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This is my favorite Archertype ever!


Umbra

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Typo was intentional.

 

Red Archer

EARTH

Warrior

4 / 1600 / 1200

Once per turn, select 1 monster your opponent controls and remove it from play, until the End Phase. If you do, select 1 “Archer” monster you control. That monster cannot attack this turn.

 

Yellow Archer

FIRE

Warrior / Tuner

3 / 1400 / 1000

When this card destroys a monster by battle, remove from play 1 monster your opponent controls until the End Phase.

 

Blue Archer

WIND

Warrior

4 / 1700 / 1000

When a monster your opponent controls is removed from play, increase this card's ATK by 500 points until the End Phase. You can treat this card as a Tuner monster.

 

Orange Archer

FIRE

Warrior / Synchro

7 / 2800 / 2400

“Yellow Archer” + “Red Archer”

This card gains the effects of the monsters used for its Synchro Summon. Once per turn, you can discard 1 card to remove from play 1 card on the field.

 

Green Archer

WATER

Warrior / Synchro

7 / 2900 / 2200

“Yellow Archer” + “Blue Archer”

This card gains the effects of the monsters used for its Synchro Summon. When a monster is removed from play, increase your Life Points by 1000.

 

Purple Archer

EARTH

Warrior / Synchro

8 / 3200 / 2800

“Blue Archer” + “Red Archer”

This card gains the effects of the monsters used for its Synchro Summon. When this card is removed from the field, Special Summon 1 Level 4 or lower “Archer” monster from your hand or Graveyard.

 

Frost Arrow

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, halve the equipped monster's ATK.

 

Burning Arrow

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, when the equipped monster is destroyed by battle, inflict damage to it's controller equal to the equipped monster's ATK.

 

Poisoned Arrow

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, if this card is sent to the Graveyard, inflict 200 damage x the number of monsters your opponent controls to your opponent during each of their Standby Phases.

 

Black Arrow

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, if the equipped monster is destroyed by battle, Special Summon it to your side of the field during your next Standby Phase.

 

Cleansing Arrow

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, remove the equipped monster from play, until the End Phase.

 

Moonfire Arrow

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, you can destroy this card to remove from play 1 card in your opponent's hand.

 

Arrow of Justice

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, when the equipped monster is attacked, declare 1 Card Type. (Monster, Spell or Trap) Your opponent reveals the top card in their Deck. If the revealed card is the same Card Type as the declared type, skip your opponent's next Draw Phase.

 

Guard Tower

Field Spell

“Archer” monsters you control cannot be destroyed by battle. When an “Archer” monster you control would be removed from the field, you can send this card to the Graveyard instead.

 

Skillful Volley

Spell Card

Select 1 “Archer” monster you control. The selected monster can attack each monster your opponent controls once per Battle Phase, until the End Phase.

 

Archer's Quiver

Equip Spell

Equip only to an “Archer” monster. Up to twice per turn, you can equip 1 “Arrow” Equip Spell Card in your hand or Graveyard to the equipped monster.

 

Elven Archer

LIGHT

Warrior

4 / 1600 / 1200

Once per turn, if this card is equipped with an “Arrow” Equip Spell Card, you can destroy the “Arrow” Equip Spell Card to remove from play 1 card on the field. Once per turn, you can reveal 1 “Arrow” Equip Spell Card in your hand to draw 1 card.

 

Goblin Archer

DARK

Warrior

2 / 800 / 800

When this card is Special Summoned, you can Special Summon up to 2 “Goblin Archer” from your Deck. When this card declares an attack, you can equip 1 “Arrow” Equip Spell equipped to a monster you control to this card.

 

Zhael the Sky Darkener

DIVINE

Warrior / Synchro

11 / ? / 0

“Red Archer” + “Yellow Archer” + “Blue Archer”

This card gains the effects of the monsters used for its Synchro Summon. This card's ATK is always equal to your opponent's Life Points - 500 x the number of monsters your opponent controls. This card is treated as an “Archer” monster. This card can attack once more for each monster your opponent controls.

 

Ambush Archer

FIRE

Warrior

4 / 1500 / 1200

You can Special Summon this card from your hand at the start of a Battle Phase. When your opponent would end their Battle Phase, once per turn, this card can declare 1 attack.

 

Quick Draw

Trap Card

Equip 2 "Arrow" Equip Spell Cards from your hand or Graveyard to a face-up "Archer" monster you control.

 

Hellfire Arrow

Equip Spell

Activate only if a "Flame Arrow" and a "Black Arrow" has been equipped to a monster your opponent controls by their own effect during this turn. If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, destroy the equipped monster and inflict damage to it's controller equal to the monster's original ATK. You can remove from play this card in your Graveyard to Special Summon 1 monster from your opponent's Graveyard to your side of the field in face-up Defense Position.

 

Knockback Arrow

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, return the equipped monster to it's owner's hand.

 

High-Speed Archer

WIND

Warrior

5/2200/1800

This card can attack once more per Battle Phase for each "Arrow" card equipped to it. When this card destroys a monster by battle, remove 1 monster your opponent controls from play.

 

Thunder Archer

FIRE

Warrior / Synchro

8 / 2900 / 2300

"Yellow Archer" + "High-Speed Archer"

This card gains the effects of the monsters used for its Synchro Summon. When this card destroys a monster by battle, remove from play 1 card in your opponent's hand.

 

Enchanted Arrow

Equip Spell

If the equipped monster is an “Archer” monster, when the equipped monster attacks, equip this card to the attack target before damage calculation. Otherwise, when the equipped monster is attacked, the owner of the attacking monster can negate the attack to activate the effect of a Spell Card in their hand.

 

Point-Blank Shot

Spell Card

Until the End Phase, "Archer" monsters you control are unaffected by your opponent's Spell and Trap Cards.

 

Double Archer

WIND

Warrior

6 / 2500 / 2300

You can Special Summon this card from your hand by sending 2 "Archer" monsters from your hand or side of the field to the Graveyard. This card gains the effects of the sent monsters. This card can attack twice per turn.

 

Concentration

Equip Spell

The equipped monster's attack cannot be negated. When the equipped monster is attacked, you can send this card to the Graveyard to negate the attack.

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Nice. It reminds me of DnD. 10/10

 

I didn't mean to copy D&D. =) Black Arrow is nicked from my favorite hero-for-hire in WC3, the Dark Ranger, and Moonfire's name is probably stolen from that game too, but the rest aren't references to anything.

 

Still, thanks for your comment and I hope you'll enjoy my cards in the future.

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A lot of the Synchros could easily be Fusions. In fact, the only difference is a is a single word, as it looks. Also, the Equip Spells are awkwardly worded. Their effects still seem like they'd work on the Archers, and with things like Cleansing Arrow, backfire. What I'd suggest is something like this:

 

Sample Arrow

Equip Spell

This card gains effects based on which monster it is equipped to:

~"Archer" monster: Sample. If the equipped monster declares an attack, equip this card to the attack target.

~Non-Archer monster: Sample.

 

Something like that. Aside from that, an interesting twist on Junk Archer. 8/10

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A lot of the Synchros could easily be Fusions. It would mean I had to add one or two lines that can easily be avoided and now gain Synchro support. In fact' date=' the only difference is a is a single word, as it looks. Also, the Equip Spells are awkwardly worded. Their effects still seem like they'd work on the Archers, and with things like Cleansing Arrow, backfire. [b']Everything after the word "else" applies when it's not applied to an Archer. When an Archer attacks, the Arrow is put on the attack target. I don't really see how it's confusing.[/b]

 

Aside from that, an interesting twist on Junk Archer. 8/10 Thanks for your comment. Any thread you want a reply on?

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