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yugioh! the created card game's broken set


Shadow Zero

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sounds good to me' date=' i guess. we should have 2 different versions. one for effect, and one for spell and trap. that sound good to everyone?

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Agree :D but we should notify 40cal because it will be easier if the other version is included in set 2.

 

And someone will have to decide on the name..

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lazy typhoon? wow. well okay, here's what we'll do. for the monster effects we'll call it wind scythe and say that it negates the effect of the effect monster and destroys it

for the spell and trap cards we'll call it wind blade and say that it negates the effect of a spell or trap and destroys it. they'll both be trap cards, and they'll both be normal traps. does that sound good to everyone?

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hmm? well you did notice that i said they would be normal traps, right? okay then, make them both continuous traps that can be used once a turn. here's how it would work.

for both cards, it says that they can only be activated as chain link 2 or higher. and then for the rest of it...

wind scythe: this card can only be activated as a chain link 2 or higher. once during your turn, you can discard a card from your hand to choose one effect monster your opponent controls and destroy it.

 

wind blade: this card can only be activated as a chain link 2 or higher. once during your turn, you can destroy a spell or trap card that your opponent controls.

 

i added the discard a card from your hand thing to the wind scythe since otherwise it would be overpowered. i have an idea that can be aimed towards the summoning aspect of things, but i will put that in my next post instead.

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Er, we aren't designing new cards, we're fixing old ones.

The effects should be like this:

Lazy Typhoon A:

Quickplay:

You can only activate this card in response to the effect of a Monster Card, destroy 1 face-down Spell or Trap Card on the field.

 

Lazy Typhoon B:

Quickplay:

You can only activate this card in response to the effect of a Spell or Trap Card, destroy 1 face-down Spell or Trap Card on the field.

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Er' date=' we aren't designing new cards, we're fixing old ones.

The effects should be like this:

Lazy Typhoon A:

Quickplay:

You can only activate this card in response to the effect of a Monster Card, destroy 1 face-down Spell or Trap Card on the field.

 

Lazy Typhoon B:

Quickplay:

You can only activate this card in response to the effect of a Spell or Trap Card, destroy 1 face-down Spell or Trap Card on the field.

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Yeah i was just wondering what Lazy typhoon A or B will be named. Well one will obviously be named lazy typhoon and we have to come up with a name for the other one.

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oh, well in that case, just put both of those into lazy typhoon and make it so that its a once per turn multiple choice card. XD and here is the third effect.

 

once during your opponents turn, if you did not use either of this cards other effects during your turn, you can negate the summoning of an opponents monster and destroy it.

 

okay, so that one involves negating, so sue me! the only other way to do monster destruction is to wait until it has been summoned, and then you would still have to chain it to that monsters summoning in any case, so this way is actually better. XD but with the addition of this, we should say that the card can only be activated as a chain link 3 or higher.

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once during your opponents turn' date=' if you did not use either of this cards other effects during your turn, you can negate the summoning of an opponents monster and destroy it.

 

okay, so that one involves negating, so sue me! the only other way to do monster destruction is to wait until it has been summoned, and then you would still have to chain it to that monsters summoning in any case, so this way is actually better. XD but with the addition of this, we should say that the card can only be activated as a chain link 3 or higher.

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We aren't completly changing that card. Your changes involve monster destruction, negation, continuous effects and you changed it to a trap card! If it was changed to that people might have not voted for it in the first place!

 

We shouldn't try to change cards that much. Me and griffins idea is changing it from this:

 

Lazy typhoon (Limited)

Quickplay Spell

Activate only as a spell speed 2 or higher. Destroy 1 Face-down Spell or Trap.

 

To this:

 

Lazy typhoon

Quickplay Spell

This card can only be activated by chaining to a spell or trap card. Destroy 1 Face-down Spell or Trap.

 

and this:

 

{Insert name here}

Quickplay Spell

This card can only be activated by chaining to a monster effect. Destroy 1 Face-down Spell or Trap

 

We are only trying to give a name to the above card. If you have some suggestions thats fine, but it can't be so completely different no one will know what it was originally like.

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well why not just add that second part of it to the original? just say that if your opponent plays a trap or spell card that another one can be destroyed, and if an effect monsters effect takes place, you can destroy a monster on your opponents side of the field. (including the one that initiated the effect) so in a way, it's a bit like enemy controller or poison of hte old man, except that instead of choosing which effect you use, the effect you use is chosen based on the circumstance in which the spell was used. in short, it would look something like this.

 

Name: Lazy Typhoon

Spell Type: Quickplay

Effect: Activate only as chain link 2 or higher. If your opponent activates a spell or trap card, destroy another spell a trap that they control. If your opponent activates a monsters effect, destroy a monster on your opponents side of the field.

 

so we could do it like that.

oh, and 2 things. first, i hadn't realized that it wasn't even a trap to begin with. and second, while it is true that we could have the effect monster part as a separate card, i think that someone said we are just trying to modify cards so as to make them better, not make new ones. was i perhaps mistaken? o.o

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well why not just add that second part of it to the original? just say that if your opponent plays a trap or spell card that another one can be destroyed' date=' and if an effect monsters effect takes place, you can destroy a monster on your opponents side of the field. (including the one that initiated the effect) so in a way, it's a bit like enemy controller or poison of hte old man, except that instead of choosing which effect you use, the effect you use is chosen based on the circumstance in which the spell was used. in short, it would look something like this.

 

Name: Lazy Typhoon

Spell Type: Quickplay

Effect: Activate only as chain link 2 or higher. If your opponent activates a spell or trap card, destroy another spell a trap that they control. If your opponent activates a monsters effect, destroy a monster on your opponents side of the field.

 

so we could do it like that.

oh, and 2 things. first, i hadn't realized that it wasn't even a trap to begin with. and second, while it is true that we could have the effect monster part as a separate card, i think that someone said we are just trying to modify cards so as to make them better, not make new ones. was i perhaps mistaken? o.o

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Oh ok now i see your point. The problem with the effect monster portion is i looked back at the set 0 submission phase and this one was under the category "Single Spell/Trap Removal in the form of a spell". So I believe any changes that we make should fit inside those boundarys.

 

And about what you said of making new cards... I personally don't think we have to make a rival version of whatever lazy typhoon is changed into. But In whoever suggested this' defense, it would be splitting 1 card into 2 so you're technically not making an original, new one.

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Ha, thanks but no thanks.

 

Well me and griffin went over a lot of them, you can see it back on page 1.. I forgot to bring up one more:

 

Corpse Shield

Continuous Spell Card

Once per turn, you can remove 1 Undead-type monster from your graveyard to negate opponents attack.

 

I think its underpowered, mainly because its just once per turn and Undead types rely so much on SS from graveyard anyway... I think the "once per turn" part should be taken out, any thoughts?

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well' date=' if we keep the one turn only thing, then we can make it so that the removed from play monster is returned to your hand during the standby phase, and if that's overpowered then we can make it for the endphase instead. sound good to you guys?

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Sounds a little too OP to me. Negate an attack, then get any zombie in your grave during the next turn. Would be abused, by re-using effects especially with destiny overlord. Feel the same about end phase too.

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that's true' date=' but for that we need more people in this thread. and as things are quite posthappy for me right now, that mission falls to you. bring the entire community in here for opining, or at least as many of them as you can manage who might actually be willing to participate.

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Mission Accepted :D finally something for me to do. Ill post on the main thread immediately.

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