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Some old Duelist Kingdom favorites... but good.


Bringerofcake

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Duelsit Kingdom cards were awesome...in Duelist Kingdom. But in the real game, not so much. Here are a couple of attempts at some old fashioned anime archetypes.

Characters attempting:

Weevil

Rex

Mako

Panik

Bonz

Bakura (BC MW)

Paradox brothers (in a different thread)

(Suggestions are always welcome)

 

[spoiler=Monsters]

Castle of Dark Illusions

DARK

Rock

6/900/2500

Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. Increase the ATK and DEF of all other DARK monsters you control by 400. Your opponent cannot designate DARK monsters you control as targets for effects.

 

Dark Sentry

DARK

Fiend

2/400/500

This card cannot be destroyed in battle if you control a "Castle of Dark Illusions". When a "Castle of Dark Illusions" is targeted for an effect, you can Tribute this card to negate the activation and effect of that card and destroy it.

 

King of Yamimakai

DARK

Fiend

5/2000/1530

If you control a "Castle of Dark Illusions", reduce the Level of this card by 1 while it exists in your hand or on the field.

 

Dark Chimera

DARK

Fiend

5/1600/1400

If you control a "Castle of Dark Illusions" and this card is removed from play, you can Special Summon it during your End Phase.

 

Metal Guardian

DARK

Fiend

5/1150/2150

This card cannot attack. You can Special Summon this card from your hand while you control "Castle of Dark Illusions". If "Castle of Dark Illusions" would be affected by a card effect, you can remove this card from play to negate the activation and effect of that card and destroy it.

 

Barox

DARK

Fiend/Synchro

5/2300/2500

1 DARK Tuner monster + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can destroy a non-DARK card on the field. If you control "Castle of Dark Illusions", if this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent.

 

Master of Shadows

DARK

Spellcaster

3/1200/300

If you control a "Castle of Dark Illusions", this card cannot be selected as an attack target.

 

Castle of Darkness' Veil

DARK

Fiend

6/2300/3600

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play a "Castle of Dark Illusions" you control. This card's name is also treated as "Castle of Dark Illusions" while this card is face-up on the field, in the Graveyard, or removed from play. Negate the activation and effect of a LIGHT monster's effect(s) and destroy it. Once per turn, select 1 of your removed from play DARK monsters, except "Castle of Dark Illusions", and Special Summon it. When this card is removed from the field, remove from play all monsters Special Summoned by this effect.

 

Zwietracht Schloss

DARK

Rock/Fusion

6/1300/3100

"Castle of Dark Illusions" + "Pumpking the King of Ghosts"

This card can only be Special Summoned from the Fusion Deck by Fusion Summon. This card's name is also treated as "Castle of Dark Illusions" while this card is face-up on the field, in the Graveyard, or removed from play. Cards you control cannot be destroyed by your opponent's card effects that do not target. Increase the ATK of all DARK monsters by 200. During your Standby Phase, increase the ATK and DEF of all DARK monsters by an additional 200 points.

 

Pumpking: The King of Ghosts

DARK

Zombie

5/1800/2000

You can Special Summon this card from your hand if you control no monsters. This card cannot be destroyed in battle while you control a "Castle of Dark Illusions". Once per turn, you can remove a DARK monster in your hand from play to Special Summon a DARK monster in your Graveyard. This card cannot attack the turn you activate this effect.

 

Dragon Zombie

DARK

Zombie

3/1600/0

If you control "Pumpking The King of Ghosts", this card gains 500 ATK. When this card attacks a Defense Position monster, destroy that monster with this card's effect before applying damage calculation.

 

Armored Zombie

DARK

Zombie/Tuner

3/1600/0

If you control a "Pumpking The King of Ghosts", this card gains 400 ATK.

 

Clown Zombie

DARK

Zombie

2/1350/0

If you control "Pumpking The King of Ghosts", this card gains 500 ATK. This card can attack your opponent's Life Points directly, but any damage it deals this way is halved.

 

Great Mammoth of Goldfine

DARK

Zombie/Synchro

6/2200/1800

"Armored Zombie" + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can remove up to 4 DARK monsters in your hand or Graveyard from play. This card gains 100 ATK for each card removed this way. If you control a "Pumpking The King of Ghosts" this card gains 500 ATK. If this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent.

 

Pumpking the Spectral Monarch

DARK

Zombie

6/2400/2600

When this card is Tribute Summoned, Special Summon 1 Zombie-type monster from either player's Graveyard. If this card is Special Summoned from the Graveyard, remove a DARK monster in your Graveyard from play.

 

Immortal Ruler

EARTH

Zombie

4/1800/200

You can discard this card from your hand to add a "Zombie World" from your Deck or Graveyard to your hand. If you activate this effect while you control a "Zombie World", Special Summon this card from your Graveyard.

 

Kirrigen, The King of the Dark Illusion

DARK

Fiend/Ritual

7/2900/1700

This card can only be Ritual Summoned by "The Dark King's Call". You must also offer DARK monsters whose total Levels equal 8 or more as a Tribute from the field or your hand. When this card is Special Summoned, Special Summon 1 "Castle of Dark Illusions" from your hand, Deck, or Graveyard. This card cannot be targeted by effects. You can remove a DARK monster in your hand or Graveyard from play to negate the activation and effect of a card effect and destroy that card. When this card is sent from the field to the Graveyard, if you control a "Castle of Dark Illusions", you can Special Summon this card from your Graveyard during your End Phase.

 

The Earl of Demise

DARK

Fiend

5/2000/800

If this card is Special Summoned, return a removed from play DARK monster to your Deck.

 

The Portrait's Secret

DARK

Fiend/Tuner

3/1200/1500

If this card is removed from the field, Special Summon 1 "Earl of Demise" from your hand, Deck, or Graveyard.

 

The Duke of Demise

DARK

Fiend/Fusion

8/2500/2000

"The Portrait's Secret" + "The Earl of Demise"

This card cannot be destroyed by battle. During your Standby Phase, pay 500 Life Points. If you don't, this card's effects are negated until your next Standby Phase.

 

Earthbound Spirit

EARTH

Fiend/Effect

4/700/2000

Destroy the monster that destroys this card.

 

The Gross Ghost of Fled Dreams

DARK

Fiend/Union

4/1300/1800

Once per turn, if you control this monster on the field, you can equip it to your opponent's face-up monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. While equipped to an opponent's monster with this card's effect, that monster is changed to Defense Position, cannot attack and its effects are negated. ((1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is removed from the field, Special Summon this card.)

 

 

[spoiler=Spells]

Chaos Shield

Quick-Play Spell

Activate only while you control "Castle of Dark Illusions" or a monster with "Castle of Dark Illusions" in its card text. Change all monsters you control to Defense Position and increase their Defense by 700. They cannot be destroyed in battle this turn.

 

Ectoplasmic Fortification

Continuous Spell

You can only activate this card while you control a "Pumpking" monster. This card cannot be removed from the field while you control a "Pumpking The King of Ghosts". Increase the ATK of all Zombie-Type monsters by 300. During your Standby Phase, increase the ATK of all DARK monsters by 300.

 

The Denizens of the Castle

Normal Spell

You can only activate this card if you control a "Castle of Dark Illusions" or a monster that has "Castle of Dark Illusions" in its card text. Special Summon up to 2 Level 3 or lower DARK monsters from your hand. Their effects are negated this turn, and they can't be removed from the field during this turn's Main Phases.

 

Gebäude aus den Ruinen

Normal Spell

You can only activate this card if a "Castle of Dark Illusions" exists in your Graveyard. Remove it and three DARK monsters from your hand or the field from play to Special Summon a "Zwietracht Schloss" from your Extra Deck. (This is treated as a Fusion Summon.)

 

The Maniacal Architect

Normal Spell

Tribute 1 "Castle of Dark Illusions" you control. Special Summon 1 "Castle of Darkness' Veil" from your hand or Deck, ignoring Summoning Conditions.

 

The Dark King's Call

Ritual Spell

This card is used to Ritual Summon "Kirrigen, The King of the Dark Illusion". You must also offer DARK monsters whose total Levels equal 7 or more as a Tribute from the field or your hand.

 

Revenge of the Damned

Continuous Spell

Each time a DARK monster(s) is removed from play, deal 400 damage to your opponent.

 

Silent Strike

Normal Spell

Select 1 DARK monster you control in Defense Position. Deal damage to your opponent equal to half that monster's DEF to your opponent.

 

 

[spoiler=Traps]

Burial From the Dark Dimension

Normal Trap

Add 3 removed from play DARK monsters to your Graveyard.

 

Black Fog

Normal Trap

You can only activate this card if you control a "Castle of Dark Illusions" or a monster that has "Castle of Dark Illusions" in its card text. Your opponent cannot declare an attack this turn.

 

Nightmare Illusion

Normal Trap

Activate only while your "Castle of Dark Illusions" is targeted for an attack. Special Summon 1 "Nightmare Token" (DARK/Fiend-type/Level ?/ATK ?/DEF ?) Its ATK, DEF, and Level are equal to your opponent's attacking monster. While the token is on the field, that monster cannot attack or be sent to the Graveyard. When that monster is destroyed, destroy the token.

 

Alucard's Principle

Counter Trap

You can only activate this card if your "Castle of Dark Illusions" or a Zombie-type monster would be destroyed by a card effect. Remove a DARK monster in your Graveyard from play to negate the activation and effect of that card and destroy it.

 

The Illusory King's Rule

Counter Trap

You can only activate this card if you control "Castle of Dark Illusions" or "Kirrigen, The King of the Dark Illusion". Negate the Summon of a monster or the activation of a Spell or Trap Card and send that card to the Graveyard.

 

Death Counter

Normal Trap

You can only activate this card if your opponent attacks directly. Remove a DARK monster in your Graveyard that was destroyed by battle this turn from play. Battle damage you receive this turn becomes 0, and you can destroy any monster that declares or has declared an attack this turn.

 

 

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