arkel Posted October 18, 2009 Report Share Posted October 18, 2009 Hellkaiser KnightDARKLevel 4Warrior/EffectEach time you take damage, increase this card's ATK by an amount equal to half the damage you took. While you control another face-up Warrior-Type "Hellkaiser" monster, this card cannot be destroyed by battle.1800/1500 Hellkaiser SoldierDARKLevel 4Warrior/EffectEach time you take damage, increase this card's ATK by an amount equal to half the damage you took. While you control another face-up Warrior-Type "Hellkaiser" monster, this card cannot be destroyed by card effects.1900/1400 Hellkaiser GeneralDARKLevel 6Warrior/EffectEach time you take damage, increase this card's ATK by an amount equal to half the damage you took. You can Special Summon this card from your hand if you control at least 2 face-up Level 4 Warrior-Type "Hellkaiser" monsters.2300/1700 Hellkaiser MercenaryDARKLevel 4Warrior/EffectEach time you take damage, increase this card's ATK by an amount equal to half the damage you took. You can take 1000 damage to switch control of this card to your opponent. Each time control of this card switches, both players take 500 damage.1600/1200 Hellkaiser MartyrDARKLevel 4Warrior/EffectEach time you take damage, increase this card's ATK by an amount equal to half the damage you took. You can Tribute this card to add 1 "Military Tactics" card from your Deck or Graveyard to your hand.1200/1500 Hellkaiser Caged BeastDARKLevel 5Beast/EffectThis card cannot be Normal Summoned or Set. If your Life Points are exactly 1001, you can Special Summon this card from your hand. Each time you take damage, increase this card's ATK by an amount equal to half the damage you took.1000/1000 Hellkaiser Prison GuardDARKLevel 3Warrior/TunerOnce per turn, you can target 1 other face-up "Hellkaiser" monster you control and Special Summon 1 "Hellkaiser Inmate" from your Deck. Then, destroy the targeted monster. The Special Summoned "Hellkaiser Inmate" gains 1 Level for every 1000 ATK the destroyed monster had before it was destroyed.1300/1200 Hellkaiser InmateDARKLevel 1Fiend/EffectWhen this card is Normal or Flip Summoned, destroy it and take 1000 damage. You can return this card in your hand to the Deck and remove from play the top card of your opponent's Graveyard.0/200 Hellkaiser Machine αDARKLevel 5Machine/Synchro/Effect1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monstersEach time you take damage, this card gains 500 ATK. Your opponent cannot target a "Hellkaiser" card(s) by a card effect.2100/400 Hellkaiser Machine βDARKLevel 6Machine/Synchro/Effect1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monstersEach time you take damage, this card gains 1000 ATK. This card inflicts Piercing damage.2300/800 Hellkaiser Machine γDARKLevel 7Machine/Synchro/Effect1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monstersEach time you take damage, this card gains 1500 ATK. If the only monsters your opponent controls are in Defense Position, this card can attack your opponent directly.2500/1200 Hellkaiser Machine λνDARKLevel 8Machine/Synchro/Effect1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monstersEach time you take damage, increase this card's ATK by an amount equal to the damage you took. Once per turn, you can destroy cards your opponent controls equal to the number of "Hellkaiser" monsters you control. You cannot declare an attack during the turn you activate this card's effect.2700/1600 Hellkaiser Machine ΣΩDARKLevel 10Machine/Synchro/Effect1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monstersEach time you take damage, increase this card's ATK by an amount equal to double the damage you took. When this card is Synchro Summoned, destroy all other cards on the field. Then, take 500 damage for each card destroyed by this card's effect. Trap Cards cannot be activated in response to this card's Summon or attack declaration. If your Life Points would become 0 during your turn, you can Tribute all monsters you control to make your Life Points 1001 instead.4000/0 Military Tactics - Early PreparationNormal SpellTake 1000 damage. Add 1 Warrior-Type "Hellkaiser" monster in your Deck to your hand. Military Tactics - Second StepNormal SpellDiscard 1 Warrior-Type "Hellkaiser" monster. Draw 2 cards. Military Tactics - Entering the FrayNormal SpellSpecial Summon 1 Warrior-Type "Hellkaiser" monster from your hand. Then take 1000 damage. Military Tactics - Surprise EnhancementQuick-Play SpellWarrior-Type "Hellkaiser" monsters you control gain 500 ATK for each time you took damage this turn, until the End Phase. Military Tactics - Burning DesireNormal TrapActivate only if you control a Warrior-Type "Hellkaiser" monster. Take 1500 damage. Both players select and destroy 1 card they control. Military Tactics - Urgent ReplenishContinuous TrapDuring each End Phase, gain 500 Life Points each time an attack was declared during this turn's Battle Phase. Military Tactics - Guerrilla WarfareNormal TrapInflict 500 damage to both players for each Warrior-Type "Hellkaiser" monster you control. Your opponent cannot declare an attack this turn if both players took damage from this card's effect. Link to comment
.Leo Posted October 18, 2009 Report Share Posted October 18, 2009 hmm. it looks pretty good imo. effects and idea is greta. nice job Link to comment
arkel Posted October 18, 2009 Author Report Share Posted October 18, 2009 hmm. it looks pretty good imo. effects and idea is greta. nice job Thanks. Link to comment
-Griffin Posted October 20, 2009 Report Share Posted October 20, 2009 It's odd how these work perfectly with my Overloader set - based around recovering huge chunks of LP, and that are named after German Battleships. My main concern is that Hellkaiser Caged Beast is extremely unlikely to get Summoned often, unless you have more cards that fulfil that role. Link to comment
arkel Posted October 20, 2009 Author Report Share Posted October 20, 2009 It's odd how these work perfectly with my Overloader set - based around recovering huge chunks of LP' date=' and that are named after German Battleships. My main concern is that Hellkaiser Caged Beast is extremely unlikely to get Summoned often, unless you have more cards that fulfil that role.[/quote'] Hellkaiser Machine ΣΩ Link to comment
-Griffin Posted October 21, 2009 Report Share Posted October 21, 2009 It's odd how these work perfectly with my Overloader set - based around recovering huge chunks of LP' date=' and that are named after German Battleships. My main concern is that Hellkaiser Caged Beast is extremely unlikely to get Summoned often, unless you have more cards that fulfil that role.[/quote'] Hellkaiser Machine ΣΩ Level 10 Synchro which requires your Lifepoints to be about to hit 0. It would be a dead draw in 99% of duels. Link to comment
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