Supreme Duelist Posted November 3, 2009 Report Share Posted November 3, 2009 Here's some more cards made by me. I made most of these out of bordom. Name - Spirit Core Cannon Card Type - Effect Monster Level - 5 Attribute - DARK Type - Fiend Attack - 350 Defence - 1600 Ability/Describtion You can Special Summon this card from your hand without Tributing when your opponent controls a monster and you do not control a monster. You can also Special Summon this card from your hand without tributing when your opponent controls a monster and you control a Zombie or Fiend Type monster. If you Special Summoned this monster with its own effect, this cards Level is reduced to 1. Once per turn, you can tribute a Zombie or Fiend Type monster to inflict damage to your opponent equal to its Level x100. Name - Harcus - The Crazed Demon Archfiend Card Type - Synchro Monster Level - 7 Attribute - FIRE Type - Fiend Attack - 2750 Defence - 1400 Ability/Describtion 1 Fiend Type Tuner + 1 or more non-Tuner Fiend Type monsters When this card is successfully Synchro Summoned, you can activate "Pendemonium" from your deck and place it on the field. When a "Archfiend" monster is targeted by a effect roll a six-sided die, if the result is not 1 or 6 then negate the card targeting the "Archfiend" monster. While this card is face-up on the field "Pendemonium" cannot be removed from the field. Once per turn, during your main phase, roll a six-sided die, if the result is 1, 2 or 3 then target 1 monster on the field, if the monster you targeted is on your side of the field, then give control of it to your opponent until your End Phase and if the monster you targeted is on your opponent's side of the field then take control of it until your End Phase. Name - Keeneo - The Angel Of The Light Beyond Card Type - Synchro Monster Level - 9 Attribute - LIGHT Type - Fairy Attack - 1900 Defence - 1100 Ability/Descibtion 1 LIGHT Tuner + "Honest" When this card is Synchro Summoned, you can return it to your Extra Deck. When this card has been returned from the field to the Extra Deck by its own effect, You can activate this effect from your Extra Deck: When a face-up LIGHT monster you control battles, you can have the monster you control gain ATK equal to the ATK of the opponent's monster that is battling with your face-up monster, until the End Phase of this turn, then remove this card from play. Name - Disturbing The Sleeping Spirits Card Type - Continuous Trap Ability/Describtion You can only activate this card during your Main Phase. When you activate this card you can Special Summon 1 monster from your Graveyard. It can only be removed from the field by battle or by your opponent's card effects or by this card. When this card is removed from the field remove the monster from play. Remove the Monster and this card from play during your End Phase. Name - Chain Slicing Scythe Card Type - Quick Spell Ability/Describtion Activate only as Chain Link 3 or higher. This card can be activated after a Counter Trap has been activated. You or your opponent cannot Chain cards after this card. Negate all cards in the Chain except this card and send all the cards in the Chain to the Graveyard. Name - Dark Jester Archfiend Card Type - Tuner Level - 3 Attribute - DARK Type - Fiend Attack - 1300 Defence - 600 Ability/Describtion Once per turn, during your Main Phase, you can roll a six-sided die, if the result is 1, 2 or 3, then you can Special Summon 1 Level 4 or lower "Archfiend" monster from your Graveyard, It cannot be tributed and it is destroyed during the End Phase. Once per turn, during your Main Phase, you can roll a six-sided die, if the result is 4 or 6 then you can take control of 1 monster on your opponent's side of the field until the End Phase, that monster cannot attack or be tributed. If this card is used for a Synchro Summon the controller of this card must pay 1000 Life Points. Name - Backfire Blast Card Type - Normal Spell Ability/Describtion This card can only be activated at the start of your Main Phase 2. Destroy all cards on the field and send all cards in both player's hands to the Graveyard, then both players Draw 3 cards, and End your turn. Skip your next turn. Thanks for reading! Link to comment
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