Umbra Posted October 29, 2009 Report Share Posted October 29, 2009 Typo was intentional. Red ArcherEARTHWarrior4 / 1600 / 1200Once per turn, select 1 monster your opponent controls and remove it from play, until the End Phase. If you do, select 1 “Archer” monster you control. That monster cannot attack this turn. Yellow ArcherFIREWarrior / Tuner3 / 1400 / 1000When this card destroys a monster by battle, remove from play 1 monster your opponent controls until the End Phase. Blue ArcherWINDWarrior4 / 1700 / 1000When a monster your opponent controls is removed from play, increase this card's ATK by 500 points until the End Phase. You can treat this card as a Tuner monster. Orange ArcherFIREWarrior / Synchro7 / 2800 / 2400“Yellow Archer” + “Red Archer”This card gains the effects of the monsters used for its Synchro Summon. Once per turn, you can discard 1 card to remove from play 1 card on the field. Green ArcherWATERWarrior / Synchro7 / 2900 / 2200“Yellow Archer” + “Blue Archer”This card gains the effects of the monsters used for its Synchro Summon. When a monster is removed from play, increase your Life Points by 1000. Purple ArcherEARTHWarrior / Synchro8 / 3200 / 2800“Blue Archer” + “Red Archer”This card gains the effects of the monsters used for its Synchro Summon. When this card is removed from the field, Special Summon 1 Level 4 or lower “Archer” monster from your hand or Graveyard. Frost ArrowEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, halve the equipped monster's ATK. Burning ArrowEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, when the equipped monster is destroyed by battle, inflict damage to it's controller equal to the equipped monster's ATK. Poisoned ArrowEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, if this card is sent to the Graveyard, inflict 200 damage x the number of monsters your opponent controls to your opponent during each of their Standby Phases. Black ArrowEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, if the equipped monster is destroyed by battle, Special Summon it to your side of the field during your next Standby Phase. Cleansing ArrowEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, remove the equipped monster from play, until the End Phase. Moonfire ArrowEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, you can destroy this card to remove from play 1 card in your opponent's hand. Arrow of JusticeEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, when the equipped monster is attacked, declare 1 Card Type. (Monster, Spell or Trap) Your opponent reveals the top card in their Deck. If the revealed card is the same Card Type as the declared type, skip your opponent's next Draw Phase. Guard TowerField Spell“Archer” monsters you control cannot be destroyed by battle. When an “Archer” monster you control would be removed from the field, you can send this card to the Graveyard instead. Skillful VolleySpell CardSelect 1 “Archer” monster you control. The selected monster can attack each monster your opponent controls once per Battle Phase, until the End Phase. Archer's QuiverEquip SpellEquip only to an “Archer” monster. Up to twice per turn, you can equip 1 “Arrow” Equip Spell Card in your hand or Graveyard to the equipped monster. Elven ArcherLIGHTWarrior4 / 1600 / 1200Once per turn, if this card is equipped with an “Arrow” Equip Spell Card, you can destroy the “Arrow” Equip Spell Card to remove from play 1 card on the field. Once per turn, you can reveal 1 “Arrow” Equip Spell Card in your hand to draw 1 card. Goblin ArcherDARKWarrior2 / 800 / 800When this card is Special Summoned, you can Special Summon up to 2 “Goblin Archer” from your Deck. When this card declares an attack, you can equip 1 “Arrow” Equip Spell equipped to a monster you control to this card. Zhael the Sky DarkenerDIVINEWarrior / Synchro11 / ? / 0“Red Archer” + “Yellow Archer” + “Blue Archer”This card gains the effects of the monsters used for its Synchro Summon. This card's ATK is always equal to your opponent's Life Points - 500 x the number of monsters your opponent controls. This card is treated as an “Archer” monster. This card can attack once more for each monster your opponent controls. Ambush ArcherFIREWarrior4 / 1500 / 1200You can Special Summon this card from your hand at the start of a Battle Phase. When your opponent would end their Battle Phase, once per turn, this card can declare 1 attack. Quick DrawTrap CardEquip 2 "Arrow" Equip Spell Cards from your hand or Graveyard to a face-up "Archer" monster you control. Hellfire ArrowEquip SpellActivate only if a "Flame Arrow" and a "Black Arrow" has been equipped to a monster your opponent controls by their own effect during this turn. If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, destroy the equipped monster and inflict damage to it's controller equal to the monster's original ATK. You can remove from play this card in your Graveyard to Special Summon 1 monster from your opponent's Graveyard to your side of the field in face-up Defense Position. Knockback ArrowEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, return the equipped monster to it's owner's hand. High-Speed ArcherWINDWarrior5/2200/1800This card can attack once more per Battle Phase for each "Arrow" card equipped to it. When this card destroys a monster by battle, remove 1 monster your opponent controls from play. Thunder ArcherFIREWarrior / Synchro8 / 2900 / 2300"Yellow Archer" + "High-Speed Archer"This card gains the effects of the monsters used for its Synchro Summon. When this card destroys a monster by battle, remove from play 1 card in your opponent's hand. Enchanted ArrowEquip SpellIf the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, when the equipped monster is attacked, the owner of the attacking monster can negate the attack to activate the effect of a Spell Card in their hand. Point-Blank ShotSpell CardUntil the End Phase, "Archer" monsters you control are unaffected by your opponent's Spell and Trap Cards. Double ArcherWINDWarrior6 / 2500 / 2300You can Special Summon this card from your hand by sending 2 "Archer" monsters from your hand or side of the field to the Graveyard. This card gains the effects of the sent monsters. This card can attack twice per turn. ConcentrationEquip SpellThe equipped monster's attack cannot be negated. When the equipped monster is attacked, you can send this card to the Graveyard to negate the attack. Link to comment
Amaterasu Posted October 29, 2009 Report Share Posted October 29, 2009 Nice. It reminds me of DnD. 10/10 Link to comment
Umbra Posted October 29, 2009 Author Report Share Posted October 29, 2009 Nice. It reminds me of DnD. 10/10 I didn't mean to copy D&D. =) Black Arrow is nicked from my favorite hero-for-hire in WC3, the Dark Ranger, and Moonfire's name is probably stolen from that game too, but the rest aren't references to anything. Still, thanks for your comment and I hope you'll enjoy my cards in the future. Link to comment
Bringerofcake Posted October 29, 2009 Report Share Posted October 29, 2009 A lot of the Synchros could easily be Fusions. In fact, the only difference is a is a single word, as it looks. Also, the Equip Spells are awkwardly worded. Their effects still seem like they'd work on the Archers, and with things like Cleansing Arrow, backfire. What I'd suggest is something like this: Sample ArrowEquip SpellThis card gains effects based on which monster it is equipped to:~"Archer" monster: Sample. If the equipped monster declares an attack, equip this card to the attack target.~Non-Archer monster: Sample. Something like that. Aside from that, an interesting twist on Junk Archer. 8/10 Link to comment
Umbra Posted October 29, 2009 Author Report Share Posted October 29, 2009 A lot of the Synchros could easily be Fusions. It would mean I had to add one or two lines that can easily be avoided and now gain Synchro support. In fact' date=' the only difference is a is a single word, as it looks. Also, the Equip Spells are awkwardly worded. Their effects still seem like they'd work on the Archers, and with things like Cleansing Arrow, backfire. [b']Everything after the word "else" applies when it's not applied to an Archer. When an Archer attacks, the Arrow is put on the attack target. I don't really see how it's confusing.[/b] Aside from that, an interesting twist on Junk Archer. 8/10 Thanks for your comment. Any thread you want a reply on? Link to comment
Bringerofcake Posted October 30, 2009 Report Share Posted October 30, 2009 At least change "else" to "otherwise". "Else" isn't used at all in OCG. Also it bugs me.Thanks for your comment. Any thread you want a reply on? The link in my sig (massive Archive thread) and For an RP...(one card) would be nice. Link to comment
Umbra Posted October 30, 2009 Author Report Share Posted October 30, 2009 Edited. ("Else" bugged me too, couldn't find a replacement though.) Link to comment
Umbra Posted October 30, 2009 Author Report Share Posted October 30, 2009 Updated with a bunch of new cards, including a few new Arrows and a new Synchro. Link to comment
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