Leturn Master Posted October 24, 2009 Report Share Posted October 24, 2009 I'm tired of slugging through the mudlike consistency that is this website's competition forum. When my brother and I were first on here, the competitions were 1 round, only one judge, and no donations necessary. Today... *shudder* I can't even bear to enter a competition myself. So this one is going to be nice and straightforward. Make 2-4 cards, with strategies that support each other. I will look the cards over and select 1 main card and 1 support card (so you'd better have at least one of both), and judge those. I don't care about anything else, just follow standard rules. [spoiler=Those who are in the contest]JUST KIDDING! We didn't have these before -- if you posted, you were in. Same rule applied now. [spoiler=Judges]Me. And only me. [spoiler=Judging Criterion]The main card is what I'm going to look at most. Your support just has a little on it. MAIN CARD:Visuals -- Name, color choice, picture, circulation, card code, serial number, and copyright are all taken into consideration.Balance -- is it useful? Is it overpowered or underpowered? Does it do too much for a card of its kind? If a card would be limited or semi-limited, put that next to the card name. If not, I'll consider that you think the card should be unlimited.OCGSP -- Official Card Grammar, Spelling, and Phrasing. Your words should be spelled write (haha, get it?), capitalization and punctuation should be PERFECT, and sentences should be organized in the fashion that real cards are made in (don't put summoning reqs after a battle-reliant effect). SUPPORT CARD:Visuals -- Does it follow a theme similar to the main card? Other than that, I could care less.Balance/Application -- Does it follow with the main card well? Is it overpowered or underpowered? If a card would be limited or semi-limited, put that next to the card name. If not, I'll consider that you think the card should be unlimited.OCGSP -- Official Card Grammar, Spelling, and Phrasing. Your words should be spelled write (haha, get it?), capitalization and punctuation should be PERFECT, and sentences should be organized in the fashion that real cards are made in (don't put summoning reqs after a battle-reliant effect). The Contest Ends on October 31st (sooner if I deem it so appropriate).1st place - 3 reps2nd place - 2 reps3rd place - 1 rep(just like the old dayyys) That's it! Post and have fun! :mrgreen: Link to comment Share on other sites More sharing options...
.Legend Posted October 24, 2009 Report Share Posted October 24, 2009 Ill enter, cards are here :DMain Card[spoiler=Lore]This card cannot be Special Summoned or Set. If this card destroyes an opponents Monster select and activate one of the following effects, ♦ Pay 800 Life Points. Special Summon the destroyed Monster from the opponents Graveyard onto your side of the field with half its original ATK and DEF.♦ Pay 400 Life Points Draw 1 card from your Deck. If the card is a Monster Card Special Summon it onto your side of the field with half it's original ATK and DEF, If the card is a Trap or Spell Card send it to your GraveyardIf this card is destroyed by battle and sent to your Graveyard you can pay 500 lifepoints to place the card on the top of your Deck. Supporting Cards[spoiler=Lore]This card can only be equiped to a face up "Blood-Red Vampire". The card equiped with this card cannot be destroyed by battle (Damage calculation applied normaly). If this card were to destroyed by the effect of a Spell or Trap Card, select and activate one of the following effects,• Special Summon 1 lvl 3 or lower Zombie-Type monster from you Graveyard.• Add 500 ATK points to one face up "Blood-Red Vampire". [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by it's own effect. You can Special Summon this card from your hand if you you a face up monster with "Blood-Red Vampire" in it's name on your side of the field. This card cannot be destroyed by battle as long as there is a face up monster on your side of the field with "Blood-Red Vampire" in it's name (Damage Calculation applied normaly). Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Author Report Share Posted October 24, 2009 Thanks, "KWLegend". You're in! I'll look your cards over! :mrgreen: Link to comment Share on other sites More sharing options...
Milk-Chan Posted October 24, 2009 Report Share Posted October 24, 2009 It would help if you are familiar with the card Black Garden, which is real, to have a better understanding of these cards.[spoiler=Lore]This card can only be activated if "Black Garden" exists on the field. Negate the effects of "Black Garden", and treat it with this effect:-When a monster is Normal or Special Summoned, except by the effect of "White Garden", Special Summon 1 "Flora Token" (Plant-Type/LIGHT/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Defense Position. As long as this card is on the field, "Flora Token"'s are treated as "Rose Token"'s. [spoiler=Lore]This card cannot be Special Summoned. This card can only be Summoned when "White Garden" is in play. If this card is the target of battle, destroy 1 "Rose Token" or "Flora Token" on your field to return it to your hand until the End Phase.Once per turn, Special Summon 1 "Flora Token" (Plant-Type/LIGHT/Level 2/ATK 800/DEF 800) to your opponents' field. When a "Flora Token" is destroyed by battle, removed from play, or Tributed, place a Bi-Elemental counter on "White Garden". By removing 10 or more Bi-Elemental counters' from "White Garden", tribute this card and all "Rose Token"'s and "Flora Token"'s, to Special Summon "The Bi-Elemental Herald of the Gardens" to your field in Face-Up Attack Position. [spoiler=Lore]This card cannot be Special Summoned or Set. This card can only be Summoned by the effect of "Maiden of the White Garden". This card is also treated as LIGHT and DARK. When this card is Summoned, if "Black Garden" or "White Garden" exists in either players' Deck, Hand, Graveyard, removed zone, or field, place it in your Hand. As long as "Black Garden" and "White Garden" are both in your hand, once per turn increase this cards' ATK by 1000. When this cards' ATK is 3000 or more, return "White Garden" or "Black Garden" to the owner, or discard it if it is yours. When this card is removed from the field. remove it from play, as well as all "White Garden", "Black Garden", "Maiden of the White Forest" from play, and destroy all "Rose Token"'s, and "Flora Token"'s. Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Author Report Share Posted October 24, 2009 I am most certainly familiar with the "Black Garden" card. I will keep it in mind as I review your cards. You're in! :mrgreen: Link to comment Share on other sites More sharing options...
gustavosuarez Posted October 24, 2009 Report Share Posted October 24, 2009 im in. here are my cards. enjoy them:[spoiler=effect!!] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Level 5 FIRE monster from your Graveyard. When this card is Summoned, place 1 Volcanic Counter on this card (max. 1). This card gains 200 ATK for each Volcanic Counter on it. Once per turn, you can remove 1 Volcanic Counter from this card to Special Summon 1 Level 4 or lower “Volcanic” monster from your hand. It is destroyed during the End Phase of this turn. When it is destroyed, inflict 700 damage to both players. [spoiler=effect!!] Activate only if you control 2 or less FIRE monsters on the field. FIRE monster you control cannot be destroyed by battle (Damage is applied normally). Each time that a FIRE monster you control is attacked, inflict 200 damage to your opponent x each Volcanic Counter on the field. Each time that a Volcanic Counter(s) are removed from the field, place 1 Volcanic Counter on this card. During each of your End Phases, if you control 3 or more monsters on the field destroy this card and inflict 100 damage to both players x the number of Volcanic Counters on this card. Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Author Report Share Posted October 24, 2009 You're In! :mrgreen: Link to comment Share on other sites More sharing options...
gustavosuarez Posted October 24, 2009 Report Share Posted October 24, 2009 thanks. im remember the firsts time too. its right, now is weird to find a single contest. all are tournaments with 6 or more rounds. is hard and boring. Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Author Report Share Posted October 24, 2009 I agree. And a lot of them end up to be poorly judged as well. Mods should be the only ones to host contests with more than 2 rounds... Link to comment Share on other sites More sharing options...
Leturn Master Posted October 27, 2009 Author Report Share Posted October 27, 2009 BuMPiTy BuMP BuMP Link to comment Share on other sites More sharing options...
rodri666 Posted October 27, 2009 Report Share Posted October 27, 2009 Finally a good contest. Im in!. My cards:[spoiler=CARDS]You can Tribute Summon this card by Tributing 1 Union Machine-Type monster you control. If you do, this card gains ATK equal to the Level of the Tributed monster x 100. Once per turn, you can select 1 Union monster from your hand or Graveyard and equip the apropiate monster with it. You can destroy 2 Union monsters on the field to inflict 2000 damage to your opponent. When this card is destroyed, destroy all face-up Union monsters on the field.Equip only to a "Cyber Prototype" monster. It gains 300 ATK. Up to twice per turn, the equipped monster cannot be destroyed. Each time the equipped monster battles, put 1 Double Misil Counter on this card. You can remove 2 Double Misil Counters from this card to destroy 1 monster and 1 Spell or Trap Card on the field. When there are 4 or more Double Misil Counters on this card, you can destroy this card and send all Spell and Trap Cards on the field to the Graveyard. Then, both players discard their entire hand and your opponent takes 300 damage for each card sent by this effect. When this card is removed from the field, you takes 1000 damage for each Double Misil Counter on this card.You can Special Summon this card from your hand or Graveyard by Tributing 1 Level 8 Machine-Type monster you control. If you control another monster, the original ATK of this card becomes 0. Once per turn, you can equip this card to a Machine or Warrior-Type monster you control, OR unequip it to Special Summon this card. When equipped to a monster by this card's effect, that monster gains 2000 ATK and once per turn, you can destroy 1 face-up Spell or Trap card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) Link to comment Share on other sites More sharing options...
Leturn Master Posted October 27, 2009 Author Report Share Posted October 27, 2009 You're in, "rodri666"! And I'm glad you appreciate the contest. Link to comment Share on other sites More sharing options...
Leturn Master Posted October 29, 2009 Author Report Share Posted October 29, 2009 bUmps On thE rOAd. plEAsE jOIn Link to comment Share on other sites More sharing options...
Big Ben68 Posted October 29, 2009 Report Share Posted October 29, 2009 I notice someone else already entered some Fire themed cards, but I thought I'd enter my own just for kicks. Link to comment Share on other sites More sharing options...
Leturn Master Posted October 30, 2009 Author Report Share Posted October 30, 2009 "Big Ben68", your entries are accepted. Thank you very much! Other people, please post! Only 2 days till the contest ends! :mrgreen: Link to comment Share on other sites More sharing options...
Baltoli Posted October 30, 2009 Report Share Posted October 30, 2009 Hey... I like the sound of this!All the contests I've seen need a fee to enter... I'm in.Give me some time to make my cards.Here are my cards. Main Card Dark Priest[spoiler=Card Lore]A priest who utilises the power of darkness. He searches for the ultimate power. Supporting Cards Dark Mage[spoiler=Card Lore]While this card is face-up on your side of the field, its name is also treated as "Dark Priest", except for with the effect of "Dark Mage". You can Normal Summon this card with one Tribute, if the tributed monster is "Dark Priest". If you tribute this card for the effect of a "Symbol of" card, Special Summon one "Dark Priest" from your Graveyard. Its ATK and DEF become 0. Dark Ascencion[spoiler=Card Lore]Activate only when you take 1500 or more points of damage at one time and have a face-up "Dark Priest" on your side of the field. Special Summon one "Dark Mage" or "Dark Priest" from your Hand, Deck, Graveyard, or Removed Zone. This card cannot be activated during the Damage Step. Dark Holding[spoiler=Card Lore]This card can only be equipped to a Level 3 or lower monster on your opponent's side of the field. The equipped monster gains 200 ATK and DEF, and its effect is negated. (if it is an effect monster). You can Special Summon one "Dark Priest" from your hand by sending this card to the Graveyard. Link to comment Share on other sites More sharing options...
Alordzynix Posted October 30, 2009 Report Share Posted October 30, 2009 Long Live the good old days, back then it was also a bit easier to win a contest because standards where a bit lower Entry Reserved. Will have my cards ASAP. Can I still post tomorrow Link to comment Share on other sites More sharing options...
StoryKing Posted October 30, 2009 Report Share Posted October 30, 2009 I like the sound of this... im in!....My cards will be up shortly...------And here are my cards! LoreThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Original Sin". While this card is face up on the field, all other DARK monsters gain 600 ATK. When this card would be targeted by a Spell Card, destroy it. If this card is destroyed by this effect you may Special Summon 1 "Servant of Sins" Monster from your hand or deck. This card cannot be Set. If you control "Lord of Sin - Lucifer" you may Special Summon this card. This card cannot be the target of Spell Cards. When this card is destroyed as a result of battle, you may add 1 "Servant of Sin" Card beside "Servant of Sin - Agrat Bat Mahlat" to your hand from your Deck or Graveyard. This card cannot be Set. When this card is Normal Summoned you may add 1 "Lord of Sin - Lucifer" from your Graveyard to your hand. If you control "Lord of Sin - Lucifer" you may Special Summon this card. This card loses 100 ATK when attacking a LIGHT monster. This card cannot be Set. While this card is face-up on the Field it must be in Defense Position. While this card is face-up on the field reduce all "Servant of Sin" Monsters levels by 1. When this card is sent to the Graveyard by a Trap Card, you may add 1 "Lord of Sins - Lucifer" to your Deck from your Graveyard. Link to comment Share on other sites More sharing options...
ihop Posted October 30, 2009 Report Share Posted October 30, 2009 Entry reserved.And this is what I like too.I'm actually going to rep you for this.BRING BACK THE NORMAL CONTEST! Link to comment Share on other sites More sharing options...
Leturn Master Posted October 31, 2009 Author Report Share Posted October 31, 2009 "Baltoi", "Alordzynix", "Storyking", and "iHop", you're all in! Glad to have you guys!! and "iHop"... I love you. :mrgreen: Link to comment Share on other sites More sharing options...
Alordzynix Posted October 31, 2009 Report Share Posted October 31, 2009 Link to comment Share on other sites More sharing options...
Leturn Master Posted November 2, 2009 Author Report Share Posted November 2, 2009 "ALZ", thank you very much. Judging underway... Loading... Link to comment Share on other sites More sharing options...
Leturn Master Posted November 2, 2009 Author Report Share Posted November 2, 2009 Alright, I'm only judging the 3 people I found best. If you'd like to know why your card wasn't in the top 3, PM me and I'll critique it, give you the low-down, or whatever you desire. KWLegendMAIN CARD: "Blood-Red Vampire" Visuals -- the card has a border, which is bothersome. Add that to your failed card code, circulation, and the fact that the picture looks more like an angsty teenager than a "Blood-Red Vampire"... not too hot in this area. Balance -- The acronym ABFSS breaks down its immediate effect. Let's see:Aggro - This is an anti-aggro card. It doesn't have high stats for its 1-tribute-ness, and its effect summons monsters with half stats. (bad)Burn - This card is backwards burn. You hurt yourself. And it's required, not optional. (bad)Field control - Not mentioned (n/a)Stall - None. (n/a)Swarm - Yes, there's swarm. You summon the monsters that this guy destroys... which is OK, but they're at half ATK & DEF (which means, in general, their stats are going to be around or below 2000, with below 2000 being more likely), so they'll be weak. VERY weak. Weaker than the point of usefulness, usually. You could also try to get a monster from your own deck, but it would STILL have half stats, and you'd also run the risk of milling some potentially useful S&T to the grave. That's bad-bad-n/a-n/a-decent. I wouldn't use this card unless I, myself, were running a high-monster Synchro Deck, because then it wouldn't matter what the stats were (I'd probably attack once with "Blood-Red", hopefully pull out a tuner, and then Synch it off for a lvl 6-10 monster... and that's not likely). Seeing as this card isn't very good, the support had better be. OCGSP -- Here's your rewrite: This card cannot be Special Summoned or Set. If this card destroys your opponent's monster, select and activate 1 of the following effects: • Pay 800 Life Points to Special Summon the destroyed Monster from your opponent's Graveyard to your side of the field with half of its original ATK and DEF. • Pay 400 Life Points to draw 1 card. If the card you draw is a Monster Card, Special Summon it to your side of the field with half of its original ATK and DEF. If the card is a Spell or Trap Card, send it to the GraveyardIf this card is destroyed by battle and sent to your Graveyard, you can pay 500 Life Points to place this card on the top of your Deck. woah... you gotta work on that. SUPPORT CARD: "Vampire Cross"Visuals -- There's no "Blood-Red" color on this card, and the vampire in the background doesn't look like the above angsty teenager at all. It needs work. Balance -- This follows the main card well, but it's almost ALWAYS going to be a dead draw, seeing as "Blood-Red" is a Tribute Summon, and your card is an Equip Spell (that's a terrible combination, btw. Never do it again). This card basically takes the strategy of "Blood-Red" (swarm) and gives it stall support. WHAT?!?!?! That's pointless! If you're going to create a support card, it might as well be of the same strategy... jeez. The only way you get even the chance for a swarm effect is when the spell card is destroyed by a card effect. And the only thing it gets you is a lvl 3 or lower zombie. Well, I'll probably have already used my "Plaguespreader", seeing as I'm not stupid. What would I use? Maybe "Spirit Reaper", but that's about the only practical application I can see. The stat boost is nice, but your opponent is probably smart enough to know that you'll use it if it helps you, so if you ever find yourself in the position that it looks like a good idea to use the stat boost, they're probably planning for you to use it so they can play "Lightning Vortex" or something... so it's pretty useless. Let's call this: Bad. OCGSP -- Here's your rewrite: This card can only be equiped to a face-up "Blood-Red Vampire". A monster equipped with this card cannot be destroyed as a result of battle. (Damage calculation is still applied normally.) If this card is destroyed by a Spell or Trap Card, select and activate one of the following effects: • Special Summon 1 level 3 or lower Zombie-Type monster from your Graveyard. • Increase the ATK of 1 face-up "Blood-Red Vampire" on your side of the field by 500.yikes... Rodri666MAIN CARD: "Rotxs, The Ultimate Prototype" Visuals -- Your circulation, card code, serial number, and copyright are all perfect. Good job. But, in the card name, "The" should not be capitalized, and "Ultimate Prototype" is an oxymoron if I've ever heard one. If something is a prototype, it's an original creation. The word "ultimate" kind of means "the best of all", so this guy is the best of all the prototype versions of himself... but he's the only prototype, so it's useless. You could also say that he's the best among all the prototypes in the world, but how many prototypes are really made with the goal of using them to wreck havoc? I can just imagine the 1893 toaster prototype with laser guns attached to it.... Your picture also looks a little like an oversied dranei with laser guns for arms, though I can't tell because the picture is squashed. I recommend cropping your pictures before putting them on here. Decent job. Balance -- There are 5 TCG Union Machine-Type monsters out right now, so if you had a deck with heavy emphasis on Union Machine-Type mosnters, I can see the strategy working out (at least for summoning). His ATK boost effect isn't very useful, seeing as he'll be coming out with 2800-2900, and there's not much of a difference between the two. Why not just give him 2850 ATK and be done with it? Life would be easier... As for his summoning effect, I can't say I find it too useful. "Cyber Dragon" is limited, so you're "Armored Cyberns" won't be very useful. If you manage to get out "X-Head Cannon", I can see the benefits, though. His effect that can kill 2 of your Union monsters for 2000 burn damage is kind of ridiculous, though. Most Union monsters (unless they include "Heavy Mech Platform") can deal more than 2000 battle damage. So why give up the 2 monsters? (the fact that he can take your opponent's monsters with the effect doesn't balance it out -- nobody uses Union monsters, and if they did, it'd make this card overpowered.) I'd rather keep a strong defensive wall. Now, he's pretty powerful at this point, so you're final effect does kind of balance him out. He'd be nice, if not for all the stuff that doesn't seem necessary on him. Decent. OCGSP -- Rewrite: You can Tribute Summon this card by Tributing 1 Union Machine-Type. If you do, this card gains ATK equal to the Level of the Tributed monster x 100. Once per turn, you can select 1 Union monster from your hand or Graveyard and equip it to an appropriate monster. You can send 2 Union monsters on the field to the Graveyard to inflict 2000 damage to your opponent. When this card is destroyed, destroy all face-up Union monsters on the field. Again, decent. SUPPORT CARD: "Cyber Prtototype MH-550" Visuals -- First of all, with a name like that, I'm surprised that the people who developed this guy were smart enough to build him... "Prtototype"? Seriously? Mega fail. Everything else is good, though you could zoom in a little more on your picture. Still... Mega fail. Balance -- Woah... bad. His Union ability means you'll need to equip him with a monster with 1400 or more ATK to get a higher ATK, which isn't hard, unless you're playing a Machine Deck. In Ancient Gear Decks, you'll only pull that off with "Greed Gadget". Then again, if you've got any of them on the field, you'll HAVE to Union-ize (seeing as "MH-550's" ATK goes down to 0 if you control another monster, and Ancient Gear Decks aren't stall decks). Your other option is a Cyber Deck, which is kind of useless with "Cyber Dragon" at limited status. You could try to play a stall strategy with "Armoroid" as your co-summoning tribute fodder, but there are SO many better ways to go about it. If we include your main card, there are only 5 lvl 8 Machine-Type monsters in the TCG: "Rotxs, the Ultimate Prototype", "Chimeratech Fortress Dragon", "Armoroid", "Ancient Gear Gadjiltron Dragon", and "Ancient Gear Golem". Now, if you played a Union Machine Deck, this card would be a dead draw (even if it were Union/Roid Stall... if that can even exist). If you played a Union Machine/Ancient Gear Deck, this card might be kind of useful... but not really (you'd get lots of cards that wouldn't cooperate. If only there were Machine-type "Ancient Gear" Unions..). If you ran an Ancient Gear Deck, this card would probably be at the peak of its usefulness, but it'd be a dead draw around 75% of the time. Yay for being a dead draw. Not only that, you have to tribute your monster to summon it. If you're tributing "Rotxs", you're getting a big stat boost in exchange for not being able to re-summon your Union monsters. If you're tributing "Armoroid", it's also a stat boost. If you're tributing "Golem", you're losing S&T lockdown during your trump monster's attack AND the piercing damage ability for a DEF boost. If you're tributing "Gadjiltron", you're losing some potentially very useful extra goodies for another DEF boost... a DEF boost? Why? Unless you're playing a stall deck, and "Ancient Gear" cards aren't exactly stall material.I call it: BAD. OCGSP -- here's the chance to redeem yourself. You can Special Summon this card from your hand or Graveyard by Tributing 1 Level 8 Machine-Type monster. If you control another monster, the original ATK of this card becomes 0. Once per turn, you can equip this card to a Machine or Warrior-Type monster you control, OR unequip it to Special Summon this card. When equipped to a monster by this card's effect, that monster gains 2000 ATK and, once per turn, you can destroy 1 face-up Spell or Trap Card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)Good. Very good. AlordzynixMAIN CARD: "Spacial - Meteor from Thatcher" Visuals -- The trend in cards is to either have the hyphen after the complete title or not to have it at all. You've kind of gone against the trend here, making "Spacial - Meteor" cards... which sort of sounds right, but makes it sound more like there's a whole series of "Spacial" cards out there. Which there aren't (I even checked your thread containing the "Special - Meteor" cards). Everything else is great, though picture's of meteors aren't exactly things I would count as monsters (I believe all the monsters created thus far seem capable of their own processes -- like movement and/or thinking and all that. Meteors don't have any control like that.)But it's good. Balance -- I was a little confused about your effect, but I see how these cards work after checking your thread. If you're running a deck of "Spacial - Meteor" cards, his effect would be baddddd, but these guys don't have interrelated effects at all, so I can see him used as a minor tool or half a strategy along with some of his buddies (though if you had a deck based around these cards, you'd have some very poor defense. These guys would have to accompany "Level Limit - Area B" and "Gravity Bind" plus some other stall cards). The high DEF kind of makes me edgy, seeing as he's a level 3 with a useful effect, but "The Six Samurai" are stronger with pretty equivalent effects. The 500 burn damage doesn't seem useful if this card were to be used as a tool, and in a deck based around the group, you'd need to kill A LOT of your own guys to get to your opponent (seeing as your accompanying strategy is stall). Even in that light, this is a good card. OCGSP -- Rewrite: This card can attack your opponent's Life Points directly. When this card attacks your opponent directly, before damage calculation, you can select 1 Spell or Trap Card on your opponent's side of the field. Destroy this card and the selected card. If this card is destroyed by his own effect, inflict 500 damage to your opponent. Not very good. "Your field" and "your opponent's field" are things I see a lot among nubs... and you're supposed to be an Elite Member or something. And not knowing to capitalize "Life Points"? C'mon, you can do better than that... SUPPORT CARD: "Meteor's Grand Impact" Visuals -- I like the picture, with all of it's blurriness, and it makes me think of a real card. The whole thing fits in with the scheme of "Spacial - Meteors" decently well. Very good. Balance -- With this guy, you're dealing 2000 damage to your opponent. 500 in battle, 500 from the monster, and 1000 from the trap. This guy would only be useful in a deck that uses a high amount of "Spacial - Meteors", but I see how useful this guy can be. OCGSP -- Rewrite: Activate only when a "Spacial – Meteor" monster you control attacks your opponents Life Points directly. After damage calculation, inflict 1000 damage to your opponent and destroy the monster that attacked. This monster is treated as being destroyed by it's own effect. Pretty good. I'd applaud you, aside from the fact that you're a 5-star member and should be perfect at this by now. --------------------------------------------------------------------- Where does that put us? 1st place: "Alordzynix"2nd place: "rodri666"3rd place: "KWLegend" man... that was a lot of work. You guys beat them all. Nice job. Reps are being sent. Btw, if anyone wants to argue my judgments, please feel free to go ahead over PM. I will try to be as responsive and flexible as possible. If you want other critiques (OCG, balance, whatever) don't hesitate to talk to me. Warm Regards.:mrgreen: Link to comment Share on other sites More sharing options...
Alordzynix Posted November 2, 2009 Report Share Posted November 2, 2009 I won =D. I already have enough hard problems making no Grammar mistakes so therefore I tender to not look that much at OCG as other people. Your field and your opponent's field is/was called Expert OCG. And there was supposed to be an entire Spacial Set but I never did anything more than a few Spacial - Meteors who where actually supposed to get more support. Link to comment Share on other sites More sharing options...
Huntar! Posted November 4, 2009 Report Share Posted November 4, 2009 This contest is now over and has been automatically moved to the Finished Contests forum. Link to comment Share on other sites More sharing options...
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