009 side solemn.as it is. i cant find a way to speed it up as your running pretty much all the draw cards.only thing i can think of is Broken Bamboo Sword and Golden Bamboo Sword. Link to comment Share on other sites More sharing options...
b0b3rt Posted November 14, 2009 Author Report Share Posted November 14, 2009 If you end up getting all 6, it ends up a +2 with RML.So does this, but it also fills 11 monster slots and 2 more draws (allure). Honestly I could do that and then I'd have room for Solemn but I wouldn't really have anything else to put in. Most of the stuff that people usually run in Trad (reborn, premature, Change of heart, snatch steal, etc) aren't really needed. But thanks =P Link to comment Share on other sites More sharing options...
Red_Gengar Posted November 14, 2009 Report Share Posted November 14, 2009 Cyber / morphing jars or foolish burial? Link to comment Share on other sites More sharing options...
b0b3rt Posted November 14, 2009 Author Report Share Posted November 14, 2009 MJ is eh, tried it in here..Foolish is a good idea, what to neg? Link to comment Share on other sites More sharing options...
Red_Gengar Posted November 14, 2009 Report Share Posted November 14, 2009 Hm... Maybe a couple D-Heros? Mali doesn't seem to do much. Or maybe I'm blind. :) Link to comment Share on other sites More sharing options...
b0b3rt Posted November 15, 2009 Author Report Share Posted November 15, 2009 [3] D-Plasma[3] D-Dreadmaster[3] D-Dogma[2] D-Mali I have 11 targets for ddraw 9 for trade in =P And you're right mali doesn't do much, but I had to put something in=P Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted November 15, 2009 Report Share Posted November 15, 2009 With 9 for Trade-In and 11 for D-Draw, you could throw in maybe 2 Allures, since you have a full range of Targets for them too with those D-Heros. Maybe kick a Trade-In and an Upstart. Just my opinion. Link to comment Share on other sites More sharing options...
b0b3rt Posted November 15, 2009 Author Report Share Posted November 15, 2009 Allure is a good idea but I'd rather kick 2 upstarts.Thanks. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 15, 2009 Report Share Posted November 15, 2009 id kick 2 Mali for 2 more Upstart.seeing as you said the mali's arent useful. Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted November 15, 2009 Report Share Posted November 15, 2009 Ya, but if he kicks the Mali's, that reduces his targets by 2, which means there is less of a chance to keep Alluring, or D-Drawing, or Trade-Ining. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 15, 2009 Report Share Posted November 15, 2009 true...maybe neg 1 contract and add another upstart....with all that draw power, chances are you will easily run into the other copies... Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted November 15, 2009 Report Share Posted November 15, 2009 Ya, 3 Contract's are kind of beyond the limits. For the way you run this Deck, you really only need 2. So like he said.... -1 Contract+1 Upstart Link to comment Share on other sites More sharing options...
b0b3rt Posted November 16, 2009 Author Report Share Posted November 16, 2009 Changes:Negged 1 Contract and 1 Necross for 2 UpstartNegged both Malis for Dashers, lets me get rid of Exodia Pieces by placing them on the field and/or lets me summon Dreadmaster/Second Dasher. Serves more of a purpose then Mali anyways =D Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 16, 2009 Report Share Posted November 16, 2009 soo..have you tested it yet? i'd reckon it would FTK more times than not..... Link to comment Share on other sites More sharing options...
b0b3rt Posted November 16, 2009 Author Report Share Posted November 16, 2009 Na costs too much to build irl and I'm too lazy to duel nubs on DMUAnd by FTK you mean get out Necross first turn right? Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted November 18, 2009 Report Share Posted November 18, 2009 Nah, it means get it out in a few turns. I could think of a way to do but I'm not entirely sure yet. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 18, 2009 Report Share Posted November 18, 2009 i was thinking Exodia First Turn. for lulz. Necross on first turn it fairly difficult. As YugiohPro said, its meant to be in the first few turns... Link to comment Share on other sites More sharing options...
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