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Let's skip right to the interesting bits


-Griffin

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Who needs the normal bits that people play the game in? To hell with the Draw Phase, we'll use pure Draw Power. To hell with the Main Phase, our effects will hit everywhere!

 

|Blood Silk Spider|

|Dark/Insect|Level 2|1000 ATK|0 DEF|

|During your Standby Phase, you can Special Summon this card to set any number of Spell and Trap Cards from your hand. During the End Phase of the turn this card was Summoned, destroy this card and draw 1 card. Once during your Standby Phase, you can change the battle positions of any number of your opponent’s monsters.|

 

|White Wing of the West|

|Light/Fairy|Level 3|1400 ATK|500 DEF|

|During your Standby Phase, if this card is in your Graveyard and you do not control a “White Wing of the West”, you can Special Summon it and destroy 1 Spell or Trap Card on the field. If you do, you cannot enter your Main Phases this turn.|

 

|Sandstorm Fighter|

|Earth/Winged-Beast|Level 6|2700 ATK|2200 DEF|

|During the End Phase of a turn you do not enter your Main Phase 1, you can Special Summon this card from your hand. During your Draw Phase, before you draw, place this card on top of your Deck. During your Standby Phase, destroy 1 card your opponent controls.|

 

|Haunted Canyon of Echos|

|Wind/Rock|Level 4|0 ATK|1800 DEF|

|This card can be Normal Summoned during your Standby Phase. If you do, you cannot enter your Main Phases this turn. Skip your Draw Phase. Your opponent cannot declare an attack.|

 

|Mystic Pond Skater|

|Water/Insect|Level 4|1800 ATK|1500 DEF|

|This card can be Normal Summoned during your Standby Phase. If you do, you cannot enter your Main Phases this turn. During your End Phase, you can draw 1 card. If you do, skip your next Draw Phase.|

 

|Burning Tongue Chameleon|

|Fire/Reptile|Level 5|2300 ATK|2400 DEF|

|During your Standby Phase, you can discard 1 card to Special Summon this card from your hand. If you do, you cannot enter your Main Phases this turn. Once per turn, during your Battle Phase, you can remove from play 1 card in your hand and 1 card on the field.|

 

|Absolute Halt Demand|

|Quick-Play|

|Activate only during your turn. Return up to 2 cards on the field to their owner’s hand, you cannot enter your Main Phases during a turn you activated this card.|

 

|Rushing to the Gold|

|Quick-Play|

|Activate only during the Battle Phase. Draw 1 card and skip your next Draw Phase. During the End Phase of a turn in which you did not enter your Main Phase 1, you can add this card in your Graveyard to your hand.|

 

|Burial of a Queen|

|Quick-Play|

|Send 1 card from your Deck to the Graveyard, skip the Draw Phase and Main Phases of your next turn. During the End Phase of your next turn, destroy 1 Spell or Trap Card on the field.|

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Oo... *Clap clap clap* I applaude these unusual cards. Er, at least I'VE never seen a "skip your Main Phase" in a card. Though I think you may need to specify which Main Phase, no?

 

And some of the cards' effects are hard to follow, but a reread or two clears that up, usually. There's also a couple of grammatical errors, but other than that everything fits pretty soundly. And I don't understand White Wing of the West's "if you do not control 'cardname'" thing... Is that "cardname" somem new-fangled OCG or something?

 

Mm... 85/100. Good, but not great.

 

P.S.: I like it more when there's less cards; It's easier to not be intimidated/dulled by alot of text. :P So, kudos on that, too.

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Mm, the Main Phase thing... Oh! It makes sense now. I personally (not to sound snobby) would have put Main Phases, but just Phase may be right, I dunno'...

 

Oh, and the part that confused me was Sandstorm Fighter's "During your Draw Phase, before you draw, place this card on top of your Deck. During your Standby Phase, destroy 1 card your opponent controls." If you return it to the top of your Deck, then, effectively Draw it, its Standby Phase effect would be dependent on another card Special Summoning it at the beginning of your Standby Phase.

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Did somebody say Reckless?

 

Seriously' date=' these cards are extremely interesting. You basically use End Phase as Draw Phase and Standby as Main 1. What I wouldn't mind seeing is Battle Phase manipulation, i.e. cards that affect/skip the BP and stuff there. Overall, rather unique.

[/quote']

 

agree^^ but some of the effects seem OP'ed to me.

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I'm going to go through them and change it to Main Phases, I agree that it sounds better.

Sandstorm Fighter's second effect is only supposed to work if you skip your Draw Phase.

 

Reckless was actually the inspiration for this set, I thought about how multiples stacked for a great combo and was wondering how they'd work here.

 

I planned not to change the Battle Phase, because it would mean that I needed to add some really strange text about attacking outside it that I didn't feel comfortable with, so I thought that phase could keep the same, although I see where you're coming from.

 

Everlasting, which ones are OP'd to you?

Or does anyone else have other comments?

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I planned not to change the Battle Phase' date=' because it would mean that I needed to add some really strange text about attacking outside it that I didn't feel comfortable with, so I thought that phase could keep the same, although I see where you're coming from.

[/quote']

 

Actually, I think all you'd need for that is "This card may declare an attack once during your [Whatever] Phase (apply Damage Calculation as normal). This card cannot declare an attack during your Battle Phase."

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