Leturn Master Posted November 11, 2009 Report Share Posted November 11, 2009 I was pondering over some old dilemmas that the current Duel Monsters regime has had with the mass amounts of useless cards made over the years. One of the big things that came to mind were Ritual Cards. Rituals have been useless since Day 1 that they came out, and they still are today (the only minor salvation they recieved was "Advanced Ritual Summoning", but that's limited now). So, in a burst of inspiration, the thought came to me. What if we put Ritual monsters in the Extra Deck? Then there wouldn't be this dead draw problem. We could just summon the right Ritual monster when we drew our Ritual Spell Card? Then I realized... that would SO overpower Ritual cards. But it would still be cool. Any ideas on how to balance it? Ritual summons maybe taking twice the amount of stars? Requiring an exact amount? Monsters not being able to attack for the 1st turn? Please comment! :mgreen: Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted November 11, 2009 Report Share Posted November 11, 2009 Hardly...Any changes in their mechanic would ruin possible future comings of any ritual support. Since they now focus on both the Ritual Spells and Ritual Monsters from the Deck and Graveyard. You're basically milling as you summon. Link to comment Share on other sites More sharing options...
Azuh Posted November 11, 2009 Report Share Posted November 11, 2009 Should have been that mechanic from day one, it would have made a lot more sense. But Synchros are now the Fusion + Rituals anyways As for now, all they can do is release support, and i believe there heading in the right direction Link to comment Share on other sites More sharing options...
Nisian Posted November 11, 2009 Report Share Posted November 11, 2009 lol well ritual monsters aren't too useless, i use relinquished in my zombie deck just because i didn't have a Goyo at the time, ever since trying to get Goyo, the ritual monsters seem to be doing good, so it not so bad like Black Luster Soldier, Javelin Beetle, Masked Beast, or other non-effect ritual monsters. But like Azuh said the Synchros are pretty much the same as ritual summons except with no ritual spell card or Fusion with no polymerization. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted November 11, 2009 Report Share Posted November 11, 2009 The new Ritual support goes a great deal towards making Rituals playable. They just need a Ritual Spell card that removes itself in the Graveyard from play to Ritual Summon a monster in your Deck. That, combined with the Djinns, would be the boost that Rituals need in order to become top tier. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted November 11, 2009 Report Share Posted November 11, 2009 Why'd they ever bann 'Dark Magician of Chaos'? I lol'd. I also lol'd@the thread.Are you saying that Demise OTK was useless? Link to comment Share on other sites More sharing options...
Coffee Black Posted November 12, 2009 Report Share Posted November 12, 2009 without any support in a deck, rituals are pretty useless. the djinns are great support for them, but you could also use 2 Manju of the Ten Thousand Hands to get both ritual spell and monster to your hand. i never really depended on rituals to win though. Link to comment Share on other sites More sharing options...
Toffee. Posted November 12, 2009 Report Share Posted November 12, 2009 We could just summon the right Ritual monster when we drew our Ritual Spell Card? Riturals are suposed to be a bit broken, its part of there mechanic.You -2(around 2) yourself for an awesome monster.Like Demise, and his amazing field nuke ability. Link to comment Share on other sites More sharing options...
Chaos Flame Posted November 12, 2009 Report Share Posted November 12, 2009 Rituals (Once they are summoned) are ridiculously strong. Especially Demise, Relinquished, and maybe Ruin. I used to run 2 Relinquished, and they came out pretty frequently with 2 of the ritual and 2 of them. Link to comment Share on other sites More sharing options...
Nisian Posted November 12, 2009 Report Share Posted November 12, 2009 Rituals (Once they are summoned) are ridiculously strong. Especially Demise' date=' Relinquished, and maybe Ruin. I used to run 2 Relinquished, and they came out pretty frequently with 2 of the ritual and 2 of them.[/quote'] wow you too, so do i, and i can agree to your post. Link to comment Share on other sites More sharing options...
RyanAtlus Posted November 12, 2009 Report Share Posted November 12, 2009 Exiro Divinus is going to LAWL at this thread, then poke fun of me again. Demise OTK is still a sweet Deck, Right? Link to comment Share on other sites More sharing options...
Thomas★Zero Posted November 12, 2009 Report Share Posted November 12, 2009 so let me get this your saying ritual monsters should be in the extra deck. Now Icyblue saying it would ruin the game mechanic... it would make rituals easier to summon than they used to be as you have to have the ritual, Ritual monster + from 1 to 3 monsters that total either its lv or higher which is much harder than pulling a basic polymer fusion off thats not an E-hero. Link to comment Share on other sites More sharing options...
Toffee. Posted November 12, 2009 Report Share Posted November 12, 2009 Now Icyblue saying it would ruin the game mechanic... [ur doin it wrong pic] it would make rituals easier to summon than they used to be as you have to have the ritual' date=' Ritual monster + from 1 to 3 monsters that total either its lv or higher which is much harder than pulling a basic polymer fusion off thats not an E-hero.[/quote'] Riturals in the Extra deck would basicly be a broken verson of Polymer. Konami would might as well just make them Fusion Monsters with a material of "any # of monsters" So there would be no real point in having a blue frame. Riturals are there mechanic should stay as is. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 12, 2009 Report Share Posted November 12, 2009 Rituals are getting massive support, their gonna be REAL deadly real soon. Link to comment Share on other sites More sharing options...
Nisian Posted November 12, 2009 Report Share Posted November 12, 2009 cool now when will that happen? Link to comment Share on other sites More sharing options...
~Wright~ Posted November 12, 2009 Report Share Posted November 12, 2009 I completely agree... there are only 3 useful rituals I can think of. Demise, Ruin, and Relinquished. That's it. What's worse, though, is with the normal ritual spell, you lose usually a 2 or 3 card advantage... and that costs a LOT. They need to come out with some more ritual monsters, and support. :? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 13, 2009 Report Share Posted November 13, 2009 well, personally i like them as they are.although it would simplify things its just not needed.once the new support comes out, im taking rituals to regionals. or my locals at least anyways.... my Ult Demise is sad that only 1 of him can be run, but that doesnt mean he's useless...... Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted November 13, 2009 Report Share Posted November 13, 2009 Now Icyblue saying it would ruin the game mechanic... Any changes in their mechanic would ruin POSSIBLE COMINGS of any ritual support. Lrn2read. Link to comment Share on other sites More sharing options...
Blakie Posted November 13, 2009 Report Share Posted November 13, 2009 I agree with rituals. But mostly I think their worthless. Too slow and when you do get them out, it'll be game for you. Link to comment Share on other sites More sharing options...
Darkest Hour Posted November 14, 2009 Report Share Posted November 14, 2009 They should stay the way they are, just make the Ritual Monsters FAR MORE SECRET RAREBROKEN[sECRET RARE and BROKEN Link to comment Share on other sites More sharing options...
Leturn Master Posted November 14, 2009 Author Report Share Posted November 14, 2009 hmmmm... that's quite a few opinions. Thank you all :D I did forget about the "Djinns" (yay for Stardust Overdrive!), but they still don't help with the whole dead draw problem of getting a Ritual monster or Ritual Spell Card and then being stuck with it for potentially a long time (y'know... losing card advantage is BAD. And I recognize the Demise OTK deck, but that won't work with "Advanced Ritual Summoning" at a limit of 1/deck now. HA! Though it WAS really awesome...). Link to comment Share on other sites More sharing options...
Darkest Hour Posted November 14, 2009 Report Share Posted November 14, 2009 They need a Ritual Discard Draw. Then a card that Ritual Summons from the graveyard. Link to comment Share on other sites More sharing options...
AfterlifePaladin Posted November 18, 2009 Report Share Posted November 18, 2009 Ritual monsters aren't that bad. Most of them are beatsticks, and Demise and Relinquished are great. I mean, think of Black Luster. It may have no effect. but besides RDA, where are you gonna get 3000 ATK? and which is easier to summon: A LV8 ritual or a LV8 Synchro? A LV8 Ritual just nedds its spell. A LV8 Synchro generally costs you about 3-4 monsters. and seeing that the only LV4 options are Hyper Synchron, Mist Valley Soilder, Flamevell Magical, and Debris Dragon, it is kind of hard. Hyper and Debris have downsides, I dont think Flamvel is released in the TCG yet. That leaves you with only 1 opt. Link to comment Share on other sites More sharing options...
Zkaiser Posted November 18, 2009 Report Share Posted November 18, 2009 I can get out a 2800 beatstick just by having 3 DARKs in the Graveyard. Link to comment Share on other sites More sharing options...
Leturn Master Posted November 27, 2009 Author Report Share Posted November 27, 2009 Ritual monsters aren't that bad. Most of them are beatsticks' date=' and Demise and Relinquished are great. I mean, think of Black Luster. It may have no effect. but besides RDA, where are you gonna get 3000 ATK? and which is easier to summon: A LV8 ritual or a LV8 Synchro? A LV8 Ritual just nedds its spell. A LV8 Synchro generally costs you about 3-4 monsters. and seeing that the only LV4 options are Hyper Synchron, Mist Valley Soilder, Flamevell Magical, and Debris Dragon, it is kind of hard. Hyper and Debris have downsides, I dont think Flamvel is released in the TCG yet. That leaves you with only 1 opt.[/quote']Lvl.8 Synchros should cost you 2-3 weak monsters, and Synchros stay in the Extra Deck so that they're never dead draws, whereas Ritual Monsters and Ritual Spells are dead draws. Plus there aren't any Ritual Monsters with effects along the lines of "Stardust" and "Rose" that aren't banned (I'm thinking "Demise".....). Synchros are superior, which is why they're so overused. Ritual monsters need help. I can get out a 2800 beatstick just by having 3 DARKs in the Graveyard.True that. And that card would happen to be limited.... Link to comment Share on other sites More sharing options...
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