Bringerofcake Posted October 5, 2009 Report Share Posted October 5, 2009 As is the trend so far, I have taken it upon myself to make another Duel Terminal-esque thread. Griffin999 has a WC Duel Terminal contest going here, and those who read this should go and join it. Anyway, this Archetype is all about the Navy.*Quickly shoots The Village People out of everyone's hands so no one can make the reference.*Anyway, the ships come and launch cannonballs at cards. Often. In fact, it's what they're best at. Naval Convoy Skimmer - BulwarkWATERMachine/Tuner2/400/600When this card is Summoned, draw cards equal to the amount of "Naval" monsters you control. If this card is sent to the Graveyard for a Synchro Summon, you can draw a card. Naval Blaster - BenbowWATERMachine/Effect4/1700/1700Once per turn, you can discard a card from your hand to destroy a face-up monster on the field, regardless of other effects. This card cannot attack during the turn you activate this effect. Naval Rammer - BarhamWATERMachine/Effect4/2000/0Neither player takes damage from battles involving this card. If this card destroys a monster in battle, draw a card. Naval Reconnaissance SkiffWATERMachine/Effect3/300/2000FLIP: Select and activate any two of the following effects:~Look at your opponent's hand.~Look at the top card of your opponent's Deck.~Look at all Set cards your opponent controls. Naval Cannon Master - BellerophonWATERMachine/Synchro7/2500/25001 Tuner monster + 1 or more non-Tuner Machine-type monstersWhen this card is Synchro Summoned, you can discard 3 cards to destroy three cards on the field. If this card destroys a monster by battle, you can discard a card from your hand to destroy a Spell or Trap Card on the field. Naval Salvage UnitWATERMachine/Effect4/1600/1600Once per turn, you can return 3 cards in your Graveyard to your Deck. This card cannot attack during the turn you activate this effect. And for fun:Naval OverloaderWATERMachine/Effect800/800You can discard two cards from your hand to gain 1500 Life Points. More to come, obviously. BTW: The majority of these are based off of the names of HM Royal Navy Ships. Link to comment
Ririkun Posted October 5, 2009 Report Share Posted October 5, 2009 Cool cards, but seriously all of these cards are WAY too broken except for salvage unit and overloader. bulwark automatically lets u draw at least 1-2 cards, plus synchro its 3 cards...benbow is the buffed up version of snipe hunter, barham has 2000 atk plus u draw 1 card if it destroys a monster, reconnisance skiff looks at everything ur opponent has. O,o 4/10 Link to comment
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