Zkaiser Posted October 10, 2009 Report Share Posted October 10, 2009 Normal Monsters get no love from this site. Vanilla KnightLIGHT/Warrior/4/2000/1800The commander of Vanilla Kingdom's army. His trusty hawk acts as his second pair of eyes in battle. His fights against the Chocolate Paladin are said to be as epic as the world's creation. High Priest of the Vanilla KingdomDARK/Spellcaster/3/1100/2200Unable to perform magic since birth, the prayers chanted by this fallen monk fell upon deaf ears. Now he works for the Unpowered Kingdom developing Spells that will help all those who are without abilities. Bandit from the Vanilla BambooEARTH/Fiend/4/1700/300Moving to the Vanilla Kingdom because of promises of easy money this fighter found himself in constant battle with Chocolate Ninjas. He may have bitten off more than he can chew. The Vanilla RaiderLIGHT/Beast/3/1500/1200The Chocolate Paladin in disguise. She secretly believes in the cause of the Vanilla People and helps them out under the name of the Vanilla Raider. The Soldier of Lava is one of her subordinates. Vanilla Soldier of LavaFIRE/Rock/2/1400/200Able to conceal his true strength he appears weaker than he is. He calls upon volcanic power as he lights his sword with heat hotter than Dark World flame. Violent Vanilla RipperWIND/Fiend/6/2600/200A former Chocolate Warrior, this demon was stripped of his magical abilities and forced to work for the Vanilla Kingdom. Since his imprisonment he has come to enjoy a life with no powers. Vanilla Queen of the Unpowered KingdomLIGHT/Thunder/8/2900/2800A former Amazon, this queen learned that power comes through pure strength. Using this philosophy she fought her way up to current position and welcomes any challengers who wish to take her throne. Vanilla Kingdom's Last Resort - ValidesWATER/Machine/Gemini/9/1800/2800This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Equip 1 Normal Monster in your Graveyard to this card. This card gains ATK and DEF equal to the equipped monsters ATK. Vanilladel of the Unpowered EmpireField SpellWhen you or your opponent Summons a monster place 1 Vanilla Counter on this card. Increase the ATK and DEF of all "Vanilla" monsters on the field by 100 points for each Vanilla Counter on this card. During your Main Phase you can remove 1 Vanilla Counter from this card to change the Battle Position of 1 face up monster your opponent controls. If this card would be destroyed you can remove from play 2 Normal monsters in your Graveyard instead. Enchanted Sword of Epic GraceEquip SpellEquip only to a Level 4 or lower Normal Monster. Increase the equipped monster's ATK by 800. During Damage Calculation with an Attack Position monster, the ATK of the monster equipped with this card is always 400 points more than the ATK of the opposing monster. During your Main Phase, if this card is in your Graveyard You can tribute 1 "High Priest of the Vanilla Kingdom" you control to add this card to your hand. Epic Struggle of the UnpoweredQuickplay SpellActivate by Selecting 1 "Vanilla" monster you control. Tribute the selected monster. Then, destroy 1 Level 5 or higher Effect monster your opponent controls. This card's activation and effect cannot be negated. Summoning CharmContinuous SpellWhen you Normal Summon a "High Priest of the Vanilla Kingdom" you can add this card from your deck to your hand. As long as this card remains face up on the field you can Normal Summon up to 2 "Vanilla" monsters per turn. During your Main Phase, you can tribute 1 "High Priest of the Vanilla Kingdom" you control and send this card to the Graveyard to Special Summon 1 Normal Monster from your hand, Deck or Graveyard. Power ShuffleQuick Play SpellDiscard 1 card. Change the battle position of up to 2 monsters your opponent controls. Then, if you control a "Vanilla" monster send 1 Spell or Trap Card your opponent controls to the Graveyard. Jade ForesightQuick Play SpellActivate only while you control a face-up "Vanilla" monster. Negate the Effects of Spell Cards this turn. You can return 1 "High Priest of the Vanilla Kingdom" in your Graveyard to your Deck to return this card to your hand instead of sending it to the Graveyard. Crimson ForesightNormal TrapNegate the Effects of Trap Cards this turn. You can return 1 "High Priest of the Vanilla Kingdom" in your Graveyard to your Deck to Set this card face-down again instead of sending it to the Graveyard. Chocolate PersecutionNormal TrapActivate only when you control a face-up "Vanilladel of the Unpowered Empire." Both players reveal their hands. Discard any Effect Monsters among the revealed cards. Then take damage damage equal to half of the combined ATK of the monsters discarded by this card's effect. White Wash VortexNormal TrapActivate by selecting 1 face-up "Vanilla" monster you control. The effects of all Effect Monsters on the field are negated and cannot be activated as long as they remain face-up on the field on the field. Gift from the MonarchsContinuous TrapEach time you Tribute Summon a Normal monster you can pay 1000 Life Points to select and activate 1 of the following effects. Destroy 1 monster on the field. Destroy 2 Spell or Trap card on the field.Discard 1 card from your opponent's hand.Draw 1 Card. Link to comment
To-Chi Posted October 10, 2009 Report Share Posted October 10, 2009 Holy hell that Vanilla Knight's overpowered! 2000 ATK and 1800 DEF? As a Level 4!? I understand that it's a Normal Monster (by the way, loving it) but, gah! It's rare to see even a 4 Star with 1900 ATK, and even those have sheet DEF! It's not the worst example of overpowering (see God Cards), but still. With that aside I like the concept of Normal Monster with Support Spell/Trap cards. The wording seems a bit odd on the Jade and Crimson Foresight cards, but that might just be me. So yeah, 9/10 or whatever you wanna' hear. And keep up the struggle for Normal Monsters! Vanilla 4ever, or something to that effect... Link to comment
Zkaiser Posted October 11, 2009 Author Report Share Posted October 11, 2009 Dude' date=' vanillas are decent with pics, without them there is no point watching.[/quote'] Well then go to the thread in my sig and you'll see their pics ;)Holy hell that Vanilla Knight's overpowered! 2000 ATK and 1800 DEF? As a Level 4!? I understand that it's a Normal Monster (by the way' date=' loving it) but, gah! It's rare to see even a 4 Star with 1900 ATK, and even those have s*** DEF! It's not the worst example of overpowering (see [i']God Cards[/i]), but still. With that aside I like the concept of Normal Monster with Support Spell/Trap cards. The wording seems a bit odd on the Jade and Crimson Foresight cards, but that might just be me. So yeah, 9/10 or whatever you wanna' hear. And keep up the struggle for Normal Monsters! Vanilla 4ever, or something to that effect... Thanks for the compliment! I love Normal monsters and I'm going to try and make even more cards to support them! But yeah, Vanilla Knight is a bit Broken. But the way I see it Normal Monsters only saving grace is decent support and their basic stats. Since he and the High Priest are going to be the centerpieces of this archetype I decided to give them over the top ATK/DEF scores. Link to comment
Guest Welche Posted October 11, 2009 Report Share Posted October 11, 2009 Chnaged my mind, Vanilla writens are the best writens. Link to comment
Zkaiser Posted October 11, 2009 Author Report Share Posted October 11, 2009 What changed your mind? Link to comment
-Griffin Posted October 12, 2009 Report Share Posted October 12, 2009 Gift from the Monarchs' draw 2 effect is a bit much, you forgot to mention that the last monster was a Gemini and that (I assume) you can only use its effect once. Link to comment
Zkaiser Posted October 12, 2009 Author Report Share Posted October 12, 2009 Whoops! Yeah, I forgot the Gemini part and Valides' effect can only be used once per turn. I think that Gift of the Monarchs' drawing effect is pretty fair since you have to Tribute Summon a Normal monster and Pay 1000 Life Points. I had doubts at first, but now I don't see any problems with it. Link to comment
-Griffin Posted October 12, 2009 Report Share Posted October 12, 2009 Yeah, it's more balanced that I originally thought, but it's still a +2 effect, and I think it works with Tribute Summoning Geminis, which takes away a big part of the downside (that you must use Normals)Make it draw 1 or draw 2 -during the end phase- and it'll be fine. Link to comment
Zkaiser Posted October 15, 2009 Author Report Share Posted October 15, 2009 Hmm... Yeah I'll put it to Draw 1 card instead. Link to comment
Jolta Posted October 17, 2009 Report Share Posted October 17, 2009 Hooray for Vanillas! 10/10 Link to comment
fategazer Posted October 17, 2009 Report Share Posted October 17, 2009 Good cards... Some of them are too powerful though. Overall 7.5/10 Link to comment
Zkaiser Posted October 18, 2009 Author Report Share Posted October 18, 2009 Which cards do you think are too powerful? Link to comment
Casmy Posted October 22, 2009 Report Share Posted October 22, 2009 I would like to see them real:D. Link to comment
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