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Mystical Archtype Now With Support


Lightning Bagon

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[align=center]Mystical Magician LIGHT

8/2900/2200

Spellcaster / Synchro / Effect

"Mystical Wizard" + 1 or more non-Tuner monsters

All Spells and Traps you and your opponent controls are also Treated as Monsters (Book/Dark/2/1000/1000). Once per turn, you can destroy 1 Monster on the Field and Inflict Damage equal to that Monster's ATK to your opponent. If you activate this cards effect this card cannot attack this turn.

 

Mystical Wizard LIGHT

4/1900/1600

Spellcaster / Tuner

When this card is successfully Normal Summoned, you can Special Summon 1 monster with 500 ATK or less from your Graveyard in face-up Attack Position. The effect(s) of the monster Special Summoned by this effect is negated. This card can only be used as Synchro Material for the Synchro Summon of a Spellcaster-Type monster. The other Synchro Material monster(s) must be of a Level other than 4.

 

Mystical Blast

Quick Play Spell

Activate only when your opponent attacks a "Mystical" monster you control. The attcking monster loses 500 ATK.

 

Mystical Crystal LIGHT

1/0/0

Psychic / Effect

You can send 1 card from your hand to the Graveyard to negate the activation of an effect that removes from play a card(s) in the Graveyard, either as a cost or part of the effect, and remove it from play.

 

Mystical Tiger EARTH

5/2200/1750

Psychic / Effect

This card is also treated as a Beast- Type monster. Once per turn, you can discard 1 Spell or Trap card from your hand to destroy 1 Spell or Trap card on the field OR You can discard a Spell or Trap card to have this card gain 500 ATK until the End Phase. This card is unaffected by the effects of Quick-Play Spell Cards and Trap Cards. If you activate this cards effect this card cannot attack this turn.

 

Mystal Plato

Field Trap

This card can only be activated if your Life Points are reduced to 0. Increase your Life Points by 8000. The effect of this card cannot be negated. On your Stanby Phase, you can Special Summon to your side of the field a Mystical monster from your hand in face- up Attack Postion. When a Spell or Trap Card is activated, choose 1 of the follwing effects:

- Destroy 1 card on the field

- Increase the ATK or DEF of a "Mystical monster by 500.

 

Mystical Leader LIGHT

9/2900/2300

Psychic / Synchro / Effect

1 Tuner + 1 or more non-Tuner Psychic-Type monsters

When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if its ATK is higher than that monster's DEF, gain Life Points equal to the difference.

 

Mystical Admiral EARTH

6/2400/1800

Psychic / Effect

When this card is successfully Special Summoned, place 3 Counters on it. This card cannot be destroyed by battle. If this card battles, remove 1 Counter from it at the end of the Damage Step. If this card battles when there are no Counters on it, it is destroyed at the end of the Damage Step. If you control no monster, you can Normal Summon this card without a tribute.

 

Mystical General DARK

5/1500/2000

Psychic / Effect

This card can be Special Summoned from your hand by Releasing 1 Psychic-Type monster you control. When Special Summoned by this effect, increase the ATK of this card by the original ATK of the Released monster.

 

Mystical Barrier

Counter Trap

Activate only when your opponent attacks a monster you control, negate the attack and inflict damage equal to the attcking monsters level x100.[/align]

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[align=center]Mystical Magician LIGHT

8/2900/2200

Spellcaster / Synchro / Effect

"Mystical Wizard" + 1 or more non-Tuner monsters

All Spells and Traps you and your opponent controls are also Treated as Monsters (Book/Dark/2/1000/1000). Once per turn' date=' you can destroy 1 Monster on the Field and Inflict Damage equal to that Monster's ATK to your opponent. If you activate this cards effect this card cannot attack this turn.

[b']Broken. It's better than Ring of Destruction.[/b]

 

Mystical Wizard LIGHT

4/1900/1600

Spellcaster / Tuner

When this card is successfully Normal Summoned, you can Special Summon 1 monster with 500 ATK or less from your Graveyard in face-up Attack Position. The effect(s) of the monster Special Summoned by this effect is negated. This card can only be used as Synchro Material for the Synchro Summon of a Spellcaster-Type monster. The other Synchro Material monster(s) must be of a Level other than 4.

So, it's basically definitely a Spellcaster Debris Dragon. Eh, whatever.

 

Mystical Blast

Quick Play Spell

Activate only when your opponent attacks a "Mystical" monster you control. The attacking monster loses 500 ATK.

Solid enough.

 

Mystical Crystal LIGHT

1/0/0

Psychic / Effect

You can send 1 card from your hand to the Graveyard to negate the activation of an effect that removes from play a card(s) in the Graveyard, either as a cost or part of the effect, and remove it from play.

Good against Macro...I think.

 

Mystical Tiger EARTH

5/2200/1750

Psychic / Effect

This card is also treated as a Beast-Type monster. This card is unaffected by the effects of Quick-Play Spell Cards and Trap Cards. Once per turn, you can select and activate one of the following effects:

~You can discard 1 Spell or Trap card from your hand to destroy 1 Spell or Trap card on the field.

~You can discard a Spell or Trap card to have this card gain 500 ATK until the End Phase.

If you activate either of these effects, this card cannot attack this turn.

OCG needs some arrangement help, so I fix'd it.

 

Mystal Plato

Field Trap

This card can only be activated if your Life Points are reduced to 0. Increase your Life Points by 8000. The effect of this card cannot be negated. On your Stanby Phase, you can Special Summon to your side of the field a "Mystical" monster from your hand in face- up Attack Postion. When a Spell or Trap Card is activated, choose 1 of the follwing effects:

- Destroy 1 card on the field

- Increase the ATK or DEF of a "Mystical monster by 500.

*sigh*

FIELD TRAPS DON'T EXIST, AND NEVER WILL.

Instead, make it an effect that turns it into a Field Spell, or make it continuous.

 

Mystical Leader LIGHT

9/2900/2300

Psychic / Synchro / Effect

1 Tuner + 1 or more non-Tuner Psychic-Type monsters

When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if its ATK is higher than that monster's DEF, gain Life Points equal to the difference.

http://yugioh.wikia.com/wiki/Hyper_Psychic_Blaster

 

Mystical Admiral EARTH

6/2400/1800

Psychic / Effect

If you control no monsters, you can Normal Summon this card without a tribute. When this card is successfully Special Summoned, place 3 Counters on it. This card cannot be destroyed by battle. If this card battles, remove 1 Counter from it at the end of the Damage Step. If this card battles when there are no Counters on it, it is destroyed at the end of the Damage Step.

Like a boss...er B.E.S.

 

Mystical General DARK

5/1500/2000

Psychic / Effect

This card can be Special Summoned from your hand by Releasing 1 Psychic-Type monster you control. When Special Summoned by this effect, increase the ATK of this card by the original ATK of the Released monster.

This looks familiar...

 

Mystical Barrier

Counter Trap

Activate only when your opponent attacks a monster you control, negate the attack and inflict damage equal to the attcking monsters level x100.

As does this...[/align]

 

You seem to have carbon copies of some cards. Space them out, make them more original, that's what I say.

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