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Mindscatter

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[spoiler=Round 3 Card]

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When this card is Normal Summoned, place 3 Charge Counters on this card. Each time this card inflicts battle damage to your opponent, place 2 Charge Counters on this card. You can remove 10 Charge Counters from this card to activate 1 of the following Effects:

. Inflict 1000 damage to your opponent.

. Special Summon 1 Level 3 or lower LIGHT monster from your hand or Deck.

. Draw 2 cards.

. Destroy 2 Spell or Trap Cards your opponent controls.

. Destroy 1 monster your opponent controls.

. Have this card gain 800 ATK.

 

 

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[spoiler=Card]111476.jpg

[spoiler=Lore]This card cannot be attacked. If this card is used in a Synchro Summon, place 5 Charge Counters on it. For every Charge Counter on it, the monster gains 150 ATK. You can remove 1 Charge Counter to activate one of the following effects depending on the number of counters left on this card. You can only use this effect once per turn. 4 left- The monster gains 300 ATK permanently. 3 left- Special Summon this monster. 2 left- Your opponent draws one card. 1 left- You gain 700 Life Points and must remove the remaining counter from the monster. If the monster loses all its counters then you must return it to your Extra Deck. If this card is sent from the field for any reason other than a Synchro Summon you lose 1200 Life Points.

 

 

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[spoiler=Round 3 card]

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This card must be in your Extra Deck. This card can only be Summoned by the effect of the Spell card "Superb Robotechnological Creation Factory". When this card deals Damage, place 2 Charge Counters on it. When this card has more than 10 Charge Counters on it, you and your opponent call a number between 1 and the amount of Charge Counters on this card. Subtract these two numbers. Whatever number you get is the number of Charge Counters you remove from this card. Inflict damage x300 for each Charge Counter removed.

 

 

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  • 2 weeks later...

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=I vote for]

[spoiler=Ihop]

gets to stay. I vote away Milk-Chan, no offense. Don't hate me....

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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[spoiler=Final Round card]298616.jpg

This card cannot be Normal Summoned or Set. If you draw this card outside your Draw Phase, you can Special Summon this card to the field. Once per turn, if this card is in your hand, you can return this card to your Deck. If this card inflicts damage to your opponent, draw 1 card. If it is a Trap Card, this card gains 300 ATK until your opponent's next End Phase. If this card is destroyed by a Trap Card Effect, this card is removed from play.

 

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[spoiler=Card]

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When this card is used in a Synchro Summon its level becomes 2. The Synchro monster loses 450 ATK. When this card is Normal Summoned switch it to defense position. If this card is destroyed by battle, Special Summon it in attack mode. If this card is Summoned this way, draw 1 card for every Synchro monster on the field. For every card you drew, this card loses 100 ATK.

 

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[spoiler=Card]

111476i.jpg

When this card is used in a Synchro Summon its level becomes 2. The Synchro monster loses 450 ATK. When this card is Normal Summoned switch it to defense position. If this card is destroyed by battle' date=' Special Summon it in attack mode. If this card is Summoned this way, draw 1 card for every Synchro monster on the field. For every card you drew, this card loses 100 ATK.

 

Changed so you can see the card.

[/quote']

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