Whimsical Posted October 10, 2009 Report Share Posted October 10, 2009 Ace Card:Crisis Core DEM-BETAAttrib: DarkType: Machine/Synchro/EffectLevel:9Atk: 3500Def: 01 "Crisis Core" Tuner monster + 2 or more non-Tuner Monsters. When this card is Synchro Summoned, if your Life Points are higher then your opponent's, pay Life Points until you have 1000 fewer Life Points than your Opponent's. If your Life Points are lower then your opponent and this difference is 2000 or more, once per turn you may remove a number of cards on the field from play equal to the difference between your Life Points and your opponent's Life Points / 2000. If this card is sent to the Graveyard or Removed from play, you may pay half your Life Points and tribute a "Crisis Core" monster to Special Summon it to the Field. Other Cards:Crisis BreakGroup: Spell CardType: SpellAcitvate only if you control a "Crisis Core" monster. Destroy 1 monster on the field and take damage equal to its ATK. Crisis CasualtyGroup: Trap CardType: TrapActivate only when you have 1000 Life Points left. Destroy all cards on the field, Special Summon 1 "Crisis Core" monster from your Deck. Crisis Core AZG-01Attrib: DarkType: Machine/EffectLevel:6Atk: 2200Def: 800If your Life Points are 2000 or less, you may Special Summon this monster from your hand. If your Life Points are lower then your opponent's and the differance is 3000 or more, negate the effects of all your oppoonent's Spell, Trap, and Monster Cards during your turn. By triubteing this face-up card, you can negate the effect's of all cards on the field until the End Phase. Crisis Core CCC-03Attrib: DarkType: Machine/EffectLevel:4Atk: 1600Def: 1400If your Life Points are 2000 or less, you may Special Summon this monster from your hand. Once per turn, when your Life Points are lower then your opponent's and the differance is 500 or more, you may destroy 1 monster on the field with a level equal to or less than the differance between your opponent's Life Points and your Life Points / 500. If you use this effect, this card cannot attack during this turn. Crisis Core CRM-04Attrib: DarkType: Machine/EffectLevel:4Atk: 1500Def: 1500If your Life Points are 2000 or less, you may Special Summon this monster from your hand. Once per turn, when your Life Points are lower then your opponent's and the differance is 1000 or more, you may discard 1 card and add 1 "Crisis Reactor" card from your Deck to your hand. Crisis Core CRM-04Attrib: DarkType: Machine/EffectLevel:4Atk: 1500Def: 1500If your Life Points are 2000 or less, you may Special Summon this monster from your hand. Once per turn, when your Life Points are lower then your opponent's and the differance is 1000 or more, you may discard 1 card and add 1 "Crisis Reactor" card from your Deck to your hand. Crisis Core DBC-03Attrib: DarkType: Machine/EffectLevel:3Atk: 1100Def: 1900If your Life Points are 2000 or less, you may Special Summon this monster from your hand. During your Standby Phase if your Life Points are lower than your opponent's and the differance is 1000 or more, destroy this card and 1 monster your opponent controls and inflict damage to both players equal to the ATK of thier destroyed monster. Crisis Core ERB-07Attrib: DarkType: Machine/EffectLevel:4Atk: 1700Def: 1300If your Life Points are 2000 or less, you may Special Summon this monster from your hand. When your Life Points are lower then your opponent's and the differance is 1000 or more, this card gains 700 ATK. Crisis Core FDB-01xAttrib: DarkType: Machine/EffectLevel:8Atk: 3000Def: 0If your Life Points are 2000 or less, you may Special Summon this monster from your hand. When you summon this monster if your Life Points are lower then your opponent's and the differance is 4000 or more, you may destroy all other cards on the field. If you use this effect, you cannot Normal Summon or Special Summon until your End Phase. Crisis Core PWS-02Attrib: DarkType: Machine/EffectLevel:5Atk: 2100Def: 900If your Life Points are 2000 or less, you may Special Summon this monster from your hand. Once per turn, if your Life Points are lower then your opponent's and the differance is 2500 or more, you may increase the ATK of all "Crisis Core" monsters you control by the difference - 2500, until the End Phase. If you use this effect, this monster is destroyed during the End Phase. Crisis Core SRU-05Attrib: DarkType: Machine/EffectLevel:4Atk: 1600Def: 1400If your Life Points are 2000 or less, you may Special Summon this monster from your hand. Once per turn if your Life Points are lower than your opponent's and the differance is 2000 or more, you can Sepcial Summon 1 "Crisis Core" monster from your Graveyard with an ATK equal to the difference - 2000. Crisis Core SWT-01Attrib: DarkType: Machine/EffectLevel:1Atk: 0Def: 0You may discard this card from your hand to the Graveyard to add 1 "Crisis Reactor Core" from your Deck to your hand. If your Life Points are 2000 or less, you may Special Summon this monster from your hand. When your Life Points are lower then your opponent's and the differance is 1500 or more, this monsters level becomes 2 and it is treated as a Tuner Monster. Crisis Core ZPB-09Attrib: DarkType: Machine/EffectLevel:3Atk: 1200Def: 1800If your Life Points are 2000 or less, you may Special Summon this monster from your hand. When your Life Points are lower then your opponent's and the differance is 2000 or more, and this card is destroyed by battle, destroy all monsters your opponent controls with an ATK equal to or less then the ATK of the monster that destroyed it. Crisis EmergancyGroup: Spell CardType: SpellPay half your Life Points. Until your opponent's second End Phase after you activate this card, "Crisis Core" monsters cannot be destroyed. Crisis GuardGroup: Trap CardType: TrapSwich all "Crisis Core" monsters on the field to Defense Position and increase thier DEF by 1000. Crisis ReactionGroup: Trap CardType: TrapActivate only when your Life Points are 4000 or less. Special Summon upto 2 level 4 or lower "Crisis Core" monsters from your Graveyard. Crisis Reactor 1Group: Spell CardType: SpellIcon:ContinuousActivate only when your Life Points are 5000 or less. If you control a face-up "Crisis Reactor Core", "Crisis Core" monsters you control gain 300 ATK. If you control a face-up "Crisis Reactor Core", when your Life Points are lower then your opponent's, "Crisis Core" monsters gain an additional 200 ATK during your Battle Phase only. Crisis Reactor 2Group: Spell CardType: SpellIcon:ContinuousActivate only when your Life Points are 4000 or less. If you control a face-up "Crisis Reactor Core", "Crisis Core" monsters cannot be destroyed by Trap Cards. If you control a face-up "Crisis Reactor Core", when your Life Points are lower then your opponent's, "Crisis Core" monsters cannot be destroyed by Spell Cards. Crisis Reactor 3Group: Spell CardType: SpellIcon:ContinuousActivate only when your Life Points are 3000 or less. Once per turn if you control a face-up "Crisis Reactor Core" and a face-up "Crisis Core" monster you may draw 1 card from your Deck, also, if your Life Points are lower then your opponent's, you may discard 1 card to draw 1 additional card. Crisis Reactor 4Group: Spell CardType: SpellIcon:ContinuousActivate only when your Life Points are 2000 or less. Once per turn, if you control a face-up "Crisis Reactor Core" you may add 1 level 4 or lower "Crisis Core" monster from your Deck to your hand. If you control a face-up "Crisis Reactor Core" and your Life Points are lower then your opponent's, when you add a "Crisis Core" monster from your Deck to your hand (including by drawing), you may show it to your opponent, then send it to the Graveyard to destroy 1 card on the field. Crisis Reactor 5Group: Spell CardType: SpellIcon:ContinuousActivate only when your Life Points are 1000 or less. If you control a face-up "Crisis Reactor Core" and a face-up "Crisis Core" monster, reduce all damage to your Life Points to 0. If you control a face-up "Crisis Reactor Core" and your Life Points are less then your opponent's, "Crisis Reactor" cards cannot be destroyed or removed from the field. Crisis Reactor CoreGroup: Spell CardType: SpellIcon:FieldWhile you control a face-up "Crisis Core" monster, all damage your opponent takes becomes 0. When this card is destroyed or removed from the field, you opponent takes damage equal to the damage that was reduced to 0 with this cards effect. You may tribute 1 "Crisis Core" monster to destroy this card. Once per turn when your Life Points are lower then your opponent's, you may increase the ATK of 1 Crisis Core monster by the differance (MAX: The level of the monster X250). Critical ExplosionGroup: Trap CardType: TrapPay 1000 Life Points when your opponent attacks a face-up "Crisis Core" monster. Destroy all Attack Position Monsters your opponent controls. Critical SummmonGroup: Spell CardType: SpellPay 1000 Life Points. Special Summon 1 level 4 or lower "Crisis Core" monster from your Deck. Fatal ReverseGroup: Spell CardType: SpellIcon:Quick-PlayAcitvate only if your Life Points are less then your opponent's. Destroy a number of Spell and Trap cards on the field upto the differance between your and your opponent's Life Points / 1000. Reckless CounterGroup: Trap CardType: TrapIcon:CounterActivate when your Life Points are less then your opponent's and you control a face-up "Crisis Core" monster. Negate the activation and effect of a Spell or Trap Card, or the Normal Summon, Flip Summon, or Special Summon of a Monster and destroy the Spell, Trap, or Summoned Monster. Link to comment
玄魔の王 Posted October 10, 2009 Report Share Posted October 10, 2009 I'd like to point out an overtly-obvious infringement from these names, but I won't because I don't think I have to. Okay cards. 7.5/10. Link to comment
Bringerofcake Posted October 10, 2009 Report Share Posted October 10, 2009 I noticed that with the Reactor Continuous Spells, you use the names repetitively. For example: Crisis Reactor 1Group: Spell CardType: SpellIcon:ContinuousActivate only when your Life Points are 5000 or less. If you control a face-up "Crisis Reactor Core"' date=' "Crisis Core" monsters you control gain 300 ATK. If you control a face-up "Crisis Reactor Core", when your Life Points are lower then your opponent's, "Crisis Core" gain an additional 200 ATK during your Battle Phase only.[/quote'] It could easily be re-written like so:Crisis Reactor 1Continuous SpellActivate only when your Life Points are 5000 or less. If you control a face-up "Crisis Reactor Core", "Crisis Core" monsters you control gain 300 ATK and if your Life Points are lower than your opponent's, they gain an additional 200 ATK during your Battle Phase only. Link to comment
玄魔の王 Posted October 11, 2009 Report Share Posted October 11, 2009 I noticed that with the Reactor Continuous Spells' date=' you use the names repetitively. For example: Crisis Reactor 1Group: Spell CardType: SpellIcon:ContinuousActivate only when your Life Points are 5000 or less. If you control a face-up "Crisis Reactor Core", "Crisis Core" monsters you control gain 300 ATK. If you control a face-up "Crisis Reactor Core", when your Life Points are lower then your opponent's, "Crisis Core" gain an additional 200 ATK during your Battle Phase only. It could easily be re-written like so:Crisis Reactor 1Continuous SpellActivate only when your Life Points are 5000 or less. If you control a face-up "Crisis Reactor Core", "Crisis Core" monsters you control gain 300 ATK and if your Life Points are lower than your opponent's, they gain an additional 200 ATK during your Battle Phase only. Do you enjoy redundantly pointing out a redundant amount of redundancy? That wording is certainly better, though. Link to comment
Bringerofcake Posted October 12, 2009 Report Share Posted October 12, 2009 I, good sir am a representative of the Department of Redundancy Department. Link to comment
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