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Gladiator Beast Barrows


Phantom Roxas

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Gladiator Beast Verac

WATER

Fish / Effect

8 / 2700 / 2400

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Gladiator Beast Murmillo". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Verac".

 

Gladiator Beast Guthan

LIGHT

Beast-Warrior / Effect

8 / 2600 / 2600

This card cannot be Normal Summoned or Set. This card cannot Special Summoned except by the effect of "Gladiator Beast Samnite". When this card inflicts damage to an opposing player, roll a dice. If the result is odd, then increase your Life Points by an amount equal to the damage dealt. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Guthan".

 

Gladiator Beast Karil

WIND

Winged-Beast / Effect

8 / 2800 / 2000

This card cannot be Normal Summoned or Set. This card cannot Special Summoned except by the effect of "Gladiator Beast Equeste". Once per turn, you can send 1 card in your opponent's hand to the Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Karil".

 

Gladiator Beast Torag

EARTH

Aqua / Effect

10 / 3000 / 2800

"Gladiator Beast Verac" + 1 "Gladiator Beast" monster

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains the effect(s) of the Fusion Material Monsters used to summon this card. Both players can only attack with 1 monster during their respective Battle Phases. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Verac".

 

Gladiator Beast Dharok

DARK

Beast / Effect

10 / 3000 / 2000

"Gladiator Beast Guthan" + 1 "Gladiator Beast" monster

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains the effect(s) of the Fusion Material Monsters used to summon this card. While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Guthan".

 

Gladiator Beast Ahrim

FIRE

Winged-Beast / Effect

10 / 3200 / 2600

"Gladiator Beast Karil" + 1 "Gladiator Beast" monster

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains the effect(s) of the Fusion Material Monsters used to summon this card. Once per turn, you can select 1 monster on the field. That monster loses 500 ATK and DEF and has its level reduced by 1. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Ahrim".

 

Aqua Core

WATER

Machine / Effect

1 / 0 / 0

Once per turn, you can change this card from a Machine-Type to a Fish-Type monster OR change it from a Fish-Type monster to a Machine-Type monster. When this card is destroyed by a card effect, destroy all monsters you control. Then, Special Summon 1 of each ”Machine Emperor Aquel Infinity”, ”Aquel Attack”, ”Aquel Guard, ”Aquel Top”, ”Aquel Carrier” from your hand, Deck or Graveyard.

 

Machine Emperor Aquel Infinity

WATER

Machine / Effect

1 / 0 / 0

This card gains ATK equal to the total ATK of all Machine-type ”Attack”, ”Guard”, ”Top” and ”Carrier” monsters you control. Monsters you control besides this card cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to the selected monster's ATK. (You can only equip 1 monster to this card at a time.)

 

Aquel Attack

WATER

Machine / Effect

1 / 0 / 0

Destroy this card if you do not control an "Infinity" monster. When an "Infinity" monster you control inflicts damage to your opponent, add the bottom card of your Graveyard to the bottom of your Deck. Both players then shuffle their Decks.

 

Aquel Guard

WATER

Machine / Effect

1 / 0 / 0

Destroy this card if you do not control an "Infinity" monster. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).

 

Aquel Carrier

WATER

Machine / Effect

1 / 0 / 0

Destroy this card if you do not control an "Infinity" monster. If an "Infinity" or "Aquel" monster you control would be destroyed, destroy this card instead.

 

Aquel Top

WATER

Machine / Effect

1 / 0 / 0

Destroy this card if you do not control an "Infinity" monster. As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.

 

Super AG3

Trap Card

By sending 1 Machine-Type "Attack" or "Guard" monster you control to the Graveyard, Special Summon 1 "3" monster whose name includes the Tributed monster's name from your Deck in Attack Position.

 

Morphtronic Eifon

LIGHT

Machine / Fusion / Effect

6 / 2000 / 1000

1 "Morphtronic" monster + 1 "Morphtronic" monster

If this card is in Attack of Defense Position, this card gains the effect(s) of the Fusion Material Monsters used to summon this card as if they were in the same position.

 

OCG corrections are appreciated.

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Verac: Other than being a big beatstick, nothing special.

 

Guthan: Same here, except an added LP increase with no side effects.

 

Karil: Do you get to choose what card you discard from your opponent's hand? Also, apparently it should say "...you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Karil".

 

Torag: Hm, not bad. Being able to Special Summon it every few turns is interesting.

 

Dharok: See Verac.

 

Ahrim: Biggest beatstick of the bunch with a good effect, but it seems a bit lower than great.

 

All Aquel/Aqua cards: I think it's supposed to be "You can change this card's type to Machine if this card is a Fish-type monster, and you can change this card's type to Fish if this card is a Machine-type monster."

 

Aqua Core: It can be good depending on how you get it on the field and how you blow it up.

 

Aquel Infinity: Synchro robbery. :D

 

Aquel Attack: Murr. Not too noteworthy.

 

Aquel Guard: It doesn't stand out at all. I didn't come in here to see a crappier version of Gyroid. Or I think it's Gyroid.

 

Aquel Carrier: Again, not noteworthy

 

Aquel Top: I don't care about Convulsion of Nature.

 

Super AG3: I hope the Aquel Attack 3 and Aquel Guard 3 cards are better...

 

Eifon: Is it an earphone? Anyways, if 2 Celfons are used to summon this card, can you use Celfon's ATK position effect twice? Or is it once? Anyways, without a great way to summon this card, it's quite useless.

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Morphtronic Eifon, I <3 the way you worded that.

 

And Machine Emperor Aquel actually looks pretty fun to play IMO

 

And wouldnt Gladiator Beast Guthan be a WIND-Attribute? I man Guthix is, after all, that dude who wears green. But that probobly defeats the purpose of it's effect bieng about balance.

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