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1 vs 1 contest: Kriskirla vs Holowblade Ended [LOCK]


kriskirla

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Rules:

-All YCM rules applies

-First one to get 5 votes wins

-Votes must have reasons

-Winner gets 3 rep from loser

-First 1 who post their cards is the contestant

 

What you have to do:

-Make a Dragon-Type monster with a support card.

 

[spoiler=Kriskirla]360261z.jpg

[spoiler=lore]This card Attribute is also treated as DARK. This card cannot be Normal Summon or Set. This card can only be Special Summon by removing from play 1 LIGHT and Dark Dragon-Type monster from your hand. Once per turn, you can remove from play 1 Dragon-Type monster from your Graveyard. This card gains 300 ATK for each Dragon-Type monster that are removed from play.

 

 

360261s.jpg

[spoiler=lore]This card can only be activated if a "Sunny Moon Dragon" is on your side of the field. By sending a "Sunny Moon Dragon" you control to the Graveyard, Special Summon 1 LIGHT and DARK Dragon-Type monster that are removed from play. If the 2 monster is removed from the field before the 3rd End Phase of the turn that the 2 monsters is Summoned, Special Summon 1 "Sunny Moon Dragon" from your Graveyard to your side of the field.

 

 

 

[spoiler=Holowblade]78024a.jpg

[spoiler=lore]This card cannot be Normal Summoned or Set. this card can only be Special Summoned by removing 3 WIND monsters from your graveyard out of play. During your Main Phase, if there is another WIND monster on your side of the field then you can destroy as many Spell and Trap cards on the field equal to the amount of WIND monsters (This card cannot declare an attack the turn this effect is activated). When this card destorys a monster as a result of battle, you can choose 1 WIND monster from your graveyard and shuffle it back into your deck.

 

78024l.jpg

 

 

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TADA!!

78024a.jpg78024l.jpg

Lore:This card cannot be Normal Summoned or Set. this card can only be Special Summoned by removing 3 WIND monsters from your graveyard out of play. During your Main Phase, if there is another WIND monster on your side of the field then you can destroy as many Spell and Trap cards on the field equal to the amount of WIND monsters (This card cannot declare an attack the turn this effect is activated). When this card destorys a monster as a result of battle, you can choose 1 WIND monster from your graveyard and shuffle it back into your deck.

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