Crow™ Posted October 3, 2009 Report Share Posted October 3, 2009 [align=center]ダークネス・ネオスフィア [/align] Still hard to summon though...I do want to build a deck around him though (max=lulzPoweR). Link to comment Share on other sites More sharing options...
Thomas★Zero Posted October 3, 2009 Report Share Posted October 3, 2009 This + Reviel are best freinds as they can both work in the same deck for a good use :D Link to comment Share on other sites More sharing options...
burnpsy Posted October 3, 2009 Report Share Posted October 3, 2009 Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field' date=' destroy the monster.[/b'] When the monster is destroyed, destroy this card. Only with Sangan. Link to comment Share on other sites More sharing options...
Toffee. Posted October 3, 2009 Report Share Posted October 3, 2009 Technicly, this would be better in Traditional. Since you would also have Witch of the Black Forest, AND Disk Commander. Sacred Crane says hi btw.... Oh, and this + Gravity Bind is just mean Link to comment Share on other sites More sharing options...
Crow™ Posted October 3, 2009 Author Report Share Posted October 3, 2009 Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field' date=' destroy the monster.[/b'] When the monster is destroyed, destroy this card. Only with Sangan.X_XBLAAAHHHHHHHHHHH!!!!!!I mixd it up with Premature's effect... Link to comment Share on other sites More sharing options...
zombiepromking Posted October 3, 2009 Report Share Posted October 3, 2009 It's not that hard. Make a fiend deity deck and throw this guy in there, problem solved. Link to comment Share on other sites More sharing options...
Captain Lawless Posted October 3, 2009 Report Share Posted October 3, 2009 FRD's, weird combos w/ sangan and coth and limit reverse... Link to comment Share on other sites More sharing options...
Crow™ Posted October 3, 2009 Author Report Share Posted October 3, 2009 So yeah, you can still recycle Sangan nao. :) Link to comment Share on other sites More sharing options...
BehindTheMask Posted October 4, 2009 Report Share Posted October 4, 2009 *card trooper cough cough* *cough cough, gale/PSZ for extra tunage* Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted October 4, 2009 Report Share Posted October 4, 2009 This card is hardcore. Easy Summoning Condition in the right Deck. Fiends are really starting to shape up with Card Guard, Doomcaliber, and this. Link to comment Share on other sites More sharing options...
Von Csent Posted October 4, 2009 Report Share Posted October 4, 2009 Still hard to summon though... How? It requires a single Fiend on the field, and a single Fiend in the hand. Those are easy requirements. This would be quite vulnerable after hitting the field though, so its usefulness is questionable. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted October 4, 2009 Report Share Posted October 4, 2009 Still hard to summon though... How? It requires a single Fiend on the field' date=' and a single Fiend in the hand. Those are easy requirements. This would be quite vulnerable after hitting the field though, so its usefulness is questionable.[/quote'] Eh, so's everything though. I'm pretty sure this is immune to Oppression as you're Summoning it in the Damage Step, so some nice Anti synergy with Card Guard and Doomcaliber, and if you're using a monster that would've been destroyed in that battle as fodder for this, which would be the done thing, you're only -1ing yourself for it. At 4000, it's worth it. I'd love to run anti-meta Fiends. I think this gives me an excuse to. *card trooper cough cough* *cough cough' date=' gale/PSZ for extra tunage*[/quote'] I don't get this post. =s Link to comment Share on other sites More sharing options...
BehindTheMask Posted October 4, 2009 Report Share Posted October 4, 2009 *card trooper cough cough* *cough cough' date=' gale/PSZ for extra tunage*[/quote']I don't get this post. =s You can use those monsters w/ Call of the Haunted, and abuse Neosphere's trap return. Trooper allows an extra draw + mill(if you are running Necrofear), Gale can half a monster, synchro summon with another monster, then you bounce call. PSZ is another good Tuner to use as well. Link to comment Share on other sites More sharing options...
Xazeon Posted October 4, 2009 Report Share Posted October 4, 2009 Looks like Yubel's boyfriend. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted October 4, 2009 Report Share Posted October 4, 2009 Card Guard comes to mind. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted October 4, 2009 Report Share Posted October 4, 2009 Great easy to summon beatstick (Only with a deck with a lot of fiends of course.) Allows you to reuse some useless traps or send traps back to you before it backfires. If only it said that it can't be destroyed by card effects =/ Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted October 4, 2009 Report Share Posted October 4, 2009 *card trooper cough cough* *cough cough' date=' gale/PSZ for extra tunage*[/quote']I don't get this post. =s You can use those monsters w/ Call of the Haunted, and abuse Neosphere's trap return. Trooper allows an extra draw + mill(if you are running Necrofear), Gale can half a monster, synchro summon with another monster, then you bounce call. PSZ is another good Tuner to use as well. Cool, but are you sure you can bounce Call after removing Gale from the field? Darkness Neosphere's Trap bouncer's an Ignition effect as opposed to a Quick effect, so I don't think you'd have the Spell Speed to be able to chain it unless you had a Decree activated after Call, which would be a sick combo with Neosphere. IIRC anyway, could be wrong. Link to comment Share on other sites More sharing options...
HORUS Posted October 4, 2009 Report Share Posted October 4, 2009 This monster's hair vividly resembles the hair of Pegasus. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted October 4, 2009 Report Share Posted October 4, 2009 Necrosphere Raviel...Offensive Stall, LOL. Something with Gemini-Equips?Awesome card still. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted October 4, 2009 Report Share Posted October 4, 2009 This monster's hair vividly resembles the hair of Pegasus. o_O Hoooooooooooooooooooooooooooooooooly sheet. Link to comment Share on other sites More sharing options...
BehindTheMask Posted October 4, 2009 Report Share Posted October 4, 2009 *card trooper cough cough* *cough cough' date=' gale/PSZ for extra tunage*[/quote']I don't get this post. =s You can use those monsters w/ Call of the Haunted, and abuse Neosphere's trap return. Trooper allows an extra draw + mill(if you are running Necrofear), Gale can half a monster, synchro summon with another monster, then you bounce call. PSZ is another good Tuner to use as well. Cool, but are you sure you can bounce Call after removing Gale from the field? Darkness Neosphere's Trap bouncer's an Ignition effect as opposed to a Quick effect, so I don't think you'd have the Spell Speed to be able to chain it unless you had a Decree activated after Call, which would be a sick combo with Neosphere. IIRC anyway, could be wrong. Call stays on the field if you Synchro Summon. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted October 4, 2009 Report Share Posted October 4, 2009 This monster's hair vividly resembles the hair of Pegasus. Omg you're right. Except it's red xD Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted October 4, 2009 Report Share Posted October 4, 2009 *card trooper cough cough* *cough cough' date=' gale/PSZ for extra tunage*[/quote']I don't get this post. =s You can use those monsters w/ Call of the Haunted, and abuse Neosphere's trap return. Trooper allows an extra draw + mill(if you are running Necrofear), Gale can half a monster, synchro summon with another monster, then you bounce call. PSZ is another good Tuner to use as well. Cool, but are you sure you can bounce Call after removing Gale from the field? Darkness Neosphere's Trap bouncer's an Ignition effect as opposed to a Quick effect, so I don't think you'd have the Spell Speed to be able to chain it unless you had a Decree activated after Call, which would be a sick combo with Neosphere. IIRC anyway, could be wrong. Call stays on the field if you Synchro Summon. Ah, thought it was "removed from the field" both ways. Well, that's awesome. =) Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted October 4, 2009 Report Share Posted October 4, 2009 This card is the meaning of Suprise Butt Sex. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted October 4, 2009 Report Share Posted October 4, 2009 Testing Neosphere Oppression. Decided against using Doomcalibers as they kinda screw with Card Guards and everything too much. Doing fairly well, just took out some Absolute Zero D-Hero build 2-1 with it. Will post it up soon. Also lost to some OCG Plant shenanigans 2-1. Game 3 they Brionaced my Sangan so I couldn't Neosphere, attacked with it and a huge Plant Swarm generated by Lonefires, Supervis, and Gigas for game. Didn't have Oppression, Bottomless, Wrath or anything so there wasn't much I could do. Beat some random Necromill OTK 2-0 though, that was fun. Link to comment Share on other sites More sharing options...
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