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They literaly chip away at the Opponent's Lifepoints.

 

Glassblower -WIND-

Lvl1

[Warrior/Effect]

FLIP: Special Summon 2, level 2, "Glass" monsters from your deck to your side of the field in face-up Defence Position. The monsters that wwere Special Summoned by this effect have there effects negated.

100ATK / 100DEF

 

Magic Sand -EARTH-

Lvl1

[Rock/Effect]

FLIP: You can add 1 "Glass" card from your deck to your hand.

100ATK / 100DEF

 

Red Glass -FIRE-

Lvl2

[Rock/Effect]

During your turn, you can treat this card as a Tuner. When this card is sent to the Graveyard, Inflict 800 points of damage to your Opponent's Lifepoints.

1000ATK / 0DEF

 

Blue Glass -WATER-

Lvl2

[Rock/Effect]

During your turn, you can treat this card as a Tuner. When this card is sent from the field to the Graveyard, send 1 "Glass" monster from your deck to the Graveyard to draw 1 card, and the Opponent takes 200 points of damage.

500ATK / 500DEF

 

Yellow Glass -LIGHT-

Lvl2

[Rock/Effect]

During your turn, you can treat this card as a Tuner. Once per turn, you can increse the ATK of 1 "Glass" monster you control by 700 points, until the End Phase of this turn. If a "Glass" monster that was effected by this effect declares an attack, Inflict 300 points of damage to your Opponent's Lifepoints.

0ATK / 1000DEF

 

Molten Glass -FIRE-

Lvl5

[Rock/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand, while you have at least 2 different "Glass" monsters in your Graveyard. Destroy this card during the End Phase of this turn. This card's effect cannot be negated.

2050ATK / 1000DEF

 

Purple Glass -EARTH-

Lvl4

[Rock/Synchro/Effect]

"Red Glass" + "Blue Glass"

Once per turn, you can inflict 200 points of damage to your Opponent's Lifepoints for each "Glass" monster in your Graveyard.

1500ATK / 500DEF

 

Orange Glass -EARTH-

Lvl4

[Rock/Synchro/Effect]

"Red Glass" + "Yellow Glass"

During your Battlephase, All Attack Position level 4 or lower "Glass" monsters you control gain 1000ATK. At the end of the Battle Phase, inflict 100 points of damage to your Opponent's Lifepoints for each "Glass" monster you control.

1000ATK / 1000DEF

 

Green Glass -EARTH-

Lvl4

[Rock/Synchro/Effect]

"Blue Glass" + "Yelow Glass"

When this card is Special Summoned, you can send up to 2 "Glass" monsters from your deck to your Graveyard. If you sent at least 1 "Glass" monster from your deck to your Graveyard with this effect, increse the ATK of this card by 1000 points until the Endphase.

500ATK / 1500DEF

 

Mosaic Crystal Golem -LIGHT-

Lvl12

[Rock/Synchro/Effect]

"Red Glass" + "Blue Glass" + "Yellow Glass"

This card cannot be Special Summoned, except by a Synchro Summon. You must Remove 1 "Glass" monster in your Graveyard to declare an attack with this card. If the following monster(s) are in your Graveyard, this card gains the corisponding effect(s):

Red Glass: This card is un-effected by your Opponent's monster effects

Blue Glass: This card is un-effected by the Opponent's Spell cards

Yellow Glass: This card is un-effected by your Opponent's Trap cards.

Purple Glass: If this card attacks, with an ATK higher the DEF of the Opponent's Defence position monster, inflict the difference as battle damage to your Opponent's Lifepoints.

Orange Glass: The ATK and DEF of this card become 3000 points.

Green Glass: Face-up "Glass" monsters you control are un-effected by the effects of your Opponent's Spell and Trap cards.

Mosaic Crystal Golem: This card can attack all monsters your Opponent controls, once each.

0ATK / 0DEF

 

Rainbow Destruction -Spell-

You can only activate this card during your Main Phase 1, and only if you have not Normal Summoned or Set any monsters this turn. Select 1 Synchro monster in your Extra deck, and discard all other Synchro Monsters in your Extra Deck to your Graveyard. You can then add 1 "Glass" card from your deck to your hand. After activation, your turn instantly ends. This card cannot be chained to.

 

Glass Melt -Instant Spell-

Special Summon 1 Level 2 "Glass" monster from your deck to your side of the field. The monster Special Summoned by this effect has it's effect negated.

 

Glass Team -Continuous Spell-

The level of all "Glass" monsters becomes 4, and there ATK becomes 1500.

 

Boost Glass -Spell-

The level of 1 "Glass" monster you control becomes 4. You can Remove 1 "Glass" monster in your Graveyard to add this card to the top of your deck.

 

Glass Reflect -Spell-

Draw 1 card for each "Glass" monster you control. You can Remove this card in your Graveyard from play to increase the ATK of 1 "Glass" monster you control by 500 points.

 

Glass-Laser -Instant Spell-

Inflict damage to your Opponent's Lifepoints equal to the number of "Glass" monsters you control, X=300 points. You can Release 1 "Glass" monster you control to add this card from your Graveyard to your hand.

 

Glass Sword -Equip Spell-

Remove from play 1 "Glass" monster in your Graveyard, and increase this card to a monster you control. The equipped monster gains ATK equal to the Remove Monster's ATK. Each time the equipped monster destroys an Opponent's monster by battle, draw 1 card.

 

Glassbreak -Trap-

If the Opponent declares an attack agenst a "Glass" monster, destroy the attack target monster and the attacking monster. Add 1 "Glass" monster from your deck to your hand.

 

Recycle Glass -Continuous Trap-

Once per turn, during your Mainphase, you can Release 1 monster you control to Special Summon 1 level 2 "Glass" monster from your hand or deck.

 

Glass-Cutter -Counter Trap-

Remove from play 1 "Glass" monster in your Graveyard, and Negate the activation of a Spell or Trap card that effects 1 or more face-up "Glass" monster(s) you control, and destroy it.

 

Broken-Glass -Continuous Trap-

If the Opponent destroys a level 2 "Glass" monster by battle, and sends it to the Graveyard, Inflict damage to your Opponent's Lifepoints equal to the origional ATK of the destroyed monster.

 

Glass-Cannon -Trap-

Inflict damage to your Opponent's Lifepoints equal to the number of "Glass" monsters in your Graveyard, X=200 points. And then, if you have more "Glass" monsters in your Graveyard then your Opponent has monsters on his/her side of the field, the Opponent cannot declare an attack this turn.

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