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Stardust Force - I can haz mah sixth star. But nobody cares about Oleonz. </3


~Oleon~

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I already did. I declared BRD the OP'd card out of the pair.

 

[spoiler=Sacred Beasts]

[spoiler=Uria, Lord of Searing Flames]29p98xe.png

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards you control to the Graveyard. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card your opponent controls. Spell and Trap Cards cannot be activated in response to this effect's activation.

[spoiler=My Review]This card is powerful. Its ATK is determined by the number of Continuous Traps in your Grave. Also, you can summon it through 3 Traps. That is at most 3000 ATK right there. Also, you can destroy Set Spells and Traps and your opponent can't do anything about it. This card is highly OP'd.

 

 

[spoiler=Hamon, Lord of Striking Thunder]24b0kuw.png

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards you control to the Graveyard. When this card destroys your opponent's monster by battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent. While you control this face-up Defense Position card, your opponent cannot select another monster as an attack target.

[spoiler=My Review]Another OP'd card. This card is set at 4000 ATK. Its high ATK makes it easy for it to activate it's 2nd effect. Its 3rd effect is a stall effect. The only cards that can break this cards 4000 DEF are FGD and Blue Eyes Ultimate Dragon.

 

 

[spoiler=Raviel, Lord of Phantasms]10frozd.png

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000). This token cannot declare an attack. Once per turn, by Tributing 1 monster, this card gains ATK equal to that monster's original ATK, until the End Phase.

[spoiler=My Review]Now, this card is OP'd. Its 2nd effect allows you to summon a token every time your opponent Normal Summons. Then, due to its 3rd effect you can tribute that token to have this card gain 1000 ATK until the End Phase.

 

 

[spoiler=The OP'd card out of the trio]These cards were all OP'd. The most OP'd card was Hamon. It's high ATK and its ability to deal 1000 damage to your opponent everytime it destroys a card is harsh. Also, its stall effect can ruin your opponent if they are low on cards and/or they don't have a card strong enough to defeat a monster with 4000 DEF.

 

 

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Allies of Justice. Definately my favorite Archetype.

 

Oh god' date=' I REALLY need to try those out.

They seems really fun.

 

For humoristic purposes, sis.

 

The game is my property.

 

I used to liek Batterymanz, but then the banlist killed Foolish Burial. =/

 

I don't understand Konami.

Why do they ban good cards, yet keep the broken cards usable?

And I wanted to try Batteries too. ;_;

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@Striker: That took a while. xD

Eh, Uria seemed like the weakest to me. I don't know anyone who's gotten 3 Continuous Traps out at once.

Hamon is the only useful one IMO.

Raviel is just funn- SPECIAL SUMMON- NO ROYAL OPPRESSION, FUUUUUU-

 

@Daily: inorite.

 

Now, I'm gonna go try to make a Crystal Hamon deck, it may seem stupid, but it sounds fun~

Brb.

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Zeo, that'll take more time. It was better for me to get them. Now, if there are any requests I'll do then now, but I'm tired of doing reviews. I did a lot today. Well, it did teach me about OP'd cards and what they look like. It also taught me that some people are hypocrites. They say that we should make a balanced card, but use OP'd cards.

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bcuz it wuld maek prfect senc 2 rn temh toogeter

 

yus becuz darkworlds go in the grave not in ur hand and infernities liek when ur hand has no cards

 

The Dark World Deck I built was really fast. O_o

 

The Konami killed it, with the Limiting of a single card.

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@Clair: That kinda reminds me of Leo's lulzy Lightsworn deck that was killed by Lumina hitting the banlist.

 

And I decided not to do Crystal Hamon' date=' I wanna run Earthbound something instead.

[/quote']

 

YOU CAN GET OUT UR AFDs NOW.

 

Lawl.

 

Aslla piscu is the only EBI worth running, IMO.

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So' date=' no one wants me to review anymore cards?

[/quote']

 

Nah. Take a break buddy. ;D

 

Yes run Earthbound Spirit!

 

...Please tell me you'll help me build that.

Because I've never used a single spirit except for Yata. >_>

 

YOU CAN GET OUT UR AFDs NOW.

 

Lawl.

 

Aslla piscu is the only EBI worth running' date=' IMO.

[/quote']

 

DON'T DO THAT.

NOT AFD. Dx

 

I kinda like Kiryu's. I forgot it's effect, but I think it's similar to Ancient Gears. I forgot.

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vxno07.jpg

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the Field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.

 

It's OP'd IMO. It can't be selected as an attack target, it can attack directly, and if it destroys a monster your opponent loses Life Points equal to the destroyed monster's ATK. However, no Field Spell means this card is gone.

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