Jump to content

heavy storm is good for the game


Recommended Posts

 

they need to ban gyz' date=' jd, dad, and anything that gives free general nukes. possibly even celest too. ryko is alright because its that slow, and only gives one, but i f***ing hate celest.

 

[/troll']

 

HAIL FAT GUY!

 

Those should've been banned a long time ago, and storm too maybe.

Storm needs a restriction, as said before...

 

Discard 1 Card from your hand to destroy all your opponent's face-down Spells and Traps.

 

^ That is a horrible card.

Link to comment
Share on other sites

  • Replies 109
  • Created
  • Last Reply

 

they need to ban gyz' date=' jd, dad, and anything that gives free general nukes. possibly even celest too. ryko is alright because its that slow, and only gives one, but i f***ing hate celest.

 

[/troll']

 

HAIL FAT GUY!

 

Those should've been banned a long time ago, and storm too maybe.

Storm needs a restriction, as said before...

 

Discard 1 Card from your hand to destroy all your opponent's face-down Spells and Traps.

 

^ That is a horrible card.

 

So is Shapesnatch but nobody complained about him, right?

Link to comment
Share on other sites

If we start asking for theme-only Heavy Storm we will get something like:

Activate only when you have 3 or more Lightsworn monsters with different name in your graveyard. Send the top 3 cards of your deck to the graveyard to destroy all Spell and Traps on the field.

Seriously. Put Harpie Feather Duster at 3 and people will stop complaining about Heavy Storm

Link to comment
Share on other sites

Why all the complaining about losing mass removal? Why not actually play without it? Mass removal is not arbitrary. Keep Breaker and MST, and ban Heavy Storm and Trunade.

 

It is not an abomination to keep, say 3, Traps on the field. It would appear to me that most people are just pissed that they cannot perform an OTK as easily without mass removal. I thought we all wanted that type of play-style gone.

Link to comment
Share on other sites

Heavy Storm is fine at 2, my deck is immune to Heavy Storm

 

inb4 Nate ruins serious discussions.

 

Storm should be banned until replaced with a cost. Free destruction isn't skillful' date=' nor does it improve the game.

[/quote']

^I would agree with the bolded part, if it were an in-game thing for the World Champ games^

The very instant you set your 3rd face-down, regardless if they have 3 Solemns and a Dark Bribe face-down, they miraculously draw it, and use it.

 

Which is exactly why, I avoid said situation.

 

Oh, and what if they banned Heavy Storm, but unlimited Trunade? O,o

Link to comment
Share on other sites

Heavy Storm is fine at 2' date=' my deck is immune to Heavy Storm

 

inb4 Nate ruins serious discussions.

 

Storm should be banned until replaced with a cost. Free destruction isn't skillful, nor does it improve the game.

^I would agree with the bolded part, if it were an in-game thing for the World Champ games^

The very instant you set your 3rd face-down, regardless if they have 3 Solemns and a Dark Bribe face-down, they miraculously draw it, and use it.

 

Which is exactly why, I avoid said situation.

 

Oh, and what if they banned Heavy Storm, but unlimited Trunade? O,o

 

We get a huge flux of Stall and OTK Decks and join a format where the game ends in one turn or drags on for 20 with little happening, Storm is good. It is NOT a good card for its balance, it's good for the mental impact only. It changes the game's play style to discourage the use of cards which would slow the game down too far for it to remain enjoyable in the same way. Yes, a slightly slower format would be a nice thing, but banning Storm would probably slow it a bit too much. And Unlimiting Trunade just makes people want to run over you before you can set them again, OTKs are not fun.

Link to comment
Share on other sites

Heavy Storm is fine at 2' date=' my deck is immune to Heavy Storm

 

inb4 Nate ruins serious discussions.

 

Storm should be banned until replaced with a cost. Free destruction isn't skillful, nor does it improve the game.

^I would agree with the bolded part, if it were an in-game thing for the World Champ games^

The very instant you set your 3rd face-down, regardless if they have 3 Solemns and a Dark Bribe face-down, they miraculously draw it, and use it.

 

Which is exactly why, I avoid said situation.

 

Oh, and what if they banned Heavy Storm, but unlimited Trunade? O,o

 

We get a huge flux of Stall and OTK Decks and join a format where the game ends in one turn or drags on for 20 with little happening, Storm is good. It is NOT a good card for its balance, it's good for the mental impact only. It changes the game's play style to discourage the use of cards which would slow the game down too far for it to remain enjoyable in the same way. Yes, a slightly slower format would be a nice thing, but banning Storm would probably slow it a bit too much. And Unlimiting Trunade just makes people want to run over you before you can set them again, OTKs are not fun.

 

But in this meta, people <3 chainable trap cards.

Waboku, Threatning, etc....

Link to comment
Share on other sites

Banning Heavy Storm is not a very good move. Seeing how Giant Trunade removes said cards from the field for only 1 turn doesn't stop them from slaying you later on. Solemn may be at 1 and Dark Bribe at 3, but they can still give the opponent unfair field control and make sure the game is never balanced without a weakness. Mystical Space Typhoon is powerful, but only targets 1 card, and is limited to 1. So far, there are only 2 Spell Cards capable of removing excess face-down Traps and other unsavory backrow cards if Heavy Storm is banned. It takes too long to gain ground against an opponent with that much card advantage with 1 Mystical Space Typhoon and 1 Giant Trunade. I would not support banning it at all.

Link to comment
Share on other sites

Dark Hole only punishes "bad players" who overextend their Monster Zone with no proper defense. Let's unlimit that too.

 

I'll assume you were being sarcastic, so I don't have to kill you.

Heavy should be banned, it basically lets you bomb anything your opponent has that intimidates you, and that makes for a boring meta.

Link to comment
Share on other sites

This has been a topic Ive been very iffy about for probably about a year. Heavy Storm is a great card, no doubt, its in just about every deck out there. Its also a broken card, again no doubt. however its ban could, and in my opinion would, have a negitive impact on the game. Even if you dont play it now, you dont really need to right now because 3 breaker and a MST will do you good. However once its banned backrow will be a floodzone for overextension that wouldnt happen while Storm was around. I personally think that just knowing Storm is at 1 keeps players from playing to many s/t and that alone is very good for the game. I dont know about anyone else but I dont think this is a fun game when your opponent has a counter for every damn thing you do and e can play it all cause he knows you cant stop him with 0 storm.

 

Personally I think that while its a broken card, overall keeping storm at 1 is better for the game... at least until a vortex-ized version is released.

Link to comment
Share on other sites

Dark Hole only punishes "bad players" who overextend their Monster Zone with no proper defense. Let's unlimit that too.

 

I'll assume you were being sarcastic' date=' so I don't have to kill you.

Heavy should be banned, it basically lets you bomb anything your opponent has that intimidates you, and that makes for a boring meta.

[/quote']

 

Intimidation should never win duels. Skill and Luck should. Heavy Storm at 1 keeps you from having to get raped up the ass by Bottomless Trap Holes, a Solemn, Dark Bribes, Dimensional Fissures, Macro Cosmos, Imperial Iron Walls, Royal Decrees, Torrential Tribute and Mirror Force.

Link to comment
Share on other sites

Dark Hole only punishes "bad players" who overextend their Monster Zone with no proper defense. Let's unlimit that too.

 

I'll assume you were being sarcastic' date=' so I don't have to kill you.

[/quote']

Even the most sarcastically-challenged person would have realized I wasn't serious if they scrolled a few posts. And I would like to see you try and kill me, punk.

Link to comment
Share on other sites

Right now' date=' its fine at 1 until they decide to make it with a cost.

 

Discard 1 card. Destroy all Spell and Trap Cards on the Field.

 

good enough i guess. It would take smart playing to get advantage with it.

[/quote']

 

Pay 1000 Life Points. Destroy all Spell and Trap cards on the field. Discarding cards is too much of a heavy cost in this meta.

 

EDIT: accidentally put all cards.

Link to comment
Share on other sites

^Discard 1 card as a cost turns it into a Lightning Vortex for S/T' date=' which actually means that it's weaker, because Monsters can take up normal summons and thus have some limits on how fast you can flood the field with them.

[/quote']

The problem is when your opponent is flooding the field, and has set cards ready to shaft you. If you have to discard, you lose card advantage wherein they could dark bribe it, and you would just lost a card for nothing. Paying life points means even if your card gets negated, you can still summon or try again.

Link to comment
Share on other sites

I'm thinking this for a balanced Trunade/Heavy:

 

Destroy all Spell and Trap cards on the field. You can only activate this card while you control at least 1 Spell or Trap card on your side of the field.

 

It's kind of like discarding, except you have to use a settable S/T for the discard and it could potentially serve as a combo with a few "when this is destroyed" cards.

Link to comment
Share on other sites

I'm thinking this for a balanced Trunade/Heavy:

 

Destroy all Spell and Trap cards on the field. You can only activate this card while you control at least 1 Spell or Trap card on your side of the field.

 

It's kind of like discarding' date=' except you have to use a settable S/T for the discard and it could potentially serve as a combo with a few "when this is destroyed" cards.

[/quote']

 

I wish there was more "when this card is destroyed" Trap/Spell cards. Security Orb, Dark Coffin and Kozaky's Self Destruct Button isn't enough.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...