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The Vanilla Kingdom


Zkaiser

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Normal Monsters get no love from this site.

 

Vanilla Knight

LIGHT/Warrior/4/2000/1800

The commander of Vanilla Kingdom's army. His trusty hawk acts as his second pair of eyes in battle. His fights against the Chocolate Paladin are said to be as epic as the world's creation.

 

High Priest of the Vanilla Kingdom

DARK/Spellcaster/3/1100/2200

Unable to perform magic since birth, the prayers chanted by this fallen monk fell upon deaf ears. Now he works for the Unpowered Kingdom developing Spells that will help all those who are without abilities.

 

Bandit from the Vanilla Bamboo

EARTH/Fiend/4/1700/300

Moving to the Vanilla Kingdom because of promises of easy money this fighter found himself in constant battle with Chocolate Ninjas. He may have bitten off more than he can chew.

 

The Vanilla Raider

LIGHT/Beast/3/1500/1200

The Chocolate Paladin in disguise. She secretly believes in the cause of the Vanilla People and helps them out under the name of the Vanilla Raider. The Soldier of Lava is one of her subordinates.

 

Vanilla Soldier of Lava

FIRE/Rock/2/1400/200

Able to conceal his true strength he appears weaker than he is. He calls upon volcanic power as he lights his sword with heat hotter than Dark World flame.

 

Violent Vanilla Ripper

WIND/Fiend/6/2600/200

A former Chocolate Warrior, this demon was stripped of his magical abilities and forced to work for the Vanilla Kingdom. Since his imprisonment he has come to enjoy a life with no powers.

 

Vanilla Queen of the Unpowered Kingdom

LIGHT/Thunder/8/2900/2800

A former Amazon, this queen learned that power comes through pure strength. Using this philosophy she fought her way up to current position and welcomes any challengers who wish to take her throne.

 

Vanilla Kingdom's Last Resort - Valides

WATER/Machine/Gemini/9/1800/2800

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Equip 1 Normal Monster in your Graveyard to this card. This card gains ATK and DEF equal to the equipped monsters ATK.

 

Vanilladel of the Unpowered Empire

Field Spell

When you or your opponent Summons a monster place 1 Vanilla Counter on this card. Increase the ATK and DEF of all "Vanilla" monsters on the field by 100 points for each Vanilla Counter on this card. During your Main Phase you can remove 1 Vanilla Counter from this card to change the Battle Position of 1 face up monster your opponent controls. If this card would be destroyed you can remove from play 2 Normal monsters in your Graveyard instead.

 

Enchanted Sword of Epic Grace

Equip Spell

Equip only to a Level 4 or lower Normal Monster. Increase the equipped monster's ATK by 800. During Damage Calculation with an Attack Position monster, the ATK of the monster equipped with this card is always 400 points more than the ATK of the opposing monster. During your Main Phase, if this card is in your Graveyard You can tribute 1 "High Priest of the Vanilla Kingdom" you control to add this card to your hand.

 

Epic Struggle of the Unpowered

Quickplay Spell

Activate by Selecting 1 "Vanilla" monster you control. Tribute the selected monster. Then, destroy 1 Level 5 or higher Effect monster your opponent controls. This card's activation and effect cannot be negated.

 

Summoning Charm

Continuous Spell

When you Normal Summon a "High Priest of the Vanilla Kingdom" you can add this card from your deck to your hand. As long as this card remains face up on the field you can Normal Summon up to 2 "Vanilla" monsters per turn. During your Main Phase, you can tribute 1 "High Priest of the Vanilla Kingdom" you control and send this card to the Graveyard to Special Summon 1 Normal Monster from your hand, Deck or Graveyard.

 

Power Shuffle

Quick Play Spell

Discard 1 card. Change the battle position of up to 2 monsters your opponent controls. Then, if you control a "Vanilla" monster send 1 Spell or Trap Card your opponent controls to the Graveyard.

 

Jade Foresight

Quick Play Spell

Activate only while you control a face-up "Vanilla" monster. Negate the Effects of Spell Cards this turn. You can return 1 "High Priest of the Vanilla Kingdom" in your Graveyard to your Deck to return this card to your hand instead of sending it to the Graveyard.

 

Crimson Foresight

Normal Trap

Negate the Effects of Trap Cards this turn. You can return 1 "High Priest of the Vanilla Kingdom" in your Graveyard to your Deck to Set this card face-down again instead of sending it to the Graveyard.

 

Chocolate Persecution

Normal Trap

Activate only when you control a face-up "Vanilladel of the Unpowered Empire." Both players reveal their hands. Discard any Effect Monsters among the revealed cards. Then take damage damage equal to half of the combined ATK of the monsters discarded by this card's effect.

 

White Wash Vortex

Normal Trap

Activate by selecting 1 face-up "Vanilla" monster you control. The effects of all Effect Monsters on the field are negated and cannot be activated as long as they remain face-up on the field on the field.

 

Gift from the Monarchs

Continuous Trap

Each time you Tribute Summon a Normal monster you can pay 1000 Life Points to select and activate 1 of the following effects.

Destroy 1 monster on the field.

Destroy 2 Spell or Trap card on the field.

Discard 1 card from your opponent's hand.

Draw 1 Card.

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Holy hell that Vanilla Knight's overpowered! 2000 ATK and 1800 DEF? As a Level 4!? I understand that it's a Normal Monster (by the way, loving it) but, gah! It's rare to see even a 4 Star with 1900 ATK, and even those have sheet DEF! It's not the worst example of overpowering (see God Cards), but still.

 

With that aside I like the concept of Normal Monster with Support Spell/Trap cards. The wording seems a bit odd on the Jade and Crimson Foresight cards, but that might just be me.

 

So yeah, 9/10 or whatever you wanna' hear. And keep up the struggle for Normal Monsters! Vanilla 4ever, or something to that effect...

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Dude' date=' vanillas are decent with pics, without them there is no point watching.

[/quote']

 

Well then go to the thread in my sig and you'll see their pics ;)

Holy hell that Vanilla Knight's overpowered! 2000 ATK and 1800 DEF? As a Level 4!? I understand that it's a Normal Monster (by the way' date=' loving it) but, gah! It's rare to see even a 4 Star with 1900 ATK, and even those have s*** DEF! It's not the worst example of overpowering (see [i']God Cards[/i]), but still.

 

With that aside I like the concept of Normal Monster with Support Spell/Trap cards. The wording seems a bit odd on the Jade and Crimson Foresight cards, but that might just be me.

 

So yeah, 9/10 or whatever you wanna' hear. And keep up the struggle for Normal Monsters! Vanilla 4ever, or something to that effect...

 

Thanks for the compliment! I love Normal monsters and I'm going to try and make even more cards to support them!

 

But yeah, Vanilla Knight is a bit Broken. But the way I see it Normal Monsters only saving grace is decent support and their basic stats. Since he and the High Priest are going to be the centerpieces of this archetype I decided to give them over the top ATK/DEF scores.

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Whoops! Yeah, I forgot the Gemini part and Valides' effect can only be used once per turn.

 

I think that Gift of the Monarchs' drawing effect is pretty fair since you have to Tribute Summon a Normal monster and Pay 1000 Life Points. I had doubts at first, but now I don't see any problems with it.

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