玄魔の王 Posted October 26, 2009 Report Share Posted October 26, 2009 The Majestic Archetype is Badass without that last nasty effect. So, I'm making support for them, 'cause they deserve it. Majestic Rose DragonFIRELevel: 10[Dragon/Synchro/Effect]"Majestic Dragon" + "Black Rose Dragon" + 1 non-Tuner MonsterOnce per turn, negate the effect of an effect monster your opponent controls, and this card can attack your opponent directly this turn. When an opponent's card effect that would destroy this card activates, negate its activation and effect, and send all other cards on the field and in both player's hands to the Graveyard. During your End Phase, return this card to the Extra Deck and Special Summon 1 "Black Rose Dragon" from your Graveyard.ATK/ 3700DEF/ 2800 Majestic Faerie DragonLIGHTLevel: 10[Dragon/Synchro/Effect]"Majestic Dragon" + "Ancient Fairy Dragon" + 1 non-Tuner MonsterOnce per turn, you can negate the effect of 1 Effect Monster your opponent controls, and then Special Summon 1 monster from your hand with an equal or lower level. When this card would be destroyed by a card effect, negate that effect and gain 2000 Life Points. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Ancient Fairy Dragon" from your Graveyard.ATK/ 3300DEF/ 4000 Blackfeather DragonDARKLevel: 7[Dragon/Synchro/Effect]1 Tuner + 1 or more non-Tuner MonstersWhen your opponent Normal Summons a monster, you can send 1 card from your hand to the Graveyard to add 1 Level 4 or lower DARK monster from your Deck to your hand. When this card battles an opponent's monster, you can skip Damage calculation and halve the ATK of the attacking monster.ATK/ 2300DEF/ 1200 Majestic Feather DragonDARKLevel: 10[Dragon/Effect]"Majestic Dragon" + "Blackfeather Dragon" + 1 non-Tuner monsterOnce per turn, select 1 face-up effect monster your opponent controls. During this turn, its effect(s) is negated and its ATK and DEF become 0. If a "Blackwing" Monster or this card would be destroyed by a card effect, negate that effect and destroy 1 card your opponent controls for every card you control that would be destroyed. Return this card during the Extra Deck during the End Phase, and Special Summon 1 "Blackfeather Dragon" from your Graveyard.ATK/ 3500DEF/ 2200 Majestic ArchdragonLIGHTLevel: 5[Dragon/Tuner]When this card is used for a Synchro Summon and sent to the Graveyard, Special Summon 1 "Majestic Dragon" from your hand to Graveyard.ATK/ 1600DEF/ 1600 Majestic WyvernLIGHTLevel: 3[Dragon/Tuner]When this card is used for a Synchro Summon and sent to the Graveyard, add 1 "Majestic Dragon" and 1 Level 1 monster from your Deck to your hand.ATK/ 1400DEF/ 1400 Majestic Force Equip SpellEquip only to a "Majestic" Synchro Monster. Its effect that returns it to the Extra Deck does not activate. If it is removed from the field, Special Summon 1 Synchro Monster listed as a Synchro Material Monster on that card from your Graveyard. Shining DrawContinuous SpellWhen you Synchro Summon a "Majestic" Synchro Monster, draw 3 cards. Miracle SynchroNormal SpellActivate only while you control no cards and your opponent controls a monster. Remove from play, from your hand or Graveyard, Synchro Material Monsters listed on a "Majestic" Synchro Monster in your Extra Deck, and Special Summon that Synchro Monster. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.) Shining DescentQuick-Play SpellActivate only while you control a Synchro Monster listed as a Synchro Material Monster for a "Majestic" Synchro Monster. Special Summon 1 Level 1 Monster from your hand and 1 "Majestic Dragon" from your Graveyard. Salvation of LightNormal Spell Add 1 "Majestic Dragon" from your Deck to your hand, and send 1 Level 1 Monster from your Deck to your Graveyard. Synchro MediumNormal SpellSend 1 "Majestic" Synchro Monster from your Extra Deck to the Graveyard. Special Summon the Synchro Monster listed as a Synchro Material Monster from your Extra Deck. It cannot attack and its effect(s) is negated. Return it to the EXtra DEck during the End Phase. Majestic ReverseCounter TrapActivate only when you control a "Majestic" Synchro Monster. Negate the Summon of a monster or the activation of a card's effect, and destroy it. Majestic TransitionNormal SpellReturn 1 "Majestic" Synchro Monster you control to the Extra Deck. Special Summon 1 "Majestic" Synchro Monster from your Extra Deck with the same Level. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.) Shining AbsorbsionNormal TrapActivate only when your opponent declares an attack while you control a "Majestic" Synchro Monster. halve that monster's ATK, and that "Majestic" Synchro Monster gains 1500 ATK. Majestic WaveContinuous TrapIf you Synchro Summon a "Majestic" Synchro Monster, you can send this face-up card to the Graveyard to treat it as the "1 non-Tuner monster", with the correct level. Majestic ReverseContinuous TrapPay 800 Life Points. Special Summon 1 "Majestic" Synchro Monster from your Graveyard. Its effect to return it to the Extar Deck does not activate. If this card is removed from the field, destroy that monster. If that monster is removed from the field, destroy this card. Effervescent CounterCounter TrapActivate only when your opponent activates a card effect which can destroy a monster(s) on the field. Negate its activation and effect, and add 1 "Majestic Dragon" from your Deck to your hand. More to come. Link to comment
Bringerofcake Posted October 27, 2009 Report Share Posted October 27, 2009 This reminds me of my Savior Cards. Which are in my humongous archive thread. Which you should NOT go look at.[/NOT advertisement] But in all seriousness, the second card really banks on the first hitting the field. I'd say make it a Continuous Spell. Link to comment
玄魔の王 Posted October 27, 2009 Author Report Share Posted October 27, 2009 Dude, I'm copying nobody's cards. I takje those kinds of comments very seriously. I'll make that change. And, I've added a new Spell Card. Link to comment
Bringerofcake Posted October 28, 2009 Report Share Posted October 28, 2009 I'm not saying that you're copying mine. I'm saying that you've created support for cards that I had already done. These are radically different from mine. I meant that Majestic Force should be the Continuous Spell. But I won't say no to the Continuous Draw. Link to comment
SushiTheLegend Posted October 28, 2009 Report Share Posted October 28, 2009 Majestic = Awful. Savior FTW. Link to comment
KurashiDragon Posted October 28, 2009 Report Share Posted October 28, 2009 These cards a to situational. There are currently only three majestic cards in the entire Yugioh card game. I really think we should wait until they make more cards until we start making support. However I kinda like the cards. Link to comment
Bringerofcake Posted October 28, 2009 Report Share Posted October 28, 2009 These cards a to situational. There are currently only three majestic cards in the entire Yugioh card game. I really think we should wait until they make more cards until we start making support. However I kinda like the cards. They aren't going to make any more Saviors, I'm going to guess. And this is just the start. If I know Genma, he's gonna make this huge. Link to comment
玄魔の王 Posted October 28, 2009 Author Report Share Posted October 28, 2009 These cards a to situational. There are currently only three majestic cards in the entire Yugioh card game. I really think we should wait until they make more cards until we start making support. However I kinda like the cards. They aren't going to make any more Saviors' date=' I'm going to guess. And this is just the start. If I know Genma, he's gonna make this huge.[/quote'] I do have a new Savior to add, thus I had reason. Posted now, along with a Counter Trap. Link to comment
-Griffin Posted October 28, 2009 Report Share Posted October 28, 2009 I'd like to see the new Savior also at level 10, so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that other's that could exist later will not be instead of just 2 levels above the original. Link to comment
玄魔の王 Posted October 28, 2009 Author Report Share Posted October 28, 2009 I'd like to see the new Savior also at level 10' date=' so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that other's that could exist later will not be instead of just 2 levels above the original.[/quote'] I was operating under the assumption they were all 2 Levels higher than their Five Dragons Counterpart, but I see your point. Done, and another Trap added. Link to comment
-Griffin Posted October 28, 2009 Report Share Posted October 28, 2009 My favourite card from this set is Miracle Synchro, they Saviors are hard to get out and adding cards that only work with one on the field seems inconsistent. I'd like to see more cards like that which help to make a Savior Deck Summon their ace more often, such as an E-Tele for their tuner. Link to comment
玄魔の王 Posted October 28, 2009 Author Report Share Posted October 28, 2009 If you say so Gryphon. Added a Spell to help them out. Link to comment
玄魔の王 Posted October 29, 2009 Author Report Share Posted October 29, 2009 Added a Trap Card to make the Saviors easier to Summon. Link to comment
Bringerofcake Posted October 29, 2009 Report Share Posted October 29, 2009 I see two problems with Majestic Wave:1) It looks like (and I can be wrong here) that you could substitute it for the Synchro you want, essentially guaranteeing whichever Majestic you want.2) Is there a way to activate it on its own? Or can you just flip it up after your turn's done? Link to comment
玄魔の王 Posted October 30, 2009 Author Report Share Posted October 30, 2009 I see two problems with Majestic Wave:1) It looks like (and I can be wrong here) that you could substitute it for the Synchro you want' date=' essentially guaranteeing whichever Majestic you want.[b']I wasn't entirely sure on how to word it, but I meant the "+ 1 non-Tuner monster" non-Tuner.[/b]2) Is there a way to activate it on its own? Or can you just flip it up after your turn's done?You can just activate it whenever. It just doesn't do anything until you use it. Link to comment
玄魔の王 Posted October 30, 2009 Author Report Share Posted October 30, 2009 Added yet another supporting monster that should get the theme rolling well. Link to comment
玄魔の王 Posted October 31, 2009 Author Report Share Posted October 31, 2009 I've added a new Spell and a new Trap, to add an Element of versatility to the Deck. Link to comment
Bringerofcake Posted October 31, 2009 Report Share Posted October 31, 2009 Okey-dokey: 1) Loving Miracle Synchro, but I believe it needs to be one of those "...Special Summon that monster. (This is treated as a Synchro Summon)" things.2) Majestic Reverse is also extremely nice (Gale Dogra, anyone?), though I'm torn on whether it should keep its effects or not. You could still do a bit with a 4000 beatstick... Link to comment
玄魔の王 Posted October 31, 2009 Author Report Share Posted October 31, 2009 Okey-dokey: 1) Loving Miracle Synchro' date=' but I believe it needs to be one of those "...Special Summon that monster. (This is treated as a Synchro Summon)" things.[b']Good point. I will fix that.[/b]2) Majestic Reverse is also extremely nice (Gale Dogra, anyone?), though I'm torn on whether it should keep its effects or not. You could still do a bit with a 4000 beatstick...It needs to be Synchro Summoned to even qualify, remember? Also, I've added another card to help with this set. Link to comment
玄魔の王 Posted November 6, 2009 Author Report Share Posted November 6, 2009 Ancient Fairy Dragon has joined the Majestic momentum. Check it out. Link to comment
Hrash0 Posted November 7, 2009 Report Share Posted November 7, 2009 Awesome cards! Although I think Majestic Rose Dragon is UPed.But I think Shining Absorption is too situational a card, and it would only work if Majestic Force was out on the field. Majestic Force itself is kind of a dead draw. And if I'm not mistaken, Majestic Rose and Majestic Faerie ought to be level 9, since the level of a Majestic monster is the level of the corresponding dragon + 2. Hmm... the ATK and DEF seem to be fine.All in all, they're really well thought-out, if not really practical to use. Link to comment
玄魔の王 Posted November 7, 2009 Author Report Share Posted November 7, 2009 Awesome cards! Although I think Majestic Rose Dragon is UPed.Are you serious? Field clearance + direct attacks + 3700 ATK = UPed? I need to double-check that math.But I think Shining Absorption is too situational a card' date=' and it would only work if Majestic Force was out on the field. Majestic Force itself is kind of a dead draw. And if I'm not mistaken, Majestic Rose and Majestic Faerie ought to be level 9, since the level of a Majestic monster is the level of the corresponding dragon + 2. Hmm... the ATK and DEF seem to be fine.All in all, they're really well thought-out, if not really practical to use.[/quote'] I'd like to see the new Savior also at level 10' date=' so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that others that could exist later will not be instead of just 2 levels above the original.[/quote'] His idea, not mine, although I did agree after I thought about it. Support for an Archetype based around Synchros, especially one formed with other Synchros, will almost always be situational. That's why you make it worthwhile to use. Anyway, I'll add a new Counter Trap for the theme. Link to comment
Hrash0 Posted November 8, 2009 Report Share Posted November 8, 2009 Awesome cards! Although I think Majestic Rose Dragon is UPed.Are you serious? Field clearance + direct attacks + 3700 ATK = UPed? I need to double-check that math.But I think Shining Absorption is too situational a card' date=' and it would only work if Majestic Force was out on the field. Majestic Force itself is kind of a dead draw. And if I'm not mistaken, Majestic Rose and Majestic Faerie ought to be level 9, since the level of a Majestic monster is the level of the corresponding dragon + 2. Hmm... the ATK and DEF seem to be fine.All in all, they're really well thought-out, if not really practical to use.[/quote'] I'd like to see the new Savior also at level 10' date=' so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that others that could exist later will not be instead of just 2 levels above the original.[/quote'] His idea, not mine, although I did agree after I thought about it. Support for an Archetype based around Synchros, especially one formed with other Synchros, will almost always be situational. That's why you make it worthwhile to use. Anyway, I'll add a new Counter Trap for the theme. Sorry, I didn't read it right, I thought it said 'send all cards on the Field and both players' hands to the Graveyard' instead of 'send all other cards on the Field and both players' hands to the Graveyard' And while it is true that it's given to be situational by virtue, most of these ARE dead draws. I'd 3-up on Miracle Synchro. If I can make a suggestion, how about making a few of the cards activatable directly from the hand?[/b] Link to comment
玄魔の王 Posted November 8, 2009 Author Report Share Posted November 8, 2009 More usable Spell Cards eh? I think I can do that. EDIT: Added them - Salvation of Light and Synchro Medium. Link to comment
玄魔の王 Posted November 10, 2009 Author Report Share Posted November 10, 2009 Because it got no reviews in its own thread, I've posted my Blackfeather Dragon and its Majestic form. Link to comment
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