玄魔の王 Posted November 2, 2009 Report Share Posted November 2, 2009 Ally GardnaDARKLevel: 3[Machine/Effect]If an "Ally of Justice" monster you control would be destroyed, you can remove this card in your Graveyard from play, and it is not destroyed. Then, any damage you would take becomes 0.ATK/ 0DEF/ 0 Ally of Justice Over ReverserDARKLevel: 3[Machine/Effect]All LIGHT monsters on the field are changed to face-up attack position and cannot change their battle positions, including with card effects.ATK/ 800DEF/ 800 Ally of Justice Reserve ProtectorDARKLevel: 3[Machine/Tuner]When a LIGHT monster's effect sends cards from the Deck to the Graveyard, you can Tribute this card to negate that effect and destroy that monster.ATK/ 1200DEF/ 0 Ally of Justice Spark ConverterDARKLevel: 1[Machine/Effect]Your opponent's face-up monsters are treated as LIGHT.ATK/ 500DEF/ 1000 Ally of Justice Iron TalonDARKLevel: 9[Machine/Synchro/Effect]"Ally of Justice Cyclone Creator" + 1 more more non-Tuner "Ally of Justice" monstersWhen this card is Synchro Summoned successfully, destroy all LIGHT monsters your opponent controls. Your opponent cannot summon LIGHT monsters.ATK/ 3300DEF/ 2200 Ally ProgramNormal SpellActivate only when your opponent controls a LIGHT monster. Draw 2 cards, and then send all "Ally of Justice" monsters you drew to the Graveyard. Alliance BusterContinuous SpellOnce per turn, if your opponent controls a LIGHT monster and you control no monsters, you can Special Summon 1 "Ally of Justice" monster from your hand to Graveyard. Ally ChangeContinuous TrapAll Monsters your opponent controls or that are in their Graveyard are treated as LIGHT. Ally ForceContinuous TrapWhile you control an "Ally of Justice" monster, LIGHT monsters your opponent controls cannot attack or activate their effects. More to come. Link to comment
玄魔の王 Posted November 3, 2009 Author Report Share Posted November 3, 2009 Added a Allies, to keep up the fight. Link to comment
玄魔の王 Posted November 4, 2009 Author Report Share Posted November 4, 2009 Added 2 Spell Cards as further support. Seriously guys. Link to comment
Bringerofcake Posted November 5, 2009 Report Share Posted November 5, 2009 Holy crap, these are awesome. They really add a sort of zing (especially the one that shuts lightsworns up). 9/10 Link to comment
-Griffin Posted November 5, 2009 Report Share Posted November 5, 2009 Needs an AOJ monster that makes the opponent's monsters LIGHT, I'm glad you did the trap, but they need a monster too, since they're still limited too far otherwise. Apart from that, I like them all except for Talon, which seems too simple, and Ally Program, which I don't think needs the discard part. Link to comment
玄魔の王 Posted November 5, 2009 Author Report Share Posted November 5, 2009 Needs an AOJ monster that makes the opponent's monsters LIGHT' date=' I'm glad you did the trap, but they need a monster too, since they're still limited too far otherwise. Apart from that, I like them all except for Talon, which seems too simple, and Ally Program, which I don't think needs the discard part.[/quote'] I'll errata the discard part. That monster is now posted. Link to comment
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