Toffee. Posted November 3, 2009 Report Share Posted November 3, 2009 They literaly chip away at the Opponent's Lifepoints. Glassblower -WIND-Lvl1[Warrior/Effect]FLIP: Special Summon 2, level 2, "Glass" monsters from your deck to your side of the field in face-up Defence Position. The monsters that wwere Special Summoned by this effect have there effects negated.100ATK / 100DEF Magic Sand -EARTH-Lvl1[Rock/Effect]FLIP: You can add 1 "Glass" card from your deck to your hand.100ATK / 100DEF Red Glass -FIRE-Lvl2[Rock/Effect]During your turn, you can treat this card as a Tuner. When this card is sent to the Graveyard, Inflict 800 points of damage to your Opponent's Lifepoints.1000ATK / 0DEF Blue Glass -WATER-Lvl2[Rock/Effect]During your turn, you can treat this card as a Tuner. When this card is sent from the field to the Graveyard, send 1 "Glass" monster from your deck to the Graveyard to draw 1 card, and the Opponent takes 200 points of damage.500ATK / 500DEF Yellow Glass -LIGHT-Lvl2[Rock/Effect]During your turn, you can treat this card as a Tuner. Once per turn, you can increse the ATK of 1 "Glass" monster you control by 700 points, until the End Phase of this turn. If a "Glass" monster that was effected by this effect declares an attack, Inflict 300 points of damage to your Opponent's Lifepoints.0ATK / 1000DEF Molten Glass -FIRE-Lvl5[Rock/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand, while you have at least 2 different "Glass" monsters in your Graveyard. Destroy this card during the End Phase of this turn. This card's effect cannot be negated.2050ATK / 1000DEF Purple Glass -EARTH-Lvl4[Rock/Synchro/Effect]"Red Glass" + "Blue Glass"Once per turn, you can inflict 200 points of damage to your Opponent's Lifepoints for each "Glass" monster in your Graveyard.1500ATK / 500DEF Orange Glass -EARTH-Lvl4[Rock/Synchro/Effect]"Red Glass" + "Yellow Glass"During your Battlephase, All Attack Position level 4 or lower "Glass" monsters you control gain 1000ATK. At the end of the Battle Phase, inflict 100 points of damage to your Opponent's Lifepoints for each "Glass" monster you control.1000ATK / 1000DEF Green Glass -EARTH-Lvl4[Rock/Synchro/Effect]"Blue Glass" + "Yelow Glass"When this card is Special Summoned, you can send up to 2 "Glass" monsters from your deck to your Graveyard. If you sent at least 1 "Glass" monster from your deck to your Graveyard with this effect, increse the ATK of this card by 1000 points until the Endphase.500ATK / 1500DEF Mosaic Crystal Golem -LIGHT-Lvl12[Rock/Synchro/Effect]"Red Glass" + "Blue Glass" + "Yellow Glass"This card cannot be Special Summoned, except by a Synchro Summon. You must Remove 1 "Glass" monster in your Graveyard to declare an attack with this card. If the following monster(s) are in your Graveyard, this card gains the corisponding effect(s):Red Glass: This card is un-effected by your Opponent's monster effectsBlue Glass: This card is un-effected by the Opponent's Spell cardsYellow Glass: This card is un-effected by your Opponent's Trap cards.Purple Glass: If this card attacks, with an ATK higher the DEF of the Opponent's Defence position monster, inflict the difference as battle damage to your Opponent's Lifepoints.Orange Glass: The ATK and DEF of this card become 3000 points.Green Glass: Face-up "Glass" monsters you control are un-effected by the effects of your Opponent's Spell and Trap cards.Mosaic Crystal Golem: This card can attack all monsters your Opponent controls, once each.0ATK / 0DEF Rainbow Destruction -Spell-You can only activate this card during your Main Phase 1, and only if you have not Normal Summoned or Set any monsters this turn. Select 1 Synchro monster in your Extra deck, and discard all other Synchro Monsters in your Extra Deck to your Graveyard. You can then add 1 "Glass" card from your deck to your hand. After activation, your turn instantly ends. This card cannot be chained to. Glass Melt -Instant Spell-Special Summon 1 Level 2 "Glass" monster from your deck to your side of the field. The monster Special Summoned by this effect has it's effect negated. Glass Team -Continuous Spell-The level of all "Glass" monsters becomes 4, and there ATK becomes 1500. Boost Glass -Spell-The level of 1 "Glass" monster you control becomes 4. You can Remove 1 "Glass" monster in your Graveyard to add this card to the top of your deck. Glass Reflect -Spell-Draw 1 card for each "Glass" monster you control. You can Remove this card in your Graveyard from play to increase the ATK of 1 "Glass" monster you control by 500 points. Glass-Laser -Instant Spell-Inflict damage to your Opponent's Lifepoints equal to the number of "Glass" monsters you control, X=300 points. You can Release 1 "Glass" monster you control to add this card from your Graveyard to your hand. Glass Sword -Equip Spell-Remove from play 1 "Glass" monster in your Graveyard, and increase this card to a monster you control. The equipped monster gains ATK equal to the Remove Monster's ATK. Each time the equipped monster destroys an Opponent's monster by battle, draw 1 card. Glassbreak -Trap-If the Opponent declares an attack agenst a "Glass" monster, destroy the attack target monster and the attacking monster. Add 1 "Glass" monster from your deck to your hand. Recycle Glass -Continuous Trap-Once per turn, during your Mainphase, you can Release 1 monster you control to Special Summon 1 level 2 "Glass" monster from your hand or deck. Glass-Cutter -Counter Trap-Remove from play 1 "Glass" monster in your Graveyard, and Negate the activation of a Spell or Trap card that effects 1 or more face-up "Glass" monster(s) you control, and destroy it. Broken-Glass -Continuous Trap-If the Opponent destroys a level 2 "Glass" monster by battle, and sends it to the Graveyard, Inflict damage to your Opponent's Lifepoints equal to the origional ATK of the destroyed monster. Glass-Cannon -Trap-Inflict damage to your Opponent's Lifepoints equal to the number of "Glass" monsters in your Graveyard, X=200 points. And then, if you have more "Glass" monsters in your Graveyard then your Opponent has monsters on his/her side of the field, the Opponent cannot declare an attack this turn. Link to comment
Supreme Duelist Posted November 3, 2009 Report Share Posted November 3, 2009 Impressive set, creative idea, I like it. 10/10 Link to comment
玄魔の王 Posted November 3, 2009 Report Share Posted November 3, 2009 Impressive set' date=' creative idea, I like it. 10/10[/quote'] I couldn't agree with you more. 9/10. Link to comment
Toffee. Posted November 3, 2009 Author Report Share Posted November 3, 2009 Impressive set' date=' creative idea, I like it. 10/10[/quote'] I couldn't agree with you more. 9/10. Well, thanks.But I'm thinking this "set" might need something.I may have to "tweak" a few of the cards, such that they arent as rediculous. Link to comment
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