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Cloister

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This is my first contest ever.

 

Rules:

1. Entry Fee is 10 points.

2. You must be Level 2 or higher to enter

3. No spamming or flamming.

4. No limit for how many contestants.

5. End Date: Nov 8

 

The Card(s):

will be rated by these criteria

-Creativity - 50%

-Effect - 20%

-OCG - 20%

-Picture - 10%

 

Can make more cards, but after 1 it's 5 points per card.

More cards can be better, if the cards are really good.

Can be any card, a Spell, Trap or Monster (no fake Types).

 

Prizes:

1st: 40% of Total Entry Fee + 3 reps.

2nd: 20% of Total Entry Fee + 2 reps.

3rd: 10% of Total Entry Fee + 1 rep.

 

Judges will be me and Άř¢ħėłäűŝ.

 

Pot at: 245 points

 

[spoiler=Contestants]

1. hollowblade

2. Crystal-ice-mirrors

3. rodri666

4. Sephiroth_The_Legend

5. Casmy

6. DHPlasma

7. ~AuXiLiArY~

8.

9.

10.

 

 

Will add more spots when more people join

 

 

 

[spoiler=Winners]

1. ~AuXiLiArY~

2. rodri666

3. Sephiroth_The_Legend

 

 

 

 

Good luck!

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CyberneticSynchron.jpg

CyberneticSwordsman.jpg

This card is also treated as a Warrior Type. If "Cybernetic Synchron" was used as a Synchro Material Monster, increase this card's attack by 500. This card's attack cannot be negated by any other card effect. If this card would be sent to the Graveyard by the effect of a Trap Card during the Battle Phase, negate the effect and send this card to the Graveyard at the end of the Damage Step.

CyberneticWorkshop.jpg

CyberneticWar.jpg

CyberneticScoutSoldier-1.jpg

[Cybernetic Scout + Cybernetic Soldier]

This card cannot be Special Summoned except by the effect of "Cybernetic Fusion Cutter". Once per turn, if this card would be destroyed by your opponent's monster or card effect you can remove this card from play. Return it to the field after the card's effect resolves or after the Damage Step. You can activate this effect up to as many times equal to the number of "Cybernetic Booster Part" on your side of the field or in your Graveyard + 1.

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Im in. Points sent. My cards:

[spoiler=CARDS!!!]27671x.jpg

 

This card can only be Summoned by having 4 or more Psychic-Type monsters in your Graveyard while you control no monsters. When this card is Summoned, you cannot use 2 of your Zones on the field. You can place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. This card gains 200 ATK for each Psychic Counter on the field. You can remove 2 Psychic Counters from anywhere on the field to select 2 of your opponent's Zones. The selected Zones cannot be used until your next End Phase. During each of your End Phases, remove 2 Psychic Counters on the field or destroy this card. When this card is destroyed, you cannot use 5 of your zones on the field until your next End Phase.

k30gwo.jpg

 

This card can only be Summoned while there are 5 or more FIRE Dragon-Type monsters in your Graveyard. When this card is Summoned, destroy all other cards you control and take 800 damage for each card destroyed. Once per turn, you can remove from play 1 FIRE Dragon-Type monster from your Graveyard to Special Summon 1 "Genesis Egg Token" (Dragon-Type/FIRE/Level 1/ATK 0/DEF 300). Once per turn, you can Tribute 1 "Genesis Egg Token" to Special Summon 1 FIRE Dragon-Type monster from your hand or Graveyard. If you activate this effect, destroy all monsters you control during the End Phase. When this card is destroyed, you can send 2 FIRE Dragon-Type monsters you control to the Graveyard to return this card to your hand.

27671.jpg

When this card is Special Summoned, you can add 1 Level 4 or lower Insect-Type monster from your Graveyard to your hand. When this card is Tribute Summoned, you can remove from play 2 Insect-Type monster from your Graveyard to destroy all face-up monster on the field whose DEF is equal or lower than this card's ATK. When this card is destroyed and sent to the Graveyard, you can discard 1 WIND monster to Special Summon this card in Defense Position. When this card is attacked, its ATK and DEF becomes 1000.

 

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ok, im in

 

[spoiler=Cards]

[spoiler=Card 1]

351037n.jpg

Lore:

1 Thunder-Type Tuner + 1 or more Thunder-Type non-Tuner monsters.

When this card is Synchro Summoned, select 1 monster you control. Return the selected card to your hand and Special Summon 1 Thunder-Type monster from your Deck whose Level is equal to that of the monster you returned. Once per turn, you can remove 1 Thunder-Type monster from your hand to return 1 card on the field to its owner's hand.

 

[spoiler=Card 2]

351037bs.jpg

Lore:

When this card is Normal Summoned, you can send 1 Thunder-Type monster from your hand to the Graveyard to add 1 Thunder-Type monster from your Deck to your hand. If this card declares an attack against a non Thunder-Type monster, destroy both monsters at the end of the Damage Step.

 

[spoiler=Card 3]

351037h.jpg

Lore:

While this card is face-up on the field or in your Graveyard, it is treated as a Thunder-Type. If this card is used as a Synchro Material Monster for the Synchro Summon of a "Storm Crusader" monster, draw 1 card at the End Phase of this turn. If this card is in your Graveyard, you can remove 1 Thunder-Type monster from your hand from play to add this card to your hand.

 

[spoiler=Card 4]

351037d.jpg

Lore:

This card cannot be used for a Synchro Summon while it face-up on the field. If this card is in your Graveyard, it is treated as a Thunder-Type. During your Standby Phase, you can remove this card from your Graveyard from play along with another Thunder-Type monster. Special Summon 1 Thunder-Type monster from your Deck whose Level is equal to the combined Level of the monsters you removed.

 

[spoiler=Card 5]

351037y.jpg

Lore:

You can only activate this card while you control 2 or more "Storm Crusader" monsters. Destroy all cards you control, for each card destroyed by this effect draw 1 card from your Deck. If you drew any "Storm Crusader" monsters, you can send them to the Graveyard to draw 1 more card. You cannot conduct your Battle Phase this turn.

 

[spoiler=Card 6]

351037i.jpg

Lore:

When this card is activated, place 3 Storm Counters on this card (max.5). Each time a Thunder-Type monster is removed from play, place 1 Storm Counter on this card. Once per turn, you can activate the one of the following effects:

= Remove 1 Storm Counter from this card to increase the ATK and DEF of all "Storm Crusader" monsters on the field by 500.

= Remove 2 Storm Counters from this card to destroy 1 card on the field. The controller of that card draws 1 card.

= Remove 5 Storm Counters from this card to send all cards on the field and in both player's hands to the Graveyard. Increase both player's Life Points by 300 for each Monster Card sent to the Graveyard by this effect and decrease both player's Life Points by 200 for each non Monster Card sent to the Graveyard by this effect.

 

 

 

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