Whimsical Posted October 13, 2009 Report Share Posted October 13, 2009 I know this set is a bit... unusual. But I would appreciate it if I could get some reviews on it. Awkward Wind WalkerAttrib: WindType: Spellcaster/EffectLevel:4Atk: 1897Def: 1659Once per turn, you may look at the top card of your opponent's Deck, and choose to put the card on the top or bottom of the opponent's Deck. If you put it on the top of their Deck, this card gain 264 ATK until the End Phase. If you put it on the bottom of their Deck, this card looses 598 ATK until the End Phase. Barrage of the StrangenessGroup: Spell CardType: SpellIcon:ContinuousWhen you conduct your normal draw in your Draw Phase, show the drawn card to your Opponent. If it is a monster, your Opponent takes damage equal to its level x 100. If it is not a monster, you take 500 damage. After you use this card's effect 5 times, destroy it. Cannon of Strange AmmoGroup: Spell CardType: SpellIcon:ContinuousWhenever a monster or monster(s) are Special Summoned to your field, your Opponent takes 300 damage. By Tributing the Summoned monster(s), your opponent takes 200 more damage. Cards of WeirdnessGroup: Spell CardType: SpellAfter activation, this card is removed from play face-down (not sent to the Graveyard). Draw 2 cards. During your next Draw Phase, remove from play the card that you draw. During your Standby Phase on the turn after you activated this card, draw 1 card then remove from play 1 card in your hand. During your second Draw Phase after you activated this card, remove from play the card that you draw and add the bottom card of your Deck to your hand. During your third Standby Phase after you activated this card, remove from play half the cards in your hand (rounded up). During your fourth Draw Phase, skip your Normal Draw and return face-up cards to the top of your deck that have been removed from play, equal to the number of cards you removed from play during your third Standby Phase after you activated this card, then draw cards equal to the number of cards you returned, then on your Standby Phase, draw 1 card. Crasis the IrregularAttrib: DarkType: Spellcaster/EffectLevel:8Atk: XXXXDef: 0This card cannot be Normal Summoned or Set. This card can only be Normal Summoned by the effect of "Pact of the Xeositicates". When this monster is summoned, roll 4 six sided dice, this monster gains attack equal to the first roll / 2 rounded up * 1000 + The second roll * 100 + the third roll * 10 + the fourth roll.If this cards ATK becomes 3666 by this effect, you win the duel.If this cards ATK becomes 1111 by this effect, you loose the duel.This monster gains one of the following effects based on the ones diget of its ATK:-1: This card cannot be destroy by the effects of Monster Cards.-2: This card cannot be destroy by the effects of Spell Cards.-3: This card cannot be destroy by the effects of Trap Cards.-4: This card cannot be destroyed by battle.-5: This card cannot be removed from the field unless it is destroyed.-6: This card cannot be destroy by the effects of Spell, Trap, or Monster Cards.This monster gains one of the following effects based on the tens diget of its ATK:-1: When this monster destroys a monster by battle, draw 1 card.-2: When this monster destroys a monster by battle, your opponent discards 1 card.-3: When this monster destroys a monster by battle, gain Life Points equal to the ATK of the destroyed monster.-4: When this monster destroys a monster by battle, inflict damage to your opponent's Life Points equal to the destroyed monsters ATK-5: When this monster destroys a monster by battle, destroy 1 Spell or Trap Card on the field.-6: When this monster destroys a monster by battle, it may attack once again in a row.This monster gains one of the following effects based on the hundreds diget of its ATK:-1: When this monster inflicts battle damage to your opponent's Life Points, you may look at the top 5 cards of your deck and rearrange them.-2: When this monster inflicts battle damage to your opponent's Life Points, you may remove cards from the top of your opponents deck, equal to either the thousands, hundreds, tens, or ones diget in the battle damage they took.-3: When this monster inflicts battle damage to your opponent's Life Points, you may add 1 card in your Graveyard to your hand.-4: When this monster inflicts battle damage to your opponent's Life Points, you may remove upto 5 cards in either players Graveyard from play.-5: When this monster inflicts battle damage to your opponent's Life Points, you may destroy 1 face-down card on the field.-6: When this monster inflicts battle damage to your opponent's Life Points, inflict damage to your opponent's Life Points equal to the damage they took.This monster gains one of the following effects based on the thousands diget of its ATK:-1: During each of your Stand-by Phases, you may pay 700 Life Points to increase or decress this monsters ATK by 1, 10, 100, or 1000.-2: All monsters your opponent controls are treated as Tuner monsters, you can use your opponent's monsters as Synchro Materials, any monster Synchro Summoned this way is removed from play face-down during the End Phase.-3: Once per turn, you may remove 1 card in your Graveyard from play to add 1 card with the same name in your Deck to your hand, if your opponent has a card of the same name in thier Deck, they may add it to thier hand. (NOTE: This card was made by my friend Adran)Czar of the BizarreAttrib: VariableType: Variable/EffectLevel:12Atk: ?Def: ?This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "The Weird" you control. The ATK and DEF of this card becomes equal to the ATK and DEF of the Tributed "The Weird". When this card is Special Summoned, toss 1 coin and roll 1 six-sided die. If the result is Heads, return a number of cards equal to the die roll from your hand to your Deck, then draw the same number of cards. If you cannot, treat the Heads as a Tails for this card's effect. If the result is Tails, discard a number of cards equal to the die roll or as many as possible, then select a number of cards equal to the number of cards you discarded in your opponent's hand or that are face-down on their side of the field, and add them to your hand. This card gains 475 ATK and DEF for each Spell Card added to your hand with this card's effect. Select 1 Monster Card added to your hand by this card's effect and treat this card's Attribute as the Attribute of the selected monster. If you cannot, the Attribute of this card becomes DIVINE. Select 1 monster your opponent controls and treat this card's Type as the selected monster's Type. If you cannot, this card's Type becomes Divine. If you do not control a monster with the same Attribute as this card during your End Phase, this card is removed from play. When this card battles with a monster of the same Type as this card, that monster is removed from play at the end of the Damage Step, and this card gains the Effect of that monster. This card can only have the effect of 1 monster at a time. The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. Dark Master of All That is Strange and WeirdAttrib: DarkType: Fiend/EffectLevel:10Atk: ?Def: ?This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 7 or more cards removed from play. You can treat your face-up removed from play cards as part of your hand. While this card is face-up on the field, your hand size limit becomes 8. When this card would be removed from the field, it is removed from play. This card gains 500 ATK and DEF for each or your cards that are removed from play. If this card's ATK is higher then your Oppoenents Life Points, it is removed from play and your opponent takes 1000 damage. When this card is removed from play, your Opponent takes 500 damage. Diviner of the StrangeAttrib: LightType: Warrior/EffectLevel:4Atk: 1742Def: 1619This card is also treated as a WATER monster. When this monster destroys a monster by battle, select a random card in your Opponent's hand. Your Opponent shows you that card. You may then return a card on the field of the same type (Monster, Spell, or Trap) to its owners hand. If the card is face-down, it is fliped face-up. If it is of the incorrect Type, it is flipped face-down again. Incarnation of All That is DifferentAttrib: DarkType: Spellcaster/EffectLevel:4Atk: ?Def: ?This monster gains 517 ATK and DEF for each monster in the Graveyard or that has been removed from play that has a name different from all other cards in the Graveyard or that have been removed from play. Irregular CharityGroup: Spell CardType: SpellYou must have at least 1 other card besides this card in your hand to activate this card. Draw 3 cards, then set 2 aside and randomly remove from play 2 cards in your hand, then return the cards you set aside to your hand. Irregularity BlasterGroup: Trap CardType: TrapIcon:ContinuousWhen your Opponent Summons a monster, they must show you a card of the same name in their hand, Deck, field, Graveyard, or that has been removed from play, or remove from play the Summoned monster. Mage of Unusual SpellsAttrib: DarkType: Spellcaster/EffectLevel:4Atk: 1462Def: 1785Once per turn you may add 1 of your Spell Cards that have been removed from play to your hand. When you use this effect, your Opponent can activate 1 Spell Card from their hand in response to the resoultion of this card's effect. Pact of the XeositicatesGroup: Spell CardType: SpellTribute 1 monster with an ATK or DEF not divisable by 10. Special Summon 1 "Crasis the Irregular" from your hand or Deck. Strange Being of a Dimension DifferentAttrib: DarkType: Fiend/EffectLevel:4Atk: 1109Def: 1309When this card is removed from play, you may remove 1 card in your Deck from play (except "Strange Being of a Dimension Different") to Special Summon this card to the field. When this card is removed from play, declare 1 card name. If your Opponent has that card in their Deck, they must remove that card from play. Strange CapsuleGroup: Spell CardType: SpellWhen this card is activated, both players remove from play 1 card in their respective Decks face-down. After activation, this card remains face-up on the field. When a monster is Summoned, add 1 Truly Strange And Weird Counter to this card. When this card has 3 Truly Strange And Weird Counters on it, destroy this card. When this card is destroyed, shuffle the cards that were removed from play by this card's effect together, then your Opponent selects 1 of them. The owner of the selected card looks at the 2 cards and adds 1 of them to their hand and removes the other from play. Strange Counter SpellGroup: Trap CardType: TrapIcon:CounterNegate the activation and effect of a Spell or Trap Card and remove it from play. During your next End Phase, toss a coin: •Heads: You may activate the card removed from play by this card's effect the next time it's effect could normally be activated. •Tails: Your Opponent may activate the card removed from play by this card's effect the next time it's effect could normally be activated. Strange WaveGroup: Spell CardType: SpellRemove 2 monsters in your Deck from play. Change the battle positions of up to 2 monsters on the field. Swords of Strange LightGroup: Spell CardType: SpellIcon:ContinuousAs long as this card remains face-up on the field, when your Opponent's monster declares an attack, it is removed from play at the end of the Battle Phase. Destroy this card during your Opponents 3rd End Phase after this card's activation. That Which is StrangeAttrib: VariableType: Variable/EffectLevel:4Atk: ?Def: ?This card cannot be targeted by cards that target monsters with Types or Attributues. This card is treated as being every Type and Attribute for the purpose of card effects. This card's ATK is eqaul to the number of cards in both players hands X100, plus the number of face-up removed from play cards X150, minus the number of face-down cards on the field X100, plus the number of face-down removed from play card's X500, minus the number of cards in both players Graveyards X50. If this card would be destroyed, it is not destroyed. If you use this effect, then destroy this card. The Being of WeirdnessAttrib: VariableType: Variable/EffectLevel:4Atk: 1834Def: 1232You may send this card from your field or hand to the Graveyard to activate 1 "Warped by the Wounderful Weird" in your hand and treat this card as the full cost. When you use this effect and Summon "The Weird", you may select the results of the die roll, but you may not make the second roll a 6. The Odd KnightAttrib: DarkType: Warrior/EffectLevel:4Atk: 1900Def: 0When this card is Summoned, remove 1 card in your Deck from play. When this card is removed from the field, add the card removed from play by this card's effect to your hand. If you activate that card, your Opponent can Special Summon this monster to their side of the field. If this monster is Special Summoned by its effect, when it leaves the field it is removed from play face-down. The Strange One ComethGroup: Spell CardType: SpellRemove from play cards from the top of your Deck until you remove from play a monster that can be Normal Summoned. Return the removed cards to your Deck face-up. When you draw a face-up Spell or Trap Card, return it to your deck face-down and shuffle your Deck, then draw again. When you draw a face-up monster, flip all cards that were returned to your deck by this effect face-down, then Special Summon the monster that you drew, then remove from play cards from the top of your Deck equal to the number of cards that were flipped face-down when you drew the monster. You may send the cards removed from play by this card's effect to the Graveyard instead to search your Deck for 1 "Warped by the Wonderful Weird" and 1 "The Weird" each and remove them from play instead. The Strange RangerAttrib: DarkType: Warrior/EffectLevel:2Atk: 412Def: 521Once per turn, you may remove from play 1 card on your Opponent's side of the field and 1 card in their hand. As long as this card is face-up on the field it is swiched to Attack Position. The StrangerAttrib: DarkType: Warrior/EffectLevel:4Atk: 0Def: 0Your Opponent takes all battle damage from battles involving this card. During each of your End Phases, if you are the owner of this card, you must discard 1 card from your hand or control of this card switches to your Opponent until their next End Phase. The Walking WeirdAttrib: DarkType: Spellcaster/EffectLevel:3Atk: 1392Def: 1232When this card is summoned you may remove the top card of your Deck from play. When this card is removed from the field, return the card that was removed from play to your deck then draw 1 card. This card gains the following effects, depending on the Type of card removed from play by this card's effect: •Monster: This card gains ATK equal to the Level of the removed monster x 200. •Spell: Select 1 of your monsters that is removed from play. This card gains ATK equal to half the ATK of that monster. •Trap: Select 1 of your monsters that is removed from play. This card gains ATK equal to half the ATK of that monster. If that monster's ATK is not a multiple of 50, this card gains ATK equal to the Level of the selected monster x 100. This card cannot gain more than 1608 ATK by this card's effect. The WeirdAttrib: VariableType: Variable/Ritual/EffectLevel:?Atk: ?Def: ?This monster can only be Ritual Summoned with the Ritual Spell Card, "Warped by the Wounderful Weird". This monster is treated as not having an Attribute, Type, or Level. When this monster is Summoned, roll 2 six-sided die. Apply the following effects based on the die roll: •1-1: This monsters ATK/DEF becomes 0/0. This monster cannot be destroyed, and your Opponent takes all battle damage from battles involving this card. •1-2: This monsters ATK/DEF becomes 1432/1593. This mosnter can attack your Opponent directly. this card gains 596 ATK after damage calculation until your next turn. •1-3: This monsters ATK/DEF becomes 1982/1280. When this monster attacks an opponent's monster, flip that monster face-up (flip effects are still applied), then you may change its Battle Position. •1-4: This monsters ATK/DEF becomes 2144/1209. This monster is treated as a Normal Monster. •1-5: This monsters ATK/DEF becomes 1778/1062. Discard 1 card from your hand to inflict 749 damage to your Opponent. •1-6: This monsters ATK/DEF becomes 1090/1982. Your Life Points become 8000. •2-1: This monsters ATK/DEF becomes 3892/2098. If this card attacks it is destroyed without Damage Calculation. •2-2: This monsters ATK/DEF becomes 1693/1394. This card cannot be destroyed as long as you control any face-up Spell or Trap Cards. Spell and Trap Cards you control that remain face-up on the field are also treated as mosnter cards with 518 ATK and DEF. •2-3: Destroy all cards on the field. •2-4: This monsters ATK/DEF becomes 1308/2095. During your End Phase, you may swich this face-up Attack Position monster to face-up Defense Position. •2-5: This monsters ATK becomes 52/896. Draw 2 cards. •2-6: This monsters ATK becomes 2502/1053. Halve your Opponent's Life Points. •3-1: This monsters ATK/DEF becomes equal to the number of non-monster cards in both player's Graveyards and that have been removed from play x 300. •3-2: This monsters ATK/DEF becomes 1029/2910. as long as you control a face-up Trap Card, your Opponent must attack this card with every faceup ATK Position monster they control during their Battle Phase. As long as you control a face-up Spell Card, all of your Opponents monsters are swiched to face-up ATK Position. As long as you contorl a face-down card, this card is swiched to Attack Position. •3-3: This monsters ATK/DEF becomes equal to your Life Points. At the start of each of your Battle Phases, halve your Life Points. •3-4: Special Summon 2 "Weird and Wounderful" tokens (Variable-Type/Variable/Level 1/ATK 1121/DEF 1321). These tokens are treated as not having a Type, Level, or Attribute. This card's ATK and DEF is equal to the combind ATK and DEF of all "Weird and Wounderful" tokens on the field. When a "Weird and Wounderful" Token is destroyed, Special Summon 1 "Weird and Wounderful" token (Variable-Type/Variable/Level 1/ATK 1121/DEF 1321). These tokens are treated as not having a type, Level, or Attribute. •3-5: This monsters ATK/DEF becomes 0/0. This Monster cannot be destroyed by battle. All battle damage from battles involving this card becomes 0. If this card would be removed from the field, toss a coin. If the result is tails, this card is not removed from the field. •3-6: This card is treated as a Field Spell Card and moved to your Field Spell Card Zone. As long as this card is a Field Spell Card, monsters you control gain 539 ATK. •4-1: This monsters ATK/DEF becomes 92/21. This card may attack your Opponent's Life Points directly. When this card inflicts battle damage to your Opponent's Life Points, they discard 2 cards from their hand. •4-2: This monsters ATK/DEF becomes 1839/1002. Negate the effect of all other cards on the field until your End Phase. •4-3: This monsters ATK/DEF becomes 1942/2024. When this card attacks or is attacked, flip a coin. If heads, switch control of this card and the opposing monster until the end of the Damage Step. •4-4: This monsters ATK/DEF becomes 1/2. Control of this monster is swiched to your Opponent. •4-5: This monsters ATK/DEF becomes 673/1232. You may Tribute this monster to negate the activtion and effect of a Spell or Trap Card or the Normal Summon, Flip Summon, or Special Summon of a monster and destroy the Spell, Trap, or Summoned Monster. •4-6: This monsters ATK/DEF becomes 12/532. Your Opponent discards their entire hand. •5-1: This monster is destroyed. •5-2: This monsters ATK/DEF becomes 1520/421. Destroy all Spell and Trap cards on the field. •5-3: This monsters ATK/DEF becomes 1639/1630. Switch the battle positions of all other monsters on the field. •5-4: This monsters ATK/DEF becomes 428/376. All attacks become direct attacks. •5-5: This monsters ATK/DEF becomes 1012/2034. Both players must discard 1 card at the start of their Main Phase 1. •5-6: This monsters ATK/DEF becomes 3029/2549. •6-1: This monsters ATK/DEF becomes 436/634. Your Opponent's monsters cannot declare an attack •6-2: This monsters ATK/DEF becomes 1693/1524. When this card declares an attack, you may destroy 1 card on the field other than the attack target. •6-3: This monsters ATK/DEF becomes 0/0. When this card attacks or is attacked its ATK becomes equal to the ATK of the attack target + 1. •6-4: This monster ATK/DEF becomes 782/429. When this card declares an attack, Special Summon a monster from your Graveyard or that has been removed from play to the field. •6-5: This monster ATK/DEF becomes 1782/1325. This monster may attack twice during the Battle Phase. •6-6: This monster ATK/DEF becomes 4219/0. This monster may attack your Opponent's Life Points directly. After this card attacks, destroy it. The Weird Spirit of GreedAttrib: DarkType: Zombie/EffectLevel:3Atk: 1291Def: 1923When you draw a card and this card is face-up on the field, you may remove from play the top card of your Deck to draw 1 card. Warped by the Wounderful WeirdGroup: Spell CardType: SpellIcon:RitualThis card is used to Ritual Summon "The Weird". You must also roll 2 six-sided die and offer monsters whos total Level Stars equal to the combined results of both die or more. If you cannot, you must pay half your Life Points. (NOTE: When this effects are activated, they are applied to your opponent)Weird JarAttrib: EarthType: Rock/EffectLevel:4Atk: 1000Def: 1000Flip: Your Oppoent selects and activates 1 of the following effects: •Remove the top card of your Deck from play. If it is a monster, draw 1 card. If it is a Spell Card, remove from play 1 card in your hand. If it is a Trap Card, skip your next Draw Phase. •Both players draw cards equal to the number of their removed from play cards. •Your Opponent draws 1 card, skips their next Draw Phase, removes from play a monster they control, and Speical Summons 1 monster from their hand. Weird JokerGroup: Spell CardType: SpellWhen you would have to discard cards from your hand for a cost, you may remove this card and the top card of your deck from play to pay any discard costs of the card. Link to comment
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