Hydra of Ages Posted October 30, 2009 Report Share Posted October 30, 2009 Screw all those ACTUAL magic-using spellcasters, the misdirection and mystery of fake stage-magic is just as good! [spoiler= Spells] Tauschen Grand Stage[spell/Field]During the main phase, a player may discard a Spell Card from their hand to Special Summon a Spellcaster-Type monster from their hand into face-up attack position. Place a Spell Counter (Max.3) on this card whenever a monster with "Tauschen" in its name is Special Summoned to the field. If this card would be removed from the field, you may remove 1 Spell Counter from this card and it is not removed. You may send this card to the Graveyard, while it has 3 Spell Counters, to add 2 Spell Cards from your Graveyard to your hand OR Special Summon 1 monster with "Tauschen" in its name from your Graveyard to the field. Tauschen Miracle - Spontaneous Generation![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Discard 1 card from your hand, then draw 2 cards Tauschen Miracle - Spontaneous Disappearance![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Look at your opponent's hand, then remove from play 1 card from it. Tauschen Miracle - Vanishing Act![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Remove from play 1 card on the field. If the card you removed had "Tauschen Magician" in the name, Special Summon it to your side of the field next turn (regardless of Summoning Conditions). Tauschen Miracle - Apparation Act![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Special Summon 1 level 4 or lower monster with "Tauschen" inits name from your Deck or hand, or tribute 1 monster on your side of the field to Special Summon a "Tauschen Magician - Sieger" from your hand or Deck to the field. Tauschen Miracle - Transposition Act![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect. Remove from play 1 "Tauschen Magician" Monster on your side of the field and select 1 monster on your opponent's side of the field. Take control of the selected monster card until your opponent's next End Phase. If that monster is removed from your side of the field, Special Summon the "Tauschen Magician" monster you removed for this effect to your side of the field (regardless of Summoning Conditions). Tauschen Miracle - Resurrection Act![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Special Summon 1 monster with "Tauschen" in its name from your Graveyard to the field. Tauschen Miracle - Avian Transfiguration![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Return 1 card on the field to its owner's hand. If a Monster Card returned to the hand by this effect had "Tauschen" in its name, you may Special Summon that card to the field next turn. Tauschen Miracle - Encore![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Search your Deck for a card with "Tauschen Miracle" in its name, or is named "Tauschen Grand Stage" and add it to your hand. Tauschen Miracle - Dramatic Division![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Tribute 1 monster from either player's side of the field. Special Summon 2 Half Tokens (???-Attribute/???-Type/??? ATK/??? DEF) to your side of the field. Half Tokens' Attribute, Type and Name are the same as the Tributed monster. the ATK and DEF of a Half Token is equal to half the ATK and the DEF of the Tributed monster. During the End Phase of your opponent's next turn, destroy the Half Tokens and Special Summon the Tributed Monster to the side of the field it was tributed from. Tauschen Miracle - Dramatic Levitation![spell/Normal]You cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.You may change the battle positions of every monster on the field. If you change the battle position of a Face-down monster, first flip it face up (Flip Effects are not activated). No card may change it's battle position until the next turn. [spoiler=Monsters]Tauschen Assistant - NovinWind; Level 3 [spellcaster/Effect]A Normal Summon of this card is considered a Special Summon.You cannot Normal Summon during a turn that you summon this card. When this card is summoned to the field, send 1 Spell Card in your hand to the Graveyard to place 1 Spell Counter (Max.1) on this card. If this card is destroyed while it has a Spell Counter, shuffle it into your deck and Special Summon 1 monster with "Tauschen Magician" in its name from your Deck to the field in face-up attack position.Atk/1200 Def/800 Tauschen Magician - SiegerWind; Level 5[spellcaster/Effect]This card cannot be Normal Summoned or Set. When this card is summoned to the field, you can send 1 Spell Card from your Deck to the Graveyard to place one Spell Counter (Max.3) on this card. Place a Spell Counter on this card whenever a monster with "Tauschen" in its name is Special Summoned to the field. Once per turn, you may remove 1 Spell Counter from this card to send 1 Spell Card from your Deck to your Graveyard.Atk/2500 Def/2100 Tauschen Magician - UnteordetWind; Level 4[spellcaster/Effect]This card cannot be Normal Summoned or Set. When this card is summoned to the field, you can add one Spell Card from your Graveyard to your Deck to place 1 Spell Counter (Max.3) on this card. Increase the ATK of this card by 300 for every Spell Counter on this card. Place a Spell Counter on this card whenever a monster with "Tauschen" in its name is Special Summoned to the field. Once per turn, you can remove 1 Spell Counter from this card to add 1 Spell Card from your Graveyard to your hand.Atk/1600 Def/1400 Tauschen Magician - InteressenWind; Level 4[spellcaster/Effect]This card cannot be Normal Summoned or Set. You may Special Summon this card from your hand by discarding 1 Spell Card from your hand. When this card is summoned to the field, you can discard 1 Spell Card from your hand to place 1 Spell Counter (Max.3) on this card. Place a Spell Counter on this card whenever a monster with "Tauschen" in its name is Special Summoned to the field. Once per turn, you can remove 1 Spell Counter from this card to Special Summon 1 monster with "Tauschen" in its name from your hand to the field in face-up attack position.Atk/1500 Def/1600 Tauschen Magician Master - LehrerWind; Level 8[spellcaster/Effect]This card cannot be Normal Summoned or set. This card cannot be Special Summoned, except by tributing a face-up monster with "Tauschen" in its name and removing from play 3 Spell Cards from your Graveyard. When this card is Summoned to the field, Special Summon a monster with "Tauschen" in its name from your hand or Deck to the field in face-up attack position. Place 1 Spell Counter on this card whenever a Spell Card is sent to the Graveyard (Max.5). Once per turn, you may remove 1 Spell Counter from this card to Special Summon a monster with "Tauschen" in its name from your Graveyard to the field in face-up attack position, OR add 1 Spell Card from your Graveyard to your hand. If this card would be removed from the field, remove 1 Spell Counter from it, and it is not removed.Atk/3100 Def/2700 [spoiler= Traps]Tauschen Sleight - Catching a Bullet[Trap/Counter]Discard a Spell Card from your hand. Cards with "Tauschen" in their names cannot be destroyed until the End Phase. Then, search your Deck for a Spell card with "Tauschen Miracle" in its name, and add it to your hand. Tauschen Sleight - Reaching through Glass[Trap/Counter]Discard a Spell Card from your hand. Search your deck for a card with "Tauschen" in its name and add it to your hand. Then, search your Deck for a Spell card with "Tauschen Miracle" in its name, and add it to your hand. Tauschen Sleight - Escaping the Confines[Trap/Counter]Discard a Spell Card from your hand. Negate the effect of a card that would negate the Summoning or Effect of anothercard with "Tauschen" in its name. Then, search your Deck for a Spell card with "Tauschen Miracle" in its name, and add it to your hand. Tauschen Sleight - Parting the Blade[Trap/Counter]Discard a Spell Card from your hand. Negate the effects of all Monster Cards that do not have "Tauschen" in their names until the End Phase. Then, search your Deck for a Spell card with "Tauschen Miracle" in its name, and add it to your hand. Tauschen Sleight - Mind Mastery[Trap/Counter]Discard a Spell Card from your hand. Randomly select one card from your opponent's deck and look at it. If it is a Monster Card, have your opponent guess its level. If it is a Spell/Trap Card, have your opponent guess its type (Normal, Quickplay, Field, Counter, Countinous, Ritual). If your opponent guesses correctly, add the selected card to your opponent's hand. If your opponent guesses incorrectly, remove from play the selected card and draw 2 cards. Search your Deck for a Spell card with "Tauschen Miracle" in its name, and add it to your hand. Tauschen Sleight - Endless Handkerchief[Trap/Counter]Discard a Spell Card from your hand. When a "Taushen" Monster is sent to the Graveyard, Special Summon 1 "Taushen" Monster with a different name from your hand or Deck. When this card's effect is activated, return it to your hand instead of sending it to the Graveyard. Link to comment
~Wright~ Posted October 30, 2009 Report Share Posted October 30, 2009 haven't looked at monsters yet, but hooray for an actual magician set! :D :D :D :D :D Link to comment
Blackstone Dresden Posted October 30, 2009 Report Share Posted October 30, 2009 Try doing a cutting a person in half (don't know the technical term) card, a transposition card, and some card trick cards Couple ideas: Tauschen Miracle - (insert boxcutting trick name here)Spell/NormalYou cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Tribute 1 Monster your opponent controls. Special Summon 2 Half Tokens (???-Attribute/???-Type/??? ATK/??? DEF) to your side of the field. The Tokens' Attribute and Type are the same as the Tributed monster. The Tokens' ATK and DEF are half the Tributed monster's. (OCG errors?) During the End Phase, destroy the Half Tokens and Special Summon the Tributed Monster Tauschen Miracle - TranspositionSpell/NormalYou cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect.Select one "Tauschen Magician" Monster on your side of the field and one monster on your opponent's side of the field (Optional: With the lowest ATK/DEF/Level). Until the End Phase of the current turn, control of those cards switches (OCG errors?) Link to comment
Hydra of Ages Posted October 30, 2009 Author Report Share Posted October 30, 2009 Hmmm... I have the oddest urge to call the sawing one "Dramatic Division!". As for the second one, considering it just seems like a watered-down Creature Swap, there's really no inclination to use it over Creature Swap. If I were to do it, I'd do something such as... Tauschen Miracle - TranspositionSpell/NormalYou cannot activate this card from the field or your hand. If this card is sent to the Graveyard, activate its effect. Remove from play 1 "Tauschen Magician" Monster on your side of the field and select 1 monster on your opponent's side of the field. Take control of the selected monster card until your opponent's next End Phase. If that monster is removed from your side of the field, Special Summon the "Tauschen Magician" monster you removed for this effect to your side of the field (regardless of Summoning Conditions). Link to comment
Kenny Bohner Posted October 30, 2009 Report Share Posted October 30, 2009 PWNAGE! 9/10 Link to comment
Hydra of Ages Posted October 30, 2009 Author Report Share Posted October 30, 2009 Updated with Dramatic Division and Translocation, both slightly modified from what they were originally suggested as. Sheesh, with 9 spells, all of them Normal, this is almost starting to look like Diamond Dude support... Link to comment
~Wright~ Posted October 30, 2009 Report Share Posted October 30, 2009 AWESOME!!! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :) :) :) :) :) :) :) :) :) ....[spoiler=]:D Link to comment
Hydra of Ages Posted October 31, 2009 Author Report Share Posted October 31, 2009 Added a couple Trap Card Sleights, for lesser feats of amazement. Link to comment
Blackstone Dresden Posted October 31, 2009 Report Share Posted October 31, 2009 Taushen Miracle - Levitation. No set effect down yet but maybe attack negation/changing an attack to a direct attack? Also... Taushen Sleight - insert-trick-name-hereTrap/NormalDiscard a Spell Card from your hand. Randomly select one card from your opponent's deck and look at it. If it is a monster, have your opponent guess its level. If it is a Spell/Trap have your opponent guess its type (normal, field, counter, continuous, ritual) Taushen Sleight - Endless HandkerchiefTrap/NormalDiscard a Spell Card from your hand. When a "Taushen" Monster is sent to the Graveyard, Special Summon 1 "Taushen" Monster with a different name from your hand or deck. When this card's effect is activated, return it to your hand instead of sending it to the Graveyard. Link to comment
Hydra of Ages Posted October 31, 2009 Author Report Share Posted October 31, 2009 Hmm... I really like Endless Handkerchief. The first Sleight sounds appropriate to be "Read Mind" or something to that effect... Though I'm wondering what the resolution effect would be. My first thought was that if they guess incorrectly, remove the card from play, but that wouldn't be worth the cost of a Spell Card. So now I'm thinking of a drawing effect, since this deck would run out of hand power quickly... Since the miracles are all Spell Cards, none of them can really be attack oriented, since they can only be activated during your turn. I like the idea of levitation though. Link to comment
Blackstone Dresden Posted October 31, 2009 Report Share Posted October 31, 2009 Make it a Quick-Play that activates from the Graveyard? Link to comment
Hydra of Ages Posted October 31, 2009 Author Report Share Posted October 31, 2009 Hmm... seems like the OCG would be awkward for that, and chances are that it'd be abused by Lightsworns as another Necro Guardna. Still, maybe it could be a Book of Moon type thing, change the battle position of all cards face-up on the field. Link to comment
Blackstone Dresden Posted October 31, 2009 Report Share Posted October 31, 2009 How about you ditch the attack negation effect then? Link to comment
~Wright~ Posted October 31, 2009 Report Share Posted October 31, 2009 Make it really easy to get spells into your hand. otherwise, they are kinda hard to activate. Link to comment
Hydra of Ages Posted October 31, 2009 Author Report Share Posted October 31, 2009 Added Dramatic Levitation! and Sleights Mind Mastery and Endless Handkerchief. In addition, I fixed all the Sleights with the exception of Handkerchief; Now, after their effects resolve, they also let you grab another Tauschen Miracle from your deck. Link to comment
Blackstone Dresden Posted November 2, 2009 Report Share Posted November 2, 2009 Just noticed that Lehrer (am I detecting a hint of German?) is massively OPed for a level 7 so maybe bump him up to a 9? Also maybe have a Miracle based on the vanishing tank/elephant/jet trick? Link to comment
Hydra of Ages Posted November 2, 2009 Author Report Share Posted November 2, 2009 More than a hint. Every one of the monster's name is derived from a German name. Meh, I don't think it's worthy of 9. 8's probably a good fit. What, you mean Tauschen Miracle - David Copperfield? Link to comment
Blackstone Dresden Posted November 2, 2009 Report Share Posted November 2, 2009 Taushen Miracle - Dramatic Disappearance! maybe? Link to comment
Hydra of Ages Posted November 2, 2009 Author Report Share Posted November 2, 2009 Hm, maybe. Though I already have Vanishing Act and Spontaneous Disappearance, what would Dramatic Disappearance do? Link to comment
Blackstone Dresden Posted November 3, 2009 Report Share Posted November 3, 2009 Removes a high level/high atk monster from your opponents side of the field? Hence why I based it on the disappearing (insert big ass thing here) trick Hey why not make that the name? Link to comment
Hydra of Ages Posted November 3, 2009 Author Report Share Posted November 3, 2009 True, that could work. Only problem is, Vanishing Act already removes anything you want on the field from play. (Btw, gratz to me on the first two-page thread in like, forever in this section) Link to comment
Blackstone Dresden Posted November 3, 2009 Report Share Posted November 3, 2009 +rep lol Well then retool Vanishing Act to act as a Strike Ninja? Also, maybe do an Assistant-to-tiger trick card? Tribute Novin to Special Summon Tauschen Tiger - Whatever-its-name-is Link to comment
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