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The first one wasn't particularly planned out with the blur > sharpen > blur idea. Plus, viewers constantly keep wondering what those elements signify. Too many colours, but that is a minor problem.

 

The second one's just a colour dot splatter test. Doesn't really count as anything.

 

Third one, the lines really don't help it, rather, they make it worse. It's not balanced, and there is no focal. Symmetrical balance does not work, as they do not signify power.

 

In the last one, the blue flame thing is just too random, and is not balanced with the render. Plus, following the Rule of Thirds, you look at the flame first, rather than the focal. And the flame is JUST "over the limit," which means, it's a little bit more important than the actual focal. So even when you look at the focal, you decide to go back and at look at the flame.

 

The line resulting from his arm simply intensifies that focus effect.

 

Not bad though. Better than a lot of stuff I've seen so far.

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