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Pokemon Abilities (A work in Progress)


K-man15

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I've seen quite a few Pokemon cards here and there, and I have started making some myself. Then I got the idea to post this idea. You see, Pokemon have abilities they can use in and out of battle, so I've dcided to post how I think they would translate into the Yugioh Card Maker (This is just my opinion. You don't have to make them the way I do.) Here goes:

 

--Adaptability: Doubles the ATK of all monsters on your side of the field that are the same type as this card.

--Aftermath: When this monster is destroyed as a result of battle, destroy the attacking moster during damage calculation.

--Air Lock: This monster is not affected by field spell cards.

--Anger Lock: Double this monster's attack points when it is attacked by a monster that is equipped with an equip spell.

--Anticipation: Once during your stanby phase, you may look at one card in your opponent's hand.

--Arena Trap: As long as this card remains face-up on the field, your opponent may not return monster cards to his/her hand unless they are a WIND or Winged-beast-Type monster.

--Battle Armor: This monster cannot be destroyed in battle (apply damage calculation normally.

--Blaze: Increase the ATK of all monsters on the field by 500 points when your life points fall below 1500.

--Chlorophyll: This monster may attack twice per turn when the field spell "Sunny Day" is in play.

--Clear Body: Negate the effect of all monsters, spell, and trap cards that decrease ATK and DEF.

--Cloud Nine: As long as this card remains face-up on the field, all monster cards are unaffected by field spells.

--Color Change: Select one monster on the field. This monster's monster-type becomes the same as the selected monster's monster-type.

--Compoundeyes: This card is unaffected by spell, trap, and monster effects that negates or redirects this monster's attack.

--Cute Charm: When this card is destroyed as a result of battle, remove the attacking monster from the field for four turns during battle calculation.

--Damp: As long as this card remains face-up on the field, negate all spell, trap, and monster effects that include "Destroy all monsters on the field." or "Decrease your opponent's life points by XX00 points.*"

--Download: Choose on monster on your opponent's side of the field. Activate the approiate affect according to the selected monster's ATK and DEF:

-ATK is more than DEF: Add the selected monster's ATK to this card's ATK.

-DEF is more than ATK: Add the selected monster's DEF to this card's DEF.

-ATK and DEF are equal: Increase your life points by 1000.

--Drizzle: Increase the ATK of all Aqua-, Fish-, and Reptile-Type monsters by 500.

--Drought: Increase the ATK of all Pyro-, Beast-warrior-, and Dinosaur-Type monsters by 500.

--Dry Skin: When a WATER monster attacks this card, negate the monster's attack and increase your life points by 500. When a FIRE monster attacks this card, negate the monster's attack and decrease your life points by 500.

--Early Bird: When this monster successfully destroys your opponent's monster in battle, you may send this card back to your hand.

 

*I will add more soon*

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