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Stardust Force - I can haz mah sixth star. But nobody cares about Oleonz. </3


~Oleon~

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*Walks in with a Donkey, wearing a cloth that says 'Striker'*

 

Hello people. Meet Balaam, the Donkey I just created with these Book of History pages *Holds up pages* (Part of the Black persona*

 

He is a donkey that talks. Watch!

 

Balaam, why did I make you?

 

To proclaim Striker has been humbled!

 

Very good, now I expect that thread by Mon-

 

HE SHOULD NOT HAVE MADE ME! WE WILL ALL DIE BECAUSE OF IT!

 

SHUT UP, BALAAM!

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@Neo: That sucks.

 

[align=center]So anyways, I was bored, and in a card making mood. So, after countless minutes of brainstorming, I finally decided to make a mini archetype, so...yeah. Also, my OCG's rusty, so OCG fixes would be appreciated.

 

(Image Cred = HP Doom)

 

[spoiler=Field Puppeteer]

149475e.jpg

 

|When this card is Summoned, select 1 face-down Spell, Trap or Monster Card on the field. If the selected card is a Spell or Trap Card, flip the card face-up. Then return it to it's original position. If the selected card is Monster Card, flip the selected card face-up. Once per turn, you can discard 2 cards. If so, select 1 card on the field. Return the selected card to it's owner's hand. |

 

 

 

[spoiler=Summon Puppetry]

149475a.jpg

 

|Only activate this card when your opponent Summons a level 6 or lower monster. Roll a six-sided die. If the number on the die is equal to the level of the Summoned monster, activate one of the following effects.

● Return the Summoned monster to your opponent's hand.

● Discard 2 cards. Special Summon the Summoned monster to your side of the field. |

 

 

 

Eh, I was really bored.[/align]

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Your cards are good Ice. 10/10

 

Note: Max hasn't got a lot of 10/10s from me. Only a few.

 

lolsuckup

 

Anyway Ice, time to take a look:

 

1st Card: Eh... That's all I can really say about it. The 1st effect is mehish itself, with how many people are actually running Ryko. The 2nd effect is okay at best, but a 2 for 1 isn't really that great. With only 1600 ATK, it's not really gonna stand for long either. OCG has flaws, also. Pic is pretty good though.

 

2nd Card: Far too situational to use. Besides, the effects you get from it sucks like hell. Only the pic is good. OCG is flawed yet again.

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The Puppeteer archetype is about controlling everything. I actually got the idea from Ace Attorney. I just finished the von Karma case, and I noticed that von Karma and Edgeworth both try to make perfect cases, von Karma goes as far as forging evidence and such to do so. So I thought "Why not make an Archetype that can relies on controlling everything to make a perfect game?" (But making them balanced, of course.)

 

So yeah, those are just 2 of the first cards. I don't really see how that could be abusable Mark, but sure, whatever. Also, Striker, please don't BS me because you're trying to act nice. Daily, care to delve into that? Lily, OCG fixes plox, you know I haven't made sheet in a while. Also, I did the 2 for 1 to balance it. I'm a little perfectionist when it comes to balancing cards.

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I'm changing the first 2 to discard 1 card instead of 2, if that's balanced, I suppose.

 

[align=center]Yeah, I feel this one sucks. =/

 

(HP Doom again)

 

[spoiler=Hand Puppeteer]

149475.jpg

 

|If this card is sent to the Graveyard by a card effect, Special Summon this card to your side of the field. When this card is Summoned, select 1 card in your opponent's hand. Send the selected card to the Graveyard. Once per turn, you can discard 1 Monster Card. Select 1 card in your opponent's hand. If the selected card is a Monster Card with a level equal to or less than the level of the discarded Monster, add the selected card to your hand.|

 

 

 

Low attack to balance it out again...

[/align]

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