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Halloween Set Preview, New Cards Added!


destron

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Hello all. These are my first ever written cards. I hope to finish by Halloween since its symbolic and junk. Of course these aren't the only cards in the set (I know I don't have many spells/traps, so don't tell me I need more). Also, I know there's a ridiculous amount of cards, I don't expect people to read them all. Anyway, feedback is appreciated! :D

 

[spoiler=Horror Creature Monsters]

Horror Creature- Zombie / Common

Level 3 / DARK / Zombie / Effect

900 / 1300

When this card is destroyed as a result of battle, draw one card.

 

Horror Creature- Speedy Zombie / Common

Level 3 / DARK / Zombie / Effect

800 / 1700

When this card is destroyed as a result of battle, draw one card.

 

Horror Creature- Obese Zombie / Common

Level 4 / DARK / Zombie / Effect

1750 / 1100

When this card is Special Summoned, discard 2 cards from your hand to the graveyard.

 

Horror Creature- Trickster Zombie / Super Rare

Level 2 / DARK / Zombie / Effect

500 / 200

FLIP: Take control of one level 4 or lower monster on your opponent’s side of the field. This card remains in your control as long as this card is face up on the field.

 

Horror Creature- Mime Zombie / Rare

Level 3 / DARK / Zombie / Effect

800 / 1400

Once per turn, negate an attack that targets this card.

 

Horror Creature- Soldier Zombie / Common

Level 4 / DARK / Zombie

1900 / 1200

A soul that was once a human, this monster roams the realm of night in search of a worthy combatant.

 

Horror Creature- Muscle Zombie / Rare

Level 4 / DARK / Zombie / Effect

1500 / 1400

This card cannot be destroyed by a level 3 or lower monster.

 

Horror Creature- Four-Armed Zombie / Rare

Level 3 / DARK / Zombie / Effect

1200 / 900

This monster can attack twice in the same Battle Phase.

 

Horror Creature- Archer Zombie / Rare

Level 2 / DARK / Zombie / Effect

450 / 700

This monster can attack your opponent’s LP directly.

 

Horror Creature- Vampire / Rare

Level 4 / DARK / Zombie / Effect

1400 / 1300

Each player must discard 1 card from their hand to conduct their Draw Phase.

 

Horror Creature- Vampire Bat / Ultra Rare

Level 1 / DARK / Winged Beast / Effect

100 / 300

This card can be treated as an equip card. As long as this card is equipped to “Horror Creature- Vampire”, you do not have to discard 1 card from your hand to conduct your Draw Phase.

 

Horror Creature- Egyptian Mummy / Super Rare

Level 2 / DARK / Zombie / Effect

500 / 700

This card cannot be destroyed as a result of battle while in attack mode. Damage is calculated normally.

 

Horror Creature- Test Subject / Ultra Rare

Level 4 / DARK / Zombie / Effect

1800 / 1600

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Test #30045 Gone Wrong”. Twice per turn, you can sacrifice a monster on your side of the field (excluding this monster), to increase this monster’s ATK and DEF by 300 until your End Phase.

 

Horror Creature- Pyromaniac / Rare

Level 4 / FIRE / Zombie / Effect

1000 / 0

FLIP: Destroy all non- FIRE monsters on the field.

 

Horror Creature- Black Knight / Common

Level 4 / DARK / Zombie

1850 / 1350

This vile creature was once a lawful knight serving a castle, but now he is a twisted destruction machine of sorts.

 

Horror Creature- Horrid Clown / Secret Rare

Level 7 / DARK / Zombie / Effect

2700 / 2100

When this card is Special Summoned, roll a die. Take one of the following actions based on your result:

1- Special Summon 3 “Spider Tokens” [ATK- 300 / DEF- 300 / DARK / Insect / Level 1] in attack mode.

2- Take 1 “Survival Tool- Chainsaw” from your deck and add it to your hand.

3- Take 1 “Survival Tool- Torch” from your deck and add it to your hand.

4- Discard 1 card from your hand.

5- Add this card to your hand.

6- Remove this card from play.

 

Horror Creature- Regenerator / Ultra Rare

Level 6 / DARK / Zombie / Effect

2000 / 2500

Once per turn when this card is sent to the graveyard, Special Summon it to your side of the field, at the cost of 500 LP.

 

Horror Creature- Ghostly Samurai / Rare

Level 6 / DARK / Zombie / Effect

2400 / 2000

This card cannot be destroyed as a result of battle when battling a Zombie type monster or a Warrior type monster.

 

Horror Creature- Giant Insect / Rare

Level 4 / DARK / Insect / Effect

1300 / 1500

When this card is destroyed by a card effect, take 1 “Horror Creature- Giant Insect” from your deck and add it to your hand.

 

Horror Creature- Skeletal Barbarian / Super Rare

Level 6 / DARK / Zombie / Effect

2500 / 0

When this card is attacked in face down defense position, your opponent takes damage equal to half of the attacking monster’s ATK.

 

Horror Creature- Ghostly Privateer / Super Rare

Level 4 / DARK / Zombie / Effect

1600 / 1500

When this card is destroyed as a result of battle, Special Summon it to your side of the field. It is destroyed during the End Phase this effect was activated.

 

Horror Creature- Agent / Rare

Level 4 / DARK / Zombie / Effect

1900 / 1500

If this card is destroyed when in face-down defense position, Special Summon one “Horror Creature- Agent” from your deck.

 

Horror Creature- Grudger / Super Rare

Level 6 / EARTH / Zombie / Effect

1900 / 2700

If a monster with a higher combined ATK and DEF than this monster is summoned, destroy this monster.

 

Horror Creature- Specter / Common

Level 1 / DARK / Zombie / Effect

500 / 0

When this card is destroyed, Special Summon one “Horror Creature- Specter” from your graveyard (excluding this card).

 

Horror Creature- Omen / Secret Rare

Level 8 / DARK / Zombie / Effect

2500 / 2500

When this card is destroyed as a result of battle, destroy all your opponent’s monsters 5 turns after this card was destroyed.

 

Horror Creature- Demon LV3 / Super Rare

Level 3 / DARK / Zombie / Effect

1100 / 500

Once per turn by discarding one card from your hand to the graveyard, increase this card’s ATK by 300 until your End Phase. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horror Creature- Demon LV6" from your hand or Deck.

 

Horror Creature- Demon LV6 / Ultra Rare

Level 5 / DARK / Zombie / Effect

2200 / 1000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horror Creature- Demon LV3". Once per turn by discarding one card from your hand to the graveyard, increase this card’s ATK by 600 until your End Phase. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horror Creature- Demon LV10" from your hand or Deck.

 

Horror Creature- Demon LV10 / Secret Rare

Level 10 / DARK / Zombie / Effect

4400 / 2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horror Creature- Demon LV6". Once per turn by discarding one card from your hand to the graveyard, increase this card’s ATK by 1200 until your End Phase. This card is destroyed during the second End Phase after it was summoned.

 

Horror Creature- Savage Butcher / Rare

Level 4 / DARK / Zombie / Effect

1800 / 1100

When this card destroys an opponent’s monster in defense position, this card can attack again in the same Battle Phase.

 

Horror Creature- Surgeon / Secret Rare

Level 6 / DARK / Zombie / Effect

2600 / 1000

When this card destroys a monster as a result of battle, you can take one “Horror Creature” monster with equal level to the destroyed monster from your deck and add it to your hand.

 

Horror Creature- Iron Maiden / Secret Rare

Level 8 / DARK / Zombie / Effect

3000 / 2500

Once per turn when this card is sent to the graveyard, Special Summon it to your side of the field, at the cost of 1000 LP.

 

Horror Creature- Executioner / Common

Level 7 / DARK / Zombie / Effect

2700 / 1100

FLIP: Remove from play 3 monsters in either player's graveyard.

 

Horror Creature- Shadow / Rare

Level 1 / DARK / Zombie / Tuner

0 / 0

Once per turn, flip a coin. If heads, this monster’s level increases by one. If already level 12, this monster’s level stays the same. If tails, this monster’s level decreases by 1. If already level 1, this monster’s level stays the same.

 

 

[spoiler=Horror Hero Monsters]

Horror Hero- Red, Defender of Pride / Common

Level 4 / EARTH / Warrior / Effect

1700 / 1500

This card’s ATK increases by 100 for every card equipped to it.

 

Horror Hero- Blue, Protector if Honor / Common

Level 4 / LIGHT / Warrior / Effect

1400 / 1800

This card’s ATK increases by 100 for every card equipped to it.

 

Horror Hero- Green, Lawful Sinner / Common

Level 4 / DARK / Warrior / Effect

1600 / 1600

This card’s ATK increases by 100 for every card equipped to it.

 

Horror Hero- Yellow, Maker of Peace / Common

Level 4 / WIND / Warrior / Effect

1200 / 2000

This card’s ATK increases by 100 for every card equipped to it.

 

Horror Hero- Orange, Destroyer of the Fowl / Rare

Level 6 / FIRE / Warrior / Effect

2200 / 2000

You can tribute this monster to Special Summon up to two level 4 or lower “Horror Hero” monsters in your graveyard.

 

Horror Hero- Purple, Innocent Criminal / Rare

Level 6 / WATER / Warrior / Effect

2500 / 1700

You can tribute this monster to Special Summon up to two level 4 or lower “Horror Hero” monsters in your graveyard.

 

Horror Hero- Pink, Beautiful Assassin / Rare

Level 6 / WIND / Warrior / Effect

2100 / 2100

If your opponent’s monster with an ATK equal to this monster’s ATK attacks, you can switch the target to this monster.

 

Horror Hero- Brown, Frenzied Champion / Super Rare

Level 7 / EARTH / Warrior / Effect

2600 / 2000

You can tribute monsters with a total level of 10 to allow this card to attack directly this turn.

 

*NEW*

 

Horror Hero- Maroon, Bloodthirsty Soldier / Ultra Rare

Level 4 / DARK / Warrior / Effect

1900 / 1400

Once per turn, if this monster is would be destroyed as a result of battle, it is not. You can tribute a level 5 or higher monster to Special Summon this monster when it is sent to the graveyard as a result of battle.

 

Horror Hero- White, Graceful Swordsman / Ultra Rare

Level 6 / LIGHT / Warrior / Effect

2100 / 1300

When a trap card is played, place 1 “Battle Counter” on this card (max 3). This card cannot attack except by removing 1 “Battle Counter” from this card. This card can attack more than once in the same Battle Phase if you remove more than 1 “Battle Counter” from this card in a single turn. This card gains 300 ATK for every “Battle Counter” on this card.

 

Horror Hero- Black, Savior of Evil / Ultra Rare

Level 8 / DARK / Warrior / Effect

3300 / 100

If this card and “Horror Hero- White, Graceful Swordsman” are both face up on your side of the field, monsters on your side of the field cannot be destroyed by trap cards.

 

Horror Hero- Bronze, Keeper of Secrets / Super Rare

Level 4 / LIGHT / Warrior / Effect

1600 / 1200

While this card is face up on the field, all battle damage either player takes is doubled.

 

Horror Hero- Silver, Keeper of Laws / Ultra Rare

Level 6 / LIGHT / Warrior / Effect

2400 / 2000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 “Horror Hero- Bronze, Keeper of Secrets”. When your opponent takes battle damage, your LP is increased by the amount of LP your opponent lost.

 

Horror Hero- Gold, Keeper of Sins / Secret Rare

Level 8 / LIGHT / Warrior / Effect

3000 / 2600

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 “Horror Hero- Silver, Keeper of Laws”. When your opponent takes battle damage, Special Summon a level 4 or lower monster from your hand after the Battle Phase. This effect can only be activated once per turn.

 

Horror Hero- Platinum, Keeper of Power / Ultimate Rare

Level 10 / LIGHT / Warrior / Effect

3400 / 3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 “Horror Hero- Gold, Keeper of Sins”. When your opponent takes battle damage, destroy all spell and trap cards on his/her side of the field. If your opponent controls a monster with a higher ATK than this monster during his/her turn, this card’s ATK becomes equal to the monster’s ATK until your opponent’s End Phase.

 

Horror Hero- Rainbow, Perfect Knight / Ultimate Rare

Level 8 / LIGHT / Fairy / Fusion / Effect

??? / 3000

1 level 4 or lower “Horror Hero” monster + 1 level 5 or higher “Horror Hero” monster

This card’s ATK becomes an amount equal to the number of monsters on your opponent’s side of the field x800. If there are no monsters on your opponent’s side of the field, this card’s ATK becomes 100.

 

Horror Hero- Navy, Loyal Fighter / Super Rare

Level 4 / WATER / Warrior / Effect

1500 / 1500

When battling a monster without “Horror Hero”, “Horror Villain”, “Horror Creature” or “Bio” in its name, this card gains 400 ATK and DEF until the end of the damage step. This card gains ATK equal to the number of WATER monsters on the field (excluding this card) x200.

 

Horror Hero- Turquoise, Generous Berserker / Super Rare

Level 6 / WATER / Warrior / Effect

1800 / 2400

This card can be used as a fusion material monster instead of one of the listed fusion material monsters if it is a “Horror Hero”, “Horror Villain” or “Horror Creature” monster. This card gains 200 ATK for every “Horror Hero” monster in your graveyard.

 

Horror Hero- Camo, Veteran of Fear / Super Rare

Level 7 / EARTH / Warrior / Fusion / Effect

2200 / 2200

“Horror Creature- Soldier Zombie” + “Horror Hero- Green, Lawful Sinner”

This card gains 300 ATK and DEF every time a “Horror Hero”, “Horror Villain” or “Horror Creature” monster is destroyed while this card is face up on the field.

 

Horror Hero- Ruby, Shining Pride / Ultra Rare

Level 8 / EARTH / Warrior / Fusion / Effect

3000 / 2500

“Horror Hero- Red, Defender of Pride” + 1 other “Horror Hero” monster

Once per turn, decrease this monster’s ATK by 500. Three turns after this effect is activated, Special Summon a monster with an attack to this monster’s current ATK.

 

Horror Hero- Sapphire, Shining Honor / Ultra Rare

Level 8 / LIGHT / Warrior / Fusion / Effect

3000 / 2500

“Horror Hero- Blue, Protector of Honor” + 1 other “Horror Hero” monster

Once per turn, decrease this monster’s ATK by 500. Three turns after this effect is activated, Special Summon a monster with an attack to this monster’s current ATK.

 

Horror Hero- Emerald, Shining Sin / Ultra Rare

Level 8 / DARK / Warrior / Fusion / Effect

3000 / 2500

“Horror Hero- Green, Lawful Sinner” + 1 other “Horror Hero” monster

Once per turn, decrease this monster’s ATK by 500. Three turns after this effect is activated, Special Summon a monster with an attack to this monster’s current ATK.

 

Horror Hero- Topaz, Shining Peace / Ultra Rare

Level 8 / WIND / Warrior / Fusion / Effect

“Horror Hero- Yellow, Maker of Peace” + 1 other “Horror Hero” monster

Once per turn, decrease this monster’s ATK by 500. Three turns after this effect is activated, Special Summon a monster with an attack to this monster’s current ATK.

 

Horror Hero- Pearl, Shining Swordsman / Secret Rare

Level 9 / LIGHT / Warrior / Fusion / Effect

3200 / 2600

“Horror Hero- White, Graceful Swordsman” + 1 other “Horror Hero” monster

If “Horror Hero- White, Graceful Swordsman” was on the field when it was tributed for this monster’s fusion summon, this card gains all “Battle Counters” that were on it before it was tributed. When a trap card is played, place 1 “Battle Counter” on this card (max 5). This card cannot attack except by removing 1 “Battle Counter” from this card. This card can attack more than once in the same Battle Phase if you remove more than 1 “Battle Counter” from this card in a single turn. This card gains 300 ATK for every “Battle Counter” on this card.

 

Horror Hero- Onyx, Shining Evil / Secret Rare

Level 10 / DARK / Fiend / Fusion / Effect

4000 / 350

“Horror Hero- Black, Savior of Evil” + 1 other “Horror Hero” monster

If this card and “Horror Hero-Pearl, Shining Swordsman” are both face up on your side of the field, monsters on your side of the field cannot be destroyed by trap cards. This card can be treated as an equip card to “Horror Hero- Pearl, Shining Swordsman”. You can place 1 “Battle Counter” on an equipped monster once per turn during your Standby Phase. If the equipped monster is removed from the field while this card is equipped to it, flip a coin. If heads, this card is removed from play. If tails, you can pay 1000 LP to add this card to your hand and treat it as a non-fusion monster for the remainder of the duel. If you cannot pay 1000 LP or choose not to, this card is returned to your fusion deck.

 

Horror Hero- Diamond, Keeper of Thought / Exclusive

Level 12 / LIGHT / Warrior / Effect

4700 / 4200

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 “Horror Hero- Platinum, Keeper of Power”. When your opponent takes battle damage, destroy all cards on his/her side of the field. If this card is destroyed by battle, add this monster to your hand and Special Summon one “Horror Hero- Platinum, Keeper of Power” from your graveyard.

 

Horror Hero- Midnight, Final Hero / Exclusive

Level 1 / DARK / Warrior / Effect

100 / 100

When this card is summoned, increase it’s ATK by 2000. Once per turn, decrease this monster’s ATK by 100. If this monster’s ATK is 0, you win the duel. This card’s ATK and DEF cannot be increased or decreased except by its own effect. If you summon another monster while this card is on the field, destroy all cards on the field.

 

 

[spoiler=Horror Villain Monsters]

Horror Villain- Agent X / Secret Rare

Level 8 / DARK / Zombie / Fusion / Effect

2800 / 2600

“Horror Creature- Agent” + “Horror Creature- Agent”

When this card is destroyed, you can Special Summon up to two level 4 or lower “Horror Creature” monsters from your deck.

 

Horror Villain- Agent Z / Secret Rare

Level 8 / DARK / Zombie / Fusion / Effect

2400 / 3000

When this card is destroyed, you can Special Summon one level 8 or lower “Horror Creature” monster from your deck.

 

Horror Villain- King Sklox / Ultra Rare

Level 6 / DARK / Zombie / Effect

1700 / 1800

This card’s ATK and DEF increases by an amount equal to the number of “Horror Creature” monsters on your side of the field x300.

 

Horror Villain- Hatchet Man / Common

Level 5 / DARK / Zombie

2100 / 1400

The Hatchet Man was given an axe because of his occupation as a human, but when his corpse was infected by the virus, he began using his axe as a tool of destruction.

 

Horror Villain- The Experiment / Secret Rare

Level 9 / DARK / Zombie / Effect

3400 / 3300

This card cannot be Normal Summoned or Set. This card is treated as “Horror Creature- Test Subject”. This card can only be Special Summoned by the effect of “Test #30045 Gone Wrong”.

 

Horror Villain- Giant from Hell / Rare

Level 7 / DARK / Zombie / Effect

2600 / 2000

If a level 4 or lower monster attacks this card in attack position, the attacking monster is destroyed at the end of the Battle Phase.

 

Horror Villain- Phantom Shogun / Ultra Rare

Level 9 / DARK / Zombie / Fusion / Effect

3200 / 2500

“Horror Creature- Ghostly Samurai” + “Horror Creature- Specter”

When this card is destroyed, you can pay 1000 LP to Special Summon one “Horror Creature- Ghostly Samurai” from your deck or hand.

 

Horror Villain- Grim Reaper / Ultimate Rare

Level 8 / DARK / Zombie / Effect

100 / 4000

You can skip your turn to destroy all monsters on the field except this card. This effect cannot be used the turn this card was summoned. This card cannot attack. This card cannot be in face down defense position. If set in face down defense position, switch it face up, but do not change its battle position. When this card is sent to the graveyard, remove it from play instead.

 

Horror Villain- R.J. Rammer / Ultimate Rare

Level 7 / DARK / Warrior / Effect

3000 / 1000

This card cannot be destroyed by a trap card. When this card is Normal Summoned, both players take 1 card from their deck and add it to their hand. If it is a monster, it cannot be summoned. If it is a spell or trap card, it cannot be played. On your third End Phase after this effect was activated, both players put the card on the bottom of your deck.

 

Horror Villain- The Egyptian Pharaoh’s Spirit / Ultra Rare

Level 1 / DARK / Zombie / Effect

100 / 100

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by tributing one “Horror Creature- Egyptian Mummy” on your side of the field. Once per turn, discard 3 cards from your hand to increase this card’s ATK by 2000 and increase it’s level to 4 until your End Phase. This card cannot be destroyed by battle.

 

 

[spoiler=Other Monsters]

Bio Soldier / Common

Level 4 / LIGHT / Warrior / Effect

1500 / 1500

This card’s ATK increases by 500 if battling a “Horror Creature” monster until your next End Phase.

 

Bio Elite / Rare

Level 6 / LIGHT / Warrior / Effect

2000 / 2500

This card’s ATK increases by 500 if battling a “Horror Creature” monster until your next End Phase.

 

Bio Machine Gunner / Rare

Level 7 / LIGHT / Warrior / Effect

2000 / 3000

This card’s ATK increases by 500 if battling a “Horror Creature” monster until your next End Phase. This card can attack every monster on your opponent’s side of the field once in one Battle Phase. This card cannot attack your opponent’s Life Points directly.

 

Bio Sharpshooter / Super Rare

Level 4 / LIGHT / Warrior / Effect

2000 / 500

This card’s ATK increases by 500 if battling a “Horror Creature” monster until your next End Phase. When this card declares an attack target, negate the attack and wait three turns. If the targeted monster is still on the field, it is automatically destroyed. Damage calculation is not applied.

 

Bio Reaper / Ultra Rare

Level 8 / LIGHT / Warrior / Effect

3000 / 2500

This card’s ATK increases by 500 if battling a “Horror Creature” monster until your next End Phase. Once per turn by sending the top 5 cards on your deck, both players must flip their decks. Once per turn by sending one monster in your graveyard out of play, you can draw from your opponent’s deck.

 

 

[spoiler=Spells/Traps]

Halloween Begins / Ultra Rare

Normal Spell

Take two level 4 or lower “Horror Creature” monsters from your deck and add them to your hand OR take one level 8 or lower “Horror Creature” monster from your deck and add it to your hand.

 

Test #30045 Gone Wrong / Common

Normal Spell

Sacrifice 1 monster on your side of the field to Special Summon 1 “Horror Creature- Test Subject” from your deck or your hand.

 

Unholy Graveyard / Ultra Rare

Field Spell

All “Horror Creature” monsters’ ATK and DEF increases by an amount equal to the number of “Horror Creature” monsters on your side of the field x200. If this card is destroyed by a trap card, take 1 “Horror Creature” monster from your deck and add it to your hand.

 

Survival Tool- Chainsaw / Ultra Rare

Equip Spell

Increase an equipped monster’s ATK by 1000. If the monster is destroyed as a result of battle, place this card on the bottom of your deck.

 

Survival Tool- Sledge Hammer / Super Rare

Equip Spell

The ATK of an equipped monsters increases by 1200. The monster cannot attack its respective owner’s Life Points directly.

 

Survival Tool- Flashlight / Common

Normal Spell

All of your opponent’s face down monsters are flipped face up. Flip effects are not activated.

 

Survival Tool- Torch / Common

Equip Spell

When an equipped monster attacks a face-down monster with a flip effect, its effect is negated.

 

The Run-Down Shack / Super Rare

Field Spell

All “Horror Hero” monsters’ DEF increases by 600. All “Horror Villain” monsters’ and all “Horror Creature” monsters’ ATK decreases by 400. All monsters with “Bio” in their name can attack twice in one Battle Phase if you tribute a monster that has not attacked in the current Battle Phase.

 

Skeleton Key / Ultimate Rare

Continuous Spell

Once per turn, you can Special Summon one “Horror Creature”, “Horror Hero”, or “Horror Villain” monster from your graveyard by sacrificing one monster on your side of the field with an equal level to the monster you are summoning.

 

The Apocalypse / Ultimate Rare

Normal Spell

Draw 4 cards. If you draw a level 4 or lower “Horror Creature” monster, Special Summon it to your side of the field. If you draw any spell cards, discard them to the graveyard unless it is “Skeleton Key” or a “Survival Tool” spell. If you draw a trap card, your opponent adds it to his/her hand.

 

Survival Tool- Bear Trap / Common

Normal Trap

After activation, this card is treated as an Equip Card that decreases the equipped monster’s ATK by 600 for three turns. The equipped monster is destroyed during the End Phase of the third turn.

 

Survival Tool- Land Mine / Super Rare

Normal Trap

This card can only be played when your opponent’s monster attacks. Draw one card. If the drawn card is a monster, discard it to the graveyard and destroy the attacking monster. If the drawn card is a spell or trap, you can discard it to add this card to your hand.

 

Coffin of Greed / Super Rare

Continuous Trap

During your Draw Phase, both players can draw as many cards as they want at the cost of 200 LP per extra draw.

 

 

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Unfortunately, it's TL;DR.

 

Zombie, Speedy Zombie: Meh, one one hand I'd think it's too powerful, but then I think of Skelengel and Dekoichi, and think it's not so good.

 

Obese Zombie: Is crap.

 

Trickster Zombie: Is also crap.

 

Mime Zombie: Is also crap. Rsembles Gyroid.

 

Soldier Zombie: Description is crap.

 

Muscle Zombie: Can be good against some archetypes like Morphtronics, but overall not very good.

 

Four-Armed Zombie: Is pretty much bad. Rsembles Hayabusa Knight.

 

Archer Zombie: Is crap.

 

Vampire: Dark World likes this card.

 

Vampire Bat: Equip cards are almost always useless. This one is no exception.

 

Egyptian Mummy: Is useless.

 

Pyromaniac: May have potential.

 

Black Knight: See Soldier Zombie.

 

Horrid Clown: Too unreliable, but getting a 1 would be awesome - but too low of a chance to be great. But no, don't raise the chance too high - maybe keep it at 1/3 or no more.

 

Regenerator: Overpowered, overpowered as in Treeborn Frog overpowered, as well as being a great beatstick.

 

Ghostly Samurai: Back to the non-noteworthy crap.

 

Giant Insect: Is crap.

 

E-HeroCardMaster: Is crap.

 

I'm going to continue later. Also - do not think like Konami does. Many of your cards resemble crappy older cards.

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I didn't even review the whole thing.

 

Skeletal Barbarian: 1-Tribute Magic-Cylinder-but-worse? No please.

 

Ghostly Privateer: I dunno what to think of this.

 

Agent: Same here.

 

Grudger: Not worth it.

 

Specter: If you have one in the Graveyard and one on the field, it's a near-invincible wall. '~'

 

Omen: 5 turns? The creation of Zone Eater didn't teach anybody anything, did it?

 

Demon LV3: Is just an unlikeable beatstick by itself.

 

Demon LV6: Is just an unlikeable beatstick by itself.

 

Demon LV10: It's a really huge beatstick, but it's not worth it due to the resources needed to summon it and that it destroys itself. ALso, says LV5 instead of LV6.

 

Savage Butcher: I just don't like it.

 

Surgeon: "Equal level" killed it, although many decks have similar monster Levels.

 

Iron Maiden: See Regenerator.

 

Executioner: Better cards can do this card's job.

 

Shadow: This card is only good as a Level 1 Tuner.

 


 

Horror Hero concepts: Not more Hero archetypes. >_> Also, color naming is stupid.

 

Red, Blue, Yellow, Green: Are crap.

 

Orange and Purple: These cards would be awesome if it weren't for the fact that they need a Tribute.

 

Pink: Confusing.

 

Brown: You underpowered it. D:

 


 

Too much Tribute monsters. I'm going to stop here.

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Maybe instead of finding something wrong with every single one, say what I can do to make them better. I probably won't listen to you anyway, because it doesn't seem like you even care. Your criticisms aren't constructive since you just say things like "Is crap". I get it, you hate my cards. So stop reviewing them unless you have something to say that can actually help me.

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Murr.

 

If I say what is wrong with a certain card, if it's anythig specific, I expect you to fix it. If I say a card "is crap," it's most likely ridiculously underpowered like most of the junk Konami used to throw out. Like Rainbow Flower or Blindly Loyal Goblin. Or a newer card, Gyroid. Most of them are like those cards. They're not useful cards in a good deck. Unredeemably bad.

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If I say what is wrong with a certain card' date=' if it's anythig specific, I expect you to fix it.

[/quote']

 

Seriously? You expect me to fix it? You have not made a single suggestion besides the OCG error for Midnight. Yeah, you've pointed out what's wrong with it, but you haven't made any suggestions. If you think I need help, THEN HELP ME and stop doing what you're doing.

 

Stop. Seriously, I don't mean to be rude, but I get what you're trying to say. So please, I'm asking you to stop reviewing these unless I ask you to start again. That's very unlikely though.

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