Max Darkness Posted December 7, 2009 Report Share Posted December 7, 2009 [spoiler=Final Round Entry] Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 different "DarkCity" Field Spell Cards you control from play. As long as a "DarkCity" Field Spell Card remains face-up on the field, this card gains 500 ATK and DEF. This card cannot be destroyed by Spell or Trap Card effects. If you Normal Summon or Set a "DarkCity" monster during your Main Phase, this card cannot be destroyed by battle during your opponent's next Battle Phase. (Damage calculation is applied normally.) Once per turn, select 1 face-up Spell or Trap Card your opponent controls. This card gains the effect of the selected card, until your End Phase. Once per turn, add 1 removed from play "DarkCity" card to your hand. When this card is destroyed, this card is treated as a Field Spell Card and moved to your Field Spell Card Zone with the following effect (If "DarkCity Prelude" is face-up on the field, its effect is negated):- As long as this card remains face-up on the field, each time your opponent activates a Spell or Trap Card, they toss a coin and call it. If they call it wrong, the effect is negated and the card is destroyed. [spoiler=And how its effect activates]As in, how you get 5 different "DarkCity" Field Spell Cards onto the field. Effect: Discard 3 "DarkCity" cards from your Deck to activate this card. Once per turn, during your Main Phase, add 1 "DarkCity" Field Spell Card to your hand from your Deck. As long as this card remains face-up on the field, this card's controller's Spell & Trap Card Zones are also treated as Field Spell Card Zones. If this card is removed from the field, all cards you control are destroyed. Link to comment Share on other sites More sharing options...
Blaze Pyro Posted December 7, 2009 Report Share Posted December 7, 2009 [spoiler=Card for final round][spoiler=Lore]The White Stone of Legend + 1 non-tuner Dragon-Type LIGHT monsterWhen this card is summoned you must discard one Blue-Eyes White Dragon from your hand, if you cannot, remove this card from play. Once per turn you can negate the effect of one card on the field until the End Phase. Increase this card's ATK by 100 for each card in your graveyard with Blue-Eyes White Dragon in their name or text. Link to comment Share on other sites More sharing options...
Mindscatter Posted December 8, 2009 Author Report Share Posted December 8, 2009 Lexadin won. Prizes will be given during the next 2 days... Link to comment Share on other sites More sharing options...
Lexadin Posted December 8, 2009 Report Share Posted December 8, 2009 Woohoo! What a suprise, I really wouldn't have thought that I would beat Max!Anyways good game and my the Spirit of the cards be with you. Link to comment Share on other sites More sharing options...
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