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LOCK!!!!!


Orizaki

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The player who set this card may only activate it.This card will allow for more than 1 (max.3) field spell to be allowed on your field. Your opponent cannot activate any field spells unless all of the field spells are destroyed. Your opponent cannot take control over your monsters. Your oponent may only activate 1 Spell or Trap per turn. Once per turn you may add and activate 1 spell card to your hand or the field. You have double your Monster card zones.

 

thats its effect

 

i think im out 4 the night

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it is a good card though. the only real problem is that it allows 3 field spells at a time and says that the monster zones are doubled. i would reword it to say, you can play one additional field spell. this card gains the effect of that field spell. that second part would only be useable once per summon for that card. the rest would say that the s/t zone could be treated as monster zones as well, and/or visa-versa, and that your opponent couldn't play any field spells unless all field spells on your side of the field were destroyed first. that sounds much better to me.

 

EDIT: if that's how you feel. anyway, i am thinking that i must challenge you to a duel. and no, you don't get to refuse enless you have a damned good reason. a duelist must always be prepared to accept a challenge.

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it is a good card though. the only real problem is that it allows 3 field spells at a time and says that the monster zones are doubled. i would reword it to say' date=' you can play one additional field spell. this card gains the effect of that field spell. that second part would only be useable once per summon for that card. the rest would say that the s/t zone could be treated as monster zones as well, and/or visa-versa, and that your opponent couldn't play any field spells unless all field spells on your side of the field were destroyed first. that sounds much better to me.

 

EDIT: if that's how you feel. anyway, i am thinking that i must challenge you to a duel. and no, you don't get to refuse enless you have a good reason. a duelist must always be prepared to accept a challenge.

[/quote']

 

ok, my good reason to refuse is, i dont have yvd no longer on my computer, i had to do a system reboot and it deleted everything i put on it, so i starting from stratch on this yvd club, but i should have yvd this weekend on my computer

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i have an idea for a theme song Bloodstained lineage by Daisuke Ishiwatari, Koh-Ichi here is a youtube video for it:

 

http://www.youtube.com/user/snappah#p/f/137/BFrV3bPWmWc

 

or

 

http://www.youtube.com/user/snappah#p/f/137/BFrV3bPWmWc

 

lol i know its way overpowered lol the whole damn set is over powwerd LMAO!!! ILL SHOW YU WHY I HAVE 3 FIELD WHICH HAVE SEPARATE effects lmao here they are:

 

321244.jpg

 

Lore: Only the person who set this card may use its effects. No spells may be played on your opponent's side of the field. Every 7 turns, remove 1 card on the field from play. That card zone may not be used for the remainder of the duel. By sending up to 6 cards in your hand or deck to the graveyard, send up to 6 cards in you opponent's hand or deck to the graveyard. For every card sent top the graveyard in this way, your opponent loses 200 Lifepoints. Once per turn you may add a spell card to your hand or the field from your deck or graveyard.

 

321244.jpg

 

Effect: Only the person who activated this card may use its effects. No trap cards may be activated or set on your opponent's side of the field. When this card is activated place 1 W.H.A.M Counter on this card. When a monster is summoned, place one W.H.A.M Counter on this card. By removing 1 W.H.A.M Counter, negate a card's effect. If a card effect was negated in this way you may destroy it. Once per turn you may add and activate 1 spell card to your hand or field. You can do this 3 times per duel. Your opponent must play with their hand shown. Once per turn, you may remove from play up to 2 cards in their hand. If this is done, You opponent gains 2500 Lifepoints for each card removed.

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