Bringerofcake Posted October 10, 2009 Report Share Posted October 10, 2009 Recently, I;m sad to say, the various Archetypes I've tried have failed stupendously. But not this one. Because this is one that sorely needs support. Of course I speak of the Wicked Archetype, found here. Stone Statue of WickednessDARKLevel: 3[Rock/Effect]When this card is destroyed by battle and sent to the Graveyard, add 1 Level 10 "The Wicked" monster from your Deck to your hand.ATK/ 0DEF/ 0 Corrupted Conductor (+1 rep to the first to get the reference)DARKSpellcaster3/900/1200Once per turn, you can take control of a face-up monster your opponent controls. It cannot attack, change it battle position, or leave the field, except as a Tribute for the Tribute Summon of a "Wicked" monster. If this card is removed from the field, return control of that monster to its owner. Corrupted SacrificeDARKFiend1/0/0While in Attack Position, this card cannot be sent to the Graveyard except for the Tribute Summon of a DARK monster. Corrupted PriestDARKSpellcaster4/1700/500If this card is Tributed for the Tribute Summon of a monster that requires 3 Tributes, you can have this card count for 2 of them. Corrupted SpiritDARKFiend2/300/400If this card is sent from the field to the Graveyard, you can add a "Corrupted" monster with 1500 or less ATK or a Level 10 "Wicked" monster from your Deck to your hand. Corrupted GhoulDARKZombie2/400/400Once, if you control another "Corrupted" monster (besides "Corrupted Ghoul"), you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. Corrupt EmperorDARKFiend6/2400/1200When this card is Normal Summoned, you can reveal a "Wicked" monster in your hand. If you do, destroy 1 card on the field. Corrupted ModulatorDARKMachine/Tuner3/1000/0If this card is used as Synchro Material for a "Wicked" Synchro Monster, you can send a Level 10 monster in your hand or Deck to the Graveyard to draw a card. Corrupted ShaleDARKRock3/500/1400If this card is destroyed by a card effect, you can Special Summon a "Shale Token" (DARK/Level 3/Rock-type/ATK 500/DEF 1400) to your side of the field in Defense Position. Corrupted RoseDARKPlant4/500/1600When this card is Normal Summoned, put 3 Rose Counters on this card. Each time this card battles, remove a Rose Counter from this card. This card cannot be destroyed by battle while there is a Rose Counter on this card. Wyrda, Corrupted FateDARKFiend/Synchro7/2500/23001 "Corrupted" Tuner monster + 1 or more non-Tuner DARK monstersIf this card destroys a monster, it is removed from play instead of being sent to the Graveyard. Once per turn, you can send a Level 10 or higher monster on the field or in your hand to the Graveyard to destroy a monster on the field. If this card is removed from the field, add a "Wicked" monster from your Deck or Graveyard to your hand. Draumuron, Corrupted FantasyDARKFiend/Synchro6/2400/24001 "Corrupted" Tuner monster + 1 DARK non-Tuner monsterWhen this card is Synchro Summoned, you can reveal a "Wicked" monster in your hand. If you do, until the End Phase, this card can attack twice during the Battle Phase, and it gains 500 ATK. If this card is destroyed by a card effect, you can remove 2 "Corrupted" monsters in your Graveyard from play to Special Summon it during the End Phase. Lumioka, Corrupted LightDARKFiend/Synchro8/2900/24001 "Corrupted" Tuner monster + 1 or more "Corrupted" non-Tuner monstersIf a monster's effect that would Tribute a monster(s) on the field is activated, you can remove a "Corrupted" monster in your Graveyard to negate the activation and effect of that card and removed that card from play. Curitanis, Corrupted DragonDARKDragon/Synchro8/3000/2500"Corrupted Conductor" + 1 or more non-tuner "Corrupted" monstersOnce per turn, you can negate the activation and effect of a Trap Card and destroy it. When this card is destroyed, add 1 Level 10 "The Wicked" Monster from the Deck to your hand. Embodiment of CorruptionNormal SpellActivate only when you control no monsters. Remove from play 3 different "Corrupt" monsters in your Graveyard to Special Summon 3 "Corruption Tokens (DARK/Fiend-type/Level 1/ATK 1000/DEF 1000) in face-up Defense Position. These Tokens cannot be Tributed, except for the Tribute Summon of a "The Wicked" monster. Corrupted SummonContinuous SpellOnce per turn, you can pay 500 Life Points to Normal Summon a "Wicked" or "Corrupted" monster in addition to your Normal Summon or Set. Corruption ChamberField Spell"Wicked" monsters cannot be targeted by your opponent's card effects, and require 1 less Tribute to Normal Summon. If this card would be removed from the field, you can remove a Spell Card in your Graveyard from play instead. If another Field Spell Card is activated, you can remove a Trap Card in your Graveyard from play to negate its activation and destroy it. Corruption CannonYour monsters cannot declare an attack this turn. Select a Level 10 "Wicked" monster you control. Deal damage equal to half its ATK and destroy all monsters your opponent controls. Corrupt DrawNormal SpellSend a "Wicked" monster in your hand to the Graveyard. Draw 2 cards. Dark DestinyQuick-Play SpellYou can only activate this card if you control 3 monsters. Add a "Wicked" monster from your Deck to your hand. Wicked MonumentNormal TrapActivate only when your opponent declares an attack. Send all monsters you control to the Graveyard and end the Battle Phase. Then, Special Summon 3 "Wicked Statue Tokens" (DARK/Rock-type/Level 1/ATK 0/DEF 0). Destroy them during your End Phase. Corruption ArrowCounter TrapTribute a "Corrupted" monster you control. Negate the Summon of a monster or the activation of a card effect and destroy it. Corrupted BarrierSelect and activate 1 or the following effects:~This card is treated as an Equip Card and is equipped to a "Wicked" or "Corrupted" monster you control. The equipped monster cannot be targeted by card effects and if it is destroyed by battle, this card is destroyed instead.~Activate only when your opponent declares an attack while you control a "Wicked" monster. Destroy all Attack Position monsters your opponent controls. Corruption of the TravelerContinuous TrapOnce per turn, if an opponent's monster declares an attack, you can reveal a "Wicked" monster in your hand to return the attacking monster to the owner's hand. Mental CorruptionNormal TrapPay 600 Life Points. Look at your opponent's hand, and select 1 random card. (Your opponent cannot know the card you chose.) If the selected card is a monster, and it is sent to the Graveyard, deal 400 damage to your opponent. If the selected card is a Spell or Trap card, and it is activated, deal 700 damage to your opponent. Wicked PowerlessnessCounter TrapActivate only while you control a Level 10 "Wicked" monster. Negate the activation and effect of a Spell Card, Trap Card or Effect Monster's Effect and destroy it. Comment/ratings? Is this any good? Either way, there is more on the way. Link to comment
danilyu Posted October 10, 2009 Report Share Posted October 10, 2009 All the cards look fine, except I have one small complaint: I think Corruption Chamber should make your Wicked monsters immune to your opponent's card effects only. Otherwise you can't use The Wicked Eraser's second effect. I give your cards 9/10 Link to comment
Bringerofcake Posted October 10, 2009 Author Report Share Posted October 10, 2009 I agree. I hadn't noticed that (though I DID write these at about 11 last night :b). Fixed and added a few more cards. Link to comment
玄魔の王 Posted October 11, 2009 Report Share Posted October 11, 2009 An Archetype to support an Archetype? Innovative. Lemme see...Embodiment of CorruptionNormal SpellActivate only when you control no monsters. Remove from play 3 different "Corrupt" monsters in your Graveyard to Special Summon 3 "Corruption Tokens (DARK/Fiend-type/Level:1/ATK:1000/DEF:1000) in face-up Defence Position. These Tokens cannot be Tributed, except for the Tribute Summon of a "The Wicked" monster. Link to comment
Bringerofcake Posted October 12, 2009 Author Report Share Posted October 12, 2009 Interesting... I'll add that and *REDACTED*. Link to comment
-Griffin Posted October 12, 2009 Report Share Posted October 12, 2009 Recently' date=' I;m sad to say, the various Archetypes I've tried have failed stupendously. But not this one. Because this is one that sorely needs support. Of course I speak of the Wicked Archetype, found here. Corrupted Conductor (+1 rep to the first to get the reference)DARKSpellcaster/Tuner3/1600/1200Once per turn, you can take control of a face-up monster your opponent controls. It cannot attack, change it battle position, or leave the field, except as a Tribute for the Tribute Summon of a "Wicked" monster. OP'd, it's a level 3 monster which removes a monster your opponent controls from the field every turn for no cost, makes blockers and tribute fodder and is a 1600 ATK Tuner on top of it. Corrupted SacrificeDARKFiend1/0/0This card cannot be destroyed by battle while in Attack Position. This card cannot be sent to the Graveyard except for the Tribute Summon of a DARK monster. If you put that it Defence, it can't be sent to the Graveyard, so is still untouchable with battle, and makes an ultimate wall, fix it so that you need it in Attack Position to get the battle-immune. Corrupted PriestDARKSpellcaster2/400/500This card cannot be destroyed in battle. If this card is Tributed for the Tribute Summon of a monster that requires 3 Tributes, you can have this card count for 2 of them. I don't like battle-immune monsters without a drawback, think of the way that Spirit Reaper could die from any form of target, or that The Fool couldn't change back to Defence Position if he was changed, or that Gellundo died with burn or other battle damage. Even if those aren't much of a drawback, it's probably a good idea on this sort of monster. Corrupted SpiritDARKFiend2/300/400If this card is destroyed by the effect of a DARK monster you control, you can add a "Corrupted" or a Level 10 "Wicked" monster to your hand. That works Corrupted GhoulDARKZombie2/400/400Once, if you control a "Corrupted" monster (besides "Corrupted Ghoul"), you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. OCG fix, seems to work as their own Quillbolt, no problems. Wyrda, Corrupted FateDARKFiend/Synchro7/2500/23001 "Corrupted" Tuner monster + 1 or more non-Tuner DARK monstersIf this card destroys a monster, it is removed from play instead of being sent to the Graveyard. Once per turn, you can send a Level 10 or higher monster on the field or in your hand to the Graveyard to destroy a monster on the field. If this card is removed from the field, add a "Wicked" monster from your Deck or Graveyard to your hand. Entirely reasonable support. No complaints. Jinbotsu, Wicked Darkness IncarnateDARKFiend12/4000/4000This card cannot be Normal Summoned or Set. This card can be Special Summoned by removing "The Wicked Dreadroot", "The Wicked Eraser", and "The Wicked Avatar" in your Graveyard from play. Your opponent cannot activate Spell Cards, and this card cannot be targeted by the effect(s) of Trap Cards. Negate the activation and effect of your opponent's Effect Monster(s) and destroy them. Let me paraphrase that effect:"If you can dump the three Wicked Gods, who are DARK so Armageddon Knight and Dark Grepher make dumping them like pie, then you win unless your opponent has Mirror Force or Torrential Tribute."You really think that's fair? Really?... Are you bloody crazy? Oh, and one more thing, you technically left it as Summonable by Call of the Haunted, The Creator, or any other form of revival/ect, it's not even semi-nomi. Embodiment of CorruptionNormal SpellActivate only when you control no monsters. Remove from play 3 different "Corrupt" monsters in your Graveyard to Special Summon 3 "Corruption Tokens (DARK/Fiend-type/Level 1/ATK 1000/DEF 1000) in face-up Defense Position. These Tokens cannot be Tributed, except for the Tribute Summon of a "The Wicked" monster. Great support and the condition stops it being too crazy to swarm, I like. Corrupted SummonNormal SpellDuring the turn you activate this card, you can Summon a "Wicked" monster in addition to your Normal Summon or Set. Why would I run this over Double Summon? Add - "If you Summon 2 or more "Wicked" monsters this turn, draw 1 card during the End Phase." or something to give it a boost. Corruption ChamberField Spell"Wicked" monsters cannot be destroyed by your opponent's card effects, and require 1 less Tribute to Normal Summon. If this card would be removed from the field, you can remove a Spell Card in your Graveyard from play instead. If another Field Spell Card is activated, you can remove a Trap Card in your Graveyard from play to negate its activation and destroy it. Whoa Whoa Whoa, you know that 2/3 Wickeds are pretty much battle invincible anyway? I'd mention that new "boss" but that's just OP'd anyway. Apart from that first line, this card is fine, maybe discard to negate destruction by card effects or something? I know HAD can do this already, but that forces you to try and get him +2 others on the field, instead of just using more spamable-summon monsters. Corruption ArrowCounter TrapTribute a "Corrupted" monster you control. Negate the Summon of a monster or the activation of a card effect and destroy it. Loads of Archtypes have this in one form or another - fine card but doesn't seem original to the theme. Corrupted BarrierSelect and activate 1 or the following effects:~This card is treated as an Equip Card and is equipped to a "Wicked" or "Corrupted" monster you control. The equipped monster cannot be targeted by card effects and if it is destroyed by battle, this card is destroyed instead.~Activate only when your opponent declares an attack while you control a "Wicked" monster. Destroy all Attack Position monsters your opponent controls. I'm not sure about making the Wickeds untargetable... not with HAD or the field running around, but I suppose there are more unbalanced things in this game, reasonable card. Comment/ratings? Is this any good? Either way, there is more on the way. There seems to be a few "derp derp OP card" moments when reading this, but overall, it's a good and interesting set. Link to comment
Bringerofcake Posted October 12, 2009 Author Report Share Posted October 12, 2009 Hmmm...I'll fix the "derp derp OP" cards.EDIT: Specifically, I have:~Nerfed the Conductor (dropped ATK and its Tuner status)~Fixed Sacrifice so that it needs to be in Attack Position to get its benefits.~Eliminated the Priest's immunity effect and beefed it up.~Made the Spirit a little better.~Drew up a new Tuner monster.~Did away with the Boss Monster.~Buffed up Corrupted Summon.~Finally, I have nerfed the Chamber. ~Added another couple of monsters and a Spell Card. Link to comment
-Griffin Posted October 12, 2009 Report Share Posted October 12, 2009 I still don't like conductor, make the monster return when he's destroyed, otherwise it's like a free targeted destruction every turn - but much better. Otherwise, great moves. Link to comment
Bringerofcake Posted October 14, 2009 Author Report Share Posted October 14, 2009 Added another Spell, changed around the Summon, and added a Synchro. Link to comment
玄魔の王 Posted October 14, 2009 Report Share Posted October 14, 2009 I just noticed that Jinbotsu is the name of a God here. (Follow my Sig Link if you don't know of what which I speak... if that made any sense at all.) Personally, I think it would go better as an Armityle-esque Fusion so it doesn't end up a Dead Draw. I may also suggest another cards later. Link to comment
Bringerofcake Posted October 17, 2009 Author Report Share Posted October 17, 2009 Duly noted. For now, I'm going to add a few more Traps.EDIT: And a monster. Link to comment
玄魔の王 Posted October 17, 2009 Report Share Posted October 17, 2009 Sounds like a plan. Wicked PowerlessnessCounter TrapActivate only while you control a Level 10 "The Wicked" monster. Negate the activation and effect of a Spell Card, Trap Card or Effect Monster's Effect and destroy it. This any good? Link to comment
Bringerofcake Posted October 18, 2009 Author Report Share Posted October 18, 2009 Lovely. I'll add that and another Spell. Link to comment
玄魔の王 Posted October 18, 2009 Report Share Posted October 18, 2009 Glad to see you like my card. You know, now that ABPF is making the Inca cards, I figured this would work nicely: Stone Statue of WickednessDARKLevel: 3[Rock/Effect]When this card is destroyed by battle and sent to the Graveyard, add 1 Level 10 "The Wicked" monster to your hand.ATK/ 0DEF/ 0 Wicked Monument Normal TrapActivate only when your opponent declares an attack. Send all monsters you control to the Graveyard and end the Battle Phase. Then, Special Summon 3 "Wicked Statue Tokens" (DARK/Rock-type/Level 1/ATK 0/DEF 0). Destroy them during your End Phase. Link to comment
Bringerofcake Posted October 19, 2009 Author Report Share Posted October 19, 2009 Added. And ABPF?EDIT: Duh, Absolute Powerforce. Link to comment
玄魔の王 Posted October 20, 2009 Report Share Posted October 20, 2009 Added. And ABPF?Only the most awesome set EVER. Let's try: Corrupted DragonDARKLevel: 8[Dragon/Synchro/Effect]"Corrupted Conductor" + 1 or more non-tuner "Corrupted" monstersOnce per turn, you can negate the activation and effect of a Trap Card and destroy it. When this card is destroyed, add 1 Level 10 "The Wicked" Monster from the Deck to your hand.ATK/ 3000DEF/ 2500 Gee, I wonder what this is based off? Link to comment
GraveHorizon Posted October 20, 2009 Report Share Posted October 20, 2009 "Stone Statue of WickednessDARKLevel: 3[Rock/Effect]When this card is destroyed by battle and sent to the Graveyard, add 1 Level 10 "The Wicked" monster to your hand.ATK/ 0DEF/ 0" From where? Is there a distinction between "Wicked" monsters and "The Wicked" monsters? Because if there is, there's no need to say "Level 10 "The Wicked" monster", since all three of them are Level 10. If there isn't, you should just use "Wicked" as the Archetype. Link to comment
Bringerofcake Posted October 20, 2009 Author Report Share Posted October 20, 2009 Fixed and added. Link to comment
玄魔の王 Posted October 21, 2009 Report Share Posted October 21, 2009 "Stone Statue of WickednessDARKLevel: 3[Rock/Effect]When this card is destroyed by battle and sent to the Graveyard' date=' [b']add 1 Level 10 "The Wicked" monster to your hand[/b].ATK/ 0DEF/ 0" From where? Is there a distinction between "Wicked" monsters and "The Wicked" monsters? Because if there is, there's no need to say "Level 10 "The Wicked" monster", since all three of them are Level 10. If there isn't, you should just use "Wicked" as the Archetype. I thought I'd said from the Deck to your hand. That's what I meant. And it's so it can't search The Wicked Worm Beast or something. Link to comment
Bringerofcake Posted October 21, 2009 Author Report Share Posted October 21, 2009 I'm actually tempted to do something for the Wicked Worm Beast. It's actually a funny coincidence. Link to comment
玄魔の王 Posted October 22, 2009 Report Share Posted October 22, 2009 I'm actually tempted to do something for the Wicked Worm Beast. It's actually a funny coincidence. Meh, it was bound to happen eventually. Link to comment
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