Lightning Bagon Posted October 12, 2009 Report Share Posted October 12, 2009 [align=center]Mystical Magician LIGHT8/2900/2200Spellcaster / Synchro / Effect"Mystical Wizard" + 1 or more non-Tuner monstersAll Spells and Traps you and your opponent controls are also Treated as Monsters (Book/Dark/2/1000/1000). Once per turn, you can destroy 1 Monster on the Field and Inflict Damage equal to that Monster's ATK to your opponent. If you activate this cards effect this card cannot attack this turn. Mystical Wizard LIGHT4/1900/1600Spellcaster / TunerWhen this card is successfully Normal Summoned, you can Special Summon 1 monster with 500 ATK or less from your Graveyard in face-up Attack Position. The effect(s) of the monster Special Summoned by this effect is negated. This card can only be used as Synchro Material for the Synchro Summon of a Spellcaster-Type monster. The other Synchro Material monster(s) must be of a Level other than 4. Mystical BlastQuick Play SpellActivate only when your opponent attacks a "Mystical" monster you control. The attcking monster loses 500 ATK. Mystical Crystal LIGHT1/0/0Psychic / EffectYou can send 1 card from your hand to the Graveyard to negate the activation of an effect that removes from play a card(s) in the Graveyard, either as a cost or part of the effect, and remove it from play. Mystical Tiger EARTH5/2200/1750Psychic / EffectThis card is also treated as a Beast- Type monster. Once per turn, you can discard 1 Spell or Trap card from your hand to destroy 1 Spell or Trap card on the field OR You can discard a Spell or Trap card to have this card gain 500 ATK until the End Phase. This card is unaffected by the effects of Quick-Play Spell Cards and Trap Cards. If you activate this cards effect this card cannot attack this turn. Mystal PlatoField TrapThis card can only be activated if your Life Points are reduced to 0. Increase your Life Points by 8000. The effect of this card cannot be negated. On your Stanby Phase, you can Special Summon to your side of the field a Mystical monster from your hand in face- up Attack Postion. When a Spell or Trap Card is activated, choose 1 of the follwing effects:- Destroy 1 card on the field- Increase the ATK or DEF of a "Mystical monster by 500. Mystical Leader LIGHT9/2900/2300Psychic / Synchro / Effect1 Tuner + 1 or more non-Tuner Psychic-Type monstersWhen this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if its ATK is higher than that monster's DEF, gain Life Points equal to the difference. Mystical Admiral EARTH6/2400/1800Psychic / EffectWhen this card is successfully Special Summoned, place 3 Counters on it. This card cannot be destroyed by battle. If this card battles, remove 1 Counter from it at the end of the Damage Step. If this card battles when there are no Counters on it, it is destroyed at the end of the Damage Step. If you control no monster, you can Normal Summon this card without a tribute. Mystical General DARK5/1500/2000Psychic / EffectThis card can be Special Summoned from your hand by Releasing 1 Psychic-Type monster you control. When Special Summoned by this effect, increase the ATK of this card by the original ATK of the Released monster. Mystical BarrierCounter TrapActivate only when your opponent attacks a monster you control, negate the attack and inflict damage equal to the attcking monsters level x100.[/align] Link to comment
Lightning Bagon Posted October 15, 2009 Author Report Share Posted October 15, 2009 Bump Link to comment
Bringerofcake Posted October 20, 2009 Report Share Posted October 20, 2009 [align=center]Mystical Magician LIGHT8/2900/2200Spellcaster / Synchro / Effect"Mystical Wizard" + 1 or more non-Tuner monstersAll Spells and Traps you and your opponent controls are also Treated as Monsters (Book/Dark/2/1000/1000). Once per turn' date=' you can destroy 1 Monster on the Field and Inflict Damage equal to that Monster's ATK to your opponent. If you activate this cards effect this card cannot attack this turn.[b']Broken. It's better than Ring of Destruction.[/b] Mystical Wizard LIGHT4/1900/1600Spellcaster / TunerWhen this card is successfully Normal Summoned, you can Special Summon 1 monster with 500 ATK or less from your Graveyard in face-up Attack Position. The effect(s) of the monster Special Summoned by this effect is negated. This card can only be used as Synchro Material for the Synchro Summon of a Spellcaster-Type monster. The other Synchro Material monster(s) must be of a Level other than 4.So, it's basically definitely a Spellcaster Debris Dragon. Eh, whatever. Mystical BlastQuick Play SpellActivate only when your opponent attacks a "Mystical" monster you control. The attacking monster loses 500 ATK.Solid enough. Mystical Crystal LIGHT1/0/0Psychic / EffectYou can send 1 card from your hand to the Graveyard to negate the activation of an effect that removes from play a card(s) in the Graveyard, either as a cost or part of the effect, and remove it from play.Good against Macro...I think. Mystical Tiger EARTH5/2200/1750Psychic / EffectThis card is also treated as a Beast-Type monster. This card is unaffected by the effects of Quick-Play Spell Cards and Trap Cards. Once per turn, you can select and activate one of the following effects:~You can discard 1 Spell or Trap card from your hand to destroy 1 Spell or Trap card on the field.~You can discard a Spell or Trap card to have this card gain 500 ATK until the End Phase.If you activate either of these effects, this card cannot attack this turn.OCG needs some arrangement help, so I fix'd it. Mystal PlatoField TrapThis card can only be activated if your Life Points are reduced to 0. Increase your Life Points by 8000. The effect of this card cannot be negated. On your Stanby Phase, you can Special Summon to your side of the field a "Mystical" monster from your hand in face- up Attack Postion. When a Spell or Trap Card is activated, choose 1 of the follwing effects:- Destroy 1 card on the field- Increase the ATK or DEF of a "Mystical monster by 500.*sigh*FIELD TRAPS DON'T EXIST, AND NEVER WILL.Instead, make it an effect that turns it into a Field Spell, or make it continuous. Mystical Leader LIGHT9/2900/2300Psychic / Synchro / Effect1 Tuner + 1 or more non-Tuner Psychic-Type monstersWhen this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if its ATK is higher than that monster's DEF, gain Life Points equal to the difference.http://yugioh.wikia.com/wiki/Hyper_Psychic_Blaster Mystical Admiral EARTH6/2400/1800Psychic / EffectIf you control no monsters, you can Normal Summon this card without a tribute. When this card is successfully Special Summoned, place 3 Counters on it. This card cannot be destroyed by battle. If this card battles, remove 1 Counter from it at the end of the Damage Step. If this card battles when there are no Counters on it, it is destroyed at the end of the Damage Step.Like a boss...er B.E.S. Mystical General DARK5/1500/2000Psychic / EffectThis card can be Special Summoned from your hand by Releasing 1 Psychic-Type monster you control. When Special Summoned by this effect, increase the ATK of this card by the original ATK of the Released monster.This looks familiar... Mystical BarrierCounter TrapActivate only when your opponent attacks a monster you control, negate the attack and inflict damage equal to the attcking monsters level x100.As does this...[/align] You seem to have carbon copies of some cards. Space them out, make them more original, that's what I say. Link to comment
Casmy Posted October 22, 2009 Report Share Posted October 22, 2009 I see some Spellcasters over there ^_^9/10 Link to comment
SebastiaanZ Posted October 30, 2009 Report Share Posted October 30, 2009 Actually, Field Traps do exist if I am correct. Look it up on YGO Wikia, they are noted somewhere. Is there a general theme in this set? The idea is not bad. I give it an 8/10 Link to comment
Bringerofcake Posted October 31, 2009 Report Share Posted October 31, 2009 Actually' date=' Field Traps do exist if I am correct. Look it up on YGO Wikia, they are noted somewhere.[/quote'] The wiki gives two examples: Stronghold (who is Continuous) and Fortress of Sand (which is in the manga only.) I;m not saying they don't exist at all, just not in the TCG. Link to comment
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