-Griffin Posted October 4, 2009 Report Share Posted October 4, 2009 I like the Duel Terminals, and that's no secret. They have great Archtypes - some of the most origional around, and they're unique in that they have no Spell or Trap Support as a rule.This got me into making a tourney to see who could improve them the most, check my sig for that, it's just opened (there's Reps for winners are those who are creative). But that didn't feel like enough on it's own, so I've decided to make my own. You might think that doesn't make sense, that an archtype can't be "designed" to be Duel Terminal because it only gets that way from being released in them. Well, I decided differently.I got thinking as to what makes them different - they are all tied strongly to an attribute, apart from Genex, they are all monster-based, and most of them pick up themes which are often ignored by the meta. Worms took Flip effects, Juracs took advantage by battle, Ice Barrier took Bounce, Dragunitys took equips and Genex broke out of the normal limited attribute Decks which try and use attribute support by being so diverse. There were already two LIGHT Archtypes, two WIND and two EARTH, so I decided not to make another of them. They tend to be very different from the meta, so DARK wasn't an option. I've decided on a FIRE archtype - and my theme is Life Point gain, because it's never used. |Graf Zeppelin Overloader||FIRE/Aqua|Level 10|4000 ATK|4000 DEF||This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you have 13000 or more Life Points. You can pay 1000 Life Points to destroy 1 card on the field. Once per turn, you can increase your Life Points equal to the ATK of 1 other "Overloader" monster you control. If you have less than 13000 Life Points, remove this card from play. You can only control 1 "Graf Zeppelin Overloader" at a time.| |Scharnhorst Dreadnaught Overloader||FIRE/Aqua|Level 9|? ATK|? DEF||This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 "Overloader" monsters you control. This card's original ATK and DEF is equal to the ATK of the monster with the highest ATK on the field. This card cannot be destroyed as a result of battle. When this card destroys a monster as a result of battle, gain 1500 Life Points.| |Franz Hipper Overloader||FIRE/Aqua|Level 7|2200 ATK|2200 DEF||Decrease the level of this card by 1 for each multiple of 1000 Life Points you have over 8000. Once per turn, if you have over 8000 Life Points, pay 1000 Life Points to destroy 1 card on the field.| |Emden Release Overloader||FIRE/Aqua|Level 4|0 ATK|0 DEF||If your Life Points are over 8000, you can reduce your Life Points by any number to increase the ATK and DEF of this card by an equal amount. (Your Life Point may not be reduced below 8000 by this effect). Remove from play this card in your Graveyard and 1 other "Overloader" monster to increase your Life Points by 1500.| |Köln K Overloader||FIRE/Aqua|Level 4|1900 ATK|1000 DEF||When this card is Normal Summoned, remove from play 1 "Overloader" monster in your Deck other than "Köld K Overloader" or destroy this card. Gain Life Points equal to the ATK of a monster that battles with this card.| |Räumboote R130 Overloader||FIRE/Aqua|Level 3|1500 ATK|1500 DEF||You can discard this card to activate one of the following effects:* If you have less than 8000 Life Points, increase your Life Points until you have 8000 Life Points. During the End Phase of a turn you used this effect, take damage equal to the amount of Life Points recovered.*Gain 1500 Life Points| |Orion HSK1 Overloader||FIRE/Aqua|Level 4|1000 ATK|1000 DEF||When this card is sent from the field to the Graveyard, gain 1500 Life Points. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Overloader" monster from your Deck.| Oh, and for the hell of it, they're all German Naval Ships from WW2, for those who couldn't tell.Which of these prove that I was on drugs and are seriously funking OP'd/useless? How messed up is my OCG? Why am I still typing? Link to comment
Bringerofcake Posted October 5, 2009 Report Share Posted October 5, 2009 Fire Princess is god here. Otherwise, can't wait for more. And I'd hate to see you on drugs, Griffin....and now you've inspired me to make a WATER theme archetype. Link to comment
-Griffin Posted October 5, 2009 Author Report Share Posted October 5, 2009 Fire Princess? Doesn't she only burn for like, 400? These guys don't heal that often - but in big chunks. Link to comment
Bringerofcake Posted October 5, 2009 Report Share Posted October 5, 2009 500, actually. But Cureburn would SLAUGHTER you. Link to comment
-Griffin Posted October 5, 2009 Author Report Share Posted October 5, 2009 I know xD They'd have to run PMD/spammish s/t removal for that Link to comment
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