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|~Diamond in the Rough 5: Fury in the Fields~| Results posted, check page 7!


Parting Shot

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Here are my cards thats are centered around the field spell card Umi. [spoiler=Umi]UmiLOB-NA-C-1E.jpg

 

 

made 3 cards' date=' images from Deviant Art.

 

[spoiler=Oceanic Firebreather']353612mw.jpg

1 Fish-Type Tuner + 1 or more non-Tuner monsters

If "Umi" is not in the Field Spell Card Zone, this card is treated as Pryo-Type and cannot attack. Each time this card attacks, the monster it battles is also treated as Pyro-Type until the End Phase and cannot declare an attack during its controller's next Battle Phase. If a Card Effect would destroy the Field Spell Card "Umi", return this card to your Extra Deck to negate that card's effect(s) and destroy it.

 

[spoiler=Stormbringer From Umi's Depths]353612bc.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand while "Umi" is in the Field Spell Card Zone. When this card is Summoned, pay 500 Life Points for each card in your hand. This card gains 500 ATK for each Fish, Sea Serpent, Thunder and Aqua-Type monster in your Graveyard. If "Umi" would be destroyed, you can return this card to the top of your Deck instead.

 

[spoiler=Forgotten Jewel of the Ocean]353612z.jpg

Activate only when "Umi" is in the Field Spell Card Zone. While this card is face-up, "Umi" is unaffected by Card Effect and your opponent cannot activate Field Spell Cards. Each time you Summon a Fish, Sea Serpent, Thunder or Aqua-Type monster, put 1 Ocean Counter on this card. When there are 5 Ocean Counters destroy all monsters except WATER monsters.

 

 

Entry accepted.

 

Username: rodri666

-Field Spell you are making support for "Brain Research Lab".

-Estimated # of cards you will be making (you can always decide later to make more or less): 3

Reserve accepted.

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Here are the cards that support the field "Brain Research Lab" ( img credit:~Mikajima

from deviantart.com)

[spoiler=Cards]

27671e.jpg

If "Brain Research Lab" is on the field, you can pay 500 Life Points to Special Summon this card from your hand or Graveyard. Each time a Psychic Counter is placed on "Brain Research Lab", you can put 1 Psychic Counter on this card. This card cannot be selected as an attack target by monster with the same Level as the number of Psychic Counters on this card. You can remove 5 Psychic Counters from anywhere on the field to gain 2500 Life Points.

 

27671pg.jpg

This card can only be Summoned by having 5 or more Psychic-Type monsters in your Graveyard while you control no monsters. When this card is Summoned, you cannot use 2 of your Zones on the field. You can place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. This card gains 200 ATK for each Psychic Counter on the field. You can remove 2 Psychic Counters from anywhere on the field to select 2 of your opponent's Zones. The selected Zones cannot be used until your next End Phase. During each of your End Phases, remove 2 Psychic Counters on the field or destroy this card. When this card is destroyed, you cannot use 5 of your zones on the field until your next End Phase.

 

27671js.jpg

Each time a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to add from your Deck 1 Psychic-Type monster with a Level equal or lower than the Summoned monster. When you pay Life Points to activate the effect of a Psychic-Type monster, you can put 1 Psychic Counter on 1 face-up card on the field. When you takes damage due the effect of "Brain Research Lab" your opponent takes damage equal to the half of damage you took. Remove 5 Psychic Counters from a face-up card on the field to destroy all face-up Spell Cards on the field.

Img credit for this card: *RadiusZero from deviantart.com

 

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Here are the cards that support the field "Brain Research Lab" ( img credit:~Mikajima

from deviantart.com)

[spoiler=Cards]

27671e.jpg

If "Brain Research Lab" is on the field' date=' you can pay 500 Life Points to Special Summon this card from your hand or Graveyard. Each time a Psychic Counter is placed on "Brain Research Lab", you can put 1 Psychic Counter on this card. This card cannot be selected as an attack target by monster with the same Level as the number of Psychic Counters on this card. You can remove 5 Psychic Counters from anywhere on the field to gain 2500 Life Points.

 

[img']http://img24.imageshack.us/img24/517/27671pg.jpg[/img]

This card can only be Summoned by having 5 or more Psychic-Type monsters in your Graveyard while you control no monsters. When this card is Summoned, you cannot use 2 of your Zones on the field. You can place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. This card gains 200 ATK for each Psychic Counter on the field. You can remove 2 Psychic Counters from anywhere on the field to select 2 of your opponent's Zones. The selected Zones cannot be used until your next End Phase. During each of your End Phases, remove 2 Psychic Counters on the field or destroy this card. When this card is destroyed, you cannot use 5 of your zones on the field until your next End Phase.

 

27671js.jpg

Each time a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to add from your Deck 1 Psychic-Type monster with a Level equal or lower than the Summoned monster. When you pay Life Points to activate the effect of a Psychic-Type monster, you can put 1 Psychic Counter on 1 face-up card on the field. When you takes damage due the effect of "Brain Research Lab" your opponent takes damage equal to the half of damage you took. Remove 5 Psychic Counters from a face-up card on the field to destroy all face-up Spell Cards on the field.

Img credit for this card: *RadiusZero from deviantart.com

 

Entry accepted.

 

Username:Sora27 Field spell card:Sogen 4cards

Reserve accepted.

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[spoiler=My Cards]

396425w.jpg

If the card "sogen" is in play when this card is summoned, increase the attack of all cards with this name by 1000 ATK and DEF. Increase the attack of warriors (other than this card) by 500 instead of 200.Sogen's power boost does not effect thes card.If "Sumi, Warrior of the Grass", and "Sogen" are face up on the field, it copies the effect of this card.

396425.jpg

FLIP: Destroy all monsters on the field except this card. If this was the only card on the field when you set it, increase the DEF and ATK of this card by 500. This only works if "Sogen" is face-up on the field.

396425.jpg

The old friend of Knightgale, withdrawing from the war with a serious wound. He stalks his enemy through the fields, striking when they least expect it.

396425.jpg

Activate when Sogen is sent to the graveyard. Special summon sogen face-up on the field. Sogen cannot be destroyed and is treated as a continuous spell. Put this card in your summoning area (face-up defense, ATK/1500 DEF/3000).Sogen is also destroyed when this card is sent to the graveyard. This card can only be sent to the graveyard by battle.Sogen's Field Bonus is now 500 instead of 200. resore your life points to 4000 for every 5 spell cards activated.


The old copies are not my entrants. (for new card copies) all image credit goes to pictures.com

 

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[spoiler=My Cards]

396425w.jpg

If the card "sogen" is in play when this card is summoned' date=' increase the attack of all cards with this name by 1000 ATK and DEF. Increase the attack of warriors (other than this card) by 500 instead of 200.Sogen's power boost does not effect thes card.If "Sumi, Warrior of the Grass", and "Sogen" are face up on the field, it copies the effect of this card.

[img']http://img180.imageshack.us/img180/8599/396425.jpg[/img]

FLIP: Destroy all monsters on the field except this card. If this was the only card on the field when you set it, increase the DEF and ATK of this card by 500. This only works if "Sogen" is face-up on the field.

396425.jpg

The old friend of Knightgale, withdrawing from the war with a serious wound. He stalks his enemy through the fields, striking when they least expect it.

396425.jpg

Activate when Sogen is sent to the graveyard. Special summon sogen face-up on the field. Sogen cannot be destroyed and is treated as a continuous spell. Put this card in your summoning area (face-up defense, ATK/1500 DEF/3000).Sogen is also destroyed when this card is sent to the graveyard. This card can only be sent to the graveyard by battle.Sogen's Field Bonus is now 500 instead of 200. resore your life points to 4000 for every 5 spell cards activated.


The old copies are not my entrants. (for new card copies) all image credit goes to pictures.com

 

Entry accepted.

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I decided two cards.

 

[spoiler=]100747be.jpg

This card is also treated as an Aqua-Type monster. Once per turn, during your Main Phase, you can switch the ATK and DEF of this card. During your Battle Phase you can choose to negate the effects of "Wetlands" affecting this card. During your Battle Phase, as long as this card has 0 ATK, all monsters on your side of the field are treated as Aqua-Type monsters.

 

 

100747pq.jpg

Any Battle Damage invloving this monster becomes 0. You can decrease the DEF of this card by 600 points to increase the ATK of this card by 400 points. If this card is destroyed while "Wetlands" is face-up on the field, you can Special Summon 1 WATER monster that is removed from play.

 

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[align=Center]Here are my entries

 

[spoiler=[b]Gladiator Beast Garuda[/b]]333671d.jpg

 

When this card is Summoned, this card loses 250 DEF. If this card was Special Summoned by the effect of a "Gladiator Beast" monster, you can send up to 5 face-down cards your opponent controls to the Graveyard. You take 500 damage for each of your opponent's Trap Cards destroyed this way. You gain 500 Life Points for each of your opponent's monsters destroyed this way. After the Battle Phase that this card attacked or was attacked, you can return this card to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Garuda".

 

 

[spoiler=[b]Gladiator Beast Kross[/b]]333671q.jpg

 

1 Beast-Type Tuner + 2 "Gladiator Beast" monsters

This card can only be Summoned while "Colosseum - Cage of the Gladiator Beasts" is on the field. This card can be Special Summoned by the effect of a "Gladiator Beast" monster. If this card was Special Summoned by the effect of a "Gladiator Beast" monster, draw 3 cards. If you draw 2 or more "Gladiator Beast" monsters, place 1 Counter on "Colosseum - Cage of the Gladiator Beasts" for each "Gladiator Beast" monster drawn. You must then discard cards from your hand until you have 5. After the Battle Phase that this card attacked or was attacked, you can return this card to your Extra Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Kross". When this card is returned to the Extra Deck, it cannot be Synchro Summoned or Special Summoned until your next Main Phase 2.

 

 

[spoiler=[b]Gladiator Soul's Grace[/b]]333671t.jpg

 

While this card is face-up on the field, "Colosseum - Cage of the Gladiator Beasts" cannot be destroyed. When "Colosseum - Cage of the Gladiator Beasts" is targeted by a card effect, your opponent must discard 5 cards from their hand. If your opponent does not have 5 cards in their hand, your opponent must discard his/her entire hand and send cards from the top of their Deck equal to the number of cards needed to equal 5. Then, your opponent draws 5 cards from the bottom of their Deck. When this card is destroyed, both players take 500 damage.

 

 

[spoiler=[b]Gladiator Soul's Majesty[/b]]333671.jpg

 

Select up to 2 face-up "Gladiator Beast" monsters on the field. Roll a six-sided die twice for each selected monster. The selected monster(s) gain the following effects depending on the outcome.

• 2 1's: Halve the selected monster's ATK and DEF.

• 2-4: The selected monster gains 150 ATK and DEF.

• 4 or 6: Place 1 Stop Counter on the selected monster (max. 1). During your Battle Phase, when a monster with a Stop Counter battles a monster your opponent controls, you can remove 1 Stop Counter from the monster to negate the attack.

• 5: Select 1 face-up Spell or Trap Card on the field and add it to your hand.

• 2 5's: Remove from play 1 monster your opponent controls. Inflict damage to your opponent equal to the Level of the monster x 150.

 

 

[spoiler=[b]Image Credit[/b]]

Garuda: King of Garuda

Kross: Hellborn_

Grace: Nightmarian's Image Archive

Majesty: Nightmarian's Image Archive

[/align]

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Name: 42.42.564

Field Card: Umi

Number of cards: 4

 

Here are my entries:

[spoiler=Erasia, The Keeper of Nebpia]

186327.jpg

When this card is Special Summoned, you can return 1 Set Spell or Trap Card on the field to the top of its owner's Deck. You can Tribute this card to add 1 removed WATER monster to you hand. If "Umi" is face-up on the field, you can place this card face-up in your Spell & Trap Card Zone as a Continuous Spell Card. When this card is treated as a Continuous Spell Card, it gains the following effect: ●When your opponent activates a card that targets a "Umi" you control, Tribute this card to negate the activation. If this card is Tributed by this effect, place this card face-up in your Spell & Trap Card Zone as Continuous Spell Card at the end of your next End Phase. When this card is Special Summoned to the field from your Spell & Trap Card Zone, you can destroy 2 cards on the field.

 

 

[spoiler=Crytic Roots of Memory]

186327.jpg

This card cannot be Special Summoned except by its own effect. This card returns to the owners hand during the End Phase of the turn that this card is Summoned or flipped face-up. You can Special Summon this card from your hand if "Umi" and "Nebpia, Undersea Ruins of Memory" are face-up on the field. When "Umi" is face-up on the field, once per turn, select 1 card from your opponent's hand. Return that card to your opponent's Deck, then they draw 1 card. If this card inflicts Battle Damage to your opponent's Life Points, see the top card of your opponent's Deck.

 

 

[spoiler=Nebpia, Undersea Ruins of Memory]

186327v.jpg

If "Umi" is face-up on the field, you can Normal Summon this card without Tributing a monster. When this card is successfully Summoned, add 1 "Crytic Roots of Memory" from your Deck to your hand. When this card is destroyed, you can remove this card from play to Special Summon 1 "Erasia, The Keeper of Nebpia" from your Hand or Spell & Trap Card Zone. During each of your End Phases, activate 1 of the following effects based on the number of face-up monsters you control: ●1+: Pay 500 Life Points, then look through your opponent's hand. ●2+: Increase a monster's ATK by 500 until your next Standby Phase. ●3+: Tribute 1 monster you control, send 1 face-down card on the field to the Graveyard without flipping it face-up.

 

 

[spoiler=Nights of the Untuned Tidals]

186327v.jpg

This card's name is treated as "Umi" while it is on the field or in the Graveyard. Both players can only Special Summon non-WATER monsters from their Graveyards by removing 1 monster in their Graveyards from play. Increase the DEF of all WATER monsters by 500. During the turn that the Turn Count is divisible by 3, this card gains the following effect:

●All WATER monsters Summoned this turn gain 1000 ATK until the end of the turn. During the Battle Phase, return all face-up Spell and Trap Cards (excluding this card) on the field to their owner's hand. At the end of the turn, remove from play all monsters that are destroyed and sent to the Graveyard during this turn.

 

 

[spoiler=image credit]

all of them are google + photobucket images with my own edits.

 

 

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Image Credit: ~cat-cat @ DeviantART and Google Images.

 

79521.jpg

 

Effect:

If "Future Visions" is on the field, you can Normal Summon this card without Tributing monsters. This card is also treated as a LIGHT monster. As long as "Future Visions" remains on the field, each time your opponent Normal Summons or Special Summons a monster, place 1 Vision Counter on this card (max. 5). This card gains 150 DEF for each Vision Counter on it. When this card has 5 Vision Counters on it, you can remove all Vision Counters from this card to add 1 Spell Card from your Deck or Graveyard to your hand. As long as "Future Visions" remains on the field, Spell Cards added to your hand by this card's effect cannot be activated until your next Standby Phase.

 

 

Image Credit: Google Images.

 

79521t.jpg

 

Effect:

This card can only be activated by removing from play all Spell Cards in your hand and Graveyard when "Future Visions" is on the field. As long as this card remains on the field, all monsters you control that are Normal Summoned are unaffected by the effects of "Future Visions". Place 1 Omniscient Counter on this card each time a monster your opponent controls is removed from play by the effect of "Future Visions" (max. 5). Once per turn, if a monster you control is targeted by a card effect controlled by your opponent, you can remove 1 Omniscient Counter from this card to negate the card effect controlled by your opponent and remove it from play. This effect can be activated during either player's turn. When "Future Visions" is removed from the field, destroy this card.

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Okay, everyone should be added and recorded properly on the Entrants list including page number for those who submitted an entry.

 

Please let me know if I forgot you, and I'll remedy my mistake.

 

I am working with the judges to get the grades done as soon as possible, but as I said earlier I haven't been feeling well so I can't guarantee time to go over them myself. I will keep everyone updated.

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Okay' date=' everyone should be added and recorded properly on the Entrants list including page number for those who submitted an entry.

 

Please let me know if I forgot you, and I'll remedy my mistake.

 

I am working with the judges to get the grades done as soon as possible, but as I said earlier I haven't been feeling well so I can't guarantee time to go over them myself. I will keep everyone updated.

[/quote']

 

You didn't add me, my entries were on page 4.

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Wait im making my cards

will be ready in an Hour

EDIT :

203576b.jpg

Effect

While Forest is on the field each turn place a Beast counter on this card. You can remove 5 counters from this card to remove from play the top 5 cards of your opponents deck. If 3 or more of them are monsters. you and your oppnent discard all cards. At the end of the turn, draw 5 cards.

 

203576g.jpg

Effect

This card cannot be Special Summoned. This card can only be Normal summoned or set by tributing 3 Beast Type monsters on the field why Forest is on the field, Each time this card attacks you lose 500 Life Points. If your opponent has a monster with 1500 ATK or less it gains 500 ATK.

 

203576e.jpg

Effect

This card can only be Normal Summoned if Forest is on the field. Each turn if Forest is on the field Gain 500 Life Points. Each time your opponent activates a Spell card place a Beast counter on this card. When this card has 5 Beast counters on it destroy Forest. You can then remove as many Beast counters from this card to have this card gain 100 ATK. If your opponent controls 3 or more monsters on there side of the field, destroy this card.

 

203576.jpg

Effect

Each time your opponent summons a monster you gain 500 Life Points. If your opponent has 5 cards in there hand remove from the the top 5 cards from your deck. If Forest is on the field this card cannot be destroyed by card effects. If your opponent has 5 cards on the field this card gains 500 ATK points until the End Phase of the turn.

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