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Six Samurai - Discussion


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Yep.

 

A searcher and a Boss.

 

Here's my list:

3 Grandmaster

2 Shogun

3 Zanji

2 Irou

2 Nisashi

2 Yaichi

2 Spirit

1 Hand

2 Rose, WoR

1 Gale

 

3 Six Sam United

2 Cunning

1 Heavy

1 Vortex

1 MST

1 Reasoning

1 RotA

1 Warrior Returning Alive

1 Brain Control

 

3 Compulsory

2 Bottomless

2 Return

1 Torrential

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Useless and obsolete. Blackwings do the same stuff but better and easier.

 

I guess you're right.

 

BW even have their own MST' date=' nobleman, and even an S/T limiter...

 

owait

[/quote']

 

Well, they have Bora who is better than Irou in many ways. And that's a stupid comment anyway. Six sams, have piercers, shrinks, invulnerable monsters and sync from the grave... owait

 

They have different abilities, but they have a similar basic concept: monsters can be SS'd by having other ones on the field, and their effects have synergy that increases with large numbers.

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6sams need a Honest/Kelut like card to make them boss again. They have the speed and the SS down but they have no defense other than maybe a teched monster destruction. Once u get a monster out with more than 2500ATK u pretty much win against them.

 

Solidarity ring a bell? Granted some of the best SS don't run pure Warrior, but it definatly helps. SS are just undersupported, especially since RotA was limited. Why was that again?

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