Ragnus Posted October 11, 2009 Report Share Posted October 11, 2009 This is my opinion how Graceful Dice and Skull Dice should've been. I'd like your opinions on them. Thank you :) ; Name: Bright DiceType: Quick Play SpellRare Level: Ultra RareEffect: Roll 1 6-sided Dice, and then select one monster on your side of the field. Multiply the ATK points of the Selected monster times the number rolled, until the end of the turn. Name: Dark DiceType: Normal TrapRare Level: Ultra RareEffect: Roll 1 6-sided Dice, and then select one monster on your opponents side of the field. Divide the ATK points of the Selected monster times the number rolled, until the end of the turn. Link to comment
Umbra Posted October 11, 2009 Report Share Posted October 11, 2009 Add "rounded down" or "rounded to the nearest hundred" on Dark Dice, please. And Bright Dice is lolOP. Earthbound Immortals, or any direct attacker at all? Link to comment
legendhiro Posted October 11, 2009 Report Share Posted October 11, 2009 Add "rounded down" or "rounded to the nearest hundred" on Dark Dice' date=' please. And Bright Dice is lolOP. Earthbound Immortals, or any direct attacker at all?[/quote'] pretty much this. also, if you are basing these on the anime/manga for graceful/skull dice, remember that graceful dice is confirmed to be able to target the opponent's monster in both. Link to comment
玄魔の王 Posted October 12, 2009 Report Share Posted October 12, 2009 If these had costs they'd be fine, but as they are they're F**KING OP'ed. Don't get me wrong, I like it, but I think that in the Mategame it will be abused to hell. And Satan's already jabroniing at me enough. Because of that, until they get sufficient costs, 7/10 for over-poweredness. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.