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Best Card Ideas... Maybe


Soul Immortal

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HARE SECTION

Ninja Hare

Earth 4 Beast / Effect

1400 / 1000

When this face-down card would be destroyed by a card effect controlled by your opponent, flip this card face-up and negate the effect. Once per turn, during a Main Phase, you can switch this card into face-down defense position.

 

Cyborg Hare

Light 6 Machine / Effect

2400 / 1000

You can Special Summon this card by Tributing 1 "Hare" monster and 1 Machine-Type monster on your side of the field. When this card is Special Summoned in this way, and when the monster attacks an Attack Position monster, destroy your opponent's monster without applying Damage Calculation.

 

Zombie Monkey

Dark 6 Zombie / Effect

2400 / 1000

You can Special Summon this card by Tributing 1 "Hare" monster and 1 Zombie-Type monster on your side of the field. When this card is Special Summoned in this way, whenever this card inflicts Battle Damage to your opponent, inflict 500 damage to your opponent and send the top card of your opponent's Deck to the Graveyard.

 

A TRUMP CARD

Seaweed of Dead??

WATER 6 Aqua / Effect

0 / 100

If this card is destroyed, send the top two cards of your Deck to the Graveyard to Special Summon this card (This is treated as your opponents card effect). The ATK of this card becomes the number of WATER monsters in your Graveyard x 200.

 

A D.D ADDITION

D.D. Bot

LIGHT 3 Machine Effect

1100 / 1100

 

If this card is removed from play from your side of the field, it can be Special Summoned to your opponent's side of the field during your next Stand-by Phase. While this card is on your opponent's side of the Field, your opponent must set Spell Cards, and cannot activate them until your opponent's next turn. This card cannot be tributed. When this card is destroyed on your opponent's side of the Field, both players draw 2 cards from their respective Decks.

 

A SPELL BOOK SPELL CARD FOR SPELLCASTERS

Sacred Book Of The Ancients

Continuous Spell Card

Pay 600 Life Points during each of your Stand-by Phases. If you do not then destroy this card. When your opponent declares an attack against a Level 4 or lower Spellcaster-Type monster on your side of the field, you may remove a number of spell cards in your Graveyard from play equal to the level of the attacked Spellcaster-Type monster to change the target of the attack to another Spellcaster type monster on your side of the field.

 

WHY NOT?

Needle Jar

EARTH 2 Rock / Effect

600 / 700

Once per turn, during your Main Phase, you can flip this card into face-down defense position. When this card is Flip Summoned successfully, send the top 2 cards from your opponent's Deck to the Graveyard.

 

DRAGON MAD

Elite Dragon

DARK 8 Dragon / Effect

2400 / 1500

When this card inflicts damage to your opponents Life Points as a result of battle you may Special Summon 1 Level 3 or lower Dragon-Type monster from your hand. When this monster is removed from the field all monsters that were Specail Summoned by this cards effect are returned to your Hand.

 

HARPIES STORM IN

Hurricane Thrash Attack

Spell Card

Once per turn, during your Main Phase, you can return 1 WIND Monster on your side of the field to your Hand. If the monster that is returned is Level 6 or higher, then destroy all Spell or Trap Cards on your opponent's side of the field.

 

KEEP THE GRAVEKEEPERS ALIVE!

Gravekeeper's Voyager

DARK 4 Spellcaster / Effect

1000 / 1000

When this card is destroyed by battle, Special Summon 1 "Gravekeeper" Monster with 1500 ATK or less from your Graveyard, or add 1 "Necrovalley" in the Graveyard to your hand. This card's activation and effect are unaffected by "Necrovalley".

 

OH DANG!

Jar of Force

Spell Card

When this card is discarded from your Hand as a cost, draw 2 cards during the End Phase of this turn.

 

DEADLY CHOICES

Bond or Betrayal

Quick-play Spell Card

When you activate this card, apply 1 of the following effects:

- Increase the ATK of 1 monster on your side of the field by the ATK of another face-up monster on your side of the field.

- Decrease the ATK of 1 monster on your opponent's monster by the ATK of another face-up monster on his/her side of the field.

 

PYRO MANIACS

Infrared Blaster

Field Spell

All Pyro-type monsters deal piercing damage. Also, once per turn, you can discard 1 card from your Hand to activate 1 of the following effects:

- Increase the ATK of all FIRE monsters you control by 300 points.

- Decrease the DEF of all non-FIRE monsters you don't control by 500 points.

 

VANILLA SPECIAL

The Unhappy Martyr

LIGHT 2 Spellcaster / Effect

300 / 600

As long as this card exists in your Graveyard, then reduce the level of all Normal monsters in your Hand by 1.

 

WEIRD EFFECTS #1- MATCH BASED

Comeback Kid

EARTH 4 Warrior / Effect

1250 / 1250

If this card was in your Main Deck during the previous duel of this match, and you lost the previous duel, the double the ATK and DEF of this card during this duel only.

 

D.D. Gate Sealing

Spell

After this card has been successfully activated, any cards that have been removed from play must remain removed from play when beginning the next duel.

 

ROCK WITH YOU

Rock Jackal of Life

DARK 2 Rock / Effect

? / ?

When This card is Normal, Flipped or Special Summoned the original ATK and DEF of this card becomes 500. Every time a player draw a card from their respective Decks, then increase the ATK and DEF of this by 500. When the ATK of this card becomes 3000 or higher then you must immediately return this card to your hand.

 

GOT GOD?

Iris, Mother of Life

? / ?

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand by Tributing 3 monsters on your side of the field. The ATK and DEF of this monster becomes the number of LIGHT monsters in your Graveyard x 500. If a monster on your opponent's side of the field is destroyed by a card effect while this monster is face-up, increase your Life Points by the ATK of the destroyed monster.

 

SWITCHEROO

Switcheroo

EARTH 4 Beast / Effect

1400 / 1900

If the ATK of this card is lower its DEF, then when this monster battles, switch the original ATK and DEF of this monster before Damage Calculation.

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