玄魔の王 Posted November 1, 2009 Report Share Posted November 1, 2009 [spoiler=My Cards]Dragunity - Cross-WingWINDLevel: 5[Winged Beast/Effect]When this card is Normal Summoned, select 1 Level 4 or lower WIND Dragon-type monster in your Graveyard and equip it to this card. This card gains ATK equal to half the equipped monster's ATK. If this card would be destroyed by battle, destroy the equipped monster instead.ATK/ 2300DEF/ 1200 Dragunity - Power ViceWINDLevel: 4[Dragon/Tuner]This card cannot be Normal Summoned or set. When this card is equipped to a "Dragunity" monster, Special Summon it. If this card was not Special Summoned by this effect, it cannot be used for a Synchro Summon. When this card is used for a Synchro Summon, remove it from play.ATK/ 2100DEF/ 0 Dragunity - OverwingWIND Level: 4[Winged Beast/Effect]You can Tribute this card equipped with a WIND Dragon-type monster to Special Summon 1 "Dragunity" monster from your Graveyard.ATK/ 100DEF/ 100 Dragunity - ImperionWINDLevel: 8[Winged Beast/Effect]You can send "Dragunity" monsters equipped to monsters you control to the Graveyard to count them as Tributes for this card's Tribute Summon. When this card is Normal Summoned, you can equip up to 1 Dragon-type "Dragunity" monster each from your hand or Graveyard to this card. This card gains 300 ATK for every "Dragunity" monster equipped to it.ATK/ 2700DEF/ 1200 Dragunity - Stealth WyvernWINDLevel: 3[Dragon/Effect]When you Normal Summon a "Dragunity" Winged Beast-type monster, if you do not equip it with a monster by its own effect, you can equip this card to it. If this card was equipped by this effect, it gains ATK equal to this card's ATK. If it would be destroyed by a card effect, you can destroy this card instead.ATK/ 1700DEF/ 1200 Dragunity - HalberdWINDLevel: 3[Dragon/Tuner]When this card is destroyed and sent to the Graveyard, you can equip it to one Winged-Beast-type "Dragunity" monster you control.ATK/ 1700DEF/ 500 Dragunity - OverbowWINDLevel: 3[Dragon/Tuner]When the monster equipped with this card is destroyed, Special Summon this card.ATK/ 1700DEF/ 1200 Dragunity - Primus AriusWINDLevel: 5[Winged-Beast/Effect]All "Dragunity" monsters gain 500 ATK.ATK/ 2200DEF/ 1200 Dragunity Knight - Gale RiderWINDLevel: 10[Dragon/Synchro/Effect]1 WIND Dragon-type Tuner + 2 or more non-Tuner WIND Winged Beast-type MonstersWhen this card is Synchro Summoned successfully, return all face-down cards on the field to their owners' Decks.ATK/ 3800DEF/ 2500 Dragunion ForceNormal SpellDraw 1 card for every "Dragunity" monster you control. Dragunion KnightsContinuous SpellOnce per turn, if you control no monsters, you can send 1 card from your hand to the Graveyard to Special Summon 1 "Dragunity" monster from your hand. Dragunion StrikeNormal SpellDestroy Spell or Trap Cards your opponent controls, up to the number of Monsters equipped with a "Dragunity" monster you control. Then, send all "Dragunity" monsters equipped to monsters on the Graveyard. Armory ForgingNormal SpellSend 1 equipped "Dragunity" monster you control to the Graveyard. Draw 2 cards. Drop ArmsContinuous SpellDuring your Draw Phase, if you draw a "Dragunity" monster, activate 1 of these effects based on its Type:-Dragon: Send it to the Graveyard and draw 1 card.-Winged-Beast: Special Summon it. Blade of DragunionEquip SpellEquip only to a Winged-Beast-Type "Dragunity" monster or a "Dragunity Knight" monster. It gains 1000 ATK for every "Dragunity" monster you control equipped to a monster on the feild. Dragunion RebirthContinuous TrapActivate only while your opponent controls a monster and you control no monsters. Special Summon 1 "Dragunity" monster from your Graveyard in face-up Attack Position, and equip it with an appropriate "Dragunity" monster in your Graveyard. If all cards placed on the field by this effect is removed from the field, destroy this card. When this card is destroyed, destroy the cards placed on the field. Counter ArmsCounter TrapSend 1 "Dragunity" monster equipped to a monster you control to the Graveyard. Negate the Summon of an opponent's monster and destroy it. -------------------------------------------[spoiler=Community Cards]Dragunity - MountWIND/Dragon/Union/4/600/1100Once per turn, you can equip this card to a face-up "Dragunity" Winged-Beast-Type monster you control, OR unequip it and Special Summon it in face-up Attack Position. The equipped monster gains 400 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, you may select 1 "Dragunity" Dragon-Type monster in your Graveyard and equip it to a "Dragunity" Winged-Beast-Type monster on your side of the field as an Equip Spell Card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Dragunity - NaginataWIND/Dragon/Tuner/1/900/0If this monster is equipped to a "Dragunity" monster as an Equip Spell Card, the equipped monster gains 600 ATK. Dragunity - CenturionWIND/Winged-Beast/7/2400/2200You can Normal Summon this card by Tributing 1 "Dragunity" Winged-Beast-Type monster equipped with a "Dragunity" Dragon-Type monster. Once per turn, during your Main Phase, you may equip 1 "Dragunity" Dragon-Type monster in your Graveyard to a "Dragunity" Winged-Beast-Type monster you control. When this monster is destroyed by battle and sent to the Graveyard, you may Special Summon 1 Level 4 or lower WIND monster from your Graveyard in Attack Position. There can only be 1 face-up "Dragunity - Centurion" on the field. Dragunity - AttendantWIND/Winged-Beast/3/200/1900"Dragunity" monsters in your Spell and Trap Card Zones cannot be destroyed by your opponent's card effects. Riding The WindSpell/ContinuousOnce per turn, if you control no monsters, you can Special Summon 1 "Dragunity" Winged-Beast-Type monster from your hand. Companion's SacrificeTrap/CounterSend 1 "Dragunity" Dragon-Type monster in your Spell and Trap Card Zone to the Graveyard. Negate the activation of one of your opponent's card effects and destroy it. Dragunity - FascesWIND/Dragon/5/2100/1400This monster's Level counts as 3 while in the Graveyard. If this card is on your side of the field, face-up "Dragunity" monsters gain the following effects based on the location of this card:- Monster Card Zone: When "Dragunity" monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.- Spell and Trap Card Zone: Increase the ATK of all "Dragunity" monsters on your side of the field for each monster in your Spell and Trap Card Zones. Dragunity - InfiltratorWIND/Winged-Beast/Tuner/4/400/200This monster counts as a Dragon-Type monster while face-up on your side of the field. This monster can only be used for the Synchro Summon of a "Dragunity Knight" Synchro Monster. Once per turn, you may equip 1 Dragon-type monster on your opponent's side of the field or in your opponent's Graveyard to a face-up "Dragunity" Winged-Beast-Type monster as an Equip Spell Card OR Special Summon 1 Dragon-type monster equipped to a "Dragunity" Winged-Beast-Type monster. Dragunity Knight - LonginusWIND/Dragon/Synchro/8/2900/7001 Dragon-Type Tuner + 1 or more Winged Beast-Type non-Tuner monstersOnce per turn, you may shuffle 1 "Dragunity" monster into your Deck from your Graveyard. When this monster attacks, you may increase this monster's ATK by 300 for each "Dragunity" monster on your side of the field for the Damage Step only. Dragunion BondSpell/QuickplaySelect 1 "Dragunity" Dragon-Type monster in your hand and equip it to a "Dragunity" Winged-Beast-Type monster on your side of the field as an Equip Spell Card. Protecting My PartnerTrap/CounterActivate only when a "Dragunity" Winged-Beast-Type monster with at least 1 "Dragunity" Dragon-Type monster equipped to it as an Equip Spell card is selected as an attack target. Remove the equipped "Dragunity" Dragon-Type monster from play. End the Battle Phase. Dragunity Knight - FuchaiWIND/Dragon/Synchro/6/2700/4001 Dragon-Type Tuner + 1 non-Tuner Winged Beast-Type monstersWhen this monster attacks, send 1 WIND monster from your Deck to your Graveyard. Dragunity Knight - Ame Nonu HokuWIND/Winged-Beast/Synchro/6/2600/16001 Winged-Beast-Type Tuner + 1 or more non-Tuner Dragon-Type monstersWhen this monster is destroyed by battle by your opponent's monster and sent to the Graveyard, Special Summon 1 LV4 or lower "Dragunity" Winged-Beast-Type monster from your Graveyard in Attack Position and equip 1 "Dragunity" Dragon-Type monster as an Equip Spell Card to the Special Summoned monster. The monster Special Summoned by this card's effect cannot attack during your next Battle Phase. Dragunity Knight - TonbogiriWIND/Dragon/Synchro/9/3300/25001 Dragon-Type Tuner + 2 or more non-Tuner Winged Beast-Type monstersThis card cannot be Special Summoned except by Synchro Summon. When this monster destroys one of your opponent's monsters and sends it to the Graveyard as a result of battle, draw 1 card. Prepare for BattleNormal Spell CardSelect one level 3 or lower Dragon-type "Dragunity" monster in your Graveyard. Equip the selected monster to an apporpriate "Dragunity" monster on the field. More to come. Link to comment
-Griffin Posted November 1, 2009 Report Share Posted November 1, 2009 Dragunity - Cross-WingWINDLevel: 5[Winged Beast/Effect]When this card is Tribute Summoned' date=' select 1 Level 4 or lower WIND Dragon-type monster in your Graveyard and equip it to this card. This card gains ATK equal to half the equipped monster's ATK. If this card would be destroyed by battle, destroy the equipped monster instead.ATK/ 2300DEF/ 1200 [b']It would be very powerful in casual play but, being a tribute monster, it is probably far from OP'd - I would like to see the first line changed to 'when... 'Normal Summoned'' though, so that it could work with the WIND bird that reduces tributes.[/b] Dragunity - Power ViceWINDLevel: 4[Dragon/Tuner]This card cannot be Normal Summoned or set. When this card is equipped to a "Dragunity" monster, Special Summon it.ATK/ 2100DEF/ 0 With Phalanx already existing, I think this is a bit too much for instant-synchros, not to mention basic beatsticks. I'd add a drawback, such as tributing the equipped monster to Summon it, or something else, but just being an instant-tuner is too much when they have one already. Dragunity Knight - Gale RiderWINDLevel: 10[Dragon/Synchro/Effect]1 WIND Dragon-type Tuner + 2 or more non-Tuner WIND Winged Beast-type MonstersWhen this card is Synchro Summoned successfully, retrun all set cards on the field to their owners' Decks.ATK/ 3800DEF/ 2500 I like it, although I think the correct wording is 'face-down' cards. I've always liked Trap-removal, and it works with Dark Simongh, which I consider a plus. More to come. I don't like Power Vice but I do like the other two. Link to comment
玄魔の王 Posted November 1, 2009 Author Report Share Posted November 1, 2009 Because my first post is basically at capacity, the rest will be posted here. [spoiler=My Cards (Part II)]Dragunity - ScimitarWINDLevel: 5[Dragon/Tuner]When a "Dragunity" card equipped to a monster on the field is destroyed, you may equip this card from your Graveyard to the monster the destroyed card was equipped to.ATK/ 2100DEF/ 1600 Dragunity - ExcaliburWINDLevel: 8[Dragon/Tuner]This card cannot be Normla Summoned or set. This card can only be Special Summoned by removing from play from your Graveyard 1 "Dragunity" Tuner monsters and 2 "Dragunity" non-Tuner monsters in your Graveyard. Once per turn, you can select 1 Dragon-type "Dragunity" monster in your Graveyard; this card's Level becomes that of the selected monster, until the End Phase.ATK/ 2900DEF/ 2500 Dragunity - DarxesWINDLevel: 4[Winged Beast/Effect]When this card is Normal Summoned, equip it with one Level 3 or lower WIND Dragon-type monster. Unless you send 1 "Dragunity" monster equipped to a monster you control to the Graveyard, this card cannot attack.ATK/ 2100DEF/ 1200 Dragunity - Rapier MasterWINDLevel: 4[Winged Beast/Tuner]This card cannot be Normal Summoned or set. This card can only be Special Summoned when you control 2 or more "Dragunity" monsters. There can only be 1 face-up "Dragunity - Rapier Master" on the field. This card is also treated as a Dragon-type monster while it is face-up on the field or in the Graveyard.ATK/ 2100DEF/ 1500 Dragunity - MaximusWINDLevel: 3[Dragon/Effect]When this card is Summoned, send 1 "Dragunity" monster from your Deck to the Graveyard. This card is also treated as a Winged Beast-type monster while it is face-up on the field or in the Graveyard.ATK/ 1600DEF/ 500 Dragunity - OctaviusWINDLevel: 1[Dragon/Effect]This card can attack twice during each Battle Phase. This card is also treated as a Winged Beast-type monster while it is face-up on the field or in the Graveyard.ATK/ 900DEF/ 500 Dragunity Knight - ClaiomhWINDLevel: 7[Dragon/Synchro/Effect]1 Dragon-type Tuner + 2 or more non-Tuner Winged Beast-type non-Tuner monstersWhen this card is Synchro Summoned, equip 1 Dragon-type "Dragunity" monster in your Graveyard to this card. When this card destroys a monster by battle and sends it to the Graveyard, equip 1 Dragon-type "Dragunity" monster in your Graveyard to this card. The effects of monsters equipped to this card cannot be activated. If this card would be destroyed, destroy 1 monster equipped to this card by this card's effect(s) instead.ATK/ 2800DEF/ 1800 Dragunion ForceNormal SpellPay 1000 Life Points. Equip up to 2 Dragon-type "Dragunity" monsters in your Graveyard to monsters you control. Dragunity - IronwingEquip SpellEquip only to a "Dragunity" monster. While this card is equipped to a monster, it is treated as a "Dragunion" monster. When the equipped monster is sent to the Graveyard, Special Summon 1 "Dragunity" monster from your Graveyard. Feather MailContinuous Trap"Dragunity" monsters you control that are equipped with monsters cannot be destroyed by battle or by card effects. [spoiler='Community Cards (Part II)]Dragunity - Red SpearWINDLevel: 4ATK/DEF: 500/1700[Winged Beast/Effect]When this card is Normal or Special Summoned, select one Dragon-type "Dragunity" monster in your Graveyard and equip it to this card. This card gains ATK equal to the ATK of the equipped monster. If this card would be destroyed you may destroy the equipped monster instead. Once per turn, during your main phase, you may tribute this card to Special Summon the equipped monster. The monster Special Summoned by this effect cannot declare an attack this turn. Dragunity Relic[Continuous Spell]While this card is on the field, when a "Dragunity" monster is destroyed and sent to the Graveyard, select 1 WIND Dragon-type monster on the field and equip the destroyed "Dragunity" monster to the selected monster as an Equip Spell Card. Dragunity Warrior - RyuukenWIND / Level 7[Winged Beast/Synchro/Effect]ATK/2700 DEF/18001 Winged Beast-type Tuner + 2 or more WIND Dragon-type monstersWhen this card is successfully Synchro Summoned, select 1 WIND Dragon-type monster from your Graveyard and equip it to this card as an Equip Spell Card. This card gains the effects of the equipped WIND Dragon-type monster. If this card is destroyed, Special Summon the equipped WIND Dragon-type monster. Dragunity Warrior - AkaraiWIND / Level 8[Winged Beast/Synchro/Effect]ATK/2900 DEF/21001 Winged Beast-type Tuner + 2 or more WIND Dragon-type monstersWhen this card is successfully Synchro Summoned, select 1 WIND Dragon-type monster in your Graveyard and equip it to this card as an Equip Spell Card. Once per turn, by sending a WIND Dragon-type monster equipped to this card to the Graveyard, destroy 1 monster your opponent controls and inflict 1000 points of damage to your opponent. Dragunion Spear[Equip Spell]Equip only to a "Dragunity" monster. It gains 1000 ATK. Once per turn, select 1 WIND Dragon-type monster on the field or in your Graveyard; this card gains the effect of the selected monster until the End Phase. If the equipped monster is destroyed along with this card, add this card to your hand and Special Summon 1 LV4 WIND Dragon-type monster from you Deck or Graveyard. Union of Scale and FeatherField Spell CardAll face-up Winged-Beast-type "Dragunity" monsters equipped with a Level 3 or lower "Dragunity" monster gain ATK equal to that of the equipped monster. If none of the Winged-Beast-type "Dragunity" monsters on your side of the field are equipped with a "Dragunity" monster, destroy this card. When this card is destroyed, except by it's own effect, Special Summon 1 Winged-Beast-type "Dragunity" monster or 1 "Dragunity Knight" monster from your Graveyard and equip it with an appropriate level 4 or lower Dragon-type "Dragunity" monster from your Graveyard. Dragiunity Artificial MountContinuous TrapAfter activation, this card is treated as an Effect Monster Card (Winged-Beast-Type/WIND/Level 3/ATK 1000/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) If a Dragon-type "Dragunity" monster is Summoned, and no other "Draguinty" monsters' effects activate, you can equip this card to that monster. You can send this card equipped to a monster to the Graveyard to destroy a card on the field. You can only activate this effect during your Main Phase. Link to comment
玄魔の王 Posted November 2, 2009 Author Report Share Posted November 2, 2009 Added a pair of monsters for the theme. Link to comment
SmallieBigs Posted November 2, 2009 Report Share Posted November 2, 2009 For a second here I thought you were creating a United we Stand for Dragons. But you fooled me 9/10. That's good bcause Blackwings are already cheap with United we Stand. Luckily Pot of Greed is banned. Oh wait off topic I just don't really like dragons in genaral. OCG is flawless, I like the theme original to me. Link to comment
玄魔の王 Posted November 3, 2009 Author Report Share Posted November 3, 2009 For a second here I thought you were creating a United we Stand for Dragons. But you fooled me 9/10. That's good bcause Blackwings are already cheap with United we Stand. Luckily Pot of Greed is banned. Oh wait off topic I just don't really like dragons in genaral. OCG is flawless' date=' I like the theme original to me.[/quote'] I appreciate the honest, even though Dragons rock. Added a Trap card. Link to comment
Ace Daimon Posted November 7, 2009 Report Share Posted November 7, 2009 May a friend of mine use these cards in an RP that he is part of?His character uses Dragunity monsters.Please? Link to comment
玄魔の王 Posted November 8, 2009 Author Report Share Posted November 8, 2009 May a friend of mine use these cards in an RP that he is part of?His character uses Dragunity monsters.Please? Long as I get credit for them, I couldn't F**KING care less if he does or not (I don't mean that to sound rude). Also, I've added a Spell Card. He can use it too if we wants. Link to comment
Ace Daimon Posted November 8, 2009 Report Share Posted November 8, 2009 Thank you.And thank you for critiquing my own cards. Link to comment
玄魔の王 Posted November 9, 2009 Author Report Share Posted November 9, 2009 No problem. Happy to be of service. Link to comment
Ace Daimon Posted November 9, 2009 Report Share Posted November 9, 2009 May I submit some Dragunity ideas on here?Please? Link to comment
玄魔の王 Posted November 9, 2009 Author Report Share Posted November 9, 2009 Go for it. I do community Archetypes. Link to comment
Ace Daimon Posted November 9, 2009 Report Share Posted November 9, 2009 Could you just add these to the top? Dragunity - MountWIND/Dragon/Union/4/600/1100Once per turn, you can equip this card to a face-up "Dragunity" Winged-Beast-Type monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster, that equipped monster gains 400 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, you may select 1 "Dragunity" Dragon-Type monster in your Graveyard and equip it to a "Dragunity" Winged-Beast-Type monster on your side of the field as an Equip Spell Card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Dragunity - HalberdWIND/Dragon/Tuner/1/900/0If this monster is equipped to a "Dragunity" monster as an Equip Spell Card, you may increase the ATK of the equipped monster by 600. Dragunity - CenturionWIND/Winged-Beast/7/2400/2200This monster can be Normal Summoned with 1 Tribute by Tributing a "Dragunity" Winged-Beast-Type monster equipped with a "Dragunity" Dragon-Type monster. Once per turn, during your Main Phase, you may equip a "Dragunity" Dragon-Type monster in your Graveyard to a "Dragunity" Winged-Beast-Type monster on your side of the field. If this monster is destroyed as a result of battle and sent to the Graveyard, you may Special Summon 1 LV4 or lower WIND monster from your Graveyard in Attack Mode. There can only be 1 face-up "Dragunity - Centurion" on the field. Dragunity - AttendantWIND/Winged-Beast/3/200/1900As long as this monster is face-up on your side of the field, "Dragunity" monsters in your Spell and Trap Card Zones can't be destroyed by your opponent's card effects. Riding On The WindSpell/ContinuousOnce per turn, if you control no monsters, you can Special Summon 1 "Dragunity" Winged-Beast-Type monster from your hand. Companion's SacrificeTrap/CounterSend 1 "Dragunity" Dragon-Type monster in your Spell and Trap Card Zone to the Graveyard. Negate the activation of one of your opponent's card effects and destroy it. Are these OK? Link to comment
Dark_Armed_Zombie Posted November 9, 2009 Report Share Posted November 9, 2009 Nice, I like all of the cards; however Dragunion Strike Dragunion StrikeNormal SpellDestroy 1 Spell or Trap Card your opponent controls up to the number of Monsters equipped with a "Dragunity" monster you control. Then' date=' send all "Dragunity" monsters equipped to monsters to the Graveyard.[/quote'] should say that, otherwise you can only activate it if the numbers are equal or greater than the number of monsters or it would not have enough targets and would fizzle or not be able to activate. Even if that isn't true it would clear up confusion on what would happen if there are less s/t than the number of monsters equipped with "Dragunity" monsters. Link to comment
玄魔の王 Posted November 9, 2009 Author Report Share Posted November 9, 2009 Could you just add these to the top? Are these OK? They are. I'll fix up the OCG and att 'em. Thanks a lot. Nice' date=' I like all of the cards; however Dragunion Strike Dragunion StrikeNormal SpellDestroy 1 Spell or Trap Card your opponent controls up to the number of Monsters equipped with a "Dragunity" monster you control. Then, send all "Dragunity" monsters equipped to monsters to the Graveyard. should say that, otherwise you can only activate it if the numbers are equal or greater than the number of monsters or it would not have enough targets and would fizzle or not be able to activate. Even if that isn't true it would clear up confusion on what would happen if there are less s/t than the number of monsters equipped with "Dragunity" monsters. Good point. I'll do that. Oh and DAZ, two things: 1) My name is Ou not oU, and 2) I'm surprised you're posting in Written Cards. Link to comment
Ace Daimon Posted November 9, 2009 Report Share Posted November 9, 2009 You know him? Link to comment
玄魔の王 Posted November 9, 2009 Author Report Share Posted November 9, 2009 DAZ? Yeah. He frequents the Realistic Cards and Decks sections. Link to comment
Ace Daimon Posted November 9, 2009 Report Share Posted November 9, 2009 What's he doing all the way over here? Link to comment
Dark_Armed_Zombie Posted November 10, 2009 Report Share Posted November 10, 2009 I love Dragunity, plain and simple <.< Edit: Sorry about the name mess up, and also, I stick mainly to the Your Deck and Yugioh TCG sections, not Realistic (though I might have posted there, can't remember) but as I said, I love Dragunity so I decided to show up here. Link to comment
Ace Daimon Posted November 10, 2009 Report Share Posted November 10, 2009 I just like the whole concept of pseudo-Union monsters. Link to comment
玄魔の王 Posted November 10, 2009 Author Report Share Posted November 10, 2009 Well whyever you're here DAZ, you wanna add to the Set? It's entirely your choice, but if you like Dragunity I doubt you'd say no. Link to comment
Ace Daimon Posted November 11, 2009 Report Share Posted November 11, 2009 Mind if I add a couple more? Dragunity - FascesWIND/Dragon/5/2100/1400This monster's Level counts as 3 while in the Graveyard. If this card is on your side of the field, face-up "Dragunity" monsters gain the following effects based on the location of this card:- Monster Card Zone: When "Dragunity" monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.- Spell and Trap Card Zone: Increase the ATK of all "Dragunity" monsters on your side of the field for each monster in your Spell and Trap Card Zones. Dragunity - InfiltratorWIND/Winged-Beast/Tuner/4/400/200This monster counts as a Dragon-Type monster while face-up on your side of the field. This monster can only be used for the Synchro Summon of a "Dragunity Knight" Synchro Monster. Once per turn, you may equip 1 Dragon-type monster on your opponent's side of the field or in your opponent's Graveyard to a face-up "Dragunity" Winged-Beast-Type monster as an Equip Spell Card OR Special Summon 1 Dragon-type monster equipped to a "Dragunity" Winged-Beast-Type monster. Dragunity Knight - LonginusWIND/Dragon/Synchro/8/2900/7001 Dragon-Type Tuner + 1 or more Winged Beast-Type non-Tuner monstersOnce per turn, you may shuffle 1 "Dragunity" monster into your Deck from your Graveyard. When this monster attacks, you may increase this monster's ATK by 300 for each "Dragunity" monster on your side of the field for the Damage Step only. Dragunion BondSpell/QuickplaySelect 1 "Dragunity" Dragon-Type monster in your hand and equip it to a "Dragunity" Winged-Beast-Type monster on your side of the field as an Equip Spell Card. Protecting My PartnerTrap/CounterActivate only when a "Dragunity" Winged-Beast-Type monster with at least 1 "Dragunity" Dragon-Type monster equipped to it as an Equip Spell card is selected as an attack target. Remove the equipped "Dragunity" Dragon-Type monster from play. End the Battle Phase. I recently noticed something:Some of the names of your Dragunity monsters don't really fit into the whole Archetype.For example: "Stealth Wyvern" and "Gale Rider".Would you mind if I came up with suggestions?P.S. I don't mean to sound like I'm undermining your authority or anything. Link to comment
玄魔の王 Posted November 11, 2009 Author Report Share Posted November 11, 2009 Mind if I add a couple more? I recently noticed something:Some of the names of your Dragunity monsters don't really fit into the whole Archetype.For example: "Stealth Wyvern" and "Gale Rider".Would you mind if I came up with suggestions?P.S. I don't mean to sound like I'm undermining your authority or anything. I can take those ones sure. And yes, I know they're different from normal. I did that because I can. Link to comment
Ace Daimon Posted November 11, 2009 Report Share Posted November 11, 2009 I understand. Link to comment
Hrash0 Posted November 12, 2009 Report Share Posted November 12, 2009 I like these cards! They'd go well with a Blackwing deck. 10/10 Link to comment
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