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ENDED [WINNERS POSTED]


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ok times up!

 

if anyone didnt get to send their cards then send it now or you're eliminated

 

ill judge, be back in a few minutes, and tell you who's eliminated


oh srry i ended it 30 mins early

 

ill come back later so everyone can send their cards


ok round two has been posted, check the contestants list to see if you passed round one

 

good luck

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round two post

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[spoiler=LORE]This card cannot be Normal Summuned or Set. This card cannot be Special Summoned accept by Tributing 3 Dragon Type monsters on your side of the field. Once per turn you may pay 2000 Life Points, and send 1 Dragon Type monster from your Hand to the Graveyard to destroy all face-up monsters on your opponents side of the field with an ATK equal or less then the ATK of the sent monster.

 

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Round 2's Card:

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[spoiler=Lore]This card cannot be Special Summoned, it can only be Normal Summoned or Set by Tributing 2 Fairy-Type monsters on your side of the field. This card gains 300 DEF for every Warrior-Type monster on the field. As long as this card remains face-up on the field, all LIGHT monsters on the field cannot be destroyed by battle while in face-up Defense Position (except this card).

 

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and here is my round 2 card:

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[spoiler=Lore]1 Tuner + 2 or more non-Tuner monsters

When this card attacks, negate the effect(s) of its attack target before Damage Calculation. Each time a card you control is destroyed, you can decrease this cards DEF by 700 to return it to your hand. Each time this card inflicts Battle Damage to your opponent, both players draw 1 card. When this card's DEF is 0, return it to your Extra Deck.

 

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Round 2 entry:

 

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This card cannot be Summoned by a Spell or Trap Card effect. Once per turn, when this card destroys a monster by battle, you can select 1 face-down Spell or Trap Card on the field and place it in your Monster Card Zone until your opponent's Standby Phase. The selected card is treated as a WIND monster, and cannot be flipped face-up or used as a Tribute. During your End Phase, if you control more WIND monsters (excluding this card) than there are cards in your hand, you can add 1 Spell or Trap Card from your Deck to your hand. When this card is sent from the field to Graveyard, destroy all WIND monsters you control.

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