Ririkun Posted September 29, 2009 Report Share Posted September 29, 2009 I always liked the wind attribute, but too bad there are no good archetypes for it (harpie ladies doesn't count). So I made one. Lots of cards in this deck, I might of gotten a bit carried away, suggestions and advice are appreciated. :) Edit: ADDED NEW CARDS AND CHANGED EFFECTS Synchro Monsters (ALL WIND) Stormsoul Dragon(7 Stars)Atk 2400 Def 2000 (Dragon)1 "Cyclone" tuner + 1 or more non-tuner WIND monsters. This card is treated as a "Cyclone" monster. When this card is sent from the field to the graveyard, return up to two cards on the field to the owner's hand. Ryunia, Entity of Cyclone (9 Stars)Atk 3000 Def 2500 (Winged Beast)1 "Cyclone" tuner + 2 or more non-tuner monsters.You can discard 1 card and remove 1 "Cyclone" card in your graveyard from play to negate the activation of a spell, trap, or effect monster effect and destroy it. Monsters (ALL WIND) Cyclone Dasher (4 Stars)Atk 1400 Def 1200 (Warrior)When this card is sent from the field to the graveyard, you can Special Summon 1level 4 or lower "Cyclone" monster from your deck. The deck is then shuffled. Cyclone Lady (3 Stars)Atk 400 Def 1800 (Warrior)As long as this card is face-up on the field, negate the effectsof effect monsters that target a "Cyclone" card on the field. Cyclone Blademaster (4 Stars)Atk 1800 Def 1200 (Warrior)If this card deals battle damage to your opponent's lifepoints, Special Summon 1 level 4 or lower"Cyclone" monster from your deck. That monster cannot declare an attack the turn it was summoned. Cyclone Warrior (4 Stars)Atk 1900 Def 1200 (Warrior)You can discard this card from your hand to add 1 "Cyclone World" from your deck or graveyard to your hand. Cyclone Breaker (5 Stars)Atk 2000 Def 1200 (Warrior)You can Special Summon this card from your hand if you control a face-up "Cyclone" monster. Cyclone Queen (5 Stars)Atk 2300 Def 1200This card cannot be Normal Summoned. This card must be Special Summoned by tributing 1 "Cyclone" monster. This card cannot be destroyed by battle if you control another face up "Cyclone" monster. Cyclone Charmer (1 Star) TUNERAtk 200 Def 400 (Spellcaster)Once per turn, if this card is in attack position, you can remove 2 "Cyclone" cards in your graveyard fromplay to take control of one monster your opponent controls until the end phase. The controlled monster cannot declare an attack. Cyclone Windwaver (3 Star) TUNERAtk 800 Def 1200 (Spellcaster)You can discard one card and pay 800 life points to Special Summon 1 level 4 or lower "Cyclone" monster from your graveyard. It's effect is negated and it is destroyed at the end phase. Spell Cards: Cyclone World (Field)While this card is face up on the field, negate card effects that negate the Special Summoning of a "Cyclone" monster. Every time a "Cyclone" monster is Special Summoned, place 1 cyclone counter on this card (3 max). If this card is destroyed with 3 cyclone counters on it, Special Summon 1 "Cyclone" monster from your hand, deck, or graveyard. Increase the attack and defense of all WIND monsters by 200 points. Winds of FateAdd one "Cyclone" card (excluding a monster) from your deck to your hand. Cyclone InfinityDiscard a "Cyclone" monster. Draw two cards. Wind Storm Blade (Equip)You can only equip this card on a WIND monster. When the equipped monster destroys a monster by battle, destroy one card on the field. If this card is sent to the graveyard, draw one card. Cyclone Vortex (Quick Play)Tribute 1 "Cyclone" monster. Destroy all spell/trap cards on your opponent's side of the field. Trap Cards: Cyclone Pressure Barrier (Counter)You can only activate this card if you control at least one face up "Cyclone" monster. Pay 800 lifepoints to negate the activation of a spell or trap card and destroy it. Cyclone Pulse WaveTribute 1 "Cyclone" monster. Return up to two cards on the field to their owner's hand. Cyclone Burst ShotYou can only activate this card if you control at least one face up "Cyclone" monster. Look at your opponent's hand and you can select one spell or trap card and send it to the graveyard. Divine Protection of the Wind GodDiscard 1 card. All level 4 or lower WIND monsters are unaffected by card effects and cannot be destroyed by battle until the end phase. Link to comment
Dramatic Crossroad Posted September 29, 2009 Report Share Posted September 29, 2009 I had an idea of WIND-only Archetype, but mine centered aroud Silpheed... anyway,What Type are the 'Cyclone' monsters?And, some of these are overpowered (Warrior/Breaker/Tornado and to some point Barrier too).I'll tell you why: - Warrior - most field-searchers add a Field Spell when they are discarded, so it's 1 for 1. It doesn't have any downside even though it's a lv4 1900ATK monster...\ - Breaker - It's kinda like the Blackwings' Bora, but with 2100ATK... You summon a tuner, get this card and it's an instant Synchro. - Tornado - It is kinda like a Heavy Storm with Thunder Crash in it... - Barrier - E-Hero's had that card , it was called "Feather Wind" - it worked only for Avian and only for Spell Cards. It's conditions are reasonable, but there's no cost... put some balance in it. Good Luck ! Link to comment
Mindscatter Posted September 29, 2009 Report Share Posted September 29, 2009 As Crossroad said, your cards are kinda overpowered. You might reconsider their effects by adding downsides. Link to comment
Zeppeli Gyro Supreme Posted September 29, 2009 Report Share Posted September 29, 2009 A lot of the ones in the beginning are really good, but quite a few of your cards here are overpowered. Still, I commend you for your work, just try to keep balance in mind, and remember that there are other cards that could be used in combination with your own, so that also counts for how good your cards are. Link to comment
Ririkun Posted September 29, 2009 Author Report Share Posted September 29, 2009 yeah, i admit some are overpowered. I was planning on making Breaker weaker or take that out. And warrior isn't that good. If you ever heard of "Volcanic Rocket" (a real card), it has the same effect just it gets out a different card. Okay, I made a few changes, hopefully It isn't as overpowered as before. Added and changed effects on the more broken cards. Link to comment
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