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Who Saves the Saviors?


玄魔の王

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The Majestic Archetype is Badass without that last nasty effect. So, I'm making support for them, 'cause they deserve it.

 

Majestic Rose Dragon

FIRE

Level: 10

[Dragon/Synchro/Effect]

"Majestic Dragon" + "Black Rose Dragon" + 1 non-Tuner Monster

Once per turn, negate the effect of an effect monster your opponent controls, and this card can attack your opponent directly this turn. When an opponent's card effect that would destroy this card activates, negate its activation and effect, and send all other cards on the field and in both player's hands to the Graveyard. During your End Phase, return this card to the Extra Deck and Special Summon 1 "Black Rose Dragon" from your Graveyard.

ATK/ 3700

DEF/ 2800

 

Majestic Faerie Dragon

LIGHT

Level: 10

[Dragon/Synchro/Effect]

"Majestic Dragon" + "Ancient Fairy Dragon" + 1 non-Tuner Monster

Once per turn, you can negate the effect of 1 Effect Monster your opponent controls, and then Special Summon 1 monster from your hand with an equal or lower level. When this card would be destroyed by a card effect, negate that effect and gain 2000 Life Points. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Ancient Fairy Dragon" from your Graveyard.

ATK/ 3300

DEF/ 4000

 

Blackfeather Dragon

DARK

Level: 7

[Dragon/Synchro/Effect]

1 Tuner + 1 or more non-Tuner Monsters

When your opponent Normal Summons a monster, you can send 1 card from your hand to the Graveyard to add 1 Level 4 or lower DARK monster from your Deck to your hand. When this card battles an opponent's monster, you can skip Damage calculation and halve the ATK of the attacking monster.

ATK/ 2300

DEF/ 1200

 

Majestic Feather Dragon

DARK

Level: 10

[Dragon/Effect]

"Majestic Dragon" + "Blackfeather Dragon" + 1 non-Tuner monster

Once per turn, select 1 face-up effect monster your opponent controls. During this turn, its effect(s) is negated and its ATK and DEF become 0. If a "Blackwing" Monster or this card would be destroyed by a card effect, negate that effect and destroy 1 card your opponent controls for every card you control that would be destroyed. Return this card during the Extra Deck during the End Phase, and Special Summon 1 "Blackfeather Dragon" from your Graveyard.

ATK/ 3500

DEF/ 2200

 

Majestic Archdragon

LIGHT

Level: 5

[Dragon/Tuner]

When this card is used for a Synchro Summon and sent to the Graveyard, Special Summon 1 "Majestic Dragon" from your hand to Graveyard.

ATK/ 1600

DEF/ 1600

 

Majestic Wyvern

LIGHT

Level: 3

[Dragon/Tuner]

When this card is used for a Synchro Summon and sent to the Graveyard, add 1 "Majestic Dragon" and 1 Level 1 monster from your Deck to your hand.

ATK/ 1400

DEF/ 1400

 

Majestic Force

Equip Spell

Equip only to a "Majestic" Synchro Monster. Its effect that returns it to the Extra Deck does not activate. If it is removed from the field, Special Summon 1 Synchro Monster listed as a Synchro Material Monster on that card from your Graveyard.

 

Shining Draw

Continuous Spell

When you Synchro Summon a "Majestic" Synchro Monster, draw 3 cards.

 

Miracle Synchro

Normal Spell

Activate only while you control no cards and your opponent controls a monster. Remove from play, from your hand or Graveyard, Synchro Material Monsters listed on a "Majestic" Synchro Monster in your Extra Deck, and Special Summon that Synchro Monster. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.)

 

Shining Descent

Quick-Play Spell

Activate only while you control a Synchro Monster listed as a Synchro Material Monster for a "Majestic" Synchro Monster. Special Summon 1 Level 1 Monster from your hand and 1 "Majestic Dragon" from your Graveyard.

 

Salvation of Light

Normal Spell

Add 1 "Majestic Dragon" from your Deck to your hand, and send 1 Level 1 Monster from your Deck to your Graveyard.

 

Synchro Medium

Normal Spell

Send 1 "Majestic" Synchro Monster from your Extra Deck to the Graveyard. Special Summon the Synchro Monster listed as a Synchro Material Monster from your Extra Deck. It cannot attack and its effect(s) is negated. Return it to the EXtra DEck during the End Phase.

 

Majestic Reverse

Counter Trap

Activate only when you control a "Majestic" Synchro Monster. Negate the Summon of a monster or the activation of a card's effect, and destroy it.

 

Majestic Transition

Normal Spell

Return 1 "Majestic" Synchro Monster you control to the Extra Deck. Special Summon 1 "Majestic" Synchro Monster from your Extra Deck with the same Level. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.)

 

Shining Absorbsion

Normal Trap

Activate only when your opponent declares an attack while you control a "Majestic" Synchro Monster. halve that monster's ATK, and that "Majestic" Synchro Monster gains 1500 ATK.

 

Majestic Wave

Continuous Trap

If you Synchro Summon a "Majestic" Synchro Monster, you can send this face-up card to the Graveyard to treat it as the "1 non-Tuner monster", with the correct level.

 

Majestic Reverse

Continuous Trap

Pay 800 Life Points. Special Summon 1 "Majestic" Synchro Monster from your Graveyard. Its effect to return it to the Extar Deck does not activate. If this card is removed from the field, destroy that monster. If that monster is removed from the field, destroy this card.

 

Effervescent Counter

Counter Trap

Activate only when your opponent activates a card effect which can destroy a monster(s) on the field. Negate its activation and effect, and add 1 "Majestic Dragon" from your Deck to your hand.

 

More to come.

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These cards a to situational. There are currently only three majestic cards in the entire Yugioh card game. I really think we should wait until they make more cards until we start making support. However I kinda like the cards.

 

They aren't going to make any more Saviors, I'm going to guess. And this is just the start. If I know Genma, he's gonna make this huge.

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These cards a to situational. There are currently only three majestic cards in the entire Yugioh card game. I really think we should wait until they make more cards until we start making support. However I kinda like the cards.

 

They aren't going to make any more Saviors' date=' I'm going to guess. And this is just the start. If I know Genma, he's gonna make this huge.

[/quote']

 

I do have a new Savior to add, thus I had reason. Posted now, along with a Counter Trap.

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I'd like to see the new Savior also at level 10, so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that other's that could exist later will not be instead of just 2 levels above the original.

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I'd like to see the new Savior also at level 10' date=' so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that other's that could exist later will not be instead of just 2 levels above the original.

[/quote']

 

I was operating under the assumption they were all 2 Levels higher than their Five Dragons Counterpart, but I see your point. Done, and another Trap added.

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My favourite card from this set is Miracle Synchro, they Saviors are hard to get out and adding cards that only work with one on the field seems inconsistent. I'd like to see more cards like that which help to make a Savior Deck Summon their ace more often, such as an E-Tele for their tuner.

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I see two problems with Majestic Wave:

1) It looks like (and I can be wrong here) that you could substitute it for the Synchro you want' date=' essentially guaranteeing whichever Majestic you want.

[b']I wasn't entirely sure on how to word it, but I meant the "+ 1 non-Tuner monster" non-Tuner.[/b]

2) Is there a way to activate it on its own? Or can you just flip it up after your turn's done?

You can just activate it whenever. It just doesn't do anything until you use it.

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Okey-dokey:

 

1) Loving Miracle Synchro' date=' but I believe it needs to be one of those "...Special Summon that monster. (This is treated as a Synchro Summon)" things.

[b']Good point. I will fix that.[/b]

2) Majestic Reverse is also extremely nice (Gale Dogra, anyone?), though I'm torn on whether it should keep its effects or not. You could still do a bit with a 4000 beatstick...

It needs to be Synchro Summoned to even qualify, remember?

 

Also, I've added another card to help with this set.

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Awesome cards! Although I think Majestic Rose Dragon is UPed.

But I think Shining Absorption is too situational a card, and it would only work if Majestic Force was out on the field. Majestic Force itself is kind of a dead draw. And if I'm not mistaken, Majestic Rose and Majestic Faerie ought to be level 9, since the level of a Majestic monster is the level of the corresponding dragon + 2.

Hmm... the ATK and DEF seem to be fine.

All in all, they're really well thought-out, if not really practical to use.

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Awesome cards! Although I think Majestic Rose Dragon is UPed.

Are you serious? Field clearance + direct attacks + 3700 ATK = UPed? I need to double-check that math.

But I think Shining Absorption is too situational a card' date=' and it would only work if Majestic Force was out on the field. Majestic Force itself is kind of a dead draw. And if I'm not mistaken, Majestic Rose and Majestic Faerie ought to be level 9, since the level of a Majestic monster is the level of the corresponding dragon + 2.

Hmm... the ATK and DEF seem to be fine.

All in all, they're really well thought-out, if not really practical to use.

[/quote']

 

I'd like to see the new Savior also at level 10' date=' so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that others that could exist later will not be instead of just 2 levels above the original.

[/quote']

 

His idea, not mine, although I did agree after I thought about it.

 

Support for an Archetype based around Synchros, especially one formed with other Synchros, will almost always be situational. That's why you make it worthwhile to use.

 

Anyway, I'll add a new Counter Trap for the theme.

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Awesome cards! Although I think Majestic Rose Dragon is UPed.

Are you serious? Field clearance + direct attacks + 3700 ATK = UPed? I need to double-check that math.

But I think Shining Absorption is too situational a card' date=' and it would only work if Majestic Force was out on the field. Majestic Force itself is kind of a dead draw. And if I'm not mistaken, Majestic Rose and Majestic Faerie ought to be level 9, since the level of a Majestic monster is the level of the corresponding dragon + 2.

Hmm... the ATK and DEF seem to be fine.

All in all, they're really well thought-out, if not really practical to use.

[/quote']

 

I'd like to see the new Savior also at level 10' date=' so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that others that could exist later will not be instead of just 2 levels above the original.

[/quote']

 

His idea, not mine, although I did agree after I thought about it.

 

Support for an Archetype based around Synchros, especially one formed with other Synchros, will almost always be situational. That's why you make it worthwhile to use.

 

Anyway, I'll add a new Counter Trap for the theme.

 

 

Sorry, I didn't read it right, I thought it said 'send all cards on the Field and both players' hands to the Graveyard' instead of 'send all other cards on the Field and both players' hands to the Graveyard'

 

And while it is true that it's given to be situational by virtue, most of these ARE dead draws. I'd 3-up on Miracle Synchro.

If I can make a suggestion, how about making a few of the cards activatable directly from the hand?[/b]

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