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{LONGEST EFFECT CONTEST}THANKS TO ALL WHO PARTICIPATED-LOCK THIS PLEASE.


Master White

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Yep, You heard it.

 

No need to post the card--Look at Contest Rules--

 

[spoiler=Official Rules]

No Spamming, flamming, Etc.

FOLLOW THE YCM RULES

FOLLOW CONTEST RULES

ANY OFFICIAL RULES BROKEN ARE IMMEDIATELY REPORTED TO THE MODS WITH NO EXCEPTION AND NEG REP'D WON'T BE TOLERATED!

 

 

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ANY broken rules in Contest and Official rules happens, than the person that broke it becomes disqualified.

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[spoiler=Contest Rules]

Post an effect in a SPOILER that is balanced, unique, realistic, creative, and as long as you can make it before your brain fries.

New Rule added: you can have the card that goes with it, but just make sure that you follow the rules of the contest and don't post the effect or card until the day before the ending date!!!!!!!!

 

 

 

[spoiler=Prizes and end Date]

1st: 5 reps and have a card gifted with that effect No stealing-This is for this contest Only-MY SPECIAL AWARD-Can Only get this by this Contest)

2nd: 1 rep and 100 points.

3rd: 25 points

[spoiler= Start & End Date]

Nov 2nd 09-Nov 10th 09

 

 

 

 

[spoiler=[size=xx-large]EntryFee[/size] ]

10 points

Half of them go to me and the rest go to a pot.

 

 

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[spoiler=EFFECTS]

 

[spoiler=Hell-Razor]

Effect - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 5 Dragon-Type monsters each 1 with a different 1 of the following attributes FIRE, EARTH, DARK, WATER and WIND from your hand or Graveyard. This card cannot be destroyed by battle. This card cannot change Battle Positions except by paying 1000 Life Points or by its own effect. When this card is Summoned destroy every other card on the field and increase both players Life Points by 500 for every card destroyed. As long as this card remains in face-up Attack Position neither player can receive damage outside of battle. As long as this card remains in face-up Defense Position neither player receives Battle Damage. When this card is attacked in face-up Defense Position it is switched to face-up Attack Position. Once per turn, you can destroy 1 card your opponent controls and inflict 1000 damage to their Life Points. If this card is destroyed, you can pay half your Life Points to Special Summon 1 of the Dragon-Type monsters used in the Summoning of this card.

OCG: 60/150

OCS(OFFICIAL CARD SPELLING):50/150

LONGEST: 20/150

TOTAL: 130/150

 

 

 

[spoiler=iHop]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Tokens you control. If a Token is summoned while this card is on the field, you can pay 500 Life Points to take control of 1 monster your opponent controls until your opponent's next End Phase. If you control 3 or more of your opponent's monsters, you can Tribute this card to destroy all monsters your opponent controls and remove from play 2 cards from your opponent's Graveyard. If this card is removed from play, you can Tribute 1 Token to Special Summon this card and inflict 800 damage to your opponent.

OCG: 60/150

OCS(OFFICIAL CARD SPELLING):60/150

LONGEST: 5/150

TOTAL: 125/150

 

 

 

[spoiler=Crystal-Ice-Mirrors]

Name: Toon Relinquished

Attribute: DARK

Type: Spellcaster/Ritual/Toon/Effect

Level: 1

ATK/DEF: 0/0

 

This monster cannot be Special Summoned. This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Illusion Ritual". You must also Tribute monsters whose total Level Stars equal 1 or more from the field or your hand. Destroy this card when it is Ritual Summoned if "Toon World" is not face-up on your side of the field. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.

OCG: 55/150

OCS(OFFICIAL CARD SPELLING):57/150

LONGEST: 30/150

TOTAL: 142/150

 

 

 

[spoiler=Grasslander]

If this is the only monster on your field, this card gains 400 ATK points. If there is a non Dragon-Type monster on your side of the field, this card's ATK points decrease by 1600. If you control another Dragon-type monster, this card's ATK points increase to 6000. While there is another Dragon-Type monster on your side of the field, you can choose 2 of the following effects. The other effect can never be used:

 

-If this card is destroyed and/or sacrificed, Special Summon this card to your field during the End Phase, but decrease it's ATK points by 300.

 

-If this card attacks a DEF position monster whose DEF points are lower than this card's ATK points, inflict double the difference to your opponent's Life Points as Battle Damage.

 

-Once per turn, you can sacrifice one other Dragon-type monster you control in order to remove from play 1 card on your opponent's field.

 

If you activate any of these effects, remove from play the top 2 cards of your deck.

OCG: 35/150

OCS(OFFICIAL CARD SPELLING):35/150

LONGEST: 50/150

TOTAL: 120/150

 

 

 

[spoiler=Rodri666]

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

-When this card attacks or is attacked, you can discard 1 Gemini monster to change the Attribute of the opponent's monster. When this card battles, select and activate 1 of the followins effects based on the Attribute of your opponent's monster:

-LIGHT: Double the ATK of this card. This card cannot be destroyed during this turn. When this card inflicts Battle Damage, remove it from play and you takes 2500 damage. Then, put 1 Light Counter on this card (Max 1). If this card has 1 Dark Counter, negate all effects of this card during this battle instead.

-DARK: Negate the effect(s) of a monster destroyed by this card. Then, your opponent draws a card. If the monster is a Level 6 or higher DARK monster, put 1 Dark Counter on this card during the end of the Damage Step. If this card has 1 Light Counter on this card, during the End Phase you can remove all Counters from this card to inflict 300 damage to your opponent for each removed Counter.

-EARTH: This card gains ATK equal to the DEF of the monster. All Battle Damage is halved during this turn. Then, put 1 Earth Counter on this card (Max. 1). If this card has 1 Wind Counter, all Battle Damage is doubled instead.

-FIRE: Negate the effect of all FIRE monsters on the field and select 1 FIRE monster on the field. This card gains the effect(s) of that monster until your next Stanby Phase. Then, put 1 Fire Counter on this card (Max 1). If this card has a Water Counter, you can change the battle position of 1 monster on the field instead.

-WATER: Increase the Level of all face-up WATER monster on the field by 2. Then, this card gains 100 ATK for the total Level of all face-up WATER monsters on the field until the end of the Battle Phase. If the destroyed monster was a Level 4 or Lower WATER monster, put 1 Water Counter on this card (Max 1). If this card has a Fire Counter you can decrease the Level of all WATER monster by 1 instead.

-WIND: Return 1 card your opponent control to the owner's hand at the end of the Damage Step. Then, put 1 Wind Counter on this card (Max. 1). If this card has 1 Earth Counter, return that card to the top of your opponent's Deck instead.

Once per turn, you can discard 1 Monster Card and select 1 face-down Defense Position monster on the field. Change the selected monster to face-up Attack Position and change its Attribute to the Attribute of the discarded monster. That monster cannot be destroyed by battle during this turn and is changed to face-down Defense Position during the End Phase. When this card is destroyed, you take 2500 damage and this card is returned to your hand during your End Phase.

OCG: 50/150

OCS(OFFICIAL CARD SPELLING):50/150

LONGEST: 47/150

TOTAL: 147/150

 

 

 

[spoiler=Insonic]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 DARK monster, 1 LIGHT monster, 1 FIRE monster, 1 WATER monster and 1 WIND monster from your Graveyard, Deck or hand. Then shuffle the Deck. When this card is succesfully Summoned, Special Summon 1 "Eternal Element Master" from your Extra Deck. In addition, as long as "Eternal Element Master" remains in face-up Attack Position, this card cannot by destroyed by battle. (Damage calculation is applied normally.) The ATK and DEF of this card is equal to the removed cards from play x400. During each of your Standby Phases you can draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: Special Summon 1 monster from your Graveyard. ● Ritual: All cards in both your and your opponent's Graveyard are removed from play. ● Spell: Destroy all cards on the field, exept this one. ● Trap: You can make your opponent send cards equal to the number of face-up monsters you control from the top of their Deck to the Graveyard. In addition, if you pay 1000 Life Points you can add 1 monster from your Graveyard to your hand, your opponent receives damage equal to the Level of the monster x200. When this card is send from the field to the Graveyard, deal damage to your opponent equal to the ATK of this card. When this card is removed from play send your deck to the Graveyard,if you still control 1 in monster face-up Attack Position, increase the ATK of the the monster by 3000.

OCG: 50/150

OCS(OFFICIAL CARD SPELLING):40/150

LONGEST: 45/150

TOTAL: 135/150

 

 

 

 

[spoiler=Who Won]

Rodri666: TOTAL: 147/150-1st Place

Crystal-Ice-Mirrors: TOTAL: 142/150-2nd Place

Insonic: TOTAL: 135/150-3rd Place

Hell-Razor: TOTAL: 130/150

iHop: TOTAL: 125/150

Grasslander: TOTAL: 120/150

 

 

Congratualations to all and thanks for participating, see you all next time next year I hope, for this contest.

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^^Sorry, forgot to mention don't post until the day before the end in order to prevent stealing and etc.^^

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Everyone, whoever joins, plse listen to this to. thanks.

 

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AnyMore People, Come on, It will be fun.

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Im in. Points sent.

Card:

124975.jpg

Effect:

This card cannot be normal summoned or set. This card can only special summoned by remove from play FIRE attribute monster from your deck and DARK attribute monster from you graveyard. This card attribute treated as DARK attribute. When this card battle with LIGHT attribute monster incrase ATK of this card by 500 points x equals level of this card. Also when this card battle with WATER attribute decrase ATK of this card by 200 points x equals level of this card. Once perturn, in your standby phase you can discard number of card in your hand and this card get following effect : -Discard 1 card: downgrade 1 level of this card. -Discard 2 card: upgrade 1 level of this card. -Discard 3 card: Destroy 1 spell or trap card on your opponent's field. -Discard 4 card: Destroy 2 monster card on your opponent's field. -Discard 5 card: Destroy all card in your opponet's field.

-Discard 6 card: Destroy all card in opponent's field and give damage to your opponent's life point by 500 points x equals number of card that destroy by this card effect. Once perturn in your main phase you can give 100 damage to your opponent's life points x equal number of card in both player hand and field, you cannot active thus effect if you already active other effect of this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. In your end phase you must pay 3000 life points, or destroy this card. When This card destroy this card get folloeing effect: -Destroy by battle: Destroy all card or the field and give damage to both player life points by 200 points x equal number of card that destroy by this card effect. -Destroy without batte: Incarse your oppenents life points by 1000 points x number card in his/her graveyard.

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Well today is the day before the contests finishes so here is my card/effect

 

[spoiler=Card]410667.jpg

 

[spoiler=Effect] Effect - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 5 Dragon-Type monsters each 1 with a different 1 of the following attributes FIRE, EARTH, DARK, WATER and WIND from your hand or Graveyard. This card cannot be destroyed by battle. This card cannot change Battle Positions except by paying 1000 Life Points or by its own effect. When this card is Summoned destroy every other card on the field and increase both players Life Points by 500 for every card destroyed. As long as this card remains in face-up Attack Position neither player can receive damage outside of battle. As long as this card remains in face-up Defense Position neither player receives Battle Damage. When this card is attacked in face-up Defense Position it is switched to face-up Attack Position. Once per turn, you can destroy 1 card your opponent controls and inflict 1000 damage to their Life Points. If this card is destroyed, you can pay half your Life Points to Special Summon 1 of the Dragon-Type monsters used in the Summoning of this card.

 

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We don't need the card, do we?

[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Tokens you control. If a Token is summoned while this card is on the field, you can pay 500 Life Points to take control of 1 monster your opponent controls until your opponent's next End Phase. If you control 3 or more of your opponent's monsters, you can Tribute this card to destroy all monsters your opponent controls and remove from play 2 cards from your opponent's Graveyard. If this card is removed from play, you can Tribute 1 Token to Special Summon this card and inflict 800 damage to your opponent.

 

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[spoiler=Card Info & Effect]Name: Toon Relinquished

Attribute: DARK

Type: Spellcaster/Ritual/Toon/Effect

Level: 1

ATK/DEF: 0/0

 

This monster cannot be Special Summoned. This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Illusion Ritual". You must also Tribute monsters whose total Level Stars equal 1 or more from the field or your hand. Destroy this card when it is Ritual Summoned if "Toon World" is not face-up on your side of the field. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.

 

 

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I don't know how to make a spoiler, so im posting it regularly:

366549w.jpg

 

effect: (get ready)

 

If this is the only monster on your field, this card gains 400 ATK points. If there is a non Dragon-Type monster on your side of the field, this card's ATK points decrease by 1600. If you control another Dragon-type monster, this card's ATK points increase to 6000. While there is another Dragon-Type monster on your side of the field, you can choose 2 of the following effects. The other effect can never be used:

 

-If this card is destroyed and/or sacrificed, Special Summon this card to your field during the End Phase, but decrease it's ATK points by 300.

 

-If this card attacks a DEF position monster whose DEF points are lower than this card's ATK points, inflict double the difference to your opponent's Life Points as Battle Damage.

 

-Once per turn, you can sacrifice one other Dragon-type monster you control in order to remove from play 1 card on your opponent's field.

 

If you activate any of these effects, remove from play the top 2 cards of your deck.

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Here is my effect:

[spoiler=Effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

-When this card attacks or is attacked, you can discard 1 Gemini monster to change the Attribute of the opponent's monster. When this card battles, select and activate 1 of the followins effects based on the Attribute of your opponent's monster:

-LIGHT: Double the ATK of this card. This card cannot be destroyed during this turn. When this card inflicts Battle Damage, remove it from play and you takes 2500 damage. Then, put 1 Light Counter on this card (Max 1). If this card has 1 Dark Counter, negate all effects of this card during this battle instead.

-DARK: Negate the effect(s) of a monster destroyed by this card. Then, your opponent draws a card. If the monster is a Level 6 or higher DARK monster, put 1 Dark Counter on this card during the end of the Damage Step. If this card has 1 Light Counter on this card, during the End Phase you can remove all Counters from this card to inflict 300 damage to your opponent for each removed Counter.

-EARTH: This card gains ATK equal to the DEF of the monster. All Battle Damage is halved during this turn. Then, put 1 Earth Counter on this card (Max. 1). If this card has 1 Wind Counter, all Battle Damage is doubled instead.

-FIRE: Negate the effect of all FIRE monsters on the field and select 1 FIRE monster on the field. This card gains the effect(s) of that monster until your next Stanby Phase. Then, put 1 Fire Counter on this card (Max 1). If this card has a Water Counter, you can change the battle position of 1 monster on the field instead.

-WATER: Increase the Level of all face-up WATER monster on the field by 2. Then, this card gains 100 ATK for the total Level of all face-up WATER monsters on the field until the end of the Battle Phase. If the destroyed monster was a Level 4 or Lower WATER monster, put 1 Water Counter on this card (Max 1). If this card has a Fire Counter you can decrease the Level of all WATER monster by 1 instead.

-WIND: Return 1 card your opponent control to the owner's hand at the end of the Damage Step. Then, put 1 Wind Counter on this card (Max. 1). If this card has 1 Earth Counter, return that card to the top of your opponent's Deck instead.

Once per turn, you can discard 1 Monster Card and select 1 face-down Defense Position monster on the field. Change the selected monster to face-up Attack Position and change its Attribute to the Attribute of the discarded monster. That monster cannot be destroyed by battle during this turn and is changed to face-down Defense Position during the End Phase. When this card is destroyed, you take 2500 damage and this card is returned to your hand during your End Phase.

 

[spoiler=Card]

27671j.jpg

 

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Aah, srry for being late ...

[spoiler=Card + Effect]

[spoiler=Card]

2mjm6q.jpg

 

[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 DARK monster, 1 LIGHT monster, 1 FIRE monster, 1 WATER monster and 1 WIND monster from your Graveyard, Deck or hand. Then shuffle the Deck. When this card is succesfully Summoned, Special Summon 1 "Eternal Element Master" from your Extra Deck. In addition, as long as "Eternal Element Master" remains in face-up Attack Position, this card cannot by destroyed by battle. (Damage calculation is applied normally.) The ATK and DEF of this card is equal to the removed cards from play x400. During each of your Standby Phases you can draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: Special Summon 1 monster from your Graveyard. ● Ritual: All cards in both your and your opponent's Graveyard are removed from play. ● Spell: Destroy all cards on the field, exept this one. ● Trap: You can make your opponent send cards equal to the number of face-up monsters you control from the top of their Deck to the Graveyard. In addition, if you pay 1000 Life Points you can add 1 monster from your Graveyard to your hand, your opponent receives damage equal to the Level of the monster x200. When this card is send from the field to the Graveyard, deal damage to your opponent equal to the ATK of this card. When this card is removed from play send your deck to the Graveyard,if you still control 1 in monster face-up Attack Position, increase the ATK of the the monster by 3000.

 

 

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