Umbra Posted September 25, 2009 Report Share Posted September 25, 2009 1 Ritual Devil RestrainerDARKFiend / Tuner3 / 1400 / 800If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon. While the Ritual Monster this card was used for the Ritual Summon of is face-up on the field, your opponent cannot draw cards outside of the Draw Phase. Ritual Devil BerserkerDARKFiend5 / 1800 / 1200If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon. Increase the ATK of the Ritual Monster this card was used for the Ritual Summon of by 1500 points. The Ritual Monster can attack twice during the same Battle Phase. Ritual Devil MagickerDARKFiend / Synchro8 / 2300 / 23001 Tuner monster + 1 or more non-Tuner monstersThis card gains 300 ATK for each ”Ritual Devil” monster used for it's Synchro Summon. If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon.While the Ritual Monster this card was used for the Ritual Summon of is face-up on the field, your opponent cannot activate Spell Cards. Ritual Devil ObliviorDARKFiend4 / 0 / 0If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon. While the Ritual Monster this card was used for the Ritual Summon of is face-up on the field, once per turn, you can select 1 monster your opponent controls and remove it from play. Then, increase the Ritual Monster's ATK by the selected monster's Level x 200, until the End Phase. Ritual Devil MassacrerDARKFiend / Tuner5 / 600 / 400If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard as 1 of the monster's Level required for that Ritual Summon. Once per turn, when the Ritual Monster this card was used for the Ritual Summon battles, the other monster's ATK becomes 0 during damage calculation. Dark Master – ZorcDARKFiend / Ritual8 / 3000 / 3000This card can only be Ritual Summoned by ”Shadow Lord's Prophecy”. When this card destroys a monster by battle, you can roll 1 six-sided die, and activate the appropriate effect based on the die result:1-2: Remove from play 1 card you control.3-4: Remove from play 1 card your opponent controls.5: Destroy this card and remove it from play.6: Remove from play up to 3 cards on the field. Shadow Lord's ProphecyRitual SpellTribute monster(s) you control or in your hand whose Level(s) equal 8 or higher. Ritual Summon 1 ”Dark Master – Zorc” from your hand or Deck. Until the End Phase, the Summoned monster is unaffected by Spell and Trap Cards. Shinato, King of a Higher PlaneLIGHTFairy / Ritual9 / 3500 / 3000This card can only be Ritual Summoned by ”Shinato's Ascension”. You can Tribute 1 monster you control to Special Summon 1 monster from your hand. When this card destroys a monster by battle, select 1 monster you control. During your next Standby Phase, the selected monster can attack directly. Shinato's AscensionRitual SpellTribute monster(s) you control or in your hand whose Level(s) equal 9 or higher. Ritual Summon 1 ”Shinato, King of a Higher Plane” from your hand or Deck. Until the End Phase, when the Summoned monster destroys a monster by battle, draw 1 card. Reshef the Dark BeingLIGHTFiend / Ritual8 / 3200 / 2800This card can only be Ritual Summoned by ”Wake of Gods”. You can select a monster your opponent controls and equip it to this card as an Equip Spell Card. (up to 3 monsters can be equipped to this card at a time.) When this card would be removed from the field, you can destroy 1 monster equipped to this card instead. This card gains 400 ATK for each monster equipped to it. Wake of GodsRitual SpellTribute monster(s) you control or in your hand whose Level(s) equal 8 or higher. Ritual Summon 1 ”Reshef the Dark Being” from your hand or Deck. Until the End Phase, the Summoned monster can attack once more for each monster equipped to it. The King's ThroneField SpellIf you control no monsters, destroy this card. You can only control 1 monster at a time. When a monster you control battles, multiply it's ATK/DEF by the number of monsters your opponent controls or 1, whichever is higher. When the equipped monster would be removed from the field, you can discard 1 card instead. Death BreathSpell CardActivate only if you control a face-up Zombie-type monster, and a face-up ”The King's Throne”. Destroy all cards your opponent controls. King of the DeadDIVINEZombie8 / 0 / 0If you control a face-up ”The King's Throne”, this card's original ATK becomes 3000. This card cannot be destroyed by battle. Once per turn, you can remove from play 1 Zombie-type monster in your Graveyard to destroy 1 card on the field. The Winged Dragon of RaDIVINEDivine-Beast10 / ? / ?You can Normal Summon or Set this card with any number of Tributes. This card's original ATK/DEF becomes equal to the total ATK or DEF of the monster(s) used as Tribute for this card's Normal Summon, respectively. You can reduce your Life Points by any amount to increase this card's ATK by the same amount. You can pay 1000 Life Points to destroy 2 cards on the field. Divine PhoenixDIVINEDivine-Beast12 / 0 / 0This card cannot be Summoned except by it's own effect. You can Tribute 1 ”The Winged Dragon of Ra” you control to Special Summon this card from your hand or Deck. This card's ATK/DEF is always equal to your opponent's Life Points. If your opponent controls 3 or more monsters, this card can attack directly. If this card is in your Graveyard after being destroyed, you can Special Summon it by Tributing 1 monster you control. Egg of the Golden DragonDIVINEDivine-Beast2 / 800 / 600If this card is used as Tribute for the Normal Summon or Set for ”The Winged Dragon of Ra”, it's ATK/DEF is treated as 2000. The Lone KingDARKFiend1 / 0 / 0A lonely man, resting on a ruined throne. He thinks of the past, the empire he used to rule. Now, he is just a man – a king in a land of none. With a silent cry, he remembers. A Dance to RememberSpell CardSpecial Summon 1 ”The Lone King” from your hand, Deck or Graveyard. Add 1 ”A Dance to Forget” in your Graveyard to your hand. If ”The Lone King” is the only monster you control, you can activate the card from your hand. A Dance to ForgetTrap CardDestroy 1 ”The Lone King” you control. Add 1 ”A Dance to Remember” in your Graveyard to your hand. 2 Machine Emperor Haoel InfinityDARKMachine1 / 0 / 0Other monsters you control cannot attack. Once per turn, you can remove from play 1 Synchro Monster your opponent controls. Then, select and activate 1 of the following effects:• Inflict damage to your opponent equal to the removed monster's ATK.• Increase this card's ATK by the removed monster's ATK, until the End Phase.This card gains ATK equal to the combined ATK of all Machine-type ”Attack”, ”Guard”, ”Carrier” and ”Top” monsters you control. When this card is destroyed, destroy all monsters you control. Machine Emperor's ReformationTrap CardActivate only by destroying 1 ”Attack” monster you control. Select 1 Synchro Monster your opponent controls, and take control of it. It's name is treated as ”Infinity Attack”. Haoel TopDARKMachine1 / 500 / 500Destroy this card if you do not control an ”Infinity” monster. When a monster is removed from play, your opponent sends 1 card from their hand to the Graveyard for each ”Haoel” monster you control. Infinity CoreDIVINEMachine1 / 0 / 0You can Tribute this card to Special Summon 1 ”Core” monster from your hand, Deck or Graveyard. It is destroyed during the End Phase. Haoel AttackDARKMachine8 / 2000 / 0Destroy this card if you do not control an ”Infinity” monster. When a monster is removed from play, destroy 1 card your opponent controls. Infinite RebirthTrap CardActivate only when a ”Machine Emperor” monster you control is destroyed. Special Summon 1 ”Infinity Core” from your hand, Deck or Graveyard. Haoel CarrierDARKMachine1 / 100 / 100Destroy this card if you do not control an ”Infinity” monster. When a monster is removed from play, inflict 800 damage to your opponent. Haoel GuardDARKMachine1 / 100 / 1600Destroy this card if you do not control an ”Infinity” monster. Once per turn, when a monster you control is attacked, remove from play the attacking monster until the End Phase. Arrival of InfinityTrap CardTribute 3 ”Core” monsters you control. Special Summon as many ”Infinity”, ”Attack”, ”Top”, ”Guard”, and ”Carrier” monsters as possible from your hand, Deck or Graveyard. Their effects are negated until the End Phase. Haoel CoreDARKMachine1 / 0 / 0When this card is destroyed by a card effect, Special Summon 1 each of ”Machine Emperor Haoel Infinity”, ”Haoel Attack”, ”Haoel Guard”, ”Haoel Top”, ”Haoel Carrier” from your hand, Deck or Graveyard. Haoel A10DARKMachine10 / 2500 / 1000You can Special Summon this card from your hand or Graveyard when a ”Haoel Attack” you control is destroyed. Destroy this card if you do not control an ”Infinity” monster. Alpha-Omega Dual CoreDIVINEMachine / Fusion2 / 0 / 01 ”Core” monster + 1 ”Core” monsterWhen this card is destroyed, you can Special Summon up to 2 ”Core” monsters from your Deck or Graveyard. Destroy them during the End Phase. 3 Earthbound DragonEARTHDragon / Synchro8 / 2800 / 27001 Tuner + 1 or more non-Tuner monstersIf you do not control a Field Spell, destroy this card. This card can attack your opponent directly. Once per turn, if this card would be destroyed, it is not destroyed. Twice per turn, when this card is selected as an attack target, halve the other monster's ATK during damage calculation. You can destroy 1 Field Spell Card you control to remove from play all cards on the field. King of the StarsLIGHTSpellcaster1 / 0 / 0If this card is used for a Synchro Summon, the Level of all Synchro Monsters used for the Synchro Summon becomes 2. Savior's WindSpell CardActivate by selecting 1 ”Savior” monster in your Extra Deck. Send all monsters listed as Synchro Material for it's Synchro Summon from your Deck or Extra Deck to the Graveyard, and Special Summon the selected monster from your Extra Deck. Absolute Savior Crimson DragonDIVINEDragon / Synchro12 / 0 / 0”Messiah Draconis – Savior Dragon” + ”Stardust Dragon” + ”Red Dragon Archfiend” + ”Black Rose Dragon” + ”Ancient Fairy Dragon” + ”Earthbound Dragon” + ”King of the Stars”When this card is Synchro Summoned, remove from play all monsters your opponent controls. This card gains ATK/DEF equal to the removed monster's total ATK/DEF, respectively, and all effects of the removed monsters. This card can attack your opponent directly. During the End Phase of a turn this card is Summoned, return it to the Extra Deck and Special Summon 1 of each ”Stardust Dragon”, ”Red Dragon Archfiend”, ”Black Rose Dragon”, ”Ancient Fairy Dragon” and ”Earthbound Dragon” from your Graveyard. Absolution of SinSpell CardDestroy all DARK monsters on the field. Both players draw cards equal to the number of monsters destroyed on their side of the field by this effect. Savior Luster SoldierLIGHTWarrior / Synchro10 / 4000 / 3500”Messiah Draconis – Savior Dragon” + ”Black Luster Soldier” + 1 non-Tuner monsterWhen this card is Synchro Summoned, select 1 monster your opponent controls and negate it's effect until the End Phase. The selected monster's ATK becomes 0, and it cannot be destroyed by battle except by this card. If this card destroys the selected monster by battle, inflict damage to your opponent equal to the selected monster's original ATK. During the End Phase, return this card to the Extra Deck and Special Summon 1 ”Black Luster Soldier” from your Graveyard. Hour of SalvationContinuous Spell”Savior” monsters you control cannot be returned to the Extra Deck by their own effect. ∞ Accel DestructionSpell CardIf this card is in your Deck, you can add it to your hand. Select 1 monster you control. It can attack during the first turn of a duel. Chekhov's GunmanEARTHWarrior / Synchro4 / 2000 / 01 Tuner + 1 or more non-Tuner monstersThis card is also treated as a Tuner. If this card is used for a Synchro Summon, draw 1 card. Outrageous BomberFIREMachine / Synchro8 / 3700 / 25001 Synchro Tuner + 1 or more non-Tuner Synchro monstersThis card can attack each monster your opponent controls once per Battle Phase. If this card destroys a monster by battle, you can remove from play this card to inflict damage to your opponent equal to this card's ATK. Once per turn, during your opponent's turn, you can remove from play this card. Special Summon it during your next Standby Phase. King of the Skies - Wing of SalvationWINDWinged-Beast / Synchro9 / 3700 / 32001 Synchro Tuner + 1 or more non-Tuner Synchro monstersWhen this card would inflict Battle Damage to your opponent, you can increase the ATK of a monster you control by the same amount instead. If you control 1 other Synchro Monster, this card can attack your opponent directly. Once per turn, during your opponent's turn, you can remove this card from play. Special Summon it during your next Standby Phase. Accel RelapseContinuous SpellWhen a Synchro Monster is used for a Synchro Summon, place 1 Accel Counter on this card. If you control no monsters, you can remove 1 Accel Counter from this card to Special Summon 1 Synchro Monster from your Graveyard. Turbo RecoilerEARTHMachine / Synchro3 / 800 / 500This card is also treated as a Tuner. If you control exactly 1 Synchro Monster, you can send this card in your Extra Deck to the Graveyard. During your next Standby Phase, Special Summon this card. Archfiend's SummonDARKFiend / Synchro10 / 4000 / 31001 Synchro Tuner + 1 or more non-Tuner Synchro monstersOnce per turn, declare an Attribute. Your opponent sends cards from the top of their Deck to the Graveyard equal to the total Level of all monsters with the declared Attribute they control. If this card battles a monster with the declared Attribute, that monster's ATK is halved during damage calculation. During your opponent's turn, you can remove from play this card. Special Summon it during your next Standby Phase. Gwari, Darksworn HunterDARKSpellcaster / Tuner4 / 1600 / 0When this card battles a monster, you can halve that monster's ATK. During each of your opponent's End Phases, place the top 3 cards in your opponent's Deck on the bottom of their Deck. Darksworn EdgeEquip SpellIf this card is in your Graveyard when you would draw a card(s), you can add this card to your hand instead of drawing 1 card. Kallen, Darksworn SorcererDARKSpellcaster3 / 1000 / 1000If you control a ”Darksworn” monster, you can Special Summon this card from your hand. When either player activates a Spell Card, select 1 monster on the field and halve it's ATK. During each of your opponent's End Phases, place the top 2 cards in your opponent's Deck on the bottom of their Deck. Darksworn OathContinuous SpellOnce per turn, if the only monsters you control are ”Darksworn” monsters, you can add 1 ”Darksworn” monster in your Deck or Graveyard to your hand and place the top 2 cards in your opponent's Deck on the bottom of their Deck. Uriel, Darksworn GuardianDARKRock / Tuner3 / 800 / 0When this card is Summoned, change it to Defense Position. This card gains 1000 DEF for each ”Darksworn” monster you control. If your opponent declares an attack, you can place the top 2 cards in your opponent's Deck on the bottom of their Deck to redirect the attack to this card. Flight of the DarkswornTrap CardUntil the End Phase, ”Darksworn” monsters you control cannot be removed from the field by a card effect. Link to comment
玄魔の王 Posted September 25, 2009 Report Share Posted September 25, 2009 Hey, didn't you leave or something? EDIT: Now you have. Bye. Great cards but... need I point something out? Infinity Core fulfills the effect of that Core AND gets it out. 8/10. Link to comment
Phantom Roxas Posted September 27, 2009 Report Share Posted September 27, 2009 Earthbound Dragon? Interesting name choice. ASCD is insanely awesome. I'm guessing Haoel is supposed to be Jose's? Link to comment
Umbra Posted September 27, 2009 Author Report Share Posted September 27, 2009 Updated and repackaged. Haoel could be Jose's, or any of the Iliastre. Speculation: Professor Frank and Jaeger gain Kikoutei? Link to comment
Phantom Roxas Posted September 27, 2009 Report Share Posted September 27, 2009 Lol Chekhov's Gunman. I'm not happy with the existence of Darkworn. Lighsworn + Dark Counterpart = God Mode I doubt Frank or Jeager would gain Kikoutei. Kikoutei belong to the Paladins. Link to comment
玄魔の王 Posted September 27, 2009 Report Share Posted September 27, 2009 Lol Chekhov's Gunman. I'm not happy with the existence of Darkworn. Lighsworn + Dark Counterpart = God Mode I doubt Frank or Jeager would gain Kikoutei. Kikoutei belong to the Paladins. Agreed. I've seen a Darksworn post before, and I did not liked it. Link to comment
Umbra Posted September 28, 2009 Author Report Share Posted September 28, 2009 Look past your prejudices about the name, and look at the cards themselves. Link to comment
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