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Grim Reaper Drawing by NickLD


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This isn't a comment for this picture specifically' date=' but I would suggest doing more positions. All of your drawings look fairly stiff, and there isn't much variation in perspective and position. Try experimenting some more with that.

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lol i realized that to, thats partially why i drew the template sketches, so i could practice some more action-y poses. check them out under my threads. i used half of them in pictures when i posted on this site, which are also under my threads. i think the reason i always do the same pose is becuz i like to show as much of the character as possible xD

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lol, I know what you mean, I get into a bad habit of doing that too. I try and look at different poses and do skeletal drawings first that are similar to the poses I found, and then draw over the skeletal drawing.

 

...and my last word on the shading would be that everything that you shade looks really shiny when you shade it that way, which does look really cool, but not realistic, if that's what you were aiming for.

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lol' date=' I know what you mean, I get into a bad habit of doing that too. I try and look at different poses and do skeletal drawings first that are similar to the poses I found, and then draw over the skeletal drawing.

 

...and my last word on the shading would be that everything that you shade looks really shiny when you shade it that way, which does look really cool, but not realistic, if that's what you were aiming for.

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the sythe, sword, and shoulder pads are meant to be shiny so good, but i dont think the robe looks shiny :/

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lol' date=' I know what you mean, I get into a bad habit of doing that too. I try and look at different poses and do skeletal drawings first that are similar to the poses I found, and then draw over the skeletal drawing.

 

...and my last word on the shading would be that everything that you shade looks really shiny when you shade it that way, which does look really cool, but not realistic, if that's what you were aiming for.

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the sythe, sword, and shoulder pads are meant to be shiny so good, but i dont think the robe looks shiny :/

 

As I mentioned previously, the whole thing gives off a liquid metal (ala the Terminator) feel. Tone down the contrast a little bit...

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...and if you don't want something to look shiny, than lighten up on the shading, and choose 1 light source and stick to it, and shade lightly that way.

 

That will really bring out the shininess in the rest of whatever else is supposed to be shiny. For example, you did a really great job of shading on the W.o.w. elf warrior in your sig-the red armor looks metallic and solid, and very eye-catching, and you didn't shade the skin, hair, eyes, ect. as much as you shaded the armor, so it looked really great.

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lol' date=' I know what you mean, I get into a bad habit of doing that too. I try and look at different poses and do skeletal drawings first that are similar to the poses I found, and then draw over the skeletal drawing.

 

...and my last word on the shading would be that everything that you shade looks really shiny when you shade it that way, which does look really cool, but not realistic, if that's what you were aiming for.

[/quote']

 

 

the sythe, sword, and shoulder pads are meant to be shiny so good, but i dont think the robe looks shiny :/

 

As I mentioned previously, the whole thing gives off a liquid metal (ala the Terminator) feel. Tone down the contrast a little bit...

well the light source is meant to be extreme, so i could do the maximum amount of contrast on this pic. but there are still shades of gray in there to tone down just the robe.

 

...and if you don't want something to look shiny' date=' than lighten up on the shading, and choose 1 light source and stick to it, and shade lightly that way.

 

That will really bring out the shininess in the rest of whatever else is supposed to be shiny. For example, you did a really great job of shading on the W.o.w. elf warrior in your sig-the red armor looks metallic and solid, and very eye-catching, and you didn't shade the skin, hair, eyes, ect. as much as you shaded the armor, so it looked really great.

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yea, i chose the light source, which is very intense, coming from the right. the only bright white on the robe is on the far right, where the light would be most instense, which is why there is no pure white on the left arm or the left side of the robe. thats also how u can tell the difference of texture. the shoulder pads have very contrasted hues, just black, and white, no gray, so it looks like very dark metal, instead of the cloth of the robe.

 

THE BEST I HAVE EVER SEEN FROM YOU!!!! You are the EPIC MAN

lol thx, any thing i could change to make it better?

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Trying to smooth out an overcontrasted design by just adding mid-tone grays is a bad idea.

Don't increase contrast that much' date=' whether or not the light source is strong, it makes the piece look bad, and stops it from looking realistic.

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i really dont think this is that over contrasted, the robe is black, so of course its supposed to be really dark, and there is a strong white light, so it has some strong highlights...

 

great work' date=' take it from a fellow artist=']

 

 

thx :D

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Okay, Nick, at this point, shut up.

I am sorry, but after you have been told by both myself and OMGAKITTY that it is overcontrasted, to say that it is still entirely fine is as arrogant as it is untrue. You need to understand that it entirely goes against the chance of you ever receiving respect of the other members on this site, and even beyond this site, of anyone, to assume that you are above the people giving you advice on how to improve your work. You posted this work here so that people could tell you what the problem is. Now, after nearly 90 posts, we are only on the second problem with the work (and believe me, there are more), because you are entirely incapable of accepting that any problems exist with the work at all. You cannot expect to improve if you never admit that there is anything to improve on.

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Okay' date=' Nick, at this point, shut up.

I am sorry, but after you have been told by both myself and OMGAKITTY that it is overcontrasted, to say that it is still entirely fine is as arrogant as it is untrue. You need to understand that it entirely goes against the chance of you ever receiving respect of the other members on this site, and even beyond this site, of anyone, to assume that you are above the people giving you advice on how to improve your work. You posted this work here so that people could tell you what the problem is. Now, after nearly 90 posts, we are only on the second problem with the work (and believe me, there are more), because you are entirely incapable of accepting that any problems exist with the work at all. You cannot expect to improve if you never admit that there is anything to improve on.

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lol, but i dont think it is, it looks fine to me. thats the truth.

and no, im not incapable of accepting problems, i admited that the hand was a bit off. thats half of everything weve talked about, so that seems pretty good to me.

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Wow' date=' I just love this drawing. The rapier and auras coming from the eyes really make this a beast compared to the conventional grim reaper. That and the pure blackness hood instead of a skullface.

 

Nothing I can really criticize here, love it all, nothing but praise here.

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thx, i also like the darkness more then the skull, more mysterious :D

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