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Light and Darkness Dragon: ROFLcopter for me.


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There's an awesome loop it can make that keeps it on the field for a while unless your opponent comes up with a counter. This' date=' REDRUM, and Genesis Dragon, are what you need. Other than that, it's a pretty fun card but not that splashable.

[/quote']

 

this, is annoying that it negates effects and then special summon a REDRUM..........

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this probally is the 2nd best non synchro dragon. BEWD is 1.

 

CED, REDRUM, Horus, and about 20 other Dragon-type monsters all want to have a word with you.

 

OT: Meh, I don't really like him much. The loop bumps him up a notch but I don't like how he works the cost. =/

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I remember a situation in the videogame. I had Ocean and Woodsman face-up on the field.

My opponent summons this and attacks one of them.

My next standby phase I activate the effect of the other, it negates, I activate it again, it negates. At the end of the Standby phase it had 800 ATK and I added the card I wanted to my hand. I destroyed it by battle and my opponent summoned something I don't remember but was big.

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I miss the days of Perfect Circle

 

=[

 

;(

 

 

 

There's an awesome loop it can make that keeps it on the field for a while unless your opponent comes up with a counter. This' date=' REDRUM, and Genesis Dragon, are what you need. Other than that, it's a pretty fun card but not that splashable.

[/quote]

 

And what is this oh so magical loop?

 

L&DD negates stuff. When it's destroyed your revive REDMD and use him to revive Genesis. Then you use Genesis to get L&DD in your hand.

 

 

 

There's an awesome loop it can make that keeps it on the field for a while unless your opponent comes up with a counter. This' date=' REDRUM, and Genesis Dragon, are what you need. Other than that, it's a pretty fun card but not that splashable.

[/quote']

 

*cough http://forum.yugiohcardmaker.net/thread-154600.html cough*

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During Draw Phase, with this out:

Generic Trap, LADD effect negates it, chain Reverse Trap

 

Standby Phase:

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

...

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

 

Attack for OVER 9000 damage.

 

Get raped by a n00b's Cylinder.

 

?

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During Draw Phase' date=' with this out:

Generic Trap, LADD effect negates it, chain Reverse Trap

 

Standby Phase:

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

...

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

Treeborn gets negated (+500)

 

Attack for OVER 9000 damage.

 

Get raped by a n00b's Cylinder.

 

?

[/quote']

 

Doesn't work. Reverse Trap only allows for LADD to negate one more card, and then LADD will stop negating cards.

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