ihop Posted October 26, 2009 Report Share Posted October 26, 2009 [spoiler=Round 3 Card]When this card is Normal Summoned, place 3 Charge Counters on this card. Each time this card inflicts battle damage to your opponent, place 2 Charge Counters on this card. You can remove 10 Charge Counters from this card to activate 1 of the following Effects:. Inflict 1000 damage to your opponent.. Special Summon 1 Level 3 or lower LIGHT monster from your hand or Deck.. Draw 2 cards.. Destroy 2 Spell or Trap Cards your opponent controls.. Destroy 1 monster your opponent controls.. Have this card gain 800 ATK. Link to comment Share on other sites More sharing options...
Mindscatter Posted October 26, 2009 Author Report Share Posted October 26, 2009 Is the attack gain permanent? Link to comment Share on other sites More sharing options...
ihop Posted October 26, 2009 Report Share Posted October 26, 2009 Yes, it is. Link to comment Share on other sites More sharing options...
Guest Welche Posted October 26, 2009 Report Share Posted October 26, 2009 [spoiler=Card][spoiler=Lore]This card cannot be attacked. If this card is used in a Synchro Summon, place 5 Charge Counters on it. For every Charge Counter on it, the monster gains 150 ATK. You can remove 1 Charge Counter to activate one of the following effects depending on the number of counters left on this card. You can only use this effect once per turn. 4 left- The monster gains 300 ATK permanently. 3 left- Special Summon this monster. 2 left- Your opponent draws one card. 1 left- You gain 700 Life Points and must remove the remaining counter from the monster. If the monster loses all its counters then you must return it to your Extra Deck. If this card is sent from the field for any reason other than a Synchro Summon you lose 1200 Life Points. Link to comment Share on other sites More sharing options...
Milk-Chan Posted October 27, 2009 Report Share Posted October 27, 2009 [spoiler=Round 3 card]This card must be in your Extra Deck. This card can only be Summoned by the effect of the Spell card "Superb Robotechnological Creation Factory". When this card deals Damage, place 2 Charge Counters on it. When this card has more than 10 Charge Counters on it, you and your opponent call a number between 1 and the amount of Charge Counters on this card. Subtract these two numbers. Whatever number you get is the number of Charge Counters you remove from this card. Inflict damage x300 for each Charge Counter removed. Link to comment Share on other sites More sharing options...
Guest Welche Posted October 27, 2009 Report Share Posted October 27, 2009 This round was fast. Link to comment Share on other sites More sharing options...
Mindscatter Posted November 9, 2009 Author Report Share Posted November 9, 2009 Ok, I'm back! Sorry for the long absence. So, the bottom 2 are: iHop (overpowered) and Milk-Chan (letting your opponent help himself is a crime). Now, Welche decides your fate. He has 100% decision power. So now Welche, vote one out! (you will also partake in the final). Link to comment Share on other sites More sharing options...
ihop Posted November 9, 2009 Report Share Posted November 9, 2009 Back, Mindscatter? Link to comment Share on other sites More sharing options...
Mindscatter Posted November 9, 2009 Author Report Share Posted November 9, 2009 Yup. You better start bribing Welche now...your fate is in his hands... Link to comment Share on other sites More sharing options...
ihop Posted November 9, 2009 Report Share Posted November 9, 2009 Welche...Welche...Come here...I have money... Link to comment Share on other sites More sharing options...
Milk-Chan Posted November 10, 2009 Report Share Posted November 10, 2009 I has cookies....cookies > money... Link to comment Share on other sites More sharing options...
Guest Welche Posted November 10, 2009 Report Share Posted November 10, 2009 [spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=I vote for][spoiler=Ihop]gets to stay. I vote away Milk-Chan, no offense. Don't hate me.... Link to comment Share on other sites More sharing options...
Milk-Chan Posted November 10, 2009 Report Share Posted November 10, 2009 Oh milkshakes.Oh well, Milky accepts defeat. Link to comment Share on other sites More sharing options...
Mindscatter Posted November 10, 2009 Author Report Share Posted November 10, 2009 Task posted. Muahahahaha!! Link to comment Share on other sites More sharing options...
ihop Posted November 11, 2009 Report Share Posted November 11, 2009 [spoiler=Final Round card]This card cannot be Normal Summoned or Set. If you draw this card outside your Draw Phase, you can Special Summon this card to the field. Once per turn, if this card is in your hand, you can return this card to your Deck. If this card inflicts damage to your opponent, draw 1 card. If it is a Trap Card, this card gains 300 ATK until your opponent's next End Phase. If this card is destroyed by a Trap Card Effect, this card is removed from play. Link to comment Share on other sites More sharing options...
Mindscatter Posted November 11, 2009 Author Report Share Posted November 11, 2009 Ok, now we'll just wait for Welche... Link to comment Share on other sites More sharing options...
Welche the crab Posted November 11, 2009 Report Share Posted November 11, 2009 [spoiler=Card]When this card is used in a Synchro Summon its level becomes 2. The Synchro monster loses 450 ATK. When this card is Normal Summoned switch it to defense position. If this card is destroyed by battle, Special Summon it in attack mode. If this card is Summoned this way, draw 1 card for every Synchro monster on the field. For every card you drew, this card loses 100 ATK. Link to comment Share on other sites More sharing options...
ihop Posted November 11, 2009 Report Share Posted November 11, 2009 [spoiler=Card]When this card is used in a Synchro Summon its level becomes 2. The Synchro monster loses 450 ATK. When this card is Normal Summoned switch it to defense position. If this card is destroyed by battle' date=' Special Summon it in attack mode. If this card is Summoned this way, draw 1 card for every Synchro monster on the field. For every card you drew, this card loses 100 ATK. Changed so you can see the card.[/quote'] Link to comment Share on other sites More sharing options...
Mindscatter Posted November 12, 2009 Author Report Share Posted November 12, 2009 Ok iHop wins. End of the contest. Link to comment Share on other sites More sharing options...
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