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Hellkaiser Archetype


arkel

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Hellkaiser Knight

DARK

Level 4

Warrior/Effect

Each time you take damage, increase this card's ATK by an amount equal to half the damage you took. While you control another face-up Warrior-Type "Hellkaiser" monster, this card cannot be destroyed by battle.

1800/1500

 

Hellkaiser Soldier

DARK

Level 4

Warrior/Effect

Each time you take damage, increase this card's ATK by an amount equal to half the damage you took. While you control another face-up Warrior-Type "Hellkaiser" monster, this card cannot be destroyed by card effects.

1900/1400

 

Hellkaiser General

DARK

Level 6

Warrior/Effect

Each time you take damage, increase this card's ATK by an amount equal to half the damage you took. You can Special Summon this card from your hand if you control at least 2 face-up Level 4 Warrior-Type "Hellkaiser" monsters.

2300/1700

 

Hellkaiser Mercenary

DARK

Level 4

Warrior/Effect

Each time you take damage, increase this card's ATK by an amount equal to half the damage you took. You can take 1000 damage to switch control of this card to your opponent. Each time control of this card switches, both players take 500 damage.

1600/1200

 

Hellkaiser Martyr

DARK

Level 4

Warrior/Effect

Each time you take damage, increase this card's ATK by an amount equal to half the damage you took. You can Tribute this card to add 1 "Military Tactics" card from your Deck or Graveyard to your hand.

1200/1500

 

Hellkaiser Caged Beast

DARK

Level 5

Beast/Effect

This card cannot be Normal Summoned or Set. If your Life Points are exactly 1001, you can Special Summon this card from your hand. Each time you take damage, increase this card's ATK by an amount equal to half the damage you took.

1000/1000

 

Hellkaiser Prison Guard

DARK

Level 3

Warrior/Tuner

Once per turn, you can target 1 other face-up "Hellkaiser" monster you control and Special Summon 1 "Hellkaiser Inmate" from your Deck. Then, destroy the targeted monster. The Special Summoned "Hellkaiser Inmate" gains 1 Level for every 1000 ATK the destroyed monster had before it was destroyed.

1300/1200

 

Hellkaiser Inmate

DARK

Level 1

Fiend/Effect

When this card is Normal or Flip Summoned, destroy it and take 1000 damage. You can return this card in your hand to the Deck and remove from play the top card of your opponent's Graveyard.

0/200

 

Hellkaiser Machine α

DARK

Level 5

Machine/Synchro/Effect

1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monsters

Each time you take damage, this card gains 500 ATK. Your opponent cannot target a "Hellkaiser" card(s) by a card effect.

2100/400

 

Hellkaiser Machine β

DARK

Level 6

Machine/Synchro/Effect

1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monsters

Each time you take damage, this card gains 1000 ATK. This card inflicts Piercing damage.

2300/800

 

Hellkaiser Machine γ

DARK

Level 7

Machine/Synchro/Effect

1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monsters

Each time you take damage, this card gains 1500 ATK. If the only monsters your opponent controls are in Defense Position, this card can attack your opponent directly.

2500/1200

 

Hellkaiser Machine λν

DARK

Level 8

Machine/Synchro/Effect

1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monsters

Each time you take damage, increase this card's ATK by an amount equal to the damage you took. Once per turn, you can destroy cards your opponent controls equal to the number of "Hellkaiser" monsters you control. You cannot declare an attack during the turn you activate this card's effect.

2700/1600

 

Hellkaiser Machine ΣΩ

DARK

Level 10

Machine/Synchro/Effect

1 DARK Tuner + 1 or more non-Tuner "Hellkaiser" monsters

Each time you take damage, increase this card's ATK by an amount equal to double the damage you took. When this card is Synchro Summoned, destroy all other cards on the field. Then, take 500 damage for each card destroyed by this card's effect. Trap Cards cannot be activated in response to this card's Summon or attack declaration. If your Life Points would become 0 during your turn, you can Tribute all monsters you control to make your Life Points 1001 instead.

4000/0

 

Military Tactics - Early Preparation

Normal Spell

Take 1000 damage. Add 1 Warrior-Type "Hellkaiser" monster in your Deck to your hand.

 

Military Tactics - Second Step

Normal Spell

Discard 1 Warrior-Type "Hellkaiser" monster. Draw 2 cards.

 

Military Tactics - Entering the Fray

Normal Spell

Special Summon 1 Warrior-Type "Hellkaiser" monster from your hand. Then take 1000 damage.

 

Military Tactics - Surprise Enhancement

Quick-Play Spell

Warrior-Type "Hellkaiser" monsters you control gain 500 ATK for each time you took damage this turn, until the End Phase.

 

Military Tactics - Burning Desire

Normal Trap

Activate only if you control a Warrior-Type "Hellkaiser" monster. Take 1500 damage. Both players select and destroy 1 card they control.

 

Military Tactics - Urgent Replenish

Continuous Trap

During each End Phase, gain 500 Life Points each time an attack was declared during this turn's Battle Phase.

 

Military Tactics - Guerrilla Warfare

Normal Trap

Inflict 500 damage to both players for each Warrior-Type "Hellkaiser" monster you control. Your opponent cannot declare an attack this turn if both players took damage from this card's effect.

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It's odd how these work perfectly with my Overloader set - based around recovering huge chunks of LP' date=' and that are named after German Battleships.

 

My main concern is that Hellkaiser Caged Beast is extremely unlikely to get Summoned often, unless you have more cards that fulfil that role.

[/quote']

 

Hellkaiser Machine ΣΩ

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It's odd how these work perfectly with my Overloader set - based around recovering huge chunks of LP' date=' and that are named after German Battleships.

 

My main concern is that Hellkaiser Caged Beast is extremely unlikely to get Summoned often, unless you have more cards that fulfil that role.

[/quote']

 

Hellkaiser Machine ΣΩ

 

Level 10 Synchro which requires your Lifepoints to be about to hit 0. It would be a dead draw in 99% of duels.

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