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Tekken 5/6 vs. Street Fighter IV


staticrevenger

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Tekken..But not for the plot

Beat m up's and they're stories..:D

They're pathetic!

But kind of funny i think

Tekken is 1 of my favourites since i played it the first time!

(it was tekken 3, i think)

Street Fighter is great because it's retro..

But part IV isnt..so..I GO WITH TEKKEN!

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Tekken because of the characters' date=' realism, and plotline. Gameplay is still good as well.

[/quote']

 

This.

I remember once in Tekken 4 taking six hours out of one day just to perfect every move as Devil Jin, just making sure I had the strategy and button sequences down perfectly. Ahhh, good times.

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Tekken because of the characters' date=' realism, and plotline. Gameplay is still good as well.

[/quote']

 

This.

I remember once in Tekken 4 taking six hours out of one day just to perfect every move as Devil Jin, just making sure I had the strategy and button sequences down perfectly. Ahhh, good times.

 

You have a very good taste in characters ;D

And yeah, I vote Tekken. Dunt like SF as much, maybe it's cause I've played Tekken more than SF

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Guest JoshIcy

Seeing as I've played both games to near insanity... I can give an honest review.

 

Storyline: Tekken wins without much contest, unless you're a purist. Since Tekken is mostly about killing Heihachi etc, it's extremely fleshed out. But at the same time, so is the underlying story in Street Fighter; it just isn't seen much.

 

You have to remember that these games are of the FIGHTING genre, purely. Therefore they aren't expected to have a very gripping storyline and you play to play (usually Local play at that). So neither genuinely wins, but seeing as Tekken uses more cinemas, it's the obvious choice.

 

Controls: Both games play dramatically different, but like any good fighting game always expand on their roots. Though, if you do go through the ages Tekken has changed the most through them.

 

In the Original Tekken, the controls and combos were limited and laggy. They needed much room for improvement, but it did give you something no other fighting game (and to this date) give you: that was Multiple Angled Gameplay. Where you could select the angle you saw the fight and change it at will, albeit only in single-player. It was still an idea that added great depth to a game that was lacking a lot in basic controls.

 

Now Tekken has gotten rid of that feature because it has expanded beyond it (though a nostalgia mode would be nice). The controls are more about timing, and oddly enough... Button Mashing. This makes Tekken the ideal fighting game to introduce people into a genre that's expanding itself as the years move on, without much effort all the while providing a nice learning curve for toddlers. This does have an odd drawback though, as some fights can be prolonged and not as fast as one might enjoy. It still is great for anyone looking to just have that fresh sense of fun.

 

Now we go to Street Fighter. Which has not changed as much as one would think. The only dramatic changes came in Hyper Street Fighter II (Arcade/SNES) and Street Fighter EX (Arcade/PSX). With the introduction of Super Specials, and Cinematic Combat. The former has been used in every street fighter afterward, including remakes. Playing a critical role in the games history. I could expand on all the improvements and all that to the Special System, but that's for another time.

 

Street Fighter 4 plays like most of its predecessors, with a wider and longer learning curve that's harder to abuse. This makes the game itself not very kind to newbies, but if you're dedicated it becomes a very likeable game. It still keeps the same "finger burning" style as all its other games, and introduces a couple characters who do not need that; while retaining the same theme, but not dependent on it. Those characters being Gen and Gouken (in my experience). There is also a very deep counter system, that I cba to get into since that would require a review of its own...

 

Street Fighter wins, due to its kind yet hardcore playstyle. And with a lot of other introductions in its other games, that expands on the overall gameplay without needing a 3d realm, you always get more bang for your buck.

 

Graphics/Sound: Personally, I rarely care about graphics in a fighting game. Seeing as that's always just a standard with the gameplay taking more focus than the presentation. You never need to actually care about it, as long as the game as a whole meets your Fighting Game needs.

 

Tekken has always been a 3d Game, and likely always will be due to its Cinematic nature. It has fufilled many of its promises with this, and uses all areas of the ground in its combat. Starting with the introduction of background interaction in Tekken 4, and continuing on for the rest of the series. These are all done in extreme detail, though pre-rendered. It brings an earthly vibe and calmness even in the most supernatural of stages.

 

Tekken also seems to be able to bring to play the most appropriate music for each stage. No matter what it's actually like, it always and I do mean ALWAYS brings to life each stage. Even on a practice mode, or just chilling with friends. Put on the infinite timer and watch the stages as you bask in its scenery.

 

Street Fighter, being a primarily 2d Game; with the exceptions of the EX Series and the recent Street Fighter 4. Has always used a linear/non-3d stage backdrop. Which works with the series and only adds to its strength. Being a Finger Burner, you don't want full 3d control otherwise it just adds to the complication and if anything... would sacrifice a lot of the overall game.

 

Music in these stages, are almost always techno in nature and rarely noticeable. But that still performs well in the overall game. Since Street Fighter lacks that cinematic finish that Tekken seems to strive for, having intense music would be a bad thing. Your ears distracted may not add the intensity you look for in some games. So it's best to just listen to your own music, or live with that subtle ambiance the game spoon feeds you.

 

Verdict: Despite my rather long review of both games (and I could go MUCH deeper), it ultimately depends on your preference when it comes to games of this genre. I prefer Street Fighter though, since it's just my kind of game...

 

Choose your poison. And if anyone would like me to expand on something in this review, please ask so, and I'll be more than happy to.

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Tekken because of the characters' date=' realism, and plotline. Gameplay is still good as well.

[/quote']

 

This.

I remember once in Tekken 4 taking six hours out of one day just to perfect every move as Devil Jin, just making sure I had the strategy and button sequences down perfectly. Ahhh, good times.

 

You have a very good taste in characters ;D

And yeah, I vote Tekken. Dunt like SF as much, maybe it's cause I've played Tekken more than SF

 

Actually, my favorite character in Tekken 4 was probably Lee Chaolan, but thanks.

And same goes for me, I played Tekken before I played Street Fighter (Gon win!), so for me, it's as much a nostalgia thing as a pure gaming thing.

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Tekken 6 is the better game imo, characters have more depth and are harder to use. SFIV isn't bad at all so don't mistake my words, it is however a lot more easier to play on higher levels and as a professional gamer I found it boring, fast. The problems with SFIV is that like the other SFs theres no favour in the characters personas and it isn't hard to learn a character completely as compared to tekken theres alot more possiblities and responces to every frame of animation.

 

 

Just because a game looks spammy doesn't it make it so on the higher level however in this case the believes over a game are completely based on the person.

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Agreed, the best thing about Tekken is it's unpredictability.

With an individual move used multiple times, the move comes out differently each time. The way that reactions and effects are based on the relations of two characters is very in depth, and brings an interesting level of strategy to the game.

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Seeing as I've played both games to near insanity... I can give an honest review.

 

Storyline: Tekken wins without much contest' date=' unless you're a purist. Since Tekken is mostly about killing Heihachi etc, it's extremely fleshed out. But at the same time, so is the underlying story in Street Fighter; it just isn't seen much.

 

You have to remember that these games are of the FIGHTING genre, purely. Therefore they aren't expected to have a very gripping storyline and you play to play (usually Local play at that). So neither genuinely wins, but seeing as Tekken uses more cinemas, it's the obvious choice.

 

[b']Controls[/b]: Both games play dramatically different, but like any good fighting game always expand on their roots. Though, if you do go through the ages Tekken has changed the most through them.

 

In the Original Tekken, the controls and combos were limited and laggy. They needed much room for improvement, but it did give you something no other fighting game (and to this date) give you: that was Multiple Angled Gameplay. Where you could select the angle you saw the fight and change it at will, albeit only in single-player. It was still an idea that added great depth to a game that was lacking a lot in basic controls.

 

Now Tekken has gotten rid of that feature because it has expanded beyond it (though a nostalgia mode would be nice). The controls are more about timing, and oddly enough... Button Mashing. This makes Tekken the ideal fighting game to introduce people into a genre that's expanding itself as the years move on, without much effort all the while providing a nice learning curve for toddlers. This does have an odd drawback though, as some fights can be prolonged and not as fast as one might enjoy. It still is great for anyone looking to just have that fresh sense of fun.

 

Now we go to Street Fighter. Which has not changed as much as one would think. The only dramatic changes came in Hyper Street Fighter II (Arcade/SNES) and Street Fighter EX (Arcade/PSX). With the introduction of Super Specials, and Cinematic Combat. The former has been used in every street fighter afterward, including remakes. Playing a critical role in the games history. I could expand on all the improvements and all that to the Special System, but that's for another time.

 

Street Fighter 4 plays like most of its predecessors, with a wider and longer learning curve that's harder to abuse. This makes the game itself not very kind to newbies, but if you're dedicated it becomes a very likeable game. It still keeps the same "finger burning" style as all its other games, and introduces a couple characters who do not need that; while retaining the same theme, but not dependent on it. Those characters being Gen and Gouken (in my experience). There is also a very deep counter system, that I cba to get into since that would require a review of its own...

 

Street Fighter wins, due to its kind yet hardcore playstyle. And with a lot of other introductions in its other games, that expands on the overall gameplay without needing a 3d realm, you always get more bang for your buck.

 

Graphics/Sound: Personally, I rarely care about graphics in a fighting game. Seeing as that's always just a standard with the gameplay taking more focus than the presentation. You never need to actually care about it, as long as the game as a whole meets your Fighting Game needs.

 

Tekken has always been a 3d Game, and likely always will be due to its Cinematic nature. It has fufilled many of its promises with this, and uses all areas of the ground in its combat. Starting with the introduction of background interaction in Tekken 4, and continuing on for the rest of the series. These are all done in extreme detail, though pre-rendered. It brings an earthly vibe and calmness even in the most supernatural of stages.

 

Tekken also seems to be able to bring to play the most appropriate music for each stage. No matter what it's actually like, it always and I do mean ALWAYS brings to life each stage. Even on a practice mode, or just chilling with friends. Put on the infinite timer and watch the stages as you bask in its scenery.

 

Street Fighter, being a primarily 2d Game; with the exceptions of the EX Series and the recent Street Fighter 4. Has always used a linear/non-3d stage backdrop. Which works with the series and only adds to its strength. Being a Finger Burner, you don't want full 3d control otherwise it just adds to the complication and if anything... would sacrifice a lot of the overall game.

 

Music in these stages, are almost always techno in nature and rarely noticeable. But that still performs well in the overall game. Since Street Fighter lacks that cinematic finish that Tekken seems to strive for, having intense music would be a bad thing. Your ears distracted may not add the intensity you look for in some games. So it's best to just listen to your own music, or live with that subtle ambiance the game spoon feeds you.

 

Verdict: Despite my rather long review of both games (and I could go MUCH deeper), it ultimately depends on your preference when it comes to games of this genre. I prefer Street Fighter though, since it's just my kind of game...

 

Choose your poison. And if anyone would like me to expand on something in this review, please ask so, and I'll be more than happy to.

 

More or less along the lines of this for me, Icy.

 

I just prefer Street Fighter.Never liked Tekken.

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