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Max Darkness vs. Rua (5 to 1) (Over: Lock)


Max Darkness

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[spoiler=[b]Rules:[/b]]

1) Each card is a Field Spell Card that must affect at least 2 Types and cannot have ATK/DEF boosting effects, nor can it support an Attribute.

 

2) Only 4 star and above members can vote on this contest.

 

3) First to 5 votes wins

 

4) Voters must vote in their post and give a reason for their choice.

 

5) The winner receives 3 reps from the loser, and the loser recieves 1 rep from the winner.

 

 

 

 

Max Darkness

 

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[spoiler=[b]Effect:[/b]]

Activate only while you control a Machine-Type monster. When this card is activated, put a number of counters on this card equal to the number of Fiend, Machine and Spellcaster-Type monsters you control (Max. 5). As long as this card remains face-up on the field, a number of Spell & Trap Card Zones you control are also treated as Field Spell Card Zones equal to the number of counters on this card. In addition, if a Fiend, Machine or Spellcaster-Type monster you control is destroyed by battle, you can treat it as a Field Spell Card and move it to an unoccupied Field Spell Card Zone. Monsters in your Field Spell Card Zones cannot be declared as attack targets or declare an attack. When this card is removed from the field or flipped face-down, destroy all Spell and Trap Cards you control and discard a number of cards from your hand equal to the number of destroyed cards.

 

 

 

 

 

Rua

 

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[spoiler=[b]Effect[/b]]

When this card is activated, return all Winged Beast, Reptile, Insect and Beast-Type monsters from your graveyard to the owner's deck. Then, put 1 Purification Counter on this card for each returned monster. Each time your opponent activates a Spell or Trap Card, place 1 Purification Counter on this card. Once per turn, you can Remove Purification Counters equil to a monsters level in your hand. Special Summon the monster in your Main Phase 2. If your opponent summons a Level 4 or higher monster oll a six-sided die. If the result is 1, the Summoned monster becomes a Winged Beast-Type monster and its effect(s) are negated. If the result is 2 the Summoned monster becomes a Reptile-Type monster and is changed to Defense Position. If the result is 3, the Summoned monster becomes an Insect-Type monster and its ATK is reduced by 500. If the result is 4, the Summoned monster becomes a Beast-Type monster and cannot declare an attack during this turn. If the result is 5, your opponent can Special Summon a level 3 or lower monster from there graveyard. If the result is 6, the summoned monster gains 1000 ATK until the End Phase of the turn. Once per turn you can pay 800 Life Points to move a monster on your opponents side of the field to an adjacent unoccupied Monster Card Zone. You can Tribute 1 Winged Beast, Reptile, Insect or Beast-Type monster to destroy 1 monster with the same Type that is in the same column as the Tributed monster.

 

 

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