CamManS5 Posted November 6, 2009 Report Share Posted November 6, 2009 ~~~~~Magical Warriors~~~~~ Noremac - The King of the Magical WarriorsDark(*)(*)(*)(*)(*)(*)[spellcaster/Effect]This card is also treated as a Warrior-type monster. Once per turn, during your Draw phase, instead of drawing you can pay 500 Life Points to select one Spell card from your deck that has an effect that involves Spellcaster-type monsters or Warrior-type monsters and add it to to your hand.2400 ATK/2000 DEF Sirhc - The Messager of the Magical WarriorsDark(*)(*)[spellcaster/Effect]This card is also treated as a Warrior-type monster. By showing this card and a "Noremac - The King of the Magical Warriors" from your hand to your opponent while you have no monsters on your side of the field you can Special Summon this card from your hand. If this face-up card is destroyed by battle or by an opponent's card effect and sent to the graveyard select one "Magical Warriors" monster from your deck and place it on top of your deck.1500 ATK/0 DEF Tnert - The Adviser of the Magical WarriorsDark(*)(*)(*)(*)[spellcaster/Effect]This card is also treated as a Warrior-type monster. Once per turn you can select up to two cards in your hand and show them to your opponent, then add those cards to your deck and shuffle it, after that draw the same amount of cards that you added to the deck.1700 ATK/1500 DEF Noraa - The Swordsman of the Magical WarriorsDark(*)(*)(*)(*)[Warrior]"The only one of the Magical Warriors that cannot use magic without help, however his strength is a great asset to the Magical Warriors."2100 ATK/0 DEF Yroc - The Deserter of the Magical WarriorsDark(*)(*)(*)(*)[spellcaster/Effect]This card is also treated as a Warrior-type monster. If this card is selected as an attack target or is targeted by an opponent's card effect return this card to the bottom of the owner's deck. (If this card was targeted by an opponent's card effect he or she can select a new target.)2200 ATK/1300 DEF Ttam - The Fool of the Magical WarriorsLight(*)[spellcaster/Effect]This card cannot be destroyed as a result of battle. If this card is targeted by an opponent's card effect this card is destroyed. During each End Phase the control of this card switches. This card cannot be tributed.0 ATK/0 DEF Ylime - The Mistriss of the Magical WarriorsDark(*)(*)[spellcaster/Effect]This card is also treated as a Warrior-type monster. During your Standby Phase increase your Life Points by 800 for each "Magical Warriors" monster on the field.1600 ATK/500 DEF Oemor - Noremac's CatEarth(*)(*)[beast/Union]Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Noremac - The King of the Magical Warriors" as an Equip spell card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster with this card's effect place two Spell Counters on each face-up card you that can have Spell Counters on during each Standby Phase. Increase the ATK of the equipped monster by 800 pionts. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)800 ATK/800 DEF Friction of the Magical Warriors[spell Card]This card can only be activated if "Noremac - The King of the Magical Warriors" and "Noraa - The Swordsman of the Magical Warriors" are face-up on your side of the field. Destroy one "Noraa - The Swordsman of the Magical Warriors" on your side of the field to destroy either one monster on the field or two spell or trap cards on the field. Trinity of the Magical Warriors[Continuous Spell Card]If there are three face-up "Magical Warriors" on the field with different names, "Magical Warriors" monsters cannot be destroyed as a result of battle. Ultimate Attack of the Magical Warriors[spell Card]This card can only be activated if you control five "Magical Warriors" monsters with different names. Remove from play from your graveyard all "Magical Warriors" cards and inflict 500 points of damage to your opponent for each card removed from play by this card's effect. Eromeralc - City of the Magical Warriors[Field Spell Card]Each time the effect of a "Magical Warriors" card is activated, except this effect, place two Spell Counters on this card (max 100). This card gains effects based on the number of Spell Counters on this card. *5 or more: If this card would be destroyed you can remove 5 Spell Counters on this card instead. *10 or more: Increase the ATK of all "Magical Warriors" monsters on the field by 700 points. *15 or more: Once per turn by removing 10 Spell Counters on this card all damage you take this turn is reduced to 0. This effect can be activated during either player's turn. *20 or more: You can remove 15 Spell Counters from this card to negate an opponent's card effect. *40 or more: Remove 30 Spell Counters on this card to Special Summon one "Magical Warriors" monster from your graveyard. *60 or more: Your opponent cannot set or activate Field Spell cards. *80 or more: If a Face-up Continuous Spell card would be destroyed you can remove 20 Spell Counters on this card instead. Mimicry of the Magical Warriors[spell Card]Select two "Magical Warriors" monsters on the field. (The second monster you select must be an Effect monster.) The first monster you selected gains the effect(s) of the second monster you selected until the end of this turn. (If a Normal Monster is selected it is treated as an Effect Monster until the end of this turn.) Magic Generator of Eromeralc[Continuous Spell Card]During each End Phase place five Spell Counters on "Eromeralc - The City of the Magical Warriors". Seal of the Magical Warriors[Continuous Spell Card]Increase the ATK of all "Magical Warriors" monsters on the field by 50 for each Spell Counter on a face-up "Eromeralc - City of the Magical Warriors". You can only control 1 "Seal of the Magical Warriors". Research of the Magical Warriors[spell Card]Activate only if the combined levels of each "Magical Warriors" monster on the field is equal or greater than 9. Remove from play two "Royal Magical Library" from your hand, deck, or graveyard to select one Spell card from your deck and add it to your hand. If you control a "Tnert - The Adviser of the Magical Warriors" you only need to remove from play one "Royal Magical Library" to activate this card. Concentration of the Magical Warriors[Trap Card]Move all Spell Counters on the field to one "Eromeralc - City of the Magical Warriors". Union of the Magical Warriors[Trap Card]Increase the ATK of a "Magical Warrior" monster equal to the ATK of another "Magical Warriors" monster on the field until the End Phase of this turn. ~~~~~Time~~~~~ Time MagicianDark(*)(*)(*)(*)(*)(*)(*)[spellcaster/Effect]Once per turn you may activate one of the following effects. *Special summon one level 4 or lower "Time" monster from your hand. *Pay 700 Life Points to reset all timers to one minute and end your turn. *Pay 1300 Life Points to add one "Time" card in your graveyard to your hand.2450 ATK/1900 DEF Skilled Time MagicianDark(*)(*)(*)(*)(*)[spellcaster/Effect]When a"Time" card with is activated or Summoned place a spell counter on this card. When this card has 4 spell counters on it you can remove this card from play to Special Summon one "Time Magician" from your hand, deck, or graveyard.180 0ATK/1800 DEF Time ClockDark(*)[Machine/Effect]Pay 700 life points to Special Summon this card from your hand or deck. This card cannot be tributed except for the Tribute Summon of a "Timeater". This card cannot be used as a Synchro-Material monster.0 ATK/0 DEF Timeater Mk.IIDark(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)[Machine/Effect]This card cannot be Special Summoned. This card can only be Normal Summoned by tributing one "Timeater". If this card attacks your opponent directly skip your opponent's next Main Phase and Battle Phase. Afterwards this card is switched to Defense Position and this card's battle position cannot be changed until the end of three of your turns.2000 ATK/0 DEF Ticking Time Bomb[Continuous Spell Card]Set a timer for one minute and end your turn. When time runs out inflict 2000 points of damage to the turn player. If a player takes longer than 45 seconds to end their turn inflict 700 points of damage to the turn player and end their turn. Time Bomb of Dark World[Continuous Spell Card]Set a timer for two minutes and end your turn. When time runs out the turn player discards two cards. If a player takes longer than 45 seconds to end their turn inflict 700 points of damage to the turn player and end their turn. Rebirth Time[Continuous Spell Card]Set a timer for five minutes and end your turn. When time runs out the turn player can Special Summon one monster fron either player's Graveyard. If a player takes longer than 45 seconds to end their turn inflict 700 points of damage to the turn player and end their turn. Dimensional Time Bomb[Continuous Spell Card]Set a timer for ten minutes and end your turn. When time runs out inflict 200 points of damage to the turn player for each removed from play "Time" card. If a player takes longer than 45 seconds to end their turn inflict 700 points of damage to the turn player and end their turn. Time Destruction[Continuous Spell Card]Set a timer to count up. When this card is destroyed stop the timer. The player responsible takes damage equal to the amout of minutes on the timer times 400. Time Travel[spell Card]Pay 1400 life points and send all cards on the field to the deck. Remove from play any number of "Time" cards in your hand from play. Go back a number of turns equal to the number of cards you removed from play. Return all cards that were on the field that turn to the positions they were at except cards that are removed from play and then both players shuffle their decks. You cannot activate cards, summon, set, or attack this turn. Pinch Time!!![spell Card]You can only activate this card when your life points are 200 or less. Pick up the top four cards of your deck. Set or Special Summon all "Time" cards that you picked up. All other cards you pick up are removed from play. Time Portal[Field Spell Card]A player can pay 1300 life points to Special Summon the bottom most "Time" monster from their deck. Increase the ATK of all "Time" monsters by 400 points. Reduce the level of all "Time" monsters on the field and in both player's hands by 1. Space-Time Collapse[Trap Card]You must have at least 6 cards removed from play to activate this card. If the number of "Time" cards in your graveyard, on your side of the field, in your hand, and removed from play are equal to each other, you can activate one of the following effects.*inflict 200 points of damage to your opponent's life points for each card in your graveyard.*inflict 300 points of damage to your opponent's life points for each card in you have removed from play. Time Freeze[Trap Card]Pause all timers in play until your opponent's next standby phase. ~~~~~Random Cards~~~~~ Creeps the Dysfunctional JesterDark(*)(*)(*)[spellcaster/Effect]This card cannot be changed to Defense Position. When this card is summoned in Attack Position toss a coin and apply an appropriate effect. *Heads: Select one face-up Monster on your opponent's side of the field and inflict damage to it's owner equal to it's ATK. *Tails: Select and destroy one other Monster on your side of the field and inflict damage to it's owner equal to it's ATK.52 ATK/14 DEF Super Natural Support UnitDark(*)(*)[Warrior/Tuner]You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). When this card is used in a Ritual Summon for a Level 7 or lower Ritual Monster this card can be used for the entire Ritual Summon. When this card is used as a Synchro-Material Monster you can treat one Non-Tuner monster being used as a Synchro-Material Monster as two Non-Tuner Monsters (the level of that monster is not added twice.)500 ATK/0 DEF Warrior of the Lost PathwayDark(*)(*)(*)(*)[Warrior/Effect]For each different card in your graveyard this card gains 100 ATK.1600 ATK/0 DEF Chaos Chimera DragonDark(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)[Dragon/Synchro/Effect]1 Tuner + 1 or more non-Tuner monstersThis card can only be Synchro Summoned. This card gains 1000 ATK for each Synchro-Material Monster used for the Synchro Summon of this card. This card's Type and Attribute are also treated as the Types and Attributes of the Synchro-Material Monsters used for the Synchro Summon of this card. If this card is Destroyed or removed from the field, it is removed from play. When this card is removed from play, you can pay 800 Life Points to Special Summon one Synchro-Material Monster used for the Synchro Summon of this card from your graveyard.? ATK/1700 DEF Chain SupporterFire(*)[Pyro/Effect]Activate only as Chain Link 2 or higher. Discard this card from your hand to inflict 400 damage to your opponent. During your next Standby Phase remove five cards in your graveyard from play to add this card to your hand.0 ATK/0 DEF Archetype DestroyerDark(*)(*)(*)(*)(*)(*)[Fiend/Effect]When this card is Tribute Summoned declare an archetype. Negate the effects of all cards that contains the declared archetype in it's card name. When this card battles a monster that contains the declared archetype in it's card name the monster is destroyed without applying damage calculation.2100 ATK/1000 DEF Wrath of the Flame Lord[spell Card]Select one FIRE Pyro-Type monster you control. For every 3000 ATK it has destroy one Spell or Trap card on the field. Going My Own Path[spell Card]This card can only be activated when there is at least 10 different cards in your opponent's graveyard. For each different card in your graveyard that does not have the same name as a card in your opponent's graveyard inflict 200 points of damage to your opponent's life points and for each different card in your graveyard that does have the same name as a card in your opponent's graveyard inflict 200 points of damage to your life points. Card Cyclone[spell Card]Remove from play the top five cards of your deck to destroy one Spell or Trap card on the field. The effect of any card removed from play by this card as a cost are negated. Additionally cards removed from play by this card as a cost are unaffected by other card effects. Evolution Through Rebirth[spell Card]Pay 800 life points to Special Summon one Level 4 monster from your graveyard. During the End Phase of your next turn destroy the Special Summoned monster. Special Summon one Level 8 monster from your hand that is the same Type as the monster destroyed by this card's effect. The effects of monsters Special Summoned by this card's effects are negated. Gambling Spirit[Continuous Spell Card]Whenever a result of a die roll is four or higher place one dice counter on this card (this effect does not activate if the result of the die roll was changed by a card effect.) Whenever a coin toss result is heads place one coin counter on this card (this effect does not activate if the result of the coin toss was changed by a card effect.) You can remove four dice counters from any "Gambling Spirit" on your side of the field to increase or decrease the result of a die roll by one. You can remove four coin counters from any "Gambling Spirit" on your side of the field to negate the result of a coin toss and toss the coin again. You can remove ten dice counters from any "Gambling Spirit" on your side of the field to change a die result to any number on the die. You can remove ten coin counters from any "Gambling Spirit" on your side of the field to change the result of a coin toss to either heads or tails. Victim's Sanctuary[Field Spell Card]Monsters with less than half the ATK of a face-up "Stardust Dragon" cannot be destroyed by battle. Freudian Slip[Quick-Play Spell Card]Look at each card in your opponent's deck. Afterwards shuffle your opponent's deck. Contract of Darkness[Quick-play Spell Card]This card can only be activated once per match and only during the first duel of the match. Increase your life points by 8,000. During the fourth end phase after this card has been activated you lose the duel. At the start of the next duel of the match increase your life points by 3,000 and during the sixth end phase of that duel you lose the duel. Memory Fusion[Quick-play Spell Card]Select one Fusion monster in your Extra Deck. If one or more monsters that are listed as Fusion-Material Monster on the selected Fusion Monster were sent from the field to the Graveyard this turn you can Special Summon the selected Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). Afterwards send any other monsters on the field that are listed as Fusion-Material Monster on the selected Fusion Monster to the Graveyard. Black Rose Gale[Trap Card]Remove from play one "Black Rose Dragon" and two Plant-Type monsters in your graveyard to destroy all Monster cards OR all Spell and Trap cards on the field. Bounty of the Forgotten Road[Trap Card]This card can only be activated when there is at least 7 different cards in your opponent's graveyard. For every 7 different cards in your graveyard that does not have the same name as a card in your opponent's draw 1 card. Berserk Mode[Continuous Trap Card]Both players must show each others hands while this card is face-up on the field. Additionally both players must activate the effects of effect monsters in their hands, graveyard, on the field, and removed from play whenever possible. If the effect of a monster activates more than five times during the same turn then that effect cannot be activated again until the start of the next turn. Break the Cycle![Continuous Trap Card]The effect of cards cannot be activated more than once per turn. You cannot activate or summon a card that has the same name as a card activated or summoned the same turn. Link to comment
CamManS5 Posted January 10, 2010 Author Report Share Posted January 10, 2010 I've been forgetting to update this. ^_^' Link to comment
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