Spiff! Posted October 11, 2009 Report Share Posted October 11, 2009 http://yugioh.wikia.com/wiki/The_Six_Samurai Discuss. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 11, 2009 Report Share Posted October 11, 2009 2 came top 16 at Philadelphia Regionals. I dont know whats in the water, but apparently 1 Rota isnt enough to stop them. Link to comment Share on other sites More sharing options...
-Berserker- Posted October 11, 2009 Report Share Posted October 11, 2009 They need a FGD-style fusion. Or a powerful Synchro that only works in 6sams decks. Link to comment Share on other sites More sharing options...
Spiff! Posted October 11, 2009 Author Report Share Posted October 11, 2009 2 came top 16 at Philadelphia Regionals. I dont know whats in the water' date=' but apparently 1 Rota isnt enough to stop them.[/quote'] Nice to see them coming back. I myself have a list up in the Deck section. Link to comment Share on other sites More sharing options...
Darkest Hour Posted October 11, 2009 Report Share Posted October 11, 2009 I have no idea how to run them. I needs moar Steal and Netdecks. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted October 11, 2009 Report Share Posted October 11, 2009 for some reason, Six Sams never got weaker in my area. I can only imagine what the 2 new cards for them in SOVR could do for the deck. Konami can make it do whatever the fock they want it to. Link to comment Share on other sites More sharing options...
Darkest Hour Posted October 11, 2009 Report Share Posted October 11, 2009 We need a Six Samurai ROTA or Whirlwind. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted October 11, 2009 Report Share Posted October 11, 2009 We need a Six Samurai ROTA or Whirlwind. we do its called Reinforcment of the army. OR Foolish Burial + Warrior Returning Alive Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted October 11, 2009 Report Share Posted October 11, 2009 ^ One of said substitutes is limited and the other consists of using two cards. >_> Link to comment Share on other sites More sharing options...
Darkest Hour Posted October 11, 2009 Report Share Posted October 11, 2009 I mean SPECIFICALLY for Six Samuria. And then a JD or BLS-Envoy or DAD for Six Samurai. :D? Link to comment Share on other sites More sharing options...
Spiff! Posted October 11, 2009 Author Report Share Posted October 11, 2009 Yep. A searcher and a Boss. Here's my list:3 Grandmaster2 Shogun3 Zanji2 Irou2 Nisashi2 Yaichi2 Spirit1 Hand2 Rose, WoR1 Gale 3 Six Sam United2 Cunning1 Heavy1 Vortex1 MST1 Reasoning1 RotA1 Warrior Returning Alive1 Brain Control 3 Compulsory2 Bottomless2 Return1 Torrential Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 11, 2009 Report Share Posted October 11, 2009 I wouldn't worry about tuners. You play brain. That's all you should need. I would never wanna normal summon outside of a SS. Link to comment Share on other sites More sharing options...
Spiff! Posted October 11, 2009 Author Report Share Posted October 11, 2009 I just keep them in to keep my options open. but i'll probably take them out, maybe trade them, in favour of 2 Kamon and a Hand or something, or I might leave Gale in. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted October 11, 2009 Report Share Posted October 11, 2009 They're basically the original Blackwings. Terribly designed, fundamentally stupid. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 11, 2009 Report Share Posted October 11, 2009 Gale is like crack..... Can I haz some moarz?! *scratches chin* Link to comment Share on other sites More sharing options...
tonisanoob Posted October 11, 2009 Report Share Posted October 11, 2009 they are bad 1 reasoning and 1 rota makes them terrible id like to see them back at 3 to see what happens Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 11, 2009 Report Share Posted October 11, 2009 Useless and obsolete. Blackwings do the same stuff but better and easier. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted October 11, 2009 Report Share Posted October 11, 2009 I mean SPECIFICALLY for Six Samuria. And then a JD or BLS-Envoy or DAD for Six Samurai. :D? Nah... Konami's too busy pimping LS and X-Sabers to care about their lesser archtypes. Those TCG Six Samurai exclusives better be good. Link to comment Share on other sites More sharing options...
Spiff! Posted October 11, 2009 Author Report Share Posted October 11, 2009 Useless and obsolete. Blackwings do the same stuff but better and easier. I guess you're right. BW even have their own MST, nobleman, and even an S/T limiter... owait Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 11, 2009 Report Share Posted October 11, 2009 Useless and obsolete. Blackwings do the same stuff but better and easier. I guess you're right. BW even have their own MST' date=' nobleman, and even an S/T limiter... owait[/quote'] Well, they have Bora who is better than Irou in many ways. And that's a stupid comment anyway. Six sams, have piercers, shrinks, invulnerable monsters and sync from the grave... owait They have different abilities, but they have a similar basic concept: monsters can be SS'd by having other ones on the field, and their effects have synergy that increases with large numbers. Link to comment Share on other sites More sharing options...
Master Hyperion Posted October 12, 2009 Report Share Posted October 12, 2009 I miss those days when I was still a silly n00b and ran a terrible SS deck It was so much fun back then ;_; Link to comment Share on other sites More sharing options...
Father Wolf Posted October 12, 2009 Report Share Posted October 12, 2009 6sams need a Honest/Kelut like card to make them boss again. They have the speed and the SS down but they have no defense other than maybe a teched monster destruction. Once u get a monster out with more than 2500ATK u pretty much win against them. Link to comment Share on other sites More sharing options...
Spiff! Posted October 12, 2009 Author Report Share Posted October 12, 2009 Zanji... And yeah, it does help to get a 2500+ monster out. But...Synch Samurai. They can synch for Lv7s and 8s easy. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted October 13, 2009 Report Share Posted October 13, 2009 6sams need a Honest/Kelut like card to make them boss again. They have the speed and the SS down but they have no defense other than maybe a teched monster destruction. Once u get a monster out with more than 2500ATK u pretty much win against them. Solidarity ring a bell? Granted some of the best SS don't run pure Warrior, but it definatly helps. SS are just undersupported, especially since RotA was limited. Why was that again? Link to comment Share on other sites More sharing options...
Spiff! Posted October 13, 2009 Author Report Share Posted October 13, 2009 Stratos is what got it limited. Even with Strat @ 1, it still had 6 possible search cards for it in 1 deck, which could also search a lot of others. Dark Grepher with 3 RotA?I dun think so. 2 Rota would be acceptable. Link to comment Share on other sites More sharing options...
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